Jump Field Generator: Difference between revisions
LCV has an instant JFG timer lol it's so goofy |
Shorten who has access to JFG. It's less of a mouthful to say "All supers + xxx" |
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The '''Jump Field Generator''' is a multiblock that allows you to jump to fleet members with active [[Jump Beacon|Jump Beacons]]. This allows for transit between systems within a region without needing to use known jump gates. Using /jump [player] allows you to jump to a fleet member, in another system, as long as they have an active Jump Beacon. This multiblock is available on [[ | The '''Jump Field Generator''' is a multiblock that allows you to jump to fleet members with active [[Jump Beacon|Jump Beacons]]. This allows for transit between systems within a region without needing to use known jump gates. Using /jump [player] allows you to jump to a fleet member, in another system, as long as they have an active Jump Beacon. This multiblock is available on every [[Supercapital]] [[Starship]], as well as the [[Logistics Corvette]], [[Interdictor Corvette]], [[Interdictor Destroyer]], and [[Black Ops Frigate]]. | ||
The jump time with a Jump Field Generator is 1/4 your ship's normal [[Hyperdrive]] warmup time, then a 30,000 block [[Hyperspace]] distance (The same amount of time as is required to jump between [[Systems]] normally). This bonus is applied before the Warmup Reduction from owning [[Claimable System|Claimable Systems]], meaning a [[Logistics Corvette]] or [[Black Ops Frigate]] can enter Hyperspace in (10)/4*0.8-1 = 1.6 (rounded to 1) second. | The jump time with a Jump Field Generator is 1/4 your ship's normal [[Hyperdrive]] warmup time, then a 30,000 block [[Hyperspace]] distance (The same amount of time as is required to jump between [[Systems]] normally). This bonus is applied before the Warmup Reduction from owning [[Claimable System|Claimable Systems]], meaning a [[Logistics Corvette]] or [[Black Ops Frigate]] can enter Hyperspace in (10)/4*0.8-1 = 1.6 (rounded to 1) second. | ||
Latest revision as of 18:07, 7 October 2026
| Jump Field Generator | |
| Properties | |
|---|---|
| Resource Requirements | |
|
1 | |
Iron Block
16 | |
Aluminum Block
8 | |
Invicon Glass Pane (any color).png: Inventory sprite for Glass Pane (any color) in Minecraft as shown in-game linking to Glass Pane (any color) with description: Glass Pane (any color)4 Glass Pane (any color)
4 | |
|
1 | |
Sponge
13 | |
Invicon Stairs (any type).png: Inventory sprite for Stairs (any type) in Minecraft as shown in-game linking to Stairs (any type) with description: Stairs (any type)12 Stairs (any type)
12 | |
Invicon Wall (any type).png: Inventory sprite for Wall (any type) in Minecraft as shown in-game linking to Wall (any type) with description: Wall (any type)6 Wall (any type)
6 |
The Jump Field Generator is a multiblock that allows you to jump to fleet members with active Jump Beacons. This allows for transit between systems within a region without needing to use known jump gates. Using /jump [player] allows you to jump to a fleet member, in another system, as long as they have an active Jump Beacon. This multiblock is available on every Supercapital Starship, as well as the Logistics Corvette, Interdictor Corvette, Interdictor Destroyer, and Black Ops Frigate.
The jump time with a Jump Field Generator is 1/4 your ship's normal Hyperdrive warmup time, then a 30,000 block Hyperspace distance (The same amount of time as is required to jump between Systems normally). This bonus is applied before the Warmup Reduction from owning Claimable Systems, meaning a Logistics Corvette or Black Ops Frigate can enter Hyperspace in (10)/4*0.8-1 = 1.6 (rounded to 1) second.
Activating the Jump Field Generator has a two-minute cooldown.