Missile Cruiser
| Missile Cruiser | |
| Stats | |
|---|---|
| Block count | 13500-16500 |
| Shield Strength Multiplier | .95 |
| Cruise Multiplier | .85 |
| Properties | |
| Weapons | Rapid Heavy Missile Launcher |
| Well Strength | 2 (Can only use Disruptors for welling) |
| Jump Strength | 3 |
| Supported Multiblocks | 1x Dirsuptor |
The Missile Cruiser is a Tech 2 variant of the Cruiser with powerful close range capabilities. This ship is a glass cannon, capable of outputing large damage, but is fairly sluggish and has weak shield strength and regen. Is a good option for fighting other large ships, including the Lancer, and various smaller capital ships, given proper logistics support.
Specifications
- Requires a Large Reactor to function
- Requires a Fuel Tank to move
- Uses Hydrogen as Fuel
- Uses Rapid Heavy Missile Launchers, Thermonuclear Missile Launchers, and Arsenal Missile Launchers as weapons
- Can use a Jump Field Generator
- Can use the Advanced Probe
- Has a Jump Strength of 3 meaning only the Interdictor Destroyer, or multiple smaller interdictors/Disruptors can stop it from using hyperspace.