System Defense Forces
The System Defense Forces/Privateers are a dangeroud faction.
The Privateer locus is a well-paying locus that summons starships from tiny Interceptors to fearsome Destroyers, It is important to note that you should not let the privateers gather in numbers as they can be dangerous. However, this is one of the most valuable AI Loci in the game due to the number of ships and being somewhat less difficult than the higher paying Alien Loci.
Privateer Events
Privateer Assault Force
Only spawns in Trench and Horizon, consists of a Bulwark, Heavy Gunships, Light Gunships, And multiple starfighters. Spawns nearby player ships in the area.
Dagger Flight Squadron
Only spawns in Trench and Horizon nearby players, consists of 3-4 daggers.
Privateer Patrols
Spawns in civilized space, can range in size. Typically spawns a Bulwark and heavy gunships/starfighters. These commonly cluster around gates.
AI Ships
Pioneer
A small Interceptor built to counter starfighters, Only spawns in Loci. Currently nonfunctional.
Inflict
Average light Starfighter armed with two Laser cannons and a Torpedo launcher.
Furious
Average privateer Starfighter, armed with two Plasma cannons and two Torpedo launchers.
Teneta
Similar to the Furious, except it caries a Pulse Cannon. <--! I don't think that's true? Starfighters can't use pulses. -->
Dagger
A Starfighter, very dangerous in swarms. It is armed with two Plasma cannons and two Torpedos. Most common Privateer starfighter.
Patroller
A small Gunship designed for carrying out assault missions, Armed with two Pulse Cannons and two Torpedoes.
Veteran
A small Gunship designed for area control. It is armed with a Heavy Laser and two Pulse Cannons.
Contractor
A Gunship armed with two Pulse cannons and torpedos.
Daybreak
A Light Corvette armed with two Pulse Cannons, Torpedos, and Light Turrets, though the light turrets are nonfunctional.
Bulwark
Standard Corvette armed with a Tri Turret and three Pulse cannons. Very dangerous to new pilots due to it's durability.
Resolute
A Destroyer armed with 17 heavy turrets. Can kill subcap and capital pilots alike, new or not. Calls reinforcements.