AI Guide: Difference between revisions

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Cheth and Titanium Variants
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|Horizon Transit
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|Can appear as Tsaii bait ship
NOTE: There is a pirate Bait version of this ship
NOTE: There is a pirate Bait version of this ship it should be considered a medium level threat.
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|Type I-41
|Type I-41

Revision as of 16:52, 2 June 2026

PLEASE NOTE: This page is under construction as more info is being documented, and the wording revised.

This wiki page includes:

  • What is AI? – A definition of what AI is on Horizon's end.
  • AI Hunting for New Players – This section serves as a guide to AI hunting, providing tips and strategies for dealing with AI effectively.
  • AI Breakdown – How AI works in the game.
  • AI Factions – Explains factions and their ships.
  • World Event Index – A complete, indexed table of all world events.
  • AI Ships Index – A digitized index of all AI ships currently on the server.
  • AI Ships+ Index – Extra Mechanics Digitzed
  • Heat Mechanic Index – Heat Mechanics Digitzed

What is AI?

AI is AI Ships that spawn around the map. These ships are either civilian or militaristic the militaristic variants are hostile. Howewer, ai will not shoot you unless you get close. AI can be identified by the contact's bar.

AI Hunting for New Players

For this stage, this guide assumes you already have basic starship knowledge. If you don’t yet have a ship suitable for AI hunting, this guide recommends purchasing a Vulture, from an NPC Ship Dealer to begin. Once you have your ship and officially start AI hunting, you must first locate and destroy AI starships. All AI kills provide both XP and credits, making AI encounters a core source of progression and income. AI ships can spawn naturally in space when a player remains in an area for a prolonged period, so you don’t always need a world event to find them.

New Player Progression Path - 1 of 3

Beginner Route

  • Vulture
  • Hunt Horizon Transit
  • Hunt Tier 1 Pirates
  • Learn evasion

Intermediate Route

  • Upgrade to Gunship
  • Hunt Privateers
  • Learn shield angling
  • Learn reinforcement control

Advanced Route

  • Corvette/Frigate
  • Hunt aliens
  • Farm superconductors
  • Fleet combat

AI Hunting Methods - 2 of 3

AI World Events - 1 of 2

Use:

/listships ai

/encounterstatus

This command shows active or upcoming AI world events. These events spawn periodically across different systems and often contain groups of AI ships depending on the event tier.

Natural AI Spawning - 2 of 2

Use:

/listships ai

AI ships can also spawn naturally in space when a player remains in an area for a prolonged period of time while piloting a ship.

This means:

  • AI encounters are not always event-based
  • Simply staying in space can eventually trigger AI presence
  • Higher activity areas tend to produce more frequent encounters

AI Kill Streak / Heat Multiplier System - 3 of 3

Horizon’s End features a kill streak-based reward scaling system designed to reward sustained PvE combat activity.

Destroying AI ships consecutively increases a hidden streak multiplier, commonly referred to as “Heat.”

As the streak increases, AI combat becomes progressively more rewarding.Streak Behavior

  • The streak increases with each confirmed AI kill
  • Higher streak values result in greater reward multipliers
  • Streak benefits apply primarily during sustained combat sessions

Core Mechanics

Mechanic Description
Kill Streak Builds through consecutive AI ship destruction
Heat Multiplier Reward scaling tied to streak progression
Credit Scaling Credits earned increase at higher streaks
XP Scaling XP rewards increase with streak level
Sustained Combat Bonus Long PvE sessions become progressively more profitable

Streak Behavior

Behavior Description
Kill Confirmation Streak increases after confirmed AI destruction
Continuous Scaling Rewards continue increasing as streak rises
Combat Incentive Encourages prolonged PvE hunting sessions
Escalation Risk Longer streaks often expose players to increasingly dangerous encounters

Persistent Rules

Rule Description
Creative Mode Heat decay is paused while in Creative
Server Reset Streaks may persist until the daily reset cycle (~5 PM EST)
Session Continuity Players can maintain streaks across multiple encounters

Gameplay Impact

The Heat system significantly changes the profitability of AI hunting.

Low-level AI encounters may initially provide limited rewards, but extended hunting sessions can dramatically increase total earnings through streak scaling.

This system encourages:

  • Long-duration PvE sessions
  • Efficient AI farming routes
  • Sustained survival
  • Risk management
  • Ship endurance planning

AI Breakdown

AI Spawns

  • AI spawn in all space systems - Asteri, Regulus, Ilios, Sirius, Horizon, Trench, AU-0821
    • In the human populated systems being Asteri, Regulus, Ilios and Sirius, only specific AI factions can spawn
      • Horizon Transit ships (minhauls, sparrows, wayfinders, etc.)
      • Mining guild ships (Beaver, Badger which is the largest that can spawn, Type-V11, etc.)
      • Privateers (rare chance for resolutes, usual chance for daggers, bulwarks, pioneers, contractors etc.)
      • Pirates (Bloodstars, vendettas, wasps, etc.)
      • Tsaii (Only from bait ships - horizon transit, specifically the 3 explorer ships, as seen in /listships the ship piloted by a pirate colored pilot, or on the dynmap seeing a horizon transit bait ship with a pirate name)
      • Largest ships to spawn can be a tsaii bait trap reaver - 6.5k size frigate, or a privateer resolute ~8.1k destroyer
    • In the Horizon, Trench and AU-0821 systems, 3 extra factions can start naturally spawning, and in those systems all AI factions can spawn
      • Plant aliens (these are marked with a green unknown signal tag.)
      • Bread aliens (Chifanren)
      • Tsaii (spawns without bait ships, sometimes with a reaver as the capital)

AI Tiers

  • Tier 1 - Lobotomy/Newbie level [Tier name: EASY]
    • AI is purposefully stupid, they use I believe a 5th /dc slot for movement and almost dont aim, they fire their guns very infrequently and are bad at combat in general, perfect as an introduction to PvE combat for any new player
    • Their identifier in the contacts bar is 1 emoji
  • Tier 2 - Mediocre [Tier name: NORMAL]
    • AI moves at the 9th /dc slot from here, they aim directly at their target with no leading (no movement prediction), they fire their guns frequently and are a strong step up from tier 1 AI, but with some distance keeping you can evade most fire from them
    • Their identifier in the contacts bar is 2 emojis
  • Tier 3 - Adept [Tier name: HARD]
    • These AI are relatively skilled, they lead their targets now, fire guns frequently and have a new mechanic that the tier 1 and tier 2 AI don't have - Fleeing. They are a threat in numbers and require mediocre skill from a player pilot to be evasive and keep a proper distance from the AI for the evasion to be useful
    • Fleeing - Once the AI's shields are either close to being cracked or the AI is already taking hull damage, around that time the tier 3 AI enters a fleeing mode - it tries to move up to 500 blocks away from the player and stay there until its shields are fully regenerated to full health.
    • Their identifier in the contacts bar is 1 unique emoji, the unique emojis are:
      • for horizon transit
      • for mining guild
      • for pirates
      • for privateers
      • for tsaii
      • for Chifanren (bread aliens)
      • for Watchers (plant aliens)
      • for certain halloween AI and for the two pumpkin halloween AI
  • Tier 4 - Expert [Tier name: BRUTAL]
    • These AI are skilled and should not be underestimated, they are the strongest fair-fighting AI tier and they also have the fleeing mode which activates earlier, often before they start taking hull damage.
    • At this tier, these AI have about a 30-40% chance to target your lowest shield instead of targeting your general center of mass on the ship which makes them already more deadly than they are.
    • Their identifier in the contacts bar is 2 unique emojis
  • Tier 5 - Aimbot [Tier name: INSANE]
    • These AI are tier 4's with cheat codes - they have a 1.1x (aka 110%) /directcontrol speed buff, and can use 60% powermodes which is functionally impossible for a player to use. AI at this tier usually enter fleeing mode a bit before their shields get low and oftentimes they escape with no hull damage to them to regenerate.
    • At this tier the AI targets your shield with the lowest health with around a 90-100% chance for shooting at it, which essentially forces you to angle your shields on larger ship classes. Evasion is nearly impossible as their shots lead is extremely precise, and only the most skilled players can consistently evade the AI's fire as all AI are artificially set to have a low reaction time to allow players to be able to beat them
    • Their identifier in the contacts bar is only 1 rare emoji, the rare emojis are:
      • horizon transit
      • mining guild
      • for pirates
      • for privateers
      • for tsaii
      • for Chifanren
      • for Watchers
      • rare emoji used for the Halloween AI, unknown on tier 5 ai for event ai.

AI Backup

Some larger AI ships can spawn reinforcement fleets when engaged. This system primarily applies to high-tier or capital-class vessels.

  • Larger ships may spawn immediate escort AI upon engagement.
  • Those escorts can themselves generate additional reinforcements.
  • This can create a multi-layer escalation chain depending on the encounter.

For example:

  • The Angle-class ship can spawn a Resolute-class vessel as backup.
  • The Resolute may then deploy an additional squadron of smaller Privateer ships.

In some cases, reinforcement chains can stack further, resulting in:

  • AI ships that spawn AI ships, which themselves spawn additional support units.

AI Bait Mechanic

The Wayfinder has two variants:

  • Civilian Wayfinder (passive transport ship)
  • Bait Variant (hostile ambush trigger)

The bait variant appears identical to the civilian version but is designed to initiate an ambush encounter.

Behavior

  • Visually functions as a normal civilian Wayfinder
  • When approached or engaged, it triggers a pirate reinforcement call
  • Spawns a squadron of Pirate AI ships shortly after activation
  • The initial Wayfinder itself may remain non-aggressive or act as a lure

Mechanics

  • This is a hidden encounter trigger system, not a standard hostile spawn
  • Reinforcements spawn after player proximity or engagement conditions are met
  • Designed to punish players who assume all civilian ships are safe

AI Factions

Privateers

A fleet of armed military patrol ships these aligned ships patrol Horizon's End.

Common ships:

  • Dagger (Starfighter)
  • Bulwark (Corvette)
  • Pioneer (Speeder)
  • Contractor (Gunship)
  • Resolute (Destroyer)

Behavior:

  • Patrols Systems

Minning Guild

Industrial mining fleets operating in wild space or asteroid-heavy sectors. Common ships:

  • Type-V11 (Starfighter)
  • Beaver (Transport)
  • Badger (Corvette)
  • Ostrich (Light Freighter) (PLEASE NOTE: Ostriches' are increidbly dangerous to new players)
  • Mining drones and escorts

Behavior:

  • Flies around randomly as a natural spawn.

Rewards:

  • The Angle tends to drop rewards for the one who kills it.

Horizon Transit Convoy

Civilian transport fleets traveling between systems. Common ships:

  • Minhaul
  • Sparrow
  • Wayfinder (NOTE: these are immobile ships, but they can also be bait ships for pirate convoys)
  • Explorer variants

Behavior:

  • Usually passive
  • Certain Wayfinder variants may secretly be Pirate bait ships

Important:

Some Horizon Transit ships are disguised Tsaii ambush vessels. These can be identified by:

  • Pirate pilot names in

Possible escalation:

  • Tsaii ambush fleets
  • Reaver-class frigates (~6.5k mass)

Pirates

Hostile raiding fleets that attack nearby ships on sight. Common ships:

  • Bloodstar (Gunship)
  • Vendetta (Corvette)
  • Wasp (Starfighter)
  • Other fast attack craft

Behavior:

  • Extremely aggressive

Danger:

Pirate fleets are among the most common combat-focused world events and can overwhelm inexperienced pilots quickly.

Rewards:

Unknown Signal (Green Aliens)

Also known as Watchers or plant aliens.

Marked by:

  • Green Unknown Signal contact markers

Behavior:

  • More common in Horizon, Trench, and AU-0821

Common traits:

  • Organic-looking ships
  • Unusual weapon effects
  • Higher-tier AI can be extremely evasive

Ships:

  • Verdolith (Frigate)
  • Teralith (Frigate)
  • Aerbolith (Destroyer)

Rewards:

  • Superconductor

Unknown Signal (Yellow Aliens)

Believed to be the 吃饭人( Nicknamed the "Bread Aliens", but offically known as the Chifanren).

Behavior:

  • Often appear in deep-space systems
  • Can travel in organized fleets

Common traits:

  • Yellow signal marker
  • Unique ship designs
  • Aggressive response to nearby players

Ships:

  • Other Ships (Names need to still be added)
  • Fashigun (Destroyer)

Abyssals (Event)

The Abyssals are a highly dangerous AI Faction that use weapons that no other ship use.

It is important to note that these ships do NOT spawn at all, and only spawned during a halloween event

Ships:

Dredge

Charm

Graft

Emperor

High Priestess

World Event Index

AI World Events are scheduled encounters that spawn groups of AI ships at specific locations. Use /encounterstatus to view active events and /listships ai to track active AI vessels.

Event Name Type Difficulty Locations Faction Risk Level Image Description
System Defense Forces Small Patrol Patrol Universal Core Systems System Defense Forces Low SD_SmallPatrol.png Routine patrols securing core systems against minor threats.
System Defense Forces Medium Patrol Patrol Universal Core Systems System Defense Forces Low SD_MediumPatrol.png Larger patrols in core systems, prepared to respond to moderate threats.
Horizon Transit Lines Locai Tiered All Systems System Defense Forces None HorizonTransit.png Security and monitoring of inter-system transit routes for player safety.
Privateer Inspection Locai Tiered Core Systems Privateers Medium Privateer_Inspection.png Privateers being inspected by authorities; potential for combat if rules are broken.
Privateer BootCamp Locai Tiered Core Systems Privateers Medium Privateer_BootCamp.png Training exercises for privateer recruits; may involve simulated combat.
Pirate Disturbance Locai Tiered Core Systems Pirates Medium Pirate_Disturbance.png Local pirate activity threatening trade or patrols; dangerous for new players.
Increased Pirate Activity Locai Tiered Core Systems Pirates Medium Pirate_Increase.png Spike in pirate raids and attacks in the core systems; advanced threat.
Mining Guild Barge Convoy Patrol Universal Horizon, AU, Trench Mining Guild High MiningGuild.png Guild ships conducting routine patrols around mining operations.
Tsaii Warband Locai Tiered Horizon, AU, Trench Tsaii High Tsaii_Warband.png Raiding Tsaii forces appear in frontier zones; moderately challenging.
Privateer Naval Drills Locai Tiered Horizon, AU, Trench Privateers High Privateer_NavalDrills.png Privateer naval exercises in frontier systems; may engage nearby ships.
Unknown Signal (Yellow Aliens) Locai Tiered Horizon, AU, Trench 吃饭人 High Signal_YellowAliens.png Mysterious yellow alien signal detected; exploratory or hostile encounters possible.
Unknown Signal (Green Aliens) Locai Tiered Horizon, AU, Trench Watchers High Signal_GreenAliens.png Mysterious green alien signal detected; exploratory or hostile encounters possible.

AI Ship Index

Note: This is a Ship Index meant to document each AI Ship's capabilities, block count, threat level, faction, and ship class. This is intended to help document these ships digitally.

Ship Image Faction Class Block Count Threat Armament / Notes
Sparrow (Insert Image) Horizon Transit Shuttle ~??? None Civilian transport ship

NOTE: There is a pirate Bait version of this ship

Minhaul (Insert Image) Horizon Transit Freighter 501 None Civilian cargo vessel

Cheth and Titanium Variants

Wayfinder
Horizon Transit Explorer 1509 None Can appear as Tsaii bait ship

NOTE: There is a pirate Bait version of this ship it should be considered a medium level threat.

Type I-41
Mining Guild Shuttle 271 Very Low 2 laser cannons, 1 torpedo, calls dagger escort
Type V-11
type v-11
Mining Guild Shuttle 265 Very Low Mining escort ship, calls dagger escort
Type A-21B
Mining Guild Shuttle 625 Very Low Mining laser, ore storage, calls dagger escort
Woodpecker
Woodpecker
Mining Guild Shuttle 267 Very Low Recon vessel, torpedo armed, calls dagger reinforcement
Beaver
beaver
Mining Guild Transport 1985 Low Calls Dagger reinforcement
Badger
badger
Mining Guild Transport 3998 Low Calls Bulwark reinforcement
Ostrich
ostrich
Mining Guild Light Freighter 3964 High Fast jumper, dangerous to new players, calls Bulwark reinforcement
Grouper
grouper
Mining Guild Medium Freighter 7996 Medium Calls Bulwark reinforcement
Dunkleosteus
Dunkle
Mining Guild Heavy Freighter 11991 High Calls Bulwark + Contractor reinforcements
Angle
angle
Mining Guild Capital Mining Barge 19939 Extreme Heavy escort fleet, calls a Resolute for reinforcements
Teneta
teneta
Privateers Starfighter 444 Low Light combat craft
Dagger
dagger
Privateers Starfighter 475 Low Standard combat fighter
Bulwark
bulwark
Privateers Corvette 4000 High Defensive escort vessel
Pioneer
Privateers Intercepter 153 None A very small ship

NOTE: this ship is broken and cannot do damage

Contractor
contractor
Privateers Gunship 2000 Medium Mid-tier support vessel
Resolute
resolute
Privateers Destroyer 8264 Extreme High-tier capital destroyer
Bloodstar (Insert Image) Pirates Corvette 3987 Medium Aggressive raider craft
Comorant (Insert Image) Pirates Gunship 1059 Medium
Vendetta (Insert Image) Pirates Gunship 1113 Medium Standard pirate combat ship
Wasp (Insert Image) Pirates Interceptor 249 Nearly none Fast attack craft
Scythe (Insert Image) Tsaii Starfighter 374 Medium Standard fighter
Swarmer (Insert Image) Tsaii Light Fighter 174 Medium Dangerous in swarms
Raider (Insert Image) Tsaii Gunship 1695 Medium Strong anti-player craft
Reaver (Insert Image) Tsaii Frigate 6502 Extreme Capital ambush ship
Verdolith (Insert Image) Watchers Frigate 6505 High Can duplicate spawn
Terralith (Insert Image) Watchers Heavy Frigate 7999 Very High High durability capital ship
Arborealith (Insert Image) Watchers Destroyer 12000 Extreme Capital ship killer, calls Verdolith for reinforcements
Mianbaozha (Insert Image) 吃饭人 Starfighter 226 High Extremely evasive
Loumai (Insert Image) 吃饭人 Gunship 1753 High Summons Mianbaozha
Mianbao (Insert Image) 吃饭人 Corvette 4000 High Strong sub-capital ship, calls Malingshu for reinforcements
Malingshu (Insert Image) 吃饭人 Light Frigate 4895 High Durable, sub-capital ship, calls Mianbao and Mianbaozha for reinforcements

NOTE: this frigate has a phaser

Fashigun (Insert Image) 吃饭人 Destroyer 11994 Extreme Strongest alien capital ship, calls Mianbaozhas for reinforcement

NOTE: the amount of mianbaozhas depends on how many people are in your fleet

Skuttle
Abyssals// Pumpkins Custom Ship 285 None A versatile shuttle-like custom ship which is unarmed
Dredge (Insert Image) Abyssals Gunship 2709 Medium The Dredge is a gunship sized ship armed with a capital beam, gaze weapons. Not much is known about this ship.
Charm
A picture of the Charm in space arena
Abyssals Destroyer 11,465 Extreme The Charm is a destroyer sized ship armed with Cthulu beams, Skull Throwers and gaze weapons.

Summons Dredge as reinforcment

Graft
A picture of the Graft in space arena
Abyssals Destroyer 12,312 Extreme The Graft is a large, destroyer sized ship armed with cthulu beams, Skull throwers and gaze weapons. Summons Dredge as a reinforcment
Emperor
A picture of the Emperor in space arena
Abyssals Cruiser 13,574 Extreme The Emperor is a large, Cruiser sized ship armed with a capital beam, cthulu beams and gaze weapons.

Summons 2x Dread as reinforcment

High Priestess A picture of the High Priestess in space arena Abyssals Custom Ship 23,468 Extreme The High Priestess is a HUGE ship being larger then the battlecruiser, Armed with various gaze and cthulu beam weapons with its main weapon being the capital beam.

Sumons 2x dread as reinforcment

Ship Scaling

Ship Class Typical Block Range Role Strengths Weaknesses
Interceptor 150–350 Anti-fighter Extremely agile Minimal durability
Starfighter 350–500 Strike craft High burst damage Fragile
Gunship 500–2,000 Skirmisher Versatile Limited endurance
Corvette 2,000–4,000 Multi-role combat Balanced combat capability Larger target profile
Frigate 4,000–8,000 Capital combat Heavy weapon access Reduced agility
Destroyer 8,000–12,000 Heavy capital Massive durability/firepower Slow and expensive
Cruiser+ 12,000+ Fleet capital Extreme combat capability Strategic-scale loss risk

AI Rewards

AI Ship Faction Difficulty Rewards Description
Nimble Horizon Transit None 250c Light exploration shuttle; fast but fragile.
Minhaul Horizon Transit None 250c + 314 XP Small cargo vessel carrying valuable ores.
Striker Horizon Transit None 250c Medium exploration shuttle allegedly armed with plasma cannons.
Wayfinder Horizon Transit None 400c Medium exploration transport with weak defenses.
Amph Horizon Transit None 400c Heavy exploration transport with moderate durability.
Exotran Horizon Transit None 550c Sleek cargo freighter with decorative turrets.
Dessle Horizon Transit None 550c Small ore freighter with little combat capability.
Iskat Pirates Very easy 950c Pirate fighter armed with lasers and torpedoes.
Voss Pirates Very easy 950c Rusty mining shuttle with a single laser cannon.
Hector Pirates Very easy 950c Old shuttle equipped with lasers and torpedoes.
Hiro Pirates Easy 950c Modified fighter with dual torpedo launchers.
Wasp Pirates Easy 950c Armed shuttle fitted with lasers and torpedoes.
Frenz Pirates Moderate 950c + 299 XP Agile starfighter with lasers and torpedoes.
Tempest Pirates Moderate 950c Strike fighter armed with dual plasma cannons.
Velasco Pirates Moderate 950c Heavy assault fighter with triple plasma cannons.
Anaan Pirates Very easy 1,250c Converted hauler functioning as a gunship.
Vendetta Pirates Hard 1,250c Light gunship with pulse cannons and heavy laser.
Cormorant Pirates Moderate 1,250c Assault gunship with plasma cannons and torpedoes.
Mantis Pirates Hard 1,250c Heavy gunship armed with pulse cannons and heavy lasers.
Hernstein Pirates Moderate 1,250c + 1,556 XP Medium assault gunship with pulse cannons.
Fyr Pirates Moderate 1,250c Heavy assault gunship with plasma cannons and turrets.
Bloodstar Pirates Hard 2,650c Heavy corvette equipped with tri-turrets.
Inflict Privateers Easy 950c Standard privateer fighter with torpedoes.
Furious Privateers Moderate 950c Tough fighter armed with plasma cannon.
Teneta Privateers Moderate 950c Strike fighter with dual plasma cannons.
Patroller Privateers Hard 1,850c + 1,809 XP Medium gunship with shields and pulse cannons.
Veteran Privateers Hard 1,850c Anti-fighter gunship with heavy laser.
Protector Privateers Moderate 950c Pseudo-gunship with dangerous plasma cannons.
Daybreak Privateers Hard 2,650c + 3,988 XP Light corvette armed with heavy lasers.
Dagger Privateers Moderate 2,650c + 967 XP Heavy fighter with plasma cannons and torpedoes.
Contractor Privateers Hard 3,750c Heavy gunship armed with pulse cannons and lasers.
Bulwark Privateers Hard 5,750c + 4,785 XP Heavy corvette with tri-turrets and shields.
Resolute Privateers Hard ~20,000c + Unknown XP Light destroyer equipped with phasers.
Type I-41 Mining Guild Easy 650c Old retired fighter with torpedoes.
Type V-11 Mining Guild Easy 650c Basic mining spacecraft with one laser cannon.
Type A-21B Mining Guild Easy 650c + 881 XP Passenger shuttle converted into mining craft.
Woodpecker Mining Guild Easy 650c Armored scout shuttle with torpedoes.
Beaver Mining Guild Moderate 1,850c + 2,121 XP Mining transport with heavy lasers.
Badger Mining Guild Moderate 2,560c Mining freighter armed with turrets and plasma cannons.
Ostrich Mining Guild Moderate 2,650c + 3,588 XP Mining freighter with light turrets and plasma cannons.
Grouper Mining Guild Medium Unknown Armed medium freighter miner.
Dunkle Mining Guild Hard Unknown Heavy combat-capable freighter miner.
Angle Mining Guild Unkillable ~50,000c + Unknown XP Massive convoy barge with heavy escort support.
Swarmer Tsaii Easy 1,550c Agile Tsaii scout craft.
Scythe Tsaii Moderate 1,550c Standard Tsaii fighter with plasma cannons.
Raider Tsaii Moderate 2,500c Attack gunship with pulse cannons and lasers.
Reaver Tsaii Hard 6,500c Attack frigate armed with phasers and heavy turrets.
Mianbaozha Aliens Medium Unknown Agile alien fighter difficult to target.
Loumai Aliens Hard Unknown Heavy gunship that summons reinforcements.
Mianbao Aliens Hard 9,000c + 5,383 XP Fast alien corvette with tri-turrets.
Malingshu Aliens Very Hard 9,000c + 6,263 XP Phaser frigate deadly at close range.
Verdolith Aliens Extremely Hard 9,000c Attack frigate with heavy turrets and phasers.
Teralith Aliens Extremely Hard 18,000c + 9,052 XP Heavy assault frigate with chetherite shield.
Arborealith Aliens Extremely Hard 18,000c + 12,270 HEXP Heavy destroyer with gravity well systems.
Fashigun Aliens Extremely Hard ~20,000c + Unknown HEXP Massive destroyer capable of summoning swarms.

Ship Tiers

Note: This is a Ship Index meant to document each AI Ship's Tier, Fire Rate, movement, shield targeting, and identification on the contact bar along with the emoji used by the AI.

Tier Name Movement Aim Behavior Fire Rate Special Mechanics Shield Targeting Contacts Bar Identifier Image
1 EASY 5th /dc slot Poor, almost no aiming Very infrequent None Center of mass 1 emoji (✦)
Marked by 1 Star
2 NORMAL 9th /dc slot Direct aim, no leading Frequent None Center of mass 2 emojis (✦✦)
Marked by 2 Stars
3 HARD Medium Leads target Frequent Fleeing when shields low Center of mass 1 unique faction emoji
4 BRUTAL Fast/Evasive Leads target, stronger Frequent Early fleeing 30–40% lowest shield targeting 2 unique faction emojis Identifiied by 2 Unique Emojis
5 INSANE 1.1× /dc slot Extremely precise leading Extremely high Powermodes, early fleeing 90–100% lowest shield targeting 1 rare faction emoji

AI Ships+ Index

Certain AI ships are capable of spawning reinforcement fleets when engaged or damaged. Some reinforcement ships are themselves capable of summoning additional support, creating escalation chains.

AI Reinforcements

AI Ship Calls Reinforcements Possible Reinforcement
Beaver Yes Dagger
Badger Yes Bulwark
Loumai Yes 2x Mianbaozha
Angle Yes Resolute
Resolute Yes Privateer Squadron
Fashigun Yes Massive Mianbaozha Swarm (depends on fleet size)
Reaver Yes Raider
Verdolith Yes Verdolith

Salvage/Loot Table

AI Ship Notable Loot Salvage Value Rare Drops
Minhaul Ore Low Titanium
Beaver Mining Components Medium None
Mianbao Alien Components High Superconductors
Teralith Advanced Components Very High Guaranteed Superconductor
Arborealith Capital Salvage Extreme Guaranteed Superconductor

AI Standard Agro Ranges Index

Faction Typical Aggro Range Notes
Horizon Transit Passive Non-hostile civilian ships
Mining Guild ~500m Escorts may respond aggressively
Pirates ~750m Standard hostile patrol range
Privateers ~650m Certain ships exceed this
Tsaii ~1,000m Highly aggressive frontier faction
Unknown Signal (Aliens) ~2,500m Extremely long detection radius
Abyssals (Event) Unknown / Variable Event-exclusive behavior

CounterPlay

Enemy Type Best Counter Avoid
Fighters Pulse Cannons Plasma dogfights
Gunships Distance control Close brawling
Corvettes Tri-turret kiting Static positioning
Frigates Phaser rush Shield trades
Destroyers Fleet focus fire Solo engagement

Weapons Systems

Weapon Type Effective Against Weak Against Typical AI Users Notes
Laser Cannon Primary Fighters Shields Pirates, Mining Guild Basic hitscan weapon, very bad
Plasma Cannon Primary Shields Evasive targets Tsaii, Pirates Extremely dangerous to starfighters
Pulse Cannon Omni-directional Fighters Capitals Gunships, Corvettes Near-unlimited firing arcs
Heavy Laser Heavy Weapon Slowing targets Shielded targets Contractors, Raiders Explosion-heavy finisher weapon
Tri-Turret Heavy Weapon Medium Ships Fighters Corvettes Long-range artillery
Heavy Turret Primary Capital-ships Agile ships Frigates, Destroyers High sustained DPS
Phaser Heavy Weapon Shields Small evasive ships Alien capitals Massive burst shield damage
Torpedoes Secondary Distracted targets PD/evasion Most factions Punishes predictable movement
Capital Beam Event Weapon Everything Unknown Abyssals Event-exclusive weapon
Gaze Weapons Exotic Unknown Unknown Abyssals Poorly documented

Heat Mechanic Index

Core Mechanics

Mechanic Description
Kill Streak Builds through consecutive AI ship destruction
Heat Multiplier Reward scaling tied to streak progression
Credit Scaling Credits earned increase at higher streaks
XP Scaling XP rewards increase with streak level
Sustained Combat Bonus Long PvE sessions become progressively more profitable

Streak Behavior

Behavior Description
Kill Confirmation Streak increases after confirmed AI destruction
Continuous Scaling Rewards continue increasing as streak rises
Combat Incentive Encourages prolonged PvE hunting sessions
Escalation Risk Longer streaks often expose players to increasingly dangerous encounters

Persistent Rules

Rule Description
Creative Mode Heat decay is paused while in Creative
Server Reset Streaks may persist until the daily reset cycle (~5 PM EST)
Session Continuity Players can maintain streaks across multiple encounters
Server Reset Time The server will always reset around 4 - 5 AM EST