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Talk:Fluid Valve

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Revision as of 08:40, 5 October 2026 by GriffMinester (talk | contribs) (Stop fighting please)
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why we lying again bruzz use the WIP marker at the VERY LEAST EVEN THOUGH ITS IN CREATIVE MOE TO TOHIS AY

E2 is defunct until someone starts working on it again, It is not work-in-progress, as no one (you're free to!) is working on it. || 2/10/26 Bronze (Talk | Contribs)

its still on creative btw

I don't care that it's on creative. It is not on survival, and is therefore not useful information. People come to this wiki for help on things they can move to Survival, not to read about what grand things could have been if kingsheep3 became a github contributor. || 2/10/26 Bronze (Talk | Contribs)

an how o you know it isnt on survival

I know that this isn't on Survival because there is no recipe for Fluid Valves in the code. Sure, a Staff member could technically /customitem FLUID_VALVE, but is admin abuse a vanilla feature in Ion? No, I will restate what I previously said. People come to this wiki for help on things they can move to survival. As staff will not /customitem FLUID_VALVE for you on survival, they cannot move this to survival and it is therefore not a feature. I really can't believe I'm having this argument with someone. This isn't in survival, there's no reason to advertise it as existing to begin with. That's why I hate "upcoming features" wiki pages. We'd be having a different conversation if E2 were in active development, but it's not. || 2/10/26 Bronze (Talk | Contribs) (Edited)

Don't care. Tagging them all as WIP knowing that anything under WIP is essentially under a less likely division than Upcoming. Might do some editing to delineate the two more distinctly but cry about it because if I have to look through this again and see you two fighting im going to cry -Griff