Claimable System: Difference between revisions
(Created page with "{{Upcoming Info|description=more information}} '''Claimable Systems''' are a type of system in deep space where nations can take control of a system by doing a series of regional objectives. Once claimed, these systems cannot be sieged unless the nation controlling them has insufficient power. == Power System == The power system is based off player kills, and designed to give the defender an advantage given the passive gain of power. Like many factions servers, each pl...") |
(Rearranged, added a table for the power stuff) |
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== Claiming a System == | == Claiming a System == | ||
Under the new Soveriegnty system, nations will be able to complete regional objectives to gain control over certain systems. Once they achieve control, they will recieve powerful rewards, such as ability to craft [[Large Reactor Core|Large Reactor Cores]] and various nation buffs. These claims function similar to faction claims on some other servers, becoming siegeable by other nations if certain | Under the new Soveriegnty system, nations will be able to complete regional objectives to gain control over certain systems if they have sufficient power. Once they achieve control, they will recieve powerful rewards, such as ability to craft [[Large Reactor Core|Large Reactor Cores]] and various nation buffs. These claims function similar to faction claims on some other servers, becoming siegeable by other nations if a nations power dips below a certain level. The power required to claim a system is 10 power plus 10*Number of systems your nation owns, a table is shown below to illustrate this. | ||
{| class="wikitable" | |||
|+ | |||
!Number of Systems Owned | |||
!Minimum Power to Guarantee Control of Existing Claims | |||
!Minimum Total Power to Claim a System | |||
|- | |||
|0 | |||
|0 | |||
|10 | |||
|- | |||
|1 | |||
|10 | |||
|30 | |||
|- | |||
|2 | |||
|30 | |||
|60 | |||
|- | |||
|3 | |||
|60 | |||
|100 | |||
|- | |||
|4 | |||
|100 | |||
|150 | |||
|- | |||
|5 | |||
|150 | |||
|210 | |||
|} | |||
Revision as of 17:26, 18 June 2026
This page is about Upcoming Information
Any info found on this page is subject to change before release.
Claimable Systems are a type of system in deep space where nations can take control of a system by doing a series of regional objectives. Once claimed, these systems cannot be sieged unless the nation controlling them has insufficient power.
Power System
The power system is based off player kills, and designed to give the defender an advantage given the passive gain of power. Like many factions servers, each player will have a set amount of max-power, which is 20, and min-power, which is -20. Players passively gain power during time online, at a rate of 5 power per hour. They will then lose 5 power after combat-related deaths, with a 5 minute window between loss periods, which over time can make their nation vulnerable to siege.
Claiming a System
Under the new Soveriegnty system, nations will be able to complete regional objectives to gain control over certain systems if they have sufficient power. Once they achieve control, they will recieve powerful rewards, such as ability to craft Large Reactor Cores and various nation buffs. These claims function similar to faction claims on some other servers, becoming siegeable by other nations if a nations power dips below a certain level. The power required to claim a system is 10 power plus 10*Number of systems your nation owns, a table is shown below to illustrate this.
| Number of Systems Owned | Minimum Power to Guarantee Control of Existing Claims | Minimum Total Power to Claim a System |
|---|---|---|
| 0 | 0 | 10 |
| 1 | 10 | 30 |
| 2 | 30 | 60 |
| 3 | 60 | 100 |
| 4 | 100 | 150 |
| 5 | 150 | 210 |