Dominion Update

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Dominion Update
Release Date
20 June 2026
Previous Update
Supercapital Update

The Dominion Update is the third major content update of Horizon's End.

The update added a new space system, adding new regions, with the previous space systems being the core world of a new region, with 26 new claimable systems available. Dynmap will no longer show live positions of anyone holding a clock.

The traditional ship classes are now Tech 1 ships, with a new Tech 2 class of ships added to the game, that have special resource requirements, new reactor cores, as well as specialized abilities.

Credit printing will also be added, allowing non resource blocks to be printed using credits instead of the physical blocks. Remote ordering from bazaars is now 10x, and only bazaars in the same region as the player are available for remote orders.

Hauling has been reworked, rebalancing the rewards based on risk.

A new nation power system has been introduced, along with maintenance costs for having nation claims

Map

The map will be split into Regions, with the pre-update systems now becoming the core world of each region. The 5 new regions are Breach, Fracture, Monolith, Spine, and Ward.

A new change included in the update is making the Asteri system a complete safe zone, including all planets in the system.

Deep space

Each region will have four deep space system types. The types are: core world, claimable system, Ost system (unclaimable), border system (unclaimable).

Deep space worlds vary between 2,500x2,500 and 10,000x10,000 blocks in size.

Ost system

Border system

Border systems are unclaimable regions with abundant mining resources available.

Regions

Breach

Core world: Trench

  • 2 border systems
    • Horizon will be one of the breach worlds

Fracture

Core world: Regulus

  • 7 claimable systems
  • 1 ost system
  • 2 border systems

Monolith

Core world: Ilios

  • 10 claimable systems
  • 1 ost system
  • 1 border system

Spine

Core world: Sirius

  • 9 claimable systems
  • 1 ost system
  • 2 border systems

Ward

Core world: Asteri

  • 3 border systems

Dynmap

Players will only be visible on dynmap if they meet one or more of the following conditions:

  • Within 500 meters of a gate
  • In combat

Contact range

Contacts on the sidebar will only be visible within 2,500 blocks in core worlds, and 1,250 blocks in deep space.

Ships

T1 Ships

T1 ships are the successor to the standard ship classes in HE before the update. they are weaker than T2 ships, and intended as beginner ships with more limited capabilities.

Changes

Weapon

Tri turrets are unchanged from before the update

Light turrets have been removed

Swarm missiles have been removed

Phaser slightly weaker

Other weapons much weaker

Other

Shields are weaker

Power modes have been removed

Colonist ships only require 10% concrete

Gravity wells have been removed in lieu of Disruptors and Interdiction Wells

T2 Ships

T2 ships are a new feature in the Dominion Update. They are designed to be more powerful versions of some of the T1 ships with specialized functions. All new T2 ships require new reactor cores and magazines. All T2 ships above

Mini Reactor Core

Scrambler

Size: 350-500 blocks

T1 Equivalent: Starfighter

Multiblocks: Magazine, Disruptor

Light weapon: Scram: short range with high damage and wide weapon arc. Scrambles target's contacts sidebar.

Heavy weapon: EMP Missile: Tracking missile dealing heavy shield damage

Role: High speed, high damage, low shields, low regen. capable solo or fleet support.

Recon Fighter

Size: 350-1,000 blocks

T1 Equivalent: Starfighter

Multiblocks: Magazine, Disruptor, Jump Beacon, Probe Launcher

Light weapon: None

Heavy weapon: None

Role: Has no conventional weapons. Jump beacon: allows ships equipped with a Jump Field Generator in same fleet and same region to jump to the recon fighter, locks the ship in place. Probe Launcher: upon use can find players in the same system within 7500m. The probe launcher reveals distance, heading, and exact coordinates. The ship has fast jump warmup, and contact range of only 700 meters. Designed to be stealthy with utility, but effectively useless in actual combat. Useful for fleet support or solo travel.

Interdiction Gunship

Size: 1,500-2,500 blocks

T1 Equivalent: Gunship

Multiblocks: Magazine, Interdiction Well

Light weapon: Pulse Cannon

Heavy weapon: Heavy Laser

Role: Essentially a T1 gunship with the Interdiction Well, which acts the same as the gravity well from before the update. Useful in fleets needing interdiction support

Assault Gunship

Size: 1,500-2,500

T1 Equivalent: Gunship

Multiblocks: Magazine, Disruptor

Light weapon: Gauss Turret

Heavy weapon: Neutralizer, EMP Missile

Role: Strong against capital ships, Gauss Turret: higher damage version of the heavy turret. Neutralizer: slows opponent's shield regen. EMP Missile: same as scrambler. slow regen. useful in fleets with logistics ships to boost regen.

Small Reactor Core

Blockade Runner

Size: 2,500-4,500 blocks

T1 Equivalent: Light Freighter

Multiblocks: Fuel Tank

Light weapon: None

Heavy weapon: None

Role: Fast warp, 2x crate capacity, higher jump strength. Thin shield and no weapons make it incapable for combat.

Stasis Corvette

Size: 2,500-4,500 blocks

T1 Equivalent: Corvette

Multiblocks: Fuel Tank, Magazine, Disruptor, Probe Launcher

Light weapon: Autocannon

Heavy weapon: Artillery, Webifier

Role: Autocannon- fast firing, short range, counters small ships Webifier- Slows non-supercaps on hit, high damage. Weak shields, weak regen. counters subcapitals

Assault Corvette

Size: 2,500-4,500 blocks

T1 Equivalent: Corvette

Multiblocks: Fuel Tank, Magazine, Disruptor

Light weapon: Gauss Turret

Heavy weapon: Neutralizer

Role: Gauss turret- higher damage heavy turret Neutralizer- regen slow. Larger assault gunship, more health but still low regen.

Interdiction Corvette

Size: 2,500-4,500 blocks

T1 Equivalent: Corvette

Multiblocks: Fuel Tank, Magazine, Interdiction Well, Jump Beacon, Jump Field Generator

Light weapon: Pulse cannon

Heavy weapon: Heavy laser, Tri Turret

Role: Interdiction (gravwell) support. Effective for fleets.

Logistics Corvette

Size: 2,500-4,500 blocks

T1 Equivalent: Corvette

Multiblocks: Fuel Tank, Shield Command Burst, or Skirmish Command Burst

Light weapon: Logistics Cannon

Heavy weapon: Shield Command Burst or Skirmish Command Burst

Role: No weapons, Logistics cannon can heal any ship, friendly or otherwise. The Logistics Corvette can be equipped with either the Skirmish or Shield command boost, which will either boost shield or speed of the fleet by 10%. Weak shields, high regen. Only useful in fleet situations where healing or boosts can be helpful. Not viable solo.