AI Guide: Difference between revisions
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* Weapon components | * Weapon components | ||
* Mid-to-high tier salvage | |||
* Mid-to-high tier | |||
=== Minning Guild === | === Minning Guild === | ||
Industrial mining fleets operating in wild space or asteroid-heavy sectors. | |||
Common ships: | |||
* Type-V11 (Starfighter) | |||
* Beaver (Transport) | |||
* Badger (Corvette) | |||
* Ostrich (Light Freighter) (PLEASE NOTE: Ostriches' are increidbly dangerous to new players) | |||
* Mining drones and escorts | |||
Behavior: | |||
=== Transit | * Usually defensive unless attacked | ||
* Escorts focus targets threatening mining barges | |||
* Larger operations may call reinforcements | |||
Largest natural spawn: | |||
* Badger-class mining vessel | |||
Rewards: | |||
* Ship Salvage | |||
* The Angle tends to drop rewards for the one who kills it. | |||
=== Horizon Transit Convoy === | |||
Civilian transport fleets traveling between systems. | |||
Common ships: | |||
* Minhaul | |||
* Sparrow | |||
* Wayfinder (NOTE: these are immobile ships, but they can also be bait ships for pirate convoys) | |||
* Explorer variants | |||
Behavior: | |||
* Usually passive | |||
* Escorts may respond if attacked | |||
* Certain explorer variants may secretly be Tsaii bait ships | |||
Important: | |||
Some Horizon Transit ships are disguised Tsaii ambush vessels. These can be identified by: | |||
* Pirate-colored pilot names in <code>/listships ai</code> | |||
* Suspicious behavior | |||
* Unusual convoy routes | |||
Possible escalation: | |||
* Tsaii ambush fleets | |||
* Reaver-class frigates (~6.5k mass) | |||
Rewards: | |||
* Salvage after Starship Regens | |||
* Credits for Elimination | |||
* XP for Elimination | |||
=== Pirates === | === Pirates === | ||
Hostile raiding fleets that attack nearby ships on sight. | |||
Common ships: | |||
* Bloodstar (Gunship) | |||
* Vendetta (Corvette) | |||
* Wasp (Starfighter) | |||
* Other fast attack craft | |||
Behavior: | |||
* Extremely aggressive | |||
* Focuses weaker or isolated targets | |||
* Higher tiers use advanced shield targeting and fleeing tactics | |||
Danger: | |||
Pirate fleets are among the most common combat-focused world events and can overwhelm inexperienced pilots quickly. | |||
Rewards: | |||
* Combat salvage | |||
* Credits for Elimination | |||
* XP for Elimination | |||
=== Unknown Signal (Green Aliens) === | === Unknown Signal (Green Aliens) === | ||
Also known as '''Watchers''' or plant aliens. | |||
Marked by: | |||
* Green Unknown Signal contact markers | |||
Behavior: | |||
* Strange movement patterns | |||
* Can appear passive until approached | |||
* More common in Horizon, Trench, and AU-0821 | |||
Common traits: | |||
* Organic-looking ships | |||
* Unusual weapon effects | |||
* Higher-tier AI can be extremely evasive | |||
Ships: | |||
* Verdolith (Frigate) | |||
* Teralith (Frigate) | |||
* Aerbolith (Destroyer) | |||
Rewards: | |||
* Alien materials | |||
* Money | |||
* XP | |||
=== Unknown Signal (Yellow Aliens) === | === Unknown Signal (Yellow Aliens) === | ||
Believed to be the '''Chifanren''' ("Bread Aliens"). | |||
Behavior: | |||
* Less understood than Watchers | |||
* Often appear in deep-space systems | |||
* Can travel in organized fleets | |||
Common traits: | |||
* Yellow signal marker | |||
* Unique ship designs | |||
* Aggressive response to nearby players | |||
Rewards: | |||
* Rare alien loot | |||
* Experimental modules | |||
* Event-exclusive salvage | |||
Revision as of 00:38, 16 May 2026
PLEASE NOTE: This page is under construction as more info is being documented, and the wording revised.
What is AI?
AI is AI Ships that spawn around the map. These ships are either civilian or militaristic the militaristic variants are hostile. Howewer, ai will not shoot you unless you get close. AI can be identified by the contact's bar.
AI Commands
/encounterstatus : This helps you to find time and location that AI world events spawn.
/listships ai : This lets you know the cordinates of all active piloted ai ships.
AI Breakdown
AI Spawns
- AI spawn in all space systems - Asteri, Regulus, Ilios, Sirius, Horizon, Trench, AU-0821
- In the human populated systems being Asteri, Regulus, Ilios and Sirius, only specific AI factions can spawn
- Horizon Transit ships (minhauls, sparrows, wayfinders, etc.)
- Mining guild ships (Beaver, Badger which is the largest that can spawn, Type-V11, etc.)
- Privateers (rare chance for resolutes, usual chance for daggers, bulwarks, pioneers, contractors etc.)
- Pirates (Bloodstars, vendettas, wasps, etc.)
- Tsaii (Only from bait ships - horizon transit, specifically the 3 explorer ships, as seen in /listships the ship piloted by a pirate colored pilot, or on the dynmap seeing a horizon transit bait ship with a pirate name)
- Largest ships to spawn can be a tsaii bait trap reaver - 6.5k size frigate, or a privateer resolute ~8.1k destroyer
- In the Horizon, Trench and AU-0821 systems, 3 extra factions can start naturally spawning, and in those systems all AI factions can spawn
- Plant aliens (these are marked with a green unknown signal tag.)
- Bread aliens (there's definitely an official name i just dont remember what it was)
- Tsaii (spawns without bait ships, sometimes with a reaver as the capital)
- In the human populated systems being Asteri, Regulus, Ilios and Sirius, only specific AI factions can spawn
AI Tiers
- Tier 1 - Lobotomy/Newbie level [Tier name: EASY]
- AI is purposefully stupid, they use I believe a 5th /dc slot for movement and almost dont aim, they fire their guns very infrequently and are bad at combat in general, perfect as an introduction to PvE combat for any new player
- Their identifier in the contacts bar is 1 emoji
- Tier 2 - Mediocre [Tier name: NORMAL]
- AI moves at the 9th /dc slot from here, they aim directly at their target with no leading (no movement prediction), they fire their guns frequently and are a strong step up from tier 1 AI, but with some distance keeping you can evade most fire from them
- Their identifier in the contacts bar is 2 emojis
- Tier 3 - Adept [Tier name: HARD]
- These AI are relatively skilled, they lead their targets now, fire guns frequently and have a new mechanic that the tier 1 and tier 2 AI don't have - Fleeing. They are a threat in numbers and require mediocre skill from a player pilot to be evasive and keep a proper distance from the AI for the evasion to be useful
- Fleeing - Once the AI's shields are either close to being cracked or the AI is already taking hull damage, around that time the tier 3 AI enters a fleeing mode - it tries to move up to 500 blocks away from the player and stay there until its shields are fully regenerated to full health.
- Their identifier in the contacts bar is 1 unique emoji, the unique emojis are:
- for horizon transit
- for mining guild
- for pirates
- for privateers
- for tsaii
- for Chifanren (bread aliens)
- for Watchers (plant aliens)
- for certain halloween AI and for the two pumpkin halloween AI
- Tier 4 - Expert [Tier name: BRUTAL]
- These AI are skilled and should not be underestimated, they are the strongest fair-fighting AI tier and they also have the fleeing mode which activates earlier, often before they start taking hull damage.
- At this tier, these AI have about a 30-40% chance to target your lowest shield instead of targeting your general center of mass on the ship which makes them already more deadly than they are.
- Their identifier in the contacts bar is 2 unique emojis
- Tier 5 - Aimbot [Tier name: INSANE]
- These AI are tier 4's with cheat codes - they have a 1.1x (aka 110%) /directcontrol speed buff, and can use 60% powermodes which is functionally impossible for a player to use. AI at this tier usually enter fleeing mode a bit before their shields get low and oftentimes they escape with no hull damage to them to regenerate.
- At this tier the AI targets your shield with the lowest health with around a 90-100% chance for shooting at it, which essentially forces you to angle your shields on larger ship classes. Evasion is nearly impossible as their shots lead is extremely precise, and only the most skilled players can consistently evade the AI's fire as all AI are artificially set to have a low reaction time to allow players to be able to beat them
- Their identifier in the contacts bar is only 1 rare emoji, the rare emojis are:
- horizon transit
- mining guild
- for pirates
- for privateers
- for tsaii
- for Chifanren
- for Watchers
- rare emoji used for the Halloween AI, unknown on tier 5 ai for event ai.
World Events
AI World Events are marked by 3 tiers EASY, NORMAL, and HARD. The easy tier will spawn tier 1 ai, tier 2 will spawn tier 2 ai, and tier 3 will spawn tier 3 ai.
Privateers
A fleet of armed military patrol ships these aligned ships patrol Horizon's End.
Common ships:
- Dagger (Starfighter)
- Bulwark (Corvette)
- Pioneer (Speeder)
- Contractor (Gunship)
- Resolute (Destroyer)
Behavior:
- Escorts aggressively defend convoy ships
- Higher-tier convoys may attempt coordinated fleeing maneuvers
- Resolutes are extremely dangerous for smaller player ships
Rewards:
- Weapon components
- Mid-to-high tier salvage
Minning Guild
Industrial mining fleets operating in wild space or asteroid-heavy sectors. Common ships:
- Type-V11 (Starfighter)
- Beaver (Transport)
- Badger (Corvette)
- Ostrich (Light Freighter) (PLEASE NOTE: Ostriches' are increidbly dangerous to new players)
- Mining drones and escorts
Behavior:
- Usually defensive unless attacked
- Escorts focus targets threatening mining barges
- Larger operations may call reinforcements
Largest natural spawn:
- Badger-class mining vessel
Rewards:
- Ship Salvage
- The Angle tends to drop rewards for the one who kills it.
Horizon Transit Convoy
Civilian transport fleets traveling between systems. Common ships:
- Minhaul
- Sparrow
- Wayfinder (NOTE: these are immobile ships, but they can also be bait ships for pirate convoys)
- Explorer variants
Behavior:
- Usually passive
- Escorts may respond if attacked
- Certain explorer variants may secretly be Tsaii bait ships
Important:
Some Horizon Transit ships are disguised Tsaii ambush vessels. These can be identified by:
- Pirate-colored pilot names in
/listships ai - Suspicious behavior
- Unusual convoy routes
Possible escalation:
- Tsaii ambush fleets
- Reaver-class frigates (~6.5k mass)
Rewards:
- Salvage after Starship Regens
- Credits for Elimination
- XP for Elimination
Pirates
Hostile raiding fleets that attack nearby ships on sight. Common ships:
- Bloodstar (Gunship)
- Vendetta (Corvette)
- Wasp (Starfighter)
- Other fast attack craft
Behavior:
- Extremely aggressive
- Focuses weaker or isolated targets
- Higher tiers use advanced shield targeting and fleeing tactics
Danger:
Pirate fleets are among the most common combat-focused world events and can overwhelm inexperienced pilots quickly.
Rewards:
- Combat salvage
- Credits for Elimination
- XP for Elimination
Unknown Signal (Green Aliens)
Also known as Watchers or plant aliens.
Marked by:
- Green Unknown Signal contact markers
Behavior:
- Strange movement patterns
- Can appear passive until approached
- More common in Horizon, Trench, and AU-0821
Common traits:
- Organic-looking ships
- Unusual weapon effects
- Higher-tier AI can be extremely evasive
Ships:
- Verdolith (Frigate)
- Teralith (Frigate)
- Aerbolith (Destroyer)
Rewards:
- Alien materials
- Money
- XP
Unknown Signal (Yellow Aliens)
Believed to be the Chifanren ("Bread Aliens").
Behavior:
- Less understood than Watchers
- Often appear in deep-space systems
- Can travel in organized fleets
Common traits:
- Yellow signal marker
- Unique ship designs
- Aggressive response to nearby players
Rewards:
- Rare alien loot
- Experimental modules
- Event-exclusive salvage