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Module:Multiblock Slot: Difference between revisions

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SherbetS (talk | contribs)
Created page with " local p = {} local aliases = mw.loadData( "Module:Inventory slot/Aliases" ) local function resolveAlias(material) local alias = aliases[material] if type(alias) == "string" then return alias end if type(alias) == "table" then if alias.name then return alias.name end if alias[1] then if type(alias[1]) == "string" then return alias[1] elseif alias[1].name then..."
 
SherbetS (talk | contribs)
No edit summary
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             "|alt=" .. material .. "]]"
             "|alt=" .. material .. "]]"
         )
         )
 
    -- Add stack number, matching original inventory slot styling
     if tonumber(amount) and tonumber(amount) > 1 then
     if tonumber(amount) and tonumber(amount) > 1
        and tonumber(amount) < 1000 then
   
         icon:tag("span")
         icon:tag("span")
             :addClass("multiblock-slot-amount")
             :addClass("invslot-stacksize")
            :attr("title", material)
             :wikitext(amount)
             :wikitext(amount)
     end
     end
     return tostring(icon)
     return tostring(icon)
end
end


return p
return p

Revision as of 04:39, 1 November 2026

Documentation for this module may be created at Module:Multiblock Slot/doc


local p = {}

local aliases = mw.loadData(
    "Module:Inventory slot/Aliases"
)

local function resolveAlias(material)
    local alias = aliases[material]

    if type(alias) == "string" then
        return alias
    end

    if type(alias) == "table" then
        if alias.name then
            return alias.name
        end

        if alias[1] then
            if type(alias[1]) == "string" then
                return alias[1]
            elseif alias[1].name then
                return alias[1].name
            end
        end
    end

    return material
end

function p.render(frame)
    local args = frame.args or frame:getParent().args

    local material = mw.text.trim(args[1] or "")
    local amount = mw.text.trim(args[2] or "")

    if material == "" then
        return ""
    end

    local spriteName = resolveAlias(material)
    local filename = "Invicon " .. spriteName .. ".png"

    local icon = mw.html.create("span")
        :addClass("multiblock-slot")
        :wikitext(
            "[[File:" .. filename ..
            "|32x32px|link=" .. material ..
            "|alt=" .. material .. "]]"
        )
    -- Add stack number, matching original inventory slot styling
    if tonumber(amount) and tonumber(amount) > 1
        and tonumber(amount) < 1000 then
    
        icon:tag("span")
            :addClass("invslot-stacksize")
            :attr("title", material)
            :wikitext(amount)
    end
    return tostring(icon)
end

return p