Blasters are ranged weapons that fire energy bolts. Primary blasters consume ammo.
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Blaster pistols are a sidearm blaster with a small magazine but can be fired while other blasters are reloading. Does NOT use ammunition. This item is part of the starter kit. |
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Blaster rifles are an accurate blaster with an average rate of fire and a decent damage. |
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Blaster snipers are a high-skill weapon with a very long reload and slow fire rate, but a very high damage. The energy bolt's damage increases the further it travels, which rewards long-range sniping. |
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Blaster shotguns are a close-range weapon that fires multiple energy bolts per activation. |
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Submachine blasters have a very high fire rate but low damage. Ideal for disabling combatants with active Power Boots Rockets. |
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Blaster cannons deal very low damage but can destroy blocks upon colliding with terrain or an entity. The explosion itself does not damage entities. The explosion will also not happen if the block is protected by any kind of shield (AreaShields, Ship Shields..). |
Magazines store ammunition for blasters.
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Standard magazines stores ammo for blasters. Blasters that reload from standard magazines will refill ammo from any available magazine in the inventory. Blasters that use standard magazines: |
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Special magazines stores ammo for blasters. Blasters that reload from special magazines will refill ammo from any available magazine in the inventory. Blasters that use standard magazines: |
Melee weapons are used for attacking at very close range.
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Energy Swords are versatile melee weapons.
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Throwables are consumable items that can be thrown.
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Detonators can be thrown and cause an explosion after a short delay. It deals tremendous damage to any players caught within its blast radius. Detonators, when colliding with a block, will stick to the block and emit a loud ringing noise. Detonators can and will bypass ANY blocks and area shields (except for particle shields or active ships.) |
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Smoke Grenades can be thrown and create a thick smokescreen on impact. Neither the Grenade or smoke deal any damage to players, shields, or the environment. The smoke will enshroud a player within it, but also obscure their vision. |