PLEASE NOTE: This page is under construction as more info is being documented, and the wording revised. The current revision was made before the Horizons End: Dominion Update
This wiki page includes:
World Event Index – A complete, indexed table of all world events.
AI Ships Index – A digitized index of all AI ships currently on the server.
AI World Events are scheduled encounters that spawn groups of AI ships at specific locations. Use /encounterstatus to view active events and /listships ai to track active AI vessels.
Event Name
Type
Difficulty
Locations
Faction
Risk Level
Image
Description
System Defense Forces Small Patrol
Patrol
Universal
Core Systems
System Defense Forces
Low
SD_SmallPatrol.png
Routine patrols securing core systems against minor threats.
System Defense Forces Medium Patrol
Patrol
Universal
Core Systems
System Defense Forces
Low
SD_MediumPatrol.png
Larger patrols in core systems, prepared to respond to moderate threats.
Horizon Transit Lines
Locai
Tiered
All Systems
System Defense Forces
None
HorizonTransit.png
Security and monitoring of inter-system transit routes for player safety.
Privateer Inspection
Locai
Tiered
Core Systems
Privateers
Medium
Privateer_Inspection.png
Privateers being inspected by authorities; potential for combat if rules are broken.
Privateer BootCamp
Locai
Tiered
Core Systems
Privateers
Medium
Privateer_BootCamp.png
Training exercises for privateer recruits; may involve simulated combat.
Pirate Disturbance
Locai
Tiered
Core Systems
Pirates
Medium
Pirate_Disturbance.png
Local pirate activity threatening trade or patrols; dangerous for new players.
Increased Pirate Activity
Locai
Tiered
Core Systems
Pirates
Medium
Pirate_Increase.png
Spike in pirate raids and attacks in the core systems; advanced threat.
Mining Guild Barge Convoy
Patrol
Universal
Horizon, AU, Trench
Mining Guild
High
MiningGuild.png
Guild ships conducting routine patrols around mining operations.
Tsaii Warband
Locai
Tiered
Horizon, AU, Trench
Tsaii
High
Tsaii_Warband.png
Raiding Tsaii forces appear in frontier zones; moderately challenging.
Privateer Naval Drills
Locai
Tiered
Horizon, AU, Trench
Privateers
High
Privateer_NavalDrills.png
Privateer naval exercises in frontier systems; may engage nearby ships.
Unknown Signal (Yellow Aliens)
Locai
Tiered
Horizon, AU, Trench
吃饭人
High
Signal_YellowAliens.png
Mysterious yellow alien signal detected; exploratory or hostile encounters possible.
Unknown Signal (Green Aliens)
Locai
Tiered
Horizon, AU, Trench
Watchers
High
Signal_GreenAliens.png
Mysterious green alien signal detected; exploratory or hostile encounters possible.
AI Ship Index
Note: This is a Ship Index meant to document each AI Ship's capabilities, block count, threat level, faction, and ship class. This is intended to help document these ships digitally.
Ship
Image
Faction
Class
Block Count
Threat
Armament / Notes
Sparrow
(Insert Image)
Horizon Transit
Shuttle
~???
None
Civilian transport ship
NOTE: There is a pirate Bait version of this ship
Minhaul
(Insert Image)
Horizon Transit
Freighter
501
None
Civilian cargo vessel
Cheth and Titanium Variants
Wayfinder
Horizon Transit
Explorer
1509
None
Can appear as Tsaii bait ship
NOTE: There is a pirate Bait version of this ship it should be considered a medium level threat.
Fast jumper, dangerous to new players, calls Bulwark reinforcement
Grouper
grouper
Mining Guild
Medium Freighter
7996
Medium
Calls Bulwark reinforcement
Dunkleosteus
Dunkle
Mining Guild
Heavy Freighter
11991
High
Calls Bulwark + Contractor reinforcements
Angle
angle
Mining Guild
Capital Mining Barge
19939
Extreme
Heavy escort fleet, calls a Resolute for reinforcements
Teneta
teneta
Privateers
Starfighter
444
Low
Light combat craft
Dagger
dagger
Privateers
Starfighter
475
Low
Standard combat fighter
Bulwark
bulwark
Privateers
Corvette
4000
High
Defensive escort vessel
Pioneer
Privateers
Intercepter
153
None
A very small ship
NOTE: this ship is broken and cannot do damage
Contractor
contractor
Privateers
Gunship
2000
Medium
Mid-tier support vessel
Resolute
resolute
Privateers
Destroyer
8264
Extreme
High-tier capital destroyer
Bloodstar
Pirates
Corvette
3987
Medium
Aggressive raider craft
Comorant
Pirates
Gunship
1059
Medium
Vendetta
Pirates
Gunship
1113
Medium
Standard pirate combat ship
Wasp
Pirates
Interceptor
249
Nearly none
Fast attack craft
Scythe
Tsaii
Starfighter
374
Medium
Standard fighter
Swarmer
Tsaii
Light Fighter
174
Medium
Dangerous in swarms
Raider
Tsaii
Gunship
1695
Medium
Strong anti-player craft
Reaver
Tsaii
Frigate
6502
Extreme
Capital ambush ship
Verdolith
Watchers
Frigate
6505
High
Can duplicate spawn
Terralith
Watchers
Heavy Frigate
7999
Very High
High durability capital ship
Arborealith
Watchers
Destroyer
12000
Extreme
Capital ship killer, calls Verdolith for reinforcements
Mianbaozha
吃饭人
Starfighter
226
High
Extremely evasive
Loumai
吃饭人
Gunship
1753
High
Summons Mianbaozha
Mianbao
吃饭人
Corvette
4000
High
Strong sub-capital ship, calls Malingshu for reinforcements
Malingshu
吃饭人
Light Frigate
4895
High
Durable, sub-capital ship, calls Mianbao and Mianbaozha for reinforcements
NOTE: this frigate has a phaser
Fashigun
(Insert Image)
吃饭人
Destroyer
11994
Extreme
Strongest alien capital ship, calls Mianbaozhas for reinforcement
NOTE: the amount of mianbaozhas depends on how many people are in your fleet
Skuttle
Abyssals// Pumpkins
Custom Ship
285
None
A versatile shuttle-like custom ship which is unarmed
Dredge
Abyssals
Gunship
2709
Medium
The Dredge is a gunship sized ship armed with a capital beam, gaze weapons. Not much is known about this ship.
Charm
A picture of the Charm in space arena
Abyssals
Destroyer
11,465
Extreme
The Charm is a destroyer sized ship armed with Cthulu beams, Skull Throwers and gaze weapons.
Summons Dredge as reinforcment
Graft
A picture of the Graft in space arena
Abyssals
Destroyer
12,312
Extreme
The Graft is a large, destroyer sized ship armed with cthulu beams, Skull throwers and gaze weapons. Summons Dredge as a reinforcment
Emperor
A picture of the Emperor in space arena
Abyssals
Cruiser
13,574
Extreme
The Emperor is a large, Cruiser sized ship armed with a capital beam, cthulu beams and gaze weapons.
Summons 2x Dread as reinforcment
High Priestess
Abyssals
Custom Ship
23,468
Extreme
The High Priestess is a HUGE ship being larger then the battlecruiser, Armed with various gaze and cthulu beam weapons with its main weapon being the capital beam.
Sumons 2x dread as reinforcment
Ship Scaling
Ship Class
Typical Block Range
Role
Strengths
Weaknesses
Interceptor
150–350
Anti-fighter
Extremely agile
Minimal durability
Starfighter
350–500
Strike craft
High burst damage
Fragile
Gunship
500–2,000
Skirmisher
Versatile
Limited endurance
Corvette
2,000–4,000
Multi-role combat
Balanced combat capability
Larger target profile
Frigate
4,000–8,000
Capital combat
Heavy weapon access
Reduced agility
Destroyer
8,000–12,000
Heavy capital
Massive durability/firepower
Slow and expensive
Cruiser+
12,000+
Fleet capital
Extreme combat capability
Strategic-scale loss risk
AI Rewards
AI Ship
Faction
Difficulty
Rewards
Description
Nimble
Horizon Transit
None
250c
Light exploration shuttle; fast but fragile.
Minhaul
Horizon Transit
None
250c + 314 XP
Small cargo vessel carrying valuable ores.
Striker
Horizon Transit
None
250c
Medium exploration shuttle allegedly armed with plasma cannons.
Wayfinder
Horizon Transit
None
400c
Medium exploration transport with weak defenses.
Amph
Horizon Transit
None
400c
Heavy exploration transport with moderate durability.
Exotran
Horizon Transit
None
550c
Sleek cargo freighter with decorative turrets.
Dessle
Horizon Transit
None
550c
Small ore freighter with little combat capability.
Iskat
Pirates
Very easy
950c
Pirate fighter armed with lasers and torpedoes.
Voss
Pirates
Very easy
950c
Rusty mining shuttle with a single laser cannon.
Hector
Pirates
Very easy
950c
Old shuttle equipped with lasers and torpedoes.
Hiro
Pirates
Easy
950c
Modified fighter with dual torpedo launchers.
Wasp
Pirates
Easy
950c
Armed shuttle fitted with lasers and torpedoes.
Frenz
Pirates
Moderate
950c + 299 XP
Agile starfighter with lasers and torpedoes.
Tempest
Pirates
Moderate
950c
Strike fighter armed with dual plasma cannons.
Velasco
Pirates
Moderate
950c
Heavy assault fighter with triple plasma cannons.
Anaan
Pirates
Very easy
1,250c
Converted hauler functioning as a gunship.
Vendetta
Pirates
Hard
1,250c
Light gunship with pulse cannons and heavy laser.
Cormorant
Pirates
Moderate
1,250c
Assault gunship with plasma cannons and torpedoes.
Mantis
Pirates
Hard
1,250c
Heavy gunship armed with pulse cannons and heavy lasers.
Hernstein
Pirates
Moderate
1,250c + 1,556 XP
Medium assault gunship with pulse cannons.
Fyr
Pirates
Moderate
1,250c
Heavy assault gunship with plasma cannons and turrets.
Bloodstar
Pirates
Hard
2,650c
Heavy corvette equipped with tri-turrets.
Inflict
Privateers
Easy
950c
Standard privateer fighter with torpedoes.
Furious
Privateers
Moderate
950c
Tough fighter armed with plasma cannon.
Teneta
Privateers
Moderate
950c
Strike fighter with dual plasma cannons.
Patroller
Privateers
Hard
1,850c + 1,809 XP
Medium gunship with shields and pulse cannons.
Veteran
Privateers
Hard
1,850c
Anti-fighter gunship with heavy laser.
Protector
Privateers
Moderate
950c
Pseudo-gunship with dangerous plasma cannons.
Daybreak
Privateers
Hard
2,650c + 3,988 XP
Light corvette armed with heavy lasers.
Dagger
Privateers
Moderate
2,650c + 967 XP
Heavy fighter with plasma cannons and torpedoes.
Contractor
Privateers
Hard
3,750c
Heavy gunship armed with pulse cannons and lasers.
Bulwark
Privateers
Hard
5,750c + 4,785 XP
Heavy corvette with tri-turrets and shields.
Resolute
Privateers
Hard
~20,000c + Unknown XP
Light destroyer equipped with phasers.
Type I-41
Mining Guild
Easy
650c
Old retired fighter with torpedoes.
Type V-11
Mining Guild
Easy
650c
Basic mining spacecraft with one laser cannon.
Type A-21B
Mining Guild
Easy
650c + 881 XP
Passenger shuttle converted into mining craft.
Woodpecker
Mining Guild
Easy
650c
Armored scout shuttle with torpedoes.
Beaver
Mining Guild
Moderate
1,850c + 2,121 XP
Mining transport with heavy lasers.
Badger
Mining Guild
Moderate
2,560c
Mining freighter armed with turrets and plasma cannons.
Ostrich
Mining Guild
Moderate
2,650c + 3,588 XP
Mining freighter with light turrets and plasma cannons.
Grouper
Mining Guild
Medium
Unknown
Armed medium freighter miner.
Dunkle
Mining Guild
Hard
Unknown
Heavy combat-capable freighter miner.
Angle
Mining Guild
Unkillable
~50,000c + Unknown XP
Massive convoy barge with heavy escort support.
Swarmer
Tsaii
Easy
1,550c
Agile Tsaii scout craft.
Scythe
Tsaii
Moderate
1,550c
Standard Tsaii fighter with plasma cannons.
Raider
Tsaii
Moderate
2,500c
Attack gunship with pulse cannons and lasers.
Reaver
Tsaii
Hard
6,500c
Attack frigate armed with phasers and heavy turrets.
Mianbaozha
Aliens
Medium
Unknown
Agile alien fighter difficult to target.
Loumai
Aliens
Hard
Unknown
Heavy gunship that summons reinforcements.
Mianbao
Aliens
Hard
9,000c + 5,383 XP
Fast alien corvette with tri-turrets.
Malingshu
Aliens
Very Hard
9,000c + 6,263 XP
Phaser frigate deadly at close range.
Verdolith
Aliens
Extremely Hard
9,000c
Attack frigate with heavy turrets and phasers.
Teralith
Aliens
Extremely Hard
18,000c + 9,052 XP
Heavy assault frigate with chetherite shield.
Arborealith
Aliens
Extremely Hard
18,000c + 12,270 HEXP
Heavy destroyer with gravity well systems.
Fashigun
Aliens
Extremely Hard
~20,000c + Unknown HEXP
Massive destroyer capable of summoning swarms.
Ship Tiers
Note: This is a Ship Index meant to document each AI Ship's Tier, Fire Rate, movement, shield targeting, and identification on the contact bar along with the emoji used by the AI.
Tier
Name
Movement
Aim Behavior
Fire Rate
Special Mechanics
Shield Targeting
Contacts Bar Identifier
Image
1
EASY
5th /dc slot
Poor, almost no aiming
Very infrequent
None
Center of mass
1 emoji (✦)
Marked by 1 Star
2
NORMAL
9th /dc slot
Direct aim, no leading
Frequent
None
Center of mass
2 emojis (✦✦)
Marked by 2 Stars
3
HARD
Medium
Leads target
Frequent
Fleeing when shields low
Center of mass
1 unique faction emoji
4
BRUTAL
Fast/Evasive
Leads target, stronger
Frequent
Early fleeing
30–40% lowest shield targeting
2 unique faction emojis
Identifiied by 2 Unique Emojis
5
INSANE
1.1× /dc slot
Extremely precise leading
Extremely high
Powermodes, early fleeing
90–100% lowest shield targeting
1 rare faction emoji
AI Ships+ Index
Certain AI ships are capable of spawning reinforcement fleets when engaged or damaged. Some reinforcement ships are themselves capable of summoning additional support, creating escalation chains.
AI Reinforcements
AI Ship
Calls Reinforcements
Possible Reinforcement
Beaver
Yes
Dagger
Badger
Yes
Bulwark
Loumai
Yes
2x Mianbaozha
Angle
Yes
Resolute
Resolute
Yes
Privateer Squadron
Fashigun
Yes
Massive Mianbaozha Swarm (depends on fleet size)
Reaver
Yes
Raider
Verdolith
Yes
Verdolith
Salvage/Loot Table
AI Ship
Notable Loot
Salvage Value
Rare Drops
Minhaul
Ore
Low
Titanium
Beaver
Mining Components
Medium
None
Mianbao
Alien Components
High
Superconductors
Teralith
Advanced Components
Very High
Guaranteed Superconductor
Arborealith
Capital Salvage
Extreme
Guaranteed Superconductor
AI Standard Agro Ranges Index
Faction
Typical Aggro Range
Notes
Horizon Transit
Passive
Non-hostile civilian ships
Mining Guild
~500m
Escorts may respond aggressively
Pirates
~750m
Standard hostile patrol range
Privateers
~650m
Certain ships exceed this
Tsaii
~1,000m
Highly aggressive frontier faction
Unknown Signal (Aliens)
~2,500m
Extremely long detection radius
Abyssals (Event)
Unknown / Variable
Event-exclusive behavior
CounterPlay
Enemy Type
Best Counter
Avoid
Fighters
Pulse Cannons
Plasma dogfights
Gunships
Distance control
Close brawling
Corvettes
Tri-turret kiting
Static positioning
Frigates
Phaser rush
Shield trades
Destroyers
Fleet focus fire
Solo engagement
Weapons Systems
Weapon
Type
Effective Against
Weak Against
Typical AI Users
Notes
Laser Cannon
Primary
Fighters
Shields
Pirates, Mining Guild
Basic hitscan weapon, very bad
Plasma Cannon
Primary
Shields
Evasive targets
Tsaii, Pirates
Extremely dangerous to starfighters
Pulse Cannon
Omni-directional
Fighters
Capitals
Gunships, Corvettes
Near-unlimited firing arcs
Heavy Laser
Heavy Weapon
Slowing targets
Shielded targets
Contractors, Raiders
Explosion-heavy finisher weapon
Tri-Turret
Heavy Weapon
Medium Ships
Fighters
Corvettes
Long-range artillery
Heavy Turret
Primary
Capital-ships
Agile ships
Frigates, Destroyers
High sustained DPS
Phaser
Heavy Weapon
Shields
Small evasive ships
Alien capitals
Massive burst shield damage
Torpedoes
Secondary
Distracted targets
PD/evasion
Most factions
Punishes predictable movement
Capital Beam
Event Weapon
Everything
Unknown
Abyssals
Event-exclusive weapon
Gaze Weapons
Exotic
Unknown
Unknown
Abyssals
Poorly documented
Heat Mechanic Index
Core Mechanics
Mechanic
Description
Kill Streak
Builds through consecutive AI ship destruction
Heat Multiplier
Reward scaling tied to streak progression
Credit Scaling
Credits earned increase at higher streaks
XP Scaling
XP rewards increase with streak level
Sustained Combat Bonus
Long PvE sessions become progressively more profitable
Streak Behavior
Behavior
Description
Kill Confirmation
Streak increases after confirmed AI destruction
Continuous Scaling
Rewards continue increasing as streak rises
Combat Incentive
Encourages prolonged PvE hunting sessions
Escalation Risk
Longer streaks often expose players to increasingly dangerous encounters
Persistent Rules
Rule
Description
Creative Mode
Heat decay is paused while in Creative
Server Reset
Streaks may persist until the daily reset cycle (~5 PM EST)
Session Continuity
Players can maintain streaks across multiple encounters