Heavy Laser: Difference between revisions
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Removed redirect to Starship Weapons#Heavy Laser Tag: Removed redirect |
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{{Infobox multiblock | {{Infobox multiblock v2 | ||
| name = Heavy Laser | | name = Heavy Laser | ||
| image3 = <gallery mode=slideshow> | | image3 = <gallery mode=slideshow> | ||
Heavylaser.png|Normal | Heavylaser.png|Normal | ||
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| resource_title1 = Furnace | | resource_title1 = Furnace | ||
| resource_value1 = 1 | | resource_value1 = 1 | ||
| resource_title2 = | | resource_title2 = Redstone Block | ||
| resource_value2 = 7 | | resource_value2 = 7 | ||
| resource_title3 = | | resource_title3 = Any Glass | ||
| resource_value3 = 28 | | resource_value3 = 28 | ||
}} | }} | ||
Revision as of 02:42, 28 September 2026
| Heavy Laser | |
| Properties | |
|---|---|
| Range | 220.0 |
| Speed | 50.0 |
| Area shield damage multiplier | 2.0 |
| Starship shield damage multiplier | 2.0 |
| Shot thickness | 1.0 |
| Shot length | 8.0 |
| Explosion power | 12.0 |
| Power usage | 30000 |
| Firing arc | 25.0 |
| Converge distance | 0.0 |
| Cooldown | 250 ms |
| Charge time | 5 s |
| Ammunition consumed | 4 Redstone |
| Resource Requirements | |
|
1 | |
Redstone Block
7 | |
|
28 | |
Heavy lasers fire highly explosive homing projectiles. Their energy disruption properties allows the projectiles to slow down small enemy ships, like starfighters and light gunships. Consumes 4 Redstone per shot. This weapon follows standard Missile Tracking Mechanics for heavy weapons.
To node this weapon, the node sign must be placed on the rearmost redstone block.
Minimum block count: 1000 for warships; 2916 for trade ships