Jump Field Generator
| Jump Field Generator | |
| Properties | |
|---|---|
| Resource Requirements | |
1
| |
16
| |
8
| |
Glass Pane (any color) 4
| |
Sign (any type) 1
| |
13
| |
Stairs (any type) 12
| |
Wall (any type) 6
|
The Jump Field Generator is a multiblock that allows you to jump to fleet members with active Jump Beacons. This allows for transit between systems within a region without needing to use known jump gates. Using /jump [player] allows you to jump to a fleet member, in another system, as long as they have an active Jump Beacon. This multiblock is available on Cruisers, Battlecruisers, Barges, Interdictor Corvettes, Logistics Corvettes, Black Ops Frigates, Interdictor Destroyers, Logistics Cruisers, Missile Cruisers, Lancers, Industrial Command Ships, and Jump Freighters.
The jump time with a Jump Field Generator is 1/4 your ship's normal Hyperdrive warmup time, then a 30,000 block Hyperspace distance (The same amount of time as is required to jump between Systems normally). This bonus is applied before the Warmup Reduction from owning Claimable Systems, meaning a Logistics Corvette or Black Ops Frigate can enter Hyperspace in (10)/4*0.8-1 = 1.6 (rounded to 1) second.
Activating the Jump Field Generator has a two-minute cooldown.