Claimable System

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Revision as of 17:15, 18 June 2026 by GriffMinester (talk | contribs) (Created page with "{{Upcoming Info|description=more information}} '''Claimable Systems''' are a type of system in deep space where nations can take control of a system by doing a series of regional objectives. Once claimed, these systems cannot be sieged unless the nation controlling them has insufficient power. == Power System == The power system is based off player kills, and designed to give the defender an advantage given the passive gain of power. Like many factions servers, each pl...")
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Claimable Systems are a type of system in deep space where nations can take control of a system by doing a series of regional objectives. Once claimed, these systems cannot be sieged unless the nation controlling them has insufficient power.

Power System

The power system is based off player kills, and designed to give the defender an advantage given the passive gain of power. Like many factions servers, each player will have a set amount of max-power, which is 20, and min-power, which is -20. Players passively gain power during time online, at a rate of 5 power per hour. They will then lose 5 power after combat-related deaths, with a 5 minute window between loss periods, which over time can make their nation vulnerable to siege.

Claiming a System

Under the new Soveriegnty system, nations will be able to complete regional objectives to gain control over certain systems. Once they achieve control, they will recieve powerful rewards, such as ability to craft Large Reactor Cores and various nation buffs. These claims function similar to faction claims on some other servers, becoming siegeable by other nations if certain parameters are met.