Phaser
| Phaser | |
A phaser | |
| Properties | |
|---|---|
| Range | 200.0 (Due to a bug; internal range is 140.0) |
| Speed | 1.0 |
| Area shield damage multiplier | 5.0 |
| Starship shield damage multiplier | 55.0 |
| Shot thickness | 0.2 |
| Shot length | 8.0 |
| Explosion power | 2.0 |
| Power usage | 50000 |
| Firing arc | 360.0° |
| Converge distance | 0.0 |
| Cooldown | 10 ms |
| Charge time | 3 s |
| Ammunition consumed | 4 Prismarine Crystals |
| Resource Requirements | |
| Bell | 2 |
| Copper Block | 3 |
| Double slab (any type) | 1 |
| Glass Pane | 4 |
| Grindstone | 1 |
| Hopper | 1 |
| Wall (any type) | 6 |
Phasers fire a hitscan projectile that travels extremely quickly after a short one second delay. The projectile deals tremendous shield damage, but is not effective against hull blocks. Consumes 4 Prismarine Crystal per shot.
The bells go between the copper blocks. Node signs, if required, must be placed on the rearmost copper block.
Minimum block count: 4630 for warships