Gas Power Plant: Difference between revisions
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{{Infobox multiblock | |||
| name = Gas Power Plant | | name = Gas Power Plant | ||
| image3 = <gallery mode=slideshow> | | image3 = <gallery mode=slideshow> | ||
Latest revision as of 16:10, 26 August 2026
| Gas Power Plant | |
| Properties | |
|---|---|
| Maximum power storage | 500000 |
| Gas consumption (units) | 250 |
| Resource Requirements | |
| Container (any type) | 1 |
| Crafting Table | 3 |
| Copper Block | 16 |
| Furnace | 1 |
| Glass (any type) | 8 |
| Glass Pane (any type) | 8 |
| Iron Block | 2 |
| Lightning Rod | 10 |
| Note Block | 1 |
| Redstone Block | 5 |
| Sign (any type) | 1 |
| Sponge | 5 |
| Wall (any type) | 10 |
Gas power plants convert gases into power. Fuel gases generate power for every unit consumed (and do so in 250 unit chunks), and have a cooldown per operation depending on the fuel gas. Oxidizer gases apply a multiplier to the power being generated.
Gas power plants can be detected with the sign text [gaspowerplant].
Gas power plants output via the front two crafting tables.
The back chest (as shown within the image) acts as the output for empty gas canisters.
A gas canister containing a fuel gas is placed in the top slot of the furnace. A gas canister containing an oxidizer gas is placed in the bottom/fuel slot.
A Gas Collector is needed to fill gas canisters. It is possible to automatically send gases to a Gas Power Plant using Pipes. Read more about this automation set up here: Nomegla's Gas Power Guide
As of the Dominion update, all Oxidizer gases are available in every Region. This means that there is not a reason to use any Oxidizer that isn't Fluorine for energy production.
The maximum gas energy per region is as follows:
Ward / Fracture: 100 E/s (Nitrogen + Fluorine)
Monolith: 133.33 E/s (Hydrogen + Fluorine)
Breach / Spine: 150 E/s (Methane + Fluorine)