Power Modes: Difference between revisions
(basic powermode info, and some tips) |
Wiki Port 2 (talk | contribs) No edit summary |
||
Line 24: | Line 24: | ||
if you have macro buttons on your mouse or keyboard, you can assign commands such as <code>/pm 10 40 50</code> and <code>/pm 40 50 10</code> to quickly switch between powermodes for attacking and then running with [[Starfighter]]s | if you have macro buttons on your mouse or keyboard, you can assign commands such as <code>/pm 10 40 50</code> and <code>/pm 40 50 10</code> to quickly switch between powermodes for attacking and then running with [[Starfighter]]s | ||
[[Category: Manuals]] |
Latest revision as of 19:58, 18 January 2025
Ships can be put into different power modes, to utilize a ships power differently and efficiently.
(for those who are familiar, this is similar to how ships are managed in Star Wars Squadrons)
You can change how power is allocated between three different systems in your ship:
- Thrusters: Acceleration (not speed) in cruising and direct control
- Shields: Shield recharge rate
- Weapons: Weapon recharge rate
You can change your power mode with the command /pm (Shield power) (Weapon power) (Thruster power)
. The numbers you input must add to 100. A system's power cannot be below 10 or above 50.
EXAMPLE:
a valid powermode command /pm 50 40 10
an invalid powermode command /pm 70 20 10
You can assign these modes to a sign by writing [powermode]
on a sign and setting the second, third, and fourth lines to your desired shield, weapon, and thruster power.
Tips[edit | edit source]
if you have macro buttons on your mouse or keyboard, you can assign commands such as /pm 10 40 50
and /pm 40 50 10
to quickly switch between powermodes for attacking and then running with Starfighters