Template:Inventory slot

From Horizon's End Wiki
Revision as of 23:12, 16 February 2025 by Gutin (talk | contribs) (Created page with "{{documentation header}} {{shortcut|Slot}} {{lua|data=Inventory slot/Aliases}} The inventory slot template creates an interface element which looks and acts like an in-game inventory slot. The images used have the <code>Invicon ''<item name>''.png</code> name format, or <code>Grid ''<item name>'' (''<mod name>'').png</code> in case of mods (which are currently being phased out). GIF files are also supported for animated icons. == Usage == All inputs are optional:<b...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Template:Documentation header Template:Shortcut

The inventory slot template creates an interface element which looks and acts like an in-game inventory slot.

The images used have the Invicon <item name>.png name format, or Grid <item name> (<mod name>).png in case of mods (which are currently being phased out). GIF files are also supported for animated icons.

Usage

All inputs are optional:

{{Slot
|[Title]Mod:Name,Amount[Description]; [Title2]Mod2:Name2,Amount2[Description2]; ...
|mod=Default mod (useful for animations and layout templates)
|default=Image always shown under the main image
|align=Vertical Alignment
|link=Link override
|title=Text show on mouseover
|class=Adds additional classes to the .invslot class
|style=Adds styling to the .invslot
|imgclass=Adds additional classes to the .invslot-item
|numstyle=Adds styling to the stack number
}}

Parts

The first parameter is a special parameter consisting of various "parts" grouped together in frames (delimited by ;) which will be display one after another if JavaScript is enabled. Every part is optional, but without "name", won't do anything. The "name" can also include the image's extension following a dot (.png or .gif).

Simple example

To display an inventory item of "Raw Porkchop" with an stack size of 20 you would put: Template:T

shows

Template:Slot

An amount of 2–999 is supported, anything else will not be displayed.

Aliases

#invoke: Inventory slot/Aliases/Table Note: Banner variations are not included due to how many there are.

The above aliases can be used to shorten common items, such as all wood blocks or adding parts to certain names by default.

Template:T

shows

Template:Documentation header Template:Shortcut

The inventory slot template creates an interface element which looks and acts like an in-game inventory slot.

The images used have the Invicon <item name>.png name format, or Grid <item name> (<mod name>).png in case of mods (which are currently being phased out). GIF files are also supported for animated icons.

Usage

All inputs are optional:

{{Slot
|[Title]Mod:Name,Amount[Description]; [Title2]Mod2:Name2,Amount2[Description2]; ...
|mod=Default mod (useful for animations and layout templates)
|default=Image always shown under the main image
|align=Vertical Alignment
|link=Link override
|title=Text show on mouseover
|class=Adds additional classes to the .invslot class
|style=Adds styling to the .invslot
|imgclass=Adds additional classes to the .invslot-item
|numstyle=Adds styling to the stack number
}}

Parts

The first parameter is a special parameter consisting of various "parts" grouped together in frames (delimited by ;) which will be display one after another if JavaScript is enabled. Every part is optional, but without "name", won't do anything. The "name" can also include the image's extension following a dot (.png or .gif).

Simple example

To display an inventory item of "Raw Porkchop" with an stack size of 20 you would put: Template:T

shows

Template loop detected: Template:Slot

An amount of 2–999 is supported, anything else will not be displayed.

Aliases

#invoke: Inventory slot/Aliases/Table Note: Banner variations are not included due to how many there are.

The above aliases can be used to shorten common items, such as all wood blocks or adding parts to certain names by default.

Template:T

shows

Template loop detected: Template:Slot


When using the alias, parts can be added which will override any parts in the alias.

Template:T

shows

Template loop detected: Template:Slot


Mods can specify an additional aliases table using the modaliases parameter.

Titles and description

The title parameter can be used to set a title for all frames.

Template:T

shows

Template loop detected: Template:Slot


To remove the title, set it to "none": Template:T

shows

Template loop detected: Template:Slot


However, the first bracketed text can be used to specify a title for each frame individually, and also supports standard formatting codes using & instead of §. If the title only contains formatting codes and no actual text, the formatting will be added to the normal title.

Template:T

shows

Template loop detected: Template:Slot


The last bracketed text can be used to specify a description, this also supports standard formatting codes, and can also have multiple lines by using forward slashes (/).

Template:T

shows

Template loop detected: Template:Slot

Subframes

Subframes are shown as a single frame, but the frames within it are advanced every time the subframe is displayed. A set of frames can be put in a subframe by wrapping it in braces.

Here, an alias (which resolves to multiple frames) is wrapped in a subframe, and a different wood plank variant is shown each animation cycle:

Template:T

shows

Template loop detected: Template:Slot

Align

Align uses the vertical-align CSS property. For example to align to the middle: Smells like {{Slot|Raw Porkchop|align=middle}} in here!

shows

Smells like Template loop detected: Template:Slot in here!

Default

Default is always shown and is placed under the image. Template:TTemplate:T

shows

Template loop detected: Template:SlotTemplate loop detected: Template:Slot

Link

To change the link for all frames from the image name put: Template:T

shows

Template loop detected: Template:Slot


To remove the link, set link to none: Template:T

shows

Template loop detected: Template:Slot

Note that this retains the title.

Available images

In general, an item can be referred to by its tooltip name.

For dyes, dyed items and wood, there are two shortcuts to refer to all colors or tree species. Use e.g. "Any Overworld Wooden Planks" if the item appears in more than one input slot and doesn't have to be the same color in all slots. Different copies of the same "Any [item]" will switch randomly and separately among the variants. Otherwise, use "Matching [item]"; all slots containing a "Matching" item will cycle through the species or dye colors in unison, even if they're not the same item.

{{Slot|Any Planks}}{{Slot|Any Wooden Slab}}{{Slot|Any Wooden Stairs}}

{{Slot|Matching Overworld Planks}}{{Slot|Matching Overworld Wooden Slab}}{{Slot|Matching Wooden Stairs}}

shows

Template loop detected: Template:SlotTemplate loop detected: Template:SlotTemplate loop detected: Template:Slot

Template loop detected: Template:SlotTemplate loop detected: Template:SlotTemplate loop detected: Template:Slot

Most items with a durability bar exist as "Damaged [item]".

See Template:InvSprite for the full list of items.

Other templates

These templates implement this template into a GUI screen which mimics how it would look in Minecraft. Thus, they have mostly the same features as this template. Template:UI see also


When using the alias, parts can be added which will override any parts in the alias.

Template:T

shows

Template:Documentation header Template:Shortcut

The inventory slot template creates an interface element which looks and acts like an in-game inventory slot.

The images used have the Invicon <item name>.png name format, or Grid <item name> (<mod name>).png in case of mods (which are currently being phased out). GIF files are also supported for animated icons.

Usage

All inputs are optional:

{{Slot
|[Title]Mod:Name,Amount[Description]; [Title2]Mod2:Name2,Amount2[Description2]; ...
|mod=Default mod (useful for animations and layout templates)
|default=Image always shown under the main image
|align=Vertical Alignment
|link=Link override
|title=Text show on mouseover
|class=Adds additional classes to the .invslot class
|style=Adds styling to the .invslot
|imgclass=Adds additional classes to the .invslot-item
|numstyle=Adds styling to the stack number
}}

Parts

The first parameter is a special parameter consisting of various "parts" grouped together in frames (delimited by ;) which will be display one after another if JavaScript is enabled. Every part is optional, but without "name", won't do anything. The "name" can also include the image's extension following a dot (.png or .gif).

Simple example

To display an inventory item of "Raw Porkchop" with an stack size of 20 you would put: Template:T

shows

Template loop detected: Template:Slot

An amount of 2–999 is supported, anything else will not be displayed.

Aliases

#invoke: Inventory slot/Aliases/Table Note: Banner variations are not included due to how many there are.

The above aliases can be used to shorten common items, such as all wood blocks or adding parts to certain names by default.

Template:T

shows

Template loop detected: Template:Slot


When using the alias, parts can be added which will override any parts in the alias.

Template:T

shows

Template loop detected: Template:Slot


Mods can specify an additional aliases table using the modaliases parameter.

Titles and description

The title parameter can be used to set a title for all frames.

Template:T

shows

Template loop detected: Template:Slot


To remove the title, set it to "none": Template:T

shows

Template loop detected: Template:Slot


However, the first bracketed text can be used to specify a title for each frame individually, and also supports standard formatting codes using & instead of §. If the title only contains formatting codes and no actual text, the formatting will be added to the normal title.

Template:T

shows

Template loop detected: Template:Slot


The last bracketed text can be used to specify a description, this also supports standard formatting codes, and can also have multiple lines by using forward slashes (/).

Template:T

shows

Template loop detected: Template:Slot

Subframes

Subframes are shown as a single frame, but the frames within it are advanced every time the subframe is displayed. A set of frames can be put in a subframe by wrapping it in braces.

Here, an alias (which resolves to multiple frames) is wrapped in a subframe, and a different wood plank variant is shown each animation cycle:

Template:T

shows

Template loop detected: Template:Slot

Align

Align uses the vertical-align CSS property. For example to align to the middle: Smells like {{Slot|Raw Porkchop|align=middle}} in here!

shows

Smells like Template loop detected: Template:Slot in here!

Default

Default is always shown and is placed under the image. Template:TTemplate:T

shows

Template loop detected: Template:SlotTemplate loop detected: Template:Slot

Link

To change the link for all frames from the image name put: Template:T

shows

Template loop detected: Template:Slot


To remove the link, set link to none: Template:T

shows

Template loop detected: Template:Slot

Note that this retains the title.

Available images

In general, an item can be referred to by its tooltip name.

For dyes, dyed items and wood, there are two shortcuts to refer to all colors or tree species. Use e.g. "Any Overworld Wooden Planks" if the item appears in more than one input slot and doesn't have to be the same color in all slots. Different copies of the same "Any [item]" will switch randomly and separately among the variants. Otherwise, use "Matching [item]"; all slots containing a "Matching" item will cycle through the species or dye colors in unison, even if they're not the same item.

{{Slot|Any Planks}}{{Slot|Any Wooden Slab}}{{Slot|Any Wooden Stairs}}

{{Slot|Matching Overworld Planks}}{{Slot|Matching Overworld Wooden Slab}}{{Slot|Matching Wooden Stairs}}

shows

Template loop detected: Template:SlotTemplate loop detected: Template:SlotTemplate loop detected: Template:Slot

Template loop detected: Template:SlotTemplate loop detected: Template:SlotTemplate loop detected: Template:Slot

Most items with a durability bar exist as "Damaged [item]".

See Template:InvSprite for the full list of items.

Other templates

These templates implement this template into a GUI screen which mimics how it would look in Minecraft. Thus, they have mostly the same features as this template. Template:UI see also


Mods can specify an additional aliases table using the modaliases parameter.

Titles and description

The title parameter can be used to set a title for all frames.

Template:T

shows

Template:Documentation header Template:Shortcut

The inventory slot template creates an interface element which looks and acts like an in-game inventory slot.

The images used have the Invicon <item name>.png name format, or Grid <item name> (<mod name>).png in case of mods (which are currently being phased out). GIF files are also supported for animated icons.

Usage

All inputs are optional:

{{Slot
|[Title]Mod:Name,Amount[Description]; [Title2]Mod2:Name2,Amount2[Description2]; ...
|mod=Default mod (useful for animations and layout templates)
|default=Image always shown under the main image
|align=Vertical Alignment
|link=Link override
|title=Text show on mouseover
|class=Adds additional classes to the .invslot class
|style=Adds styling to the .invslot
|imgclass=Adds additional classes to the .invslot-item
|numstyle=Adds styling to the stack number
}}

Parts

The first parameter is a special parameter consisting of various "parts" grouped together in frames (delimited by ;) which will be display one after another if JavaScript is enabled. Every part is optional, but without "name", won't do anything. The "name" can also include the image's extension following a dot (.png or .gif).

Simple example

To display an inventory item of "Raw Porkchop" with an stack size of 20 you would put: Template:T

shows

Template loop detected: Template:Slot

An amount of 2–999 is supported, anything else will not be displayed.

Aliases

#invoke: Inventory slot/Aliases/Table Note: Banner variations are not included due to how many there are.

The above aliases can be used to shorten common items, such as all wood blocks or adding parts to certain names by default.

Template:T

shows

Template loop detected: Template:Slot


When using the alias, parts can be added which will override any parts in the alias.

Template:T

shows

Template loop detected: Template:Slot


Mods can specify an additional aliases table using the modaliases parameter.

Titles and description

The title parameter can be used to set a title for all frames.

Template:T

shows

Template loop detected: Template:Slot


To remove the title, set it to "none": Template:T

shows

Template loop detected: Template:Slot


However, the first bracketed text can be used to specify a title for each frame individually, and also supports standard formatting codes using & instead of §. If the title only contains formatting codes and no actual text, the formatting will be added to the normal title.

Template:T

shows

Template loop detected: Template:Slot


The last bracketed text can be used to specify a description, this also supports standard formatting codes, and can also have multiple lines by using forward slashes (/).

Template:T

shows

Template loop detected: Template:Slot

Subframes

Subframes are shown as a single frame, but the frames within it are advanced every time the subframe is displayed. A set of frames can be put in a subframe by wrapping it in braces.

Here, an alias (which resolves to multiple frames) is wrapped in a subframe, and a different wood plank variant is shown each animation cycle:

Template:T

shows

Template loop detected: Template:Slot

Align

Align uses the vertical-align CSS property. For example to align to the middle: Smells like {{Slot|Raw Porkchop|align=middle}} in here!

shows

Smells like Template loop detected: Template:Slot in here!

Default

Default is always shown and is placed under the image. Template:TTemplate:T

shows

Template loop detected: Template:SlotTemplate loop detected: Template:Slot

Link

To change the link for all frames from the image name put: Template:T

shows

Template loop detected: Template:Slot


To remove the link, set link to none: Template:T

shows

Template loop detected: Template:Slot

Note that this retains the title.

Available images

In general, an item can be referred to by its tooltip name.

For dyes, dyed items and wood, there are two shortcuts to refer to all colors or tree species. Use e.g. "Any Overworld Wooden Planks" if the item appears in more than one input slot and doesn't have to be the same color in all slots. Different copies of the same "Any [item]" will switch randomly and separately among the variants. Otherwise, use "Matching [item]"; all slots containing a "Matching" item will cycle through the species or dye colors in unison, even if they're not the same item.

{{Slot|Any Planks}}{{Slot|Any Wooden Slab}}{{Slot|Any Wooden Stairs}}

{{Slot|Matching Overworld Planks}}{{Slot|Matching Overworld Wooden Slab}}{{Slot|Matching Wooden Stairs}}

shows

Template loop detected: Template:SlotTemplate loop detected: Template:SlotTemplate loop detected: Template:Slot

Template loop detected: Template:SlotTemplate loop detected: Template:SlotTemplate loop detected: Template:Slot

Most items with a durability bar exist as "Damaged [item]".

See Template:InvSprite for the full list of items.

Other templates

These templates implement this template into a GUI screen which mimics how it would look in Minecraft. Thus, they have mostly the same features as this template. Template:UI see also


To remove the title, set it to "none": Template:T

shows

Template:Documentation header Template:Shortcut

The inventory slot template creates an interface element which looks and acts like an in-game inventory slot.

The images used have the Invicon <item name>.png name format, or Grid <item name> (<mod name>).png in case of mods (which are currently being phased out). GIF files are also supported for animated icons.

Usage

All inputs are optional:

{{Slot
|[Title]Mod:Name,Amount[Description]; [Title2]Mod2:Name2,Amount2[Description2]; ...
|mod=Default mod (useful for animations and layout templates)
|default=Image always shown under the main image
|align=Vertical Alignment
|link=Link override
|title=Text show on mouseover
|class=Adds additional classes to the .invslot class
|style=Adds styling to the .invslot
|imgclass=Adds additional classes to the .invslot-item
|numstyle=Adds styling to the stack number
}}

Parts

The first parameter is a special parameter consisting of various "parts" grouped together in frames (delimited by ;) which will be display one after another if JavaScript is enabled. Every part is optional, but without "name", won't do anything. The "name" can also include the image's extension following a dot (.png or .gif).

Simple example

To display an inventory item of "Raw Porkchop" with an stack size of 20 you would put: Template:T

shows

Template loop detected: Template:Slot

An amount of 2–999 is supported, anything else will not be displayed.

Aliases

#invoke: Inventory slot/Aliases/Table Note: Banner variations are not included due to how many there are.

The above aliases can be used to shorten common items, such as all wood blocks or adding parts to certain names by default.

Template:T

shows

Template loop detected: Template:Slot


When using the alias, parts can be added which will override any parts in the alias.

Template:T

shows

Template loop detected: Template:Slot


Mods can specify an additional aliases table using the modaliases parameter.

Titles and description

The title parameter can be used to set a title for all frames.

Template:T

shows

Template loop detected: Template:Slot


To remove the title, set it to "none": Template:T

shows

Template loop detected: Template:Slot


However, the first bracketed text can be used to specify a title for each frame individually, and also supports standard formatting codes using & instead of §. If the title only contains formatting codes and no actual text, the formatting will be added to the normal title.

Template:T

shows

Template loop detected: Template:Slot


The last bracketed text can be used to specify a description, this also supports standard formatting codes, and can also have multiple lines by using forward slashes (/).

Template:T

shows

Template loop detected: Template:Slot

Subframes

Subframes are shown as a single frame, but the frames within it are advanced every time the subframe is displayed. A set of frames can be put in a subframe by wrapping it in braces.

Here, an alias (which resolves to multiple frames) is wrapped in a subframe, and a different wood plank variant is shown each animation cycle:

Template:T

shows

Template loop detected: Template:Slot

Align

Align uses the vertical-align CSS property. For example to align to the middle: Smells like {{Slot|Raw Porkchop|align=middle}} in here!

shows

Smells like Template loop detected: Template:Slot in here!

Default

Default is always shown and is placed under the image. Template:TTemplate:T

shows

Template loop detected: Template:SlotTemplate loop detected: Template:Slot

Link

To change the link for all frames from the image name put: Template:T

shows

Template loop detected: Template:Slot


To remove the link, set link to none: Template:T

shows

Template loop detected: Template:Slot

Note that this retains the title.

Available images

In general, an item can be referred to by its tooltip name.

For dyes, dyed items and wood, there are two shortcuts to refer to all colors or tree species. Use e.g. "Any Overworld Wooden Planks" if the item appears in more than one input slot and doesn't have to be the same color in all slots. Different copies of the same "Any [item]" will switch randomly and separately among the variants. Otherwise, use "Matching [item]"; all slots containing a "Matching" item will cycle through the species or dye colors in unison, even if they're not the same item.

{{Slot|Any Planks}}{{Slot|Any Wooden Slab}}{{Slot|Any Wooden Stairs}}

{{Slot|Matching Overworld Planks}}{{Slot|Matching Overworld Wooden Slab}}{{Slot|Matching Wooden Stairs}}

shows

Template loop detected: Template:SlotTemplate loop detected: Template:SlotTemplate loop detected: Template:Slot

Template loop detected: Template:SlotTemplate loop detected: Template:SlotTemplate loop detected: Template:Slot

Most items with a durability bar exist as "Damaged [item]".

See Template:InvSprite for the full list of items.

Other templates

These templates implement this template into a GUI screen which mimics how it would look in Minecraft. Thus, they have mostly the same features as this template. Template:UI see also


However, the first bracketed text can be used to specify a title for each frame individually, and also supports standard formatting codes using & instead of §. If the title only contains formatting codes and no actual text, the formatting will be added to the normal title.

Template:T

shows

Template:Documentation header Template:Shortcut

The inventory slot template creates an interface element which looks and acts like an in-game inventory slot.

The images used have the Invicon <item name>.png name format, or Grid <item name> (<mod name>).png in case of mods (which are currently being phased out). GIF files are also supported for animated icons.

Usage

All inputs are optional:

{{Slot
|[Title]Mod:Name,Amount[Description]; [Title2]Mod2:Name2,Amount2[Description2]; ...
|mod=Default mod (useful for animations and layout templates)
|default=Image always shown under the main image
|align=Vertical Alignment
|link=Link override
|title=Text show on mouseover
|class=Adds additional classes to the .invslot class
|style=Adds styling to the .invslot
|imgclass=Adds additional classes to the .invslot-item
|numstyle=Adds styling to the stack number
}}

Parts

The first parameter is a special parameter consisting of various "parts" grouped together in frames (delimited by ;) which will be display one after another if JavaScript is enabled. Every part is optional, but without "name", won't do anything. The "name" can also include the image's extension following a dot (.png or .gif).

Simple example

To display an inventory item of "Raw Porkchop" with an stack size of 20 you would put: Template:T

shows

Template loop detected: Template:Slot

An amount of 2–999 is supported, anything else will not be displayed.

Aliases

#invoke: Inventory slot/Aliases/Table Note: Banner variations are not included due to how many there are.

The above aliases can be used to shorten common items, such as all wood blocks or adding parts to certain names by default.

Template:T

shows

Template loop detected: Template:Slot


When using the alias, parts can be added which will override any parts in the alias.

Template:T

shows

Template loop detected: Template:Slot


Mods can specify an additional aliases table using the modaliases parameter.

Titles and description

The title parameter can be used to set a title for all frames.

Template:T

shows

Template loop detected: Template:Slot


To remove the title, set it to "none": Template:T

shows

Template loop detected: Template:Slot


However, the first bracketed text can be used to specify a title for each frame individually, and also supports standard formatting codes using & instead of §. If the title only contains formatting codes and no actual text, the formatting will be added to the normal title.

Template:T

shows

Template loop detected: Template:Slot


The last bracketed text can be used to specify a description, this also supports standard formatting codes, and can also have multiple lines by using forward slashes (/).

Template:T

shows

Template loop detected: Template:Slot

Subframes

Subframes are shown as a single frame, but the frames within it are advanced every time the subframe is displayed. A set of frames can be put in a subframe by wrapping it in braces.

Here, an alias (which resolves to multiple frames) is wrapped in a subframe, and a different wood plank variant is shown each animation cycle:

Template:T

shows

Template loop detected: Template:Slot

Align

Align uses the vertical-align CSS property. For example to align to the middle: Smells like {{Slot|Raw Porkchop|align=middle}} in here!

shows

Smells like Template loop detected: Template:Slot in here!

Default

Default is always shown and is placed under the image. Template:TTemplate:T

shows

Template loop detected: Template:SlotTemplate loop detected: Template:Slot

Link

To change the link for all frames from the image name put: Template:T

shows

Template loop detected: Template:Slot


To remove the link, set link to none: Template:T

shows

Template loop detected: Template:Slot

Note that this retains the title.

Available images

In general, an item can be referred to by its tooltip name.

For dyes, dyed items and wood, there are two shortcuts to refer to all colors or tree species. Use e.g. "Any Overworld Wooden Planks" if the item appears in more than one input slot and doesn't have to be the same color in all slots. Different copies of the same "Any [item]" will switch randomly and separately among the variants. Otherwise, use "Matching [item]"; all slots containing a "Matching" item will cycle through the species or dye colors in unison, even if they're not the same item.

{{Slot|Any Planks}}{{Slot|Any Wooden Slab}}{{Slot|Any Wooden Stairs}}

{{Slot|Matching Overworld Planks}}{{Slot|Matching Overworld Wooden Slab}}{{Slot|Matching Wooden Stairs}}

shows

Template loop detected: Template:SlotTemplate loop detected: Template:SlotTemplate loop detected: Template:Slot

Template loop detected: Template:SlotTemplate loop detected: Template:SlotTemplate loop detected: Template:Slot

Most items with a durability bar exist as "Damaged [item]".

See Template:InvSprite for the full list of items.

Other templates

These templates implement this template into a GUI screen which mimics how it would look in Minecraft. Thus, they have mostly the same features as this template. Template:UI see also


The last bracketed text can be used to specify a description, this also supports standard formatting codes, and can also have multiple lines by using forward slashes (/).

Template:T

shows

Template:Documentation header Template:Shortcut

The inventory slot template creates an interface element which looks and acts like an in-game inventory slot.

The images used have the Invicon <item name>.png name format, or Grid <item name> (<mod name>).png in case of mods (which are currently being phased out). GIF files are also supported for animated icons.

Usage

All inputs are optional:

{{Slot
|[Title]Mod:Name,Amount[Description]; [Title2]Mod2:Name2,Amount2[Description2]; ...
|mod=Default mod (useful for animations and layout templates)
|default=Image always shown under the main image
|align=Vertical Alignment
|link=Link override
|title=Text show on mouseover
|class=Adds additional classes to the .invslot class
|style=Adds styling to the .invslot
|imgclass=Adds additional classes to the .invslot-item
|numstyle=Adds styling to the stack number
}}

Parts

The first parameter is a special parameter consisting of various "parts" grouped together in frames (delimited by ;) which will be display one after another if JavaScript is enabled. Every part is optional, but without "name", won't do anything. The "name" can also include the image's extension following a dot (.png or .gif).

Simple example

To display an inventory item of "Raw Porkchop" with an stack size of 20 you would put: Template:T

shows

Template loop detected: Template:Slot

An amount of 2–999 is supported, anything else will not be displayed.

Aliases

#invoke: Inventory slot/Aliases/Table Note: Banner variations are not included due to how many there are.

The above aliases can be used to shorten common items, such as all wood blocks or adding parts to certain names by default.

Template:T

shows

Template loop detected: Template:Slot


When using the alias, parts can be added which will override any parts in the alias.

Template:T

shows

Template loop detected: Template:Slot


Mods can specify an additional aliases table using the modaliases parameter.

Titles and description

The title parameter can be used to set a title for all frames.

Template:T

shows

Template loop detected: Template:Slot


To remove the title, set it to "none": Template:T

shows

Template loop detected: Template:Slot


However, the first bracketed text can be used to specify a title for each frame individually, and also supports standard formatting codes using & instead of §. If the title only contains formatting codes and no actual text, the formatting will be added to the normal title.

Template:T

shows

Template loop detected: Template:Slot


The last bracketed text can be used to specify a description, this also supports standard formatting codes, and can also have multiple lines by using forward slashes (/).

Template:T

shows

Template loop detected: Template:Slot

Subframes

Subframes are shown as a single frame, but the frames within it are advanced every time the subframe is displayed. A set of frames can be put in a subframe by wrapping it in braces.

Here, an alias (which resolves to multiple frames) is wrapped in a subframe, and a different wood plank variant is shown each animation cycle:

Template:T

shows

Template loop detected: Template:Slot

Align

Align uses the vertical-align CSS property. For example to align to the middle: Smells like {{Slot|Raw Porkchop|align=middle}} in here!

shows

Smells like Template loop detected: Template:Slot in here!

Default

Default is always shown and is placed under the image. Template:TTemplate:T

shows

Template loop detected: Template:SlotTemplate loop detected: Template:Slot

Link

To change the link for all frames from the image name put: Template:T

shows

Template loop detected: Template:Slot


To remove the link, set link to none: Template:T

shows

Template loop detected: Template:Slot

Note that this retains the title.

Available images

In general, an item can be referred to by its tooltip name.

For dyes, dyed items and wood, there are two shortcuts to refer to all colors or tree species. Use e.g. "Any Overworld Wooden Planks" if the item appears in more than one input slot and doesn't have to be the same color in all slots. Different copies of the same "Any [item]" will switch randomly and separately among the variants. Otherwise, use "Matching [item]"; all slots containing a "Matching" item will cycle through the species or dye colors in unison, even if they're not the same item.

{{Slot|Any Planks}}{{Slot|Any Wooden Slab}}{{Slot|Any Wooden Stairs}}

{{Slot|Matching Overworld Planks}}{{Slot|Matching Overworld Wooden Slab}}{{Slot|Matching Wooden Stairs}}

shows

Template loop detected: Template:SlotTemplate loop detected: Template:SlotTemplate loop detected: Template:Slot

Template loop detected: Template:SlotTemplate loop detected: Template:SlotTemplate loop detected: Template:Slot

Most items with a durability bar exist as "Damaged [item]".

See Template:InvSprite for the full list of items.

Other templates

These templates implement this template into a GUI screen which mimics how it would look in Minecraft. Thus, they have mostly the same features as this template. Template:UI see also

Subframes

Subframes are shown as a single frame, but the frames within it are advanced every time the subframe is displayed. A set of frames can be put in a subframe by wrapping it in braces.

Here, an alias (which resolves to multiple frames) is wrapped in a subframe, and a different wood plank variant is shown each animation cycle:

Template:T

shows

Template:Documentation header Template:Shortcut

The inventory slot template creates an interface element which looks and acts like an in-game inventory slot.

The images used have the Invicon <item name>.png name format, or Grid <item name> (<mod name>).png in case of mods (which are currently being phased out). GIF files are also supported for animated icons.

Usage

All inputs are optional:

{{Slot
|[Title]Mod:Name,Amount[Description]; [Title2]Mod2:Name2,Amount2[Description2]; ...
|mod=Default mod (useful for animations and layout templates)
|default=Image always shown under the main image
|align=Vertical Alignment
|link=Link override
|title=Text show on mouseover
|class=Adds additional classes to the .invslot class
|style=Adds styling to the .invslot
|imgclass=Adds additional classes to the .invslot-item
|numstyle=Adds styling to the stack number
}}

Parts

The first parameter is a special parameter consisting of various "parts" grouped together in frames (delimited by ;) which will be display one after another if JavaScript is enabled. Every part is optional, but without "name", won't do anything. The "name" can also include the image's extension following a dot (.png or .gif).

Simple example

To display an inventory item of "Raw Porkchop" with an stack size of 20 you would put: Template:T

shows

Template loop detected: Template:Slot

An amount of 2–999 is supported, anything else will not be displayed.

Aliases

#invoke: Inventory slot/Aliases/Table Note: Banner variations are not included due to how many there are.

The above aliases can be used to shorten common items, such as all wood blocks or adding parts to certain names by default.

Template:T

shows

Template loop detected: Template:Slot


When using the alias, parts can be added which will override any parts in the alias.

Template:T

shows

Template loop detected: Template:Slot


Mods can specify an additional aliases table using the modaliases parameter.

Titles and description

The title parameter can be used to set a title for all frames.

Template:T

shows

Template loop detected: Template:Slot


To remove the title, set it to "none": Template:T

shows

Template loop detected: Template:Slot


However, the first bracketed text can be used to specify a title for each frame individually, and also supports standard formatting codes using & instead of §. If the title only contains formatting codes and no actual text, the formatting will be added to the normal title.

Template:T

shows

Template loop detected: Template:Slot


The last bracketed text can be used to specify a description, this also supports standard formatting codes, and can also have multiple lines by using forward slashes (/).

Template:T

shows

Template loop detected: Template:Slot

Subframes

Subframes are shown as a single frame, but the frames within it are advanced every time the subframe is displayed. A set of frames can be put in a subframe by wrapping it in braces.

Here, an alias (which resolves to multiple frames) is wrapped in a subframe, and a different wood plank variant is shown each animation cycle:

Template:T

shows

Template loop detected: Template:Slot

Align

Align uses the vertical-align CSS property. For example to align to the middle: Smells like {{Slot|Raw Porkchop|align=middle}} in here!

shows

Smells like Template loop detected: Template:Slot in here!

Default

Default is always shown and is placed under the image. Template:TTemplate:T

shows

Template loop detected: Template:SlotTemplate loop detected: Template:Slot

Link

To change the link for all frames from the image name put: Template:T

shows

Template loop detected: Template:Slot


To remove the link, set link to none: Template:T

shows

Template loop detected: Template:Slot

Note that this retains the title.

Available images

In general, an item can be referred to by its tooltip name.

For dyes, dyed items and wood, there are two shortcuts to refer to all colors or tree species. Use e.g. "Any Overworld Wooden Planks" if the item appears in more than one input slot and doesn't have to be the same color in all slots. Different copies of the same "Any [item]" will switch randomly and separately among the variants. Otherwise, use "Matching [item]"; all slots containing a "Matching" item will cycle through the species or dye colors in unison, even if they're not the same item.

{{Slot|Any Planks}}{{Slot|Any Wooden Slab}}{{Slot|Any Wooden Stairs}}

{{Slot|Matching Overworld Planks}}{{Slot|Matching Overworld Wooden Slab}}{{Slot|Matching Wooden Stairs}}

shows

Template loop detected: Template:SlotTemplate loop detected: Template:SlotTemplate loop detected: Template:Slot

Template loop detected: Template:SlotTemplate loop detected: Template:SlotTemplate loop detected: Template:Slot

Most items with a durability bar exist as "Damaged [item]".

See Template:InvSprite for the full list of items.

Other templates

These templates implement this template into a GUI screen which mimics how it would look in Minecraft. Thus, they have mostly the same features as this template. Template:UI see also

Align

Align uses the vertical-align CSS property. For example to align to the middle: Smells like {{Slot|Raw Porkchop|align=middle}} in here!

shows

Smells like Template:Documentation header Template:Shortcut

The inventory slot template creates an interface element which looks and acts like an in-game inventory slot.

The images used have the Invicon <item name>.png name format, or Grid <item name> (<mod name>).png in case of mods (which are currently being phased out). GIF files are also supported for animated icons.

Usage

All inputs are optional:

{{Slot
|[Title]Mod:Name,Amount[Description]; [Title2]Mod2:Name2,Amount2[Description2]; ...
|mod=Default mod (useful for animations and layout templates)
|default=Image always shown under the main image
|align=Vertical Alignment
|link=Link override
|title=Text show on mouseover
|class=Adds additional classes to the .invslot class
|style=Adds styling to the .invslot
|imgclass=Adds additional classes to the .invslot-item
|numstyle=Adds styling to the stack number
}}

Parts

The first parameter is a special parameter consisting of various "parts" grouped together in frames (delimited by ;) which will be display one after another if JavaScript is enabled. Every part is optional, but without "name", won't do anything. The "name" can also include the image's extension following a dot (.png or .gif).

Simple example

To display an inventory item of "Raw Porkchop" with an stack size of 20 you would put: Template:T

shows

Template loop detected: Template:Slot

An amount of 2–999 is supported, anything else will not be displayed.

Aliases

#invoke: Inventory slot/Aliases/Table Note: Banner variations are not included due to how many there are.

The above aliases can be used to shorten common items, such as all wood blocks or adding parts to certain names by default.

Template:T

shows

Template loop detected: Template:Slot


When using the alias, parts can be added which will override any parts in the alias.

Template:T

shows

Template loop detected: Template:Slot


Mods can specify an additional aliases table using the modaliases parameter.

Titles and description

The title parameter can be used to set a title for all frames.

Template:T

shows

Template loop detected: Template:Slot


To remove the title, set it to "none": Template:T

shows

Template loop detected: Template:Slot


However, the first bracketed text can be used to specify a title for each frame individually, and also supports standard formatting codes using & instead of §. If the title only contains formatting codes and no actual text, the formatting will be added to the normal title.

Template:T

shows

Template loop detected: Template:Slot


The last bracketed text can be used to specify a description, this also supports standard formatting codes, and can also have multiple lines by using forward slashes (/).

Template:T

shows

Template loop detected: Template:Slot

Subframes

Subframes are shown as a single frame, but the frames within it are advanced every time the subframe is displayed. A set of frames can be put in a subframe by wrapping it in braces.

Here, an alias (which resolves to multiple frames) is wrapped in a subframe, and a different wood plank variant is shown each animation cycle:

Template:T

shows

Template loop detected: Template:Slot

Align

Align uses the vertical-align CSS property. For example to align to the middle: Smells like {{Slot|Raw Porkchop|align=middle}} in here!

shows

Smells like Template loop detected: Template:Slot in here!

Default

Default is always shown and is placed under the image. Template:TTemplate:T

shows

Template loop detected: Template:SlotTemplate loop detected: Template:Slot

Link

To change the link for all frames from the image name put: Template:T

shows

Template loop detected: Template:Slot


To remove the link, set link to none: Template:T

shows

Template loop detected: Template:Slot

Note that this retains the title.

Available images

In general, an item can be referred to by its tooltip name.

For dyes, dyed items and wood, there are two shortcuts to refer to all colors or tree species. Use e.g. "Any Overworld Wooden Planks" if the item appears in more than one input slot and doesn't have to be the same color in all slots. Different copies of the same "Any [item]" will switch randomly and separately among the variants. Otherwise, use "Matching [item]"; all slots containing a "Matching" item will cycle through the species or dye colors in unison, even if they're not the same item.

{{Slot|Any Planks}}{{Slot|Any Wooden Slab}}{{Slot|Any Wooden Stairs}}

{{Slot|Matching Overworld Planks}}{{Slot|Matching Overworld Wooden Slab}}{{Slot|Matching Wooden Stairs}}

shows

Template loop detected: Template:SlotTemplate loop detected: Template:SlotTemplate loop detected: Template:Slot

Template loop detected: Template:SlotTemplate loop detected: Template:SlotTemplate loop detected: Template:Slot

Most items with a durability bar exist as "Damaged [item]".

See Template:InvSprite for the full list of items.

Other templates

These templates implement this template into a GUI screen which mimics how it would look in Minecraft. Thus, they have mostly the same features as this template. Template:UI see also in here!

Default

Default is always shown and is placed under the image. Template:TTemplate:T

shows

Template:Documentation header Template:Shortcut

The inventory slot template creates an interface element which looks and acts like an in-game inventory slot.

The images used have the Invicon <item name>.png name format, or Grid <item name> (<mod name>).png in case of mods (which are currently being phased out). GIF files are also supported for animated icons.

Usage

All inputs are optional:

{{Slot
|[Title]Mod:Name,Amount[Description]; [Title2]Mod2:Name2,Amount2[Description2]; ...
|mod=Default mod (useful for animations and layout templates)
|default=Image always shown under the main image
|align=Vertical Alignment
|link=Link override
|title=Text show on mouseover
|class=Adds additional classes to the .invslot class
|style=Adds styling to the .invslot
|imgclass=Adds additional classes to the .invslot-item
|numstyle=Adds styling to the stack number
}}

Parts

The first parameter is a special parameter consisting of various "parts" grouped together in frames (delimited by ;) which will be display one after another if JavaScript is enabled. Every part is optional, but without "name", won't do anything. The "name" can also include the image's extension following a dot (.png or .gif).

Simple example

To display an inventory item of "Raw Porkchop" with an stack size of 20 you would put: Template:T

shows

Template loop detected: Template:Slot

An amount of 2–999 is supported, anything else will not be displayed.

Aliases

#invoke: Inventory slot/Aliases/Table Note: Banner variations are not included due to how many there are.

The above aliases can be used to shorten common items, such as all wood blocks or adding parts to certain names by default.

Template:T

shows

Template loop detected: Template:Slot


When using the alias, parts can be added which will override any parts in the alias.

Template:T

shows

Template loop detected: Template:Slot


Mods can specify an additional aliases table using the modaliases parameter.

Titles and description

The title parameter can be used to set a title for all frames.

Template:T

shows

Template loop detected: Template:Slot


To remove the title, set it to "none": Template:T

shows

Template loop detected: Template:Slot


However, the first bracketed text can be used to specify a title for each frame individually, and also supports standard formatting codes using & instead of §. If the title only contains formatting codes and no actual text, the formatting will be added to the normal title.

Template:T

shows

Template loop detected: Template:Slot


The last bracketed text can be used to specify a description, this also supports standard formatting codes, and can also have multiple lines by using forward slashes (/).

Template:T

shows

Template loop detected: Template:Slot

Subframes

Subframes are shown as a single frame, but the frames within it are advanced every time the subframe is displayed. A set of frames can be put in a subframe by wrapping it in braces.

Here, an alias (which resolves to multiple frames) is wrapped in a subframe, and a different wood plank variant is shown each animation cycle:

Template:T

shows

Template loop detected: Template:Slot

Align

Align uses the vertical-align CSS property. For example to align to the middle: Smells like {{Slot|Raw Porkchop|align=middle}} in here!

shows

Smells like Template loop detected: Template:Slot in here!

Default

Default is always shown and is placed under the image. Template:TTemplate:T

shows

Template loop detected: Template:SlotTemplate loop detected: Template:Slot

Link

To change the link for all frames from the image name put: Template:T

shows

Template loop detected: Template:Slot


To remove the link, set link to none: Template:T

shows

Template loop detected: Template:Slot

Note that this retains the title.

Available images

In general, an item can be referred to by its tooltip name.

For dyes, dyed items and wood, there are two shortcuts to refer to all colors or tree species. Use e.g. "Any Overworld Wooden Planks" if the item appears in more than one input slot and doesn't have to be the same color in all slots. Different copies of the same "Any [item]" will switch randomly and separately among the variants. Otherwise, use "Matching [item]"; all slots containing a "Matching" item will cycle through the species or dye colors in unison, even if they're not the same item.

{{Slot|Any Planks}}{{Slot|Any Wooden Slab}}{{Slot|Any Wooden Stairs}}

{{Slot|Matching Overworld Planks}}{{Slot|Matching Overworld Wooden Slab}}{{Slot|Matching Wooden Stairs}}

shows

Template loop detected: Template:SlotTemplate loop detected: Template:SlotTemplate loop detected: Template:Slot

Template loop detected: Template:SlotTemplate loop detected: Template:SlotTemplate loop detected: Template:Slot

Most items with a durability bar exist as "Damaged [item]".

See Template:InvSprite for the full list of items.

Other templates

These templates implement this template into a GUI screen which mimics how it would look in Minecraft. Thus, they have mostly the same features as this template. Template:UI see alsoTemplate:Documentation header Template:Shortcut

The inventory slot template creates an interface element which looks and acts like an in-game inventory slot.

The images used have the Invicon <item name>.png name format, or Grid <item name> (<mod name>).png in case of mods (which are currently being phased out). GIF files are also supported for animated icons.

Usage

All inputs are optional:

{{Slot
|[Title]Mod:Name,Amount[Description]; [Title2]Mod2:Name2,Amount2[Description2]; ...
|mod=Default mod (useful for animations and layout templates)
|default=Image always shown under the main image
|align=Vertical Alignment
|link=Link override
|title=Text show on mouseover
|class=Adds additional classes to the .invslot class
|style=Adds styling to the .invslot
|imgclass=Adds additional classes to the .invslot-item
|numstyle=Adds styling to the stack number
}}

Parts

The first parameter is a special parameter consisting of various "parts" grouped together in frames (delimited by ;) which will be display one after another if JavaScript is enabled. Every part is optional, but without "name", won't do anything. The "name" can also include the image's extension following a dot (.png or .gif).

Simple example

To display an inventory item of "Raw Porkchop" with an stack size of 20 you would put: Template:T

shows

Template loop detected: Template:Slot

An amount of 2–999 is supported, anything else will not be displayed.

Aliases

#invoke: Inventory slot/Aliases/Table Note: Banner variations are not included due to how many there are.

The above aliases can be used to shorten common items, such as all wood blocks or adding parts to certain names by default.

Template:T

shows

Template loop detected: Template:Slot


When using the alias, parts can be added which will override any parts in the alias.

Template:T

shows

Template loop detected: Template:Slot


Mods can specify an additional aliases table using the modaliases parameter.

Titles and description

The title parameter can be used to set a title for all frames.

Template:T

shows

Template loop detected: Template:Slot


To remove the title, set it to "none": Template:T

shows

Template loop detected: Template:Slot


However, the first bracketed text can be used to specify a title for each frame individually, and also supports standard formatting codes using & instead of §. If the title only contains formatting codes and no actual text, the formatting will be added to the normal title.

Template:T

shows

Template loop detected: Template:Slot


The last bracketed text can be used to specify a description, this also supports standard formatting codes, and can also have multiple lines by using forward slashes (/).

Template:T

shows

Template loop detected: Template:Slot

Subframes

Subframes are shown as a single frame, but the frames within it are advanced every time the subframe is displayed. A set of frames can be put in a subframe by wrapping it in braces.

Here, an alias (which resolves to multiple frames) is wrapped in a subframe, and a different wood plank variant is shown each animation cycle:

Template:T

shows

Template loop detected: Template:Slot

Align

Align uses the vertical-align CSS property. For example to align to the middle: Smells like {{Slot|Raw Porkchop|align=middle}} in here!

shows

Smells like Template loop detected: Template:Slot in here!

Default

Default is always shown and is placed under the image. Template:TTemplate:T

shows

Template loop detected: Template:SlotTemplate loop detected: Template:Slot

Link

To change the link for all frames from the image name put: Template:T

shows

Template loop detected: Template:Slot


To remove the link, set link to none: Template:T

shows

Template loop detected: Template:Slot

Note that this retains the title.

Available images

In general, an item can be referred to by its tooltip name.

For dyes, dyed items and wood, there are two shortcuts to refer to all colors or tree species. Use e.g. "Any Overworld Wooden Planks" if the item appears in more than one input slot and doesn't have to be the same color in all slots. Different copies of the same "Any [item]" will switch randomly and separately among the variants. Otherwise, use "Matching [item]"; all slots containing a "Matching" item will cycle through the species or dye colors in unison, even if they're not the same item.

{{Slot|Any Planks}}{{Slot|Any Wooden Slab}}{{Slot|Any Wooden Stairs}}

{{Slot|Matching Overworld Planks}}{{Slot|Matching Overworld Wooden Slab}}{{Slot|Matching Wooden Stairs}}

shows

Template loop detected: Template:SlotTemplate loop detected: Template:SlotTemplate loop detected: Template:Slot

Template loop detected: Template:SlotTemplate loop detected: Template:SlotTemplate loop detected: Template:Slot

Most items with a durability bar exist as "Damaged [item]".

See Template:InvSprite for the full list of items.

Other templates

These templates implement this template into a GUI screen which mimics how it would look in Minecraft. Thus, they have mostly the same features as this template. Template:UI see also

Link

To change the link for all frames from the image name put: Template:T

shows

Template:Documentation header Template:Shortcut

The inventory slot template creates an interface element which looks and acts like an in-game inventory slot.

The images used have the Invicon <item name>.png name format, or Grid <item name> (<mod name>).png in case of mods (which are currently being phased out). GIF files are also supported for animated icons.

Usage

All inputs are optional:

{{Slot
|[Title]Mod:Name,Amount[Description]; [Title2]Mod2:Name2,Amount2[Description2]; ...
|mod=Default mod (useful for animations and layout templates)
|default=Image always shown under the main image
|align=Vertical Alignment
|link=Link override
|title=Text show on mouseover
|class=Adds additional classes to the .invslot class
|style=Adds styling to the .invslot
|imgclass=Adds additional classes to the .invslot-item
|numstyle=Adds styling to the stack number
}}

Parts

The first parameter is a special parameter consisting of various "parts" grouped together in frames (delimited by ;) which will be display one after another if JavaScript is enabled. Every part is optional, but without "name", won't do anything. The "name" can also include the image's extension following a dot (.png or .gif).

Simple example

To display an inventory item of "Raw Porkchop" with an stack size of 20 you would put: Template:T

shows

Template loop detected: Template:Slot

An amount of 2–999 is supported, anything else will not be displayed.

Aliases

#invoke: Inventory slot/Aliases/Table Note: Banner variations are not included due to how many there are.

The above aliases can be used to shorten common items, such as all wood blocks or adding parts to certain names by default.

Template:T

shows

Template loop detected: Template:Slot


When using the alias, parts can be added which will override any parts in the alias.

Template:T

shows

Template loop detected: Template:Slot


Mods can specify an additional aliases table using the modaliases parameter.

Titles and description

The title parameter can be used to set a title for all frames.

Template:T

shows

Template loop detected: Template:Slot


To remove the title, set it to "none": Template:T

shows

Template loop detected: Template:Slot


However, the first bracketed text can be used to specify a title for each frame individually, and also supports standard formatting codes using & instead of §. If the title only contains formatting codes and no actual text, the formatting will be added to the normal title.

Template:T

shows

Template loop detected: Template:Slot


The last bracketed text can be used to specify a description, this also supports standard formatting codes, and can also have multiple lines by using forward slashes (/).

Template:T

shows

Template loop detected: Template:Slot

Subframes

Subframes are shown as a single frame, but the frames within it are advanced every time the subframe is displayed. A set of frames can be put in a subframe by wrapping it in braces.

Here, an alias (which resolves to multiple frames) is wrapped in a subframe, and a different wood plank variant is shown each animation cycle:

Template:T

shows

Template loop detected: Template:Slot

Align

Align uses the vertical-align CSS property. For example to align to the middle: Smells like {{Slot|Raw Porkchop|align=middle}} in here!

shows

Smells like Template loop detected: Template:Slot in here!

Default

Default is always shown and is placed under the image. Template:TTemplate:T

shows

Template loop detected: Template:SlotTemplate loop detected: Template:Slot

Link

To change the link for all frames from the image name put: Template:T

shows

Template loop detected: Template:Slot


To remove the link, set link to none: Template:T

shows

Template loop detected: Template:Slot

Note that this retains the title.

Available images

In general, an item can be referred to by its tooltip name.

For dyes, dyed items and wood, there are two shortcuts to refer to all colors or tree species. Use e.g. "Any Overworld Wooden Planks" if the item appears in more than one input slot and doesn't have to be the same color in all slots. Different copies of the same "Any [item]" will switch randomly and separately among the variants. Otherwise, use "Matching [item]"; all slots containing a "Matching" item will cycle through the species or dye colors in unison, even if they're not the same item.

{{Slot|Any Planks}}{{Slot|Any Wooden Slab}}{{Slot|Any Wooden Stairs}}

{{Slot|Matching Overworld Planks}}{{Slot|Matching Overworld Wooden Slab}}{{Slot|Matching Wooden Stairs}}

shows

Template loop detected: Template:SlotTemplate loop detected: Template:SlotTemplate loop detected: Template:Slot

Template loop detected: Template:SlotTemplate loop detected: Template:SlotTemplate loop detected: Template:Slot

Most items with a durability bar exist as "Damaged [item]".

See Template:InvSprite for the full list of items.

Other templates

These templates implement this template into a GUI screen which mimics how it would look in Minecraft. Thus, they have mostly the same features as this template. Template:UI see also


To remove the link, set link to none: Template:T

shows

Template:Documentation header Template:Shortcut

The inventory slot template creates an interface element which looks and acts like an in-game inventory slot.

The images used have the Invicon <item name>.png name format, or Grid <item name> (<mod name>).png in case of mods (which are currently being phased out). GIF files are also supported for animated icons.

Usage

All inputs are optional:

{{Slot
|[Title]Mod:Name,Amount[Description]; [Title2]Mod2:Name2,Amount2[Description2]; ...
|mod=Default mod (useful for animations and layout templates)
|default=Image always shown under the main image
|align=Vertical Alignment
|link=Link override
|title=Text show on mouseover
|class=Adds additional classes to the .invslot class
|style=Adds styling to the .invslot
|imgclass=Adds additional classes to the .invslot-item
|numstyle=Adds styling to the stack number
}}

Parts

The first parameter is a special parameter consisting of various "parts" grouped together in frames (delimited by ;) which will be display one after another if JavaScript is enabled. Every part is optional, but without "name", won't do anything. The "name" can also include the image's extension following a dot (.png or .gif).

Simple example

To display an inventory item of "Raw Porkchop" with an stack size of 20 you would put: Template:T

shows

Template loop detected: Template:Slot

An amount of 2–999 is supported, anything else will not be displayed.

Aliases

#invoke: Inventory slot/Aliases/Table Note: Banner variations are not included due to how many there are.

The above aliases can be used to shorten common items, such as all wood blocks or adding parts to certain names by default.

Template:T

shows

Template loop detected: Template:Slot


When using the alias, parts can be added which will override any parts in the alias.

Template:T

shows

Template loop detected: Template:Slot


Mods can specify an additional aliases table using the modaliases parameter.

Titles and description

The title parameter can be used to set a title for all frames.

Template:T

shows

Template loop detected: Template:Slot


To remove the title, set it to "none": Template:T

shows

Template loop detected: Template:Slot


However, the first bracketed text can be used to specify a title for each frame individually, and also supports standard formatting codes using & instead of §. If the title only contains formatting codes and no actual text, the formatting will be added to the normal title.

Template:T

shows

Template loop detected: Template:Slot


The last bracketed text can be used to specify a description, this also supports standard formatting codes, and can also have multiple lines by using forward slashes (/).

Template:T

shows

Template loop detected: Template:Slot

Subframes

Subframes are shown as a single frame, but the frames within it are advanced every time the subframe is displayed. A set of frames can be put in a subframe by wrapping it in braces.

Here, an alias (which resolves to multiple frames) is wrapped in a subframe, and a different wood plank variant is shown each animation cycle:

Template:T

shows

Template loop detected: Template:Slot

Align

Align uses the vertical-align CSS property. For example to align to the middle: Smells like {{Slot|Raw Porkchop|align=middle}} in here!

shows

Smells like Template loop detected: Template:Slot in here!

Default

Default is always shown and is placed under the image. Template:TTemplate:T

shows

Template loop detected: Template:SlotTemplate loop detected: Template:Slot

Link

To change the link for all frames from the image name put: Template:T

shows

Template loop detected: Template:Slot


To remove the link, set link to none: Template:T

shows

Template loop detected: Template:Slot

Note that this retains the title.

Available images

In general, an item can be referred to by its tooltip name.

For dyes, dyed items and wood, there are two shortcuts to refer to all colors or tree species. Use e.g. "Any Overworld Wooden Planks" if the item appears in more than one input slot and doesn't have to be the same color in all slots. Different copies of the same "Any [item]" will switch randomly and separately among the variants. Otherwise, use "Matching [item]"; all slots containing a "Matching" item will cycle through the species or dye colors in unison, even if they're not the same item.

{{Slot|Any Planks}}{{Slot|Any Wooden Slab}}{{Slot|Any Wooden Stairs}}

{{Slot|Matching Overworld Planks}}{{Slot|Matching Overworld Wooden Slab}}{{Slot|Matching Wooden Stairs}}

shows

Template loop detected: Template:SlotTemplate loop detected: Template:SlotTemplate loop detected: Template:Slot

Template loop detected: Template:SlotTemplate loop detected: Template:SlotTemplate loop detected: Template:Slot

Most items with a durability bar exist as "Damaged [item]".

See Template:InvSprite for the full list of items.

Other templates

These templates implement this template into a GUI screen which mimics how it would look in Minecraft. Thus, they have mostly the same features as this template. Template:UI see also

Note that this retains the title.

Available images

In general, an item can be referred to by its tooltip name.

For dyes, dyed items and wood, there are two shortcuts to refer to all colors or tree species. Use e.g. "Any Overworld Wooden Planks" if the item appears in more than one input slot and doesn't have to be the same color in all slots. Different copies of the same "Any [item]" will switch randomly and separately among the variants. Otherwise, use "Matching [item]"; all slots containing a "Matching" item will cycle through the species or dye colors in unison, even if they're not the same item.

{{Slot|Any Planks}}{{Slot|Any Wooden Slab}}{{Slot|Any Wooden Stairs}}

{{Slot|Matching Overworld Planks}}{{Slot|Matching Overworld Wooden Slab}}{{Slot|Matching Wooden Stairs}}

shows

Template:Documentation header Template:Shortcut

The inventory slot template creates an interface element which looks and acts like an in-game inventory slot.

The images used have the Invicon <item name>.png name format, or Grid <item name> (<mod name>).png in case of mods (which are currently being phased out). GIF files are also supported for animated icons.

Usage

All inputs are optional:

{{Slot
|[Title]Mod:Name,Amount[Description]; [Title2]Mod2:Name2,Amount2[Description2]; ...
|mod=Default mod (useful for animations and layout templates)
|default=Image always shown under the main image
|align=Vertical Alignment
|link=Link override
|title=Text show on mouseover
|class=Adds additional classes to the .invslot class
|style=Adds styling to the .invslot
|imgclass=Adds additional classes to the .invslot-item
|numstyle=Adds styling to the stack number
}}

Parts

The first parameter is a special parameter consisting of various "parts" grouped together in frames (delimited by ;) which will be display one after another if JavaScript is enabled. Every part is optional, but without "name", won't do anything. The "name" can also include the image's extension following a dot (.png or .gif).

Simple example

To display an inventory item of "Raw Porkchop" with an stack size of 20 you would put: Template:T

shows

Template loop detected: Template:Slot

An amount of 2–999 is supported, anything else will not be displayed.

Aliases

#invoke: Inventory slot/Aliases/Table Note: Banner variations are not included due to how many there are.

The above aliases can be used to shorten common items, such as all wood blocks or adding parts to certain names by default.

Template:T

shows

Template loop detected: Template:Slot


When using the alias, parts can be added which will override any parts in the alias.

Template:T

shows

Template loop detected: Template:Slot


Mods can specify an additional aliases table using the modaliases parameter.

Titles and description

The title parameter can be used to set a title for all frames.

Template:T

shows

Template loop detected: Template:Slot


To remove the title, set it to "none": Template:T

shows

Template loop detected: Template:Slot


However, the first bracketed text can be used to specify a title for each frame individually, and also supports standard formatting codes using & instead of §. If the title only contains formatting codes and no actual text, the formatting will be added to the normal title.

Template:T

shows

Template loop detected: Template:Slot


The last bracketed text can be used to specify a description, this also supports standard formatting codes, and can also have multiple lines by using forward slashes (/).

Template:T

shows

Template loop detected: Template:Slot

Subframes

Subframes are shown as a single frame, but the frames within it are advanced every time the subframe is displayed. A set of frames can be put in a subframe by wrapping it in braces.

Here, an alias (which resolves to multiple frames) is wrapped in a subframe, and a different wood plank variant is shown each animation cycle:

Template:T

shows

Template loop detected: Template:Slot

Align

Align uses the vertical-align CSS property. For example to align to the middle: Smells like {{Slot|Raw Porkchop|align=middle}} in here!

shows

Smells like Template loop detected: Template:Slot in here!

Default

Default is always shown and is placed under the image. Template:TTemplate:T

shows

Template loop detected: Template:SlotTemplate loop detected: Template:Slot

Link

To change the link for all frames from the image name put: Template:T

shows

Template loop detected: Template:Slot


To remove the link, set link to none: Template:T

shows

Template loop detected: Template:Slot

Note that this retains the title.

Available images

In general, an item can be referred to by its tooltip name.

For dyes, dyed items and wood, there are two shortcuts to refer to all colors or tree species. Use e.g. "Any Overworld Wooden Planks" if the item appears in more than one input slot and doesn't have to be the same color in all slots. Different copies of the same "Any [item]" will switch randomly and separately among the variants. Otherwise, use "Matching [item]"; all slots containing a "Matching" item will cycle through the species or dye colors in unison, even if they're not the same item.

{{Slot|Any Planks}}{{Slot|Any Wooden Slab}}{{Slot|Any Wooden Stairs}}

{{Slot|Matching Overworld Planks}}{{Slot|Matching Overworld Wooden Slab}}{{Slot|Matching Wooden Stairs}}

shows

Template loop detected: Template:SlotTemplate loop detected: Template:SlotTemplate loop detected: Template:Slot

Template loop detected: Template:SlotTemplate loop detected: Template:SlotTemplate loop detected: Template:Slot

Most items with a durability bar exist as "Damaged [item]".

See Template:InvSprite for the full list of items.

Other templates

These templates implement this template into a GUI screen which mimics how it would look in Minecraft. Thus, they have mostly the same features as this template. Template:UI see alsoTemplate:Documentation header Template:Shortcut

The inventory slot template creates an interface element which looks and acts like an in-game inventory slot.

The images used have the Invicon <item name>.png name format, or Grid <item name> (<mod name>).png in case of mods (which are currently being phased out). GIF files are also supported for animated icons.

Usage

All inputs are optional:

{{Slot
|[Title]Mod:Name,Amount[Description]; [Title2]Mod2:Name2,Amount2[Description2]; ...
|mod=Default mod (useful for animations and layout templates)
|default=Image always shown under the main image
|align=Vertical Alignment
|link=Link override
|title=Text show on mouseover
|class=Adds additional classes to the .invslot class
|style=Adds styling to the .invslot
|imgclass=Adds additional classes to the .invslot-item
|numstyle=Adds styling to the stack number
}}

Parts

The first parameter is a special parameter consisting of various "parts" grouped together in frames (delimited by ;) which will be display one after another if JavaScript is enabled. Every part is optional, but without "name", won't do anything. The "name" can also include the image's extension following a dot (.png or .gif).

Simple example

To display an inventory item of "Raw Porkchop" with an stack size of 20 you would put: Template:T

shows

Template loop detected: Template:Slot

An amount of 2–999 is supported, anything else will not be displayed.

Aliases

#invoke: Inventory slot/Aliases/Table Note: Banner variations are not included due to how many there are.

The above aliases can be used to shorten common items, such as all wood blocks or adding parts to certain names by default.

Template:T

shows

Template loop detected: Template:Slot


When using the alias, parts can be added which will override any parts in the alias.

Template:T

shows

Template loop detected: Template:Slot


Mods can specify an additional aliases table using the modaliases parameter.

Titles and description

The title parameter can be used to set a title for all frames.

Template:T

shows

Template loop detected: Template:Slot


To remove the title, set it to "none": Template:T

shows

Template loop detected: Template:Slot


However, the first bracketed text can be used to specify a title for each frame individually, and also supports standard formatting codes using & instead of §. If the title only contains formatting codes and no actual text, the formatting will be added to the normal title.

Template:T

shows

Template loop detected: Template:Slot


The last bracketed text can be used to specify a description, this also supports standard formatting codes, and can also have multiple lines by using forward slashes (/).

Template:T

shows

Template loop detected: Template:Slot

Subframes

Subframes are shown as a single frame, but the frames within it are advanced every time the subframe is displayed. A set of frames can be put in a subframe by wrapping it in braces.

Here, an alias (which resolves to multiple frames) is wrapped in a subframe, and a different wood plank variant is shown each animation cycle:

Template:T

shows

Template loop detected: Template:Slot

Align

Align uses the vertical-align CSS property. For example to align to the middle: Smells like {{Slot|Raw Porkchop|align=middle}} in here!

shows

Smells like Template loop detected: Template:Slot in here!

Default

Default is always shown and is placed under the image. Template:TTemplate:T

shows

Template loop detected: Template:SlotTemplate loop detected: Template:Slot

Link

To change the link for all frames from the image name put: Template:T

shows

Template loop detected: Template:Slot


To remove the link, set link to none: Template:T

shows

Template loop detected: Template:Slot

Note that this retains the title.

Available images

In general, an item can be referred to by its tooltip name.

For dyes, dyed items and wood, there are two shortcuts to refer to all colors or tree species. Use e.g. "Any Overworld Wooden Planks" if the item appears in more than one input slot and doesn't have to be the same color in all slots. Different copies of the same "Any [item]" will switch randomly and separately among the variants. Otherwise, use "Matching [item]"; all slots containing a "Matching" item will cycle through the species or dye colors in unison, even if they're not the same item.

{{Slot|Any Planks}}{{Slot|Any Wooden Slab}}{{Slot|Any Wooden Stairs}}

{{Slot|Matching Overworld Planks}}{{Slot|Matching Overworld Wooden Slab}}{{Slot|Matching Wooden Stairs}}

shows

Template loop detected: Template:SlotTemplate loop detected: Template:SlotTemplate loop detected: Template:Slot

Template loop detected: Template:SlotTemplate loop detected: Template:SlotTemplate loop detected: Template:Slot

Most items with a durability bar exist as "Damaged [item]".

See Template:InvSprite for the full list of items.

Other templates

These templates implement this template into a GUI screen which mimics how it would look in Minecraft. Thus, they have mostly the same features as this template. Template:UI see alsoTemplate:Documentation header Template:Shortcut

The inventory slot template creates an interface element which looks and acts like an in-game inventory slot.

The images used have the Invicon <item name>.png name format, or Grid <item name> (<mod name>).png in case of mods (which are currently being phased out). GIF files are also supported for animated icons.

Usage

All inputs are optional:

{{Slot
|[Title]Mod:Name,Amount[Description]; [Title2]Mod2:Name2,Amount2[Description2]; ...
|mod=Default mod (useful for animations and layout templates)
|default=Image always shown under the main image
|align=Vertical Alignment
|link=Link override
|title=Text show on mouseover
|class=Adds additional classes to the .invslot class
|style=Adds styling to the .invslot
|imgclass=Adds additional classes to the .invslot-item
|numstyle=Adds styling to the stack number
}}

Parts

The first parameter is a special parameter consisting of various "parts" grouped together in frames (delimited by ;) which will be display one after another if JavaScript is enabled. Every part is optional, but without "name", won't do anything. The "name" can also include the image's extension following a dot (.png or .gif).

Simple example

To display an inventory item of "Raw Porkchop" with an stack size of 20 you would put: Template:T

shows

Template loop detected: Template:Slot

An amount of 2–999 is supported, anything else will not be displayed.

Aliases

#invoke: Inventory slot/Aliases/Table Note: Banner variations are not included due to how many there are.

The above aliases can be used to shorten common items, such as all wood blocks or adding parts to certain names by default.

Template:T

shows

Template loop detected: Template:Slot


When using the alias, parts can be added which will override any parts in the alias.

Template:T

shows

Template loop detected: Template:Slot


Mods can specify an additional aliases table using the modaliases parameter.

Titles and description

The title parameter can be used to set a title for all frames.

Template:T

shows

Template loop detected: Template:Slot


To remove the title, set it to "none": Template:T

shows

Template loop detected: Template:Slot


However, the first bracketed text can be used to specify a title for each frame individually, and also supports standard formatting codes using & instead of §. If the title only contains formatting codes and no actual text, the formatting will be added to the normal title.

Template:T

shows

Template loop detected: Template:Slot


The last bracketed text can be used to specify a description, this also supports standard formatting codes, and can also have multiple lines by using forward slashes (/).

Template:T

shows

Template loop detected: Template:Slot

Subframes

Subframes are shown as a single frame, but the frames within it are advanced every time the subframe is displayed. A set of frames can be put in a subframe by wrapping it in braces.

Here, an alias (which resolves to multiple frames) is wrapped in a subframe, and a different wood plank variant is shown each animation cycle:

Template:T

shows

Template loop detected: Template:Slot

Align

Align uses the vertical-align CSS property. For example to align to the middle: Smells like {{Slot|Raw Porkchop|align=middle}} in here!

shows

Smells like Template loop detected: Template:Slot in here!

Default

Default is always shown and is placed under the image. Template:TTemplate:T

shows

Template loop detected: Template:SlotTemplate loop detected: Template:Slot

Link

To change the link for all frames from the image name put: Template:T

shows

Template loop detected: Template:Slot


To remove the link, set link to none: Template:T

shows

Template loop detected: Template:Slot

Note that this retains the title.

Available images

In general, an item can be referred to by its tooltip name.

For dyes, dyed items and wood, there are two shortcuts to refer to all colors or tree species. Use e.g. "Any Overworld Wooden Planks" if the item appears in more than one input slot and doesn't have to be the same color in all slots. Different copies of the same "Any [item]" will switch randomly and separately among the variants. Otherwise, use "Matching [item]"; all slots containing a "Matching" item will cycle through the species or dye colors in unison, even if they're not the same item.

{{Slot|Any Planks}}{{Slot|Any Wooden Slab}}{{Slot|Any Wooden Stairs}}

{{Slot|Matching Overworld Planks}}{{Slot|Matching Overworld Wooden Slab}}{{Slot|Matching Wooden Stairs}}

shows

Template loop detected: Template:SlotTemplate loop detected: Template:SlotTemplate loop detected: Template:Slot

Template loop detected: Template:SlotTemplate loop detected: Template:SlotTemplate loop detected: Template:Slot

Most items with a durability bar exist as "Damaged [item]".

See Template:InvSprite for the full list of items.

Other templates

These templates implement this template into a GUI screen which mimics how it would look in Minecraft. Thus, they have mostly the same features as this template. Template:UI see also

Template:Documentation header Template:Shortcut

The inventory slot template creates an interface element which looks and acts like an in-game inventory slot.

The images used have the Invicon <item name>.png name format, or Grid <item name> (<mod name>).png in case of mods (which are currently being phased out). GIF files are also supported for animated icons.

Usage

All inputs are optional:

{{Slot
|[Title]Mod:Name,Amount[Description]; [Title2]Mod2:Name2,Amount2[Description2]; ...
|mod=Default mod (useful for animations and layout templates)
|default=Image always shown under the main image
|align=Vertical Alignment
|link=Link override
|title=Text show on mouseover
|class=Adds additional classes to the .invslot class
|style=Adds styling to the .invslot
|imgclass=Adds additional classes to the .invslot-item
|numstyle=Adds styling to the stack number
}}

Parts

The first parameter is a special parameter consisting of various "parts" grouped together in frames (delimited by ;) which will be display one after another if JavaScript is enabled. Every part is optional, but without "name", won't do anything. The "name" can also include the image's extension following a dot (.png or .gif).

Simple example

To display an inventory item of "Raw Porkchop" with an stack size of 20 you would put: Template:T

shows

Template loop detected: Template:Slot

An amount of 2–999 is supported, anything else will not be displayed.

Aliases

#invoke: Inventory slot/Aliases/Table Note: Banner variations are not included due to how many there are.

The above aliases can be used to shorten common items, such as all wood blocks or adding parts to certain names by default.

Template:T

shows

Template loop detected: Template:Slot


When using the alias, parts can be added which will override any parts in the alias.

Template:T

shows

Template loop detected: Template:Slot


Mods can specify an additional aliases table using the modaliases parameter.

Titles and description

The title parameter can be used to set a title for all frames.

Template:T

shows

Template loop detected: Template:Slot


To remove the title, set it to "none": Template:T

shows

Template loop detected: Template:Slot


However, the first bracketed text can be used to specify a title for each frame individually, and also supports standard formatting codes using & instead of §. If the title only contains formatting codes and no actual text, the formatting will be added to the normal title.

Template:T

shows

Template loop detected: Template:Slot


The last bracketed text can be used to specify a description, this also supports standard formatting codes, and can also have multiple lines by using forward slashes (/).

Template:T

shows

Template loop detected: Template:Slot

Subframes

Subframes are shown as a single frame, but the frames within it are advanced every time the subframe is displayed. A set of frames can be put in a subframe by wrapping it in braces.

Here, an alias (which resolves to multiple frames) is wrapped in a subframe, and a different wood plank variant is shown each animation cycle:

Template:T

shows

Template loop detected: Template:Slot

Align

Align uses the vertical-align CSS property. For example to align to the middle: Smells like {{Slot|Raw Porkchop|align=middle}} in here!

shows

Smells like Template loop detected: Template:Slot in here!

Default

Default is always shown and is placed under the image. Template:TTemplate:T

shows

Template loop detected: Template:SlotTemplate loop detected: Template:Slot

Link

To change the link for all frames from the image name put: Template:T

shows

Template loop detected: Template:Slot


To remove the link, set link to none: Template:T

shows

Template loop detected: Template:Slot

Note that this retains the title.

Available images

In general, an item can be referred to by its tooltip name.

For dyes, dyed items and wood, there are two shortcuts to refer to all colors or tree species. Use e.g. "Any Overworld Wooden Planks" if the item appears in more than one input slot and doesn't have to be the same color in all slots. Different copies of the same "Any [item]" will switch randomly and separately among the variants. Otherwise, use "Matching [item]"; all slots containing a "Matching" item will cycle through the species or dye colors in unison, even if they're not the same item.

{{Slot|Any Planks}}{{Slot|Any Wooden Slab}}{{Slot|Any Wooden Stairs}}

{{Slot|Matching Overworld Planks}}{{Slot|Matching Overworld Wooden Slab}}{{Slot|Matching Wooden Stairs}}

shows

Template loop detected: Template:SlotTemplate loop detected: Template:SlotTemplate loop detected: Template:Slot

Template loop detected: Template:SlotTemplate loop detected: Template:SlotTemplate loop detected: Template:Slot

Most items with a durability bar exist as "Damaged [item]".

See Template:InvSprite for the full list of items.

Other templates

These templates implement this template into a GUI screen which mimics how it would look in Minecraft. Thus, they have mostly the same features as this template. Template:UI see alsoTemplate:Documentation header Template:Shortcut

The inventory slot template creates an interface element which looks and acts like an in-game inventory slot.

The images used have the Invicon <item name>.png name format, or Grid <item name> (<mod name>).png in case of mods (which are currently being phased out). GIF files are also supported for animated icons.

Usage

All inputs are optional:

{{Slot
|[Title]Mod:Name,Amount[Description]; [Title2]Mod2:Name2,Amount2[Description2]; ...
|mod=Default mod (useful for animations and layout templates)
|default=Image always shown under the main image
|align=Vertical Alignment
|link=Link override
|title=Text show on mouseover
|class=Adds additional classes to the .invslot class
|style=Adds styling to the .invslot
|imgclass=Adds additional classes to the .invslot-item
|numstyle=Adds styling to the stack number
}}

Parts

The first parameter is a special parameter consisting of various "parts" grouped together in frames (delimited by ;) which will be display one after another if JavaScript is enabled. Every part is optional, but without "name", won't do anything. The "name" can also include the image's extension following a dot (.png or .gif).

Simple example

To display an inventory item of "Raw Porkchop" with an stack size of 20 you would put: Template:T

shows

Template loop detected: Template:Slot

An amount of 2–999 is supported, anything else will not be displayed.

Aliases

#invoke: Inventory slot/Aliases/Table Note: Banner variations are not included due to how many there are.

The above aliases can be used to shorten common items, such as all wood blocks or adding parts to certain names by default.

Template:T

shows

Template loop detected: Template:Slot


When using the alias, parts can be added which will override any parts in the alias.

Template:T

shows

Template loop detected: Template:Slot


Mods can specify an additional aliases table using the modaliases parameter.

Titles and description

The title parameter can be used to set a title for all frames.

Template:T

shows

Template loop detected: Template:Slot


To remove the title, set it to "none": Template:T

shows

Template loop detected: Template:Slot


However, the first bracketed text can be used to specify a title for each frame individually, and also supports standard formatting codes using & instead of §. If the title only contains formatting codes and no actual text, the formatting will be added to the normal title.

Template:T

shows

Template loop detected: Template:Slot


The last bracketed text can be used to specify a description, this also supports standard formatting codes, and can also have multiple lines by using forward slashes (/).

Template:T

shows

Template loop detected: Template:Slot

Subframes

Subframes are shown as a single frame, but the frames within it are advanced every time the subframe is displayed. A set of frames can be put in a subframe by wrapping it in braces.

Here, an alias (which resolves to multiple frames) is wrapped in a subframe, and a different wood plank variant is shown each animation cycle:

Template:T

shows

Template loop detected: Template:Slot

Align

Align uses the vertical-align CSS property. For example to align to the middle: Smells like {{Slot|Raw Porkchop|align=middle}} in here!

shows

Smells like Template loop detected: Template:Slot in here!

Default

Default is always shown and is placed under the image. Template:TTemplate:T

shows

Template loop detected: Template:SlotTemplate loop detected: Template:Slot

Link

To change the link for all frames from the image name put: Template:T

shows

Template loop detected: Template:Slot


To remove the link, set link to none: Template:T

shows

Template loop detected: Template:Slot

Note that this retains the title.

Available images

In general, an item can be referred to by its tooltip name.

For dyes, dyed items and wood, there are two shortcuts to refer to all colors or tree species. Use e.g. "Any Overworld Wooden Planks" if the item appears in more than one input slot and doesn't have to be the same color in all slots. Different copies of the same "Any [item]" will switch randomly and separately among the variants. Otherwise, use "Matching [item]"; all slots containing a "Matching" item will cycle through the species or dye colors in unison, even if they're not the same item.

{{Slot|Any Planks}}{{Slot|Any Wooden Slab}}{{Slot|Any Wooden Stairs}}

{{Slot|Matching Overworld Planks}}{{Slot|Matching Overworld Wooden Slab}}{{Slot|Matching Wooden Stairs}}

shows

Template loop detected: Template:SlotTemplate loop detected: Template:SlotTemplate loop detected: Template:Slot

Template loop detected: Template:SlotTemplate loop detected: Template:SlotTemplate loop detected: Template:Slot

Most items with a durability bar exist as "Damaged [item]".

See Template:InvSprite for the full list of items.

Other templates

These templates implement this template into a GUI screen which mimics how it would look in Minecraft. Thus, they have mostly the same features as this template. Template:UI see alsoTemplate:Documentation header Template:Shortcut

The inventory slot template creates an interface element which looks and acts like an in-game inventory slot.

The images used have the Invicon <item name>.png name format, or Grid <item name> (<mod name>).png in case of mods (which are currently being phased out). GIF files are also supported for animated icons.

Usage

All inputs are optional:

{{Slot
|[Title]Mod:Name,Amount[Description]; [Title2]Mod2:Name2,Amount2[Description2]; ...
|mod=Default mod (useful for animations and layout templates)
|default=Image always shown under the main image
|align=Vertical Alignment
|link=Link override
|title=Text show on mouseover
|class=Adds additional classes to the .invslot class
|style=Adds styling to the .invslot
|imgclass=Adds additional classes to the .invslot-item
|numstyle=Adds styling to the stack number
}}

Parts

The first parameter is a special parameter consisting of various "parts" grouped together in frames (delimited by ;) which will be display one after another if JavaScript is enabled. Every part is optional, but without "name", won't do anything. The "name" can also include the image's extension following a dot (.png or .gif).

Simple example

To display an inventory item of "Raw Porkchop" with an stack size of 20 you would put: Template:T

shows

Template loop detected: Template:Slot

An amount of 2–999 is supported, anything else will not be displayed.

Aliases

#invoke: Inventory slot/Aliases/Table Note: Banner variations are not included due to how many there are.

The above aliases can be used to shorten common items, such as all wood blocks or adding parts to certain names by default.

Template:T

shows

Template loop detected: Template:Slot


When using the alias, parts can be added which will override any parts in the alias.

Template:T

shows

Template loop detected: Template:Slot


Mods can specify an additional aliases table using the modaliases parameter.

Titles and description

The title parameter can be used to set a title for all frames.

Template:T

shows

Template loop detected: Template:Slot


To remove the title, set it to "none": Template:T

shows

Template loop detected: Template:Slot


However, the first bracketed text can be used to specify a title for each frame individually, and also supports standard formatting codes using & instead of §. If the title only contains formatting codes and no actual text, the formatting will be added to the normal title.

Template:T

shows

Template loop detected: Template:Slot


The last bracketed text can be used to specify a description, this also supports standard formatting codes, and can also have multiple lines by using forward slashes (/).

Template:T

shows

Template loop detected: Template:Slot

Subframes

Subframes are shown as a single frame, but the frames within it are advanced every time the subframe is displayed. A set of frames can be put in a subframe by wrapping it in braces.

Here, an alias (which resolves to multiple frames) is wrapped in a subframe, and a different wood plank variant is shown each animation cycle:

Template:T

shows

Template loop detected: Template:Slot

Align

Align uses the vertical-align CSS property. For example to align to the middle: Smells like {{Slot|Raw Porkchop|align=middle}} in here!

shows

Smells like Template loop detected: Template:Slot in here!

Default

Default is always shown and is placed under the image. Template:TTemplate:T

shows

Template loop detected: Template:SlotTemplate loop detected: Template:Slot

Link

To change the link for all frames from the image name put: Template:T

shows

Template loop detected: Template:Slot


To remove the link, set link to none: Template:T

shows

Template loop detected: Template:Slot

Note that this retains the title.

Available images

In general, an item can be referred to by its tooltip name.

For dyes, dyed items and wood, there are two shortcuts to refer to all colors or tree species. Use e.g. "Any Overworld Wooden Planks" if the item appears in more than one input slot and doesn't have to be the same color in all slots. Different copies of the same "Any [item]" will switch randomly and separately among the variants. Otherwise, use "Matching [item]"; all slots containing a "Matching" item will cycle through the species or dye colors in unison, even if they're not the same item.

{{Slot|Any Planks}}{{Slot|Any Wooden Slab}}{{Slot|Any Wooden Stairs}}

{{Slot|Matching Overworld Planks}}{{Slot|Matching Overworld Wooden Slab}}{{Slot|Matching Wooden Stairs}}

shows

Template loop detected: Template:SlotTemplate loop detected: Template:SlotTemplate loop detected: Template:Slot

Template loop detected: Template:SlotTemplate loop detected: Template:SlotTemplate loop detected: Template:Slot

Most items with a durability bar exist as "Damaged [item]".

See Template:InvSprite for the full list of items.

Other templates

These templates implement this template into a GUI screen which mimics how it would look in Minecraft. Thus, they have mostly the same features as this template. Template:UI see also

Most items with a durability bar exist as "Damaged [item]".

See Template:InvSprite for the full list of items.

Other templates

These templates implement this template into a GUI screen which mimics how it would look in Minecraft. Thus, they have mostly the same features as this template. Template:UI see also