Related changes

Enter a page name to see changes on pages linked to or from that page. (To see members of a category, enter Category:Name of category). Changes to pages on your Watchlist are in bold.

Recent changes options Show last 50 | 100 | 250 | 500 changes in last 1 | 3 | 7 | 14 | 30 days
Hide registered users | Hide anonymous users | Hide my edits | Show bots | Hide minor edits
Show new changes starting from 10:17, 17 June 2026
   
 
Page name:
List of abbreviations:
N
This edit created a new page (also see list of new pages)
m
This is a minor edit
b
This edit was performed by a bot
(±123)
The page size changed by this number of bytes

17 June 2026

N    09:02  Assault Gunship diffhist +688 GriffMinester talk contribs (Another quickly made ship page. Adjustments to be made when I find more stats and such,) Tag: Visual edit
N    08:51  Interdiction Gunship diffhist +687 GriffMinester talk contribs (Created page with "{{Upcoming Info|description=more information}}{{Infobox starship|name=Interdiction Gunship|blockcount=1500-2500}} The Interdiction Gunship is a Tech 2 variation of the Gunship, meant for area control/denial. This ship utilizes weapons similar to its Tech 1 counterpart, using Pulse Cannons and Heavy Lasers. This gunship is the first ship to get access to the Interdiction Well, which creates an artificial gravity well in an area around the ship. == Specifica...") Tag: Visual edit
N    08:50  Scrambler‎‎ 2 changes history +1,018 [GriffMinester‎ (2×)]
     
08:50 (cur | prev) +33 GriffMinester talk contribs (→‎Specifications: link) Tag: Visual edit
N    
08:43 (cur | prev) +985 GriffMinester talk contribs (Created page with "{{Upcoming Info|description=more information}}{{Infobox starship|name=Scrambler|blockcount=350-500}} The '''Scrambler''' is a Tech 2 variant of the Starfighter, with high speed, high damage and low durability. The ship is meant to be able to either solo-pirate using hit and run tactics, or play the role of a nuisance/chaser in fleet combat. It is easily countered by Stasis Corvettes or Missile Frigates, so be careful not to stay in one spot for long! The Scram a...") Tag: Visual edit
N    08:32  Tech 2 Reactors‎‎ 3 changes history +1,251 [GriffMinester‎ (3×)]
 m   
08:32 (cur | prev) −4 GriffMinester talk contribs (Recon fighter not starfighter) Tag: Visual edit
     
08:13 (cur | prev) +48 GriffMinester talk contribs Tag: Visual edit
N    
07:49 (cur | prev) +1,207 GriffMinester talk contribs (Created page with "Tech 2 Reactors are the multiblocks required to pilot Tech 2 ships. Alongside Tech 1 Supercapital Reactors, the cores for all of these reactors can be crafted at the Core Forge. The only special case is that Large Reactor Cores can only be crafted in Deep Space your nation owns. == Mini Reactor == {{Infobox multiblock v2|name=Mini Reactor}} The Mini Reactor is used to pilot the Recon Starfighter, Scrambler, Interdiction Gunship,...") Tag: Visual edit
N    08:26  Blockade Runner‎‎ 2 changes history +730 [GriffMinester‎ (2×)]
 m   
08:26 (cur | prev) +63 GriffMinester talk contribs (Links and fuel type) Tag: Visual edit
N    
08:24 (cur | prev) +667 GriffMinester talk contribs (Created page with "{{Upcoming Info|description=more information}}{{Infobox starship|name=Blockade Runner|blockcount=2500-4500}} The Blockade Runner is a Tech 2 variant of the Light Freighter with 2x crate access, higher jump strength and a small contact radius. This means that it can quietly move larger sums of crates across systems at lower risk of being destroyed by enemy ships. == Specifications == * Requires a Small Reactor to function * Requires a Fuel Tank to move * Low shield st...") Tag: Visual edit
     08:22  Black Ops Frigate‎‎ 3 changes history +415 [GriffMinester‎ (3×)]
 m   
08:22 (cur | prev) 0 GriffMinester talk contribs (→‎Specificaitons: 700m contact radius not 750) Tag: Visual edit
 m   
08:04 (cur | prev) +31 GriffMinester talk contribs (→‎Specificaitons: Link) Tag: Visual edit
     
07:16 (cur | prev) +384 GriffMinester talk contribs (Made specifications section for easy access to info rather than reading my paragraphs) Tag: Visual edit
N    08:14  Light Logistics Turret‎‎ 2 changes history +511 [GriffMinester‎ (2×)]
     
08:14 (cur | prev) +46 GriffMinester talk contribs Tag: Visual edit
N    
07:29 (cur | prev) +465 GriffMinester talk contribs (Created page with "{{Infobox multiblock v2|name=Light Logistics Cannon}} The '''Light Logistics Turret''' is the primary weapon of the Logistics Corvette. The turret fires a beam that heals any ship it contacts, which makes it great for healing allies on the battlefield. It has a short range, so the Corvette will have to be close to the ship it wants to heal. Additionally, the weapon can heal enemy ships on incidental contact, so you should be mindful of where you're aiming.") Tag: Visual edit
     08:14  Logistics Corvette‎‎ 4 changes history +78 [GriffMinester‎ (4×)]
     
08:14 (cur | prev) −1 GriffMinester talk contribs Tag: Visual edit
     
08:13 (cur | prev) +45 GriffMinester talk contribs Tag: Visual edit
 m   
08:03 (cur | prev) +19 GriffMinester talk contribs (Link adjust) Tag: Visual edit
     
07:57 (cur | prev) +15 GriffMinester talk contribs (variant of the) Tag: Visual edit
N    08:13  Logistics Cruiser‎‎ 2 changes history +700 [GriffMinester‎ (2×)]
 m   
08:13 (cur | prev) +46 GriffMinester talk contribs (upcoming tag) Tag: Visual edit
N    
08:10 (cur | prev) +654 GriffMinester talk contribs (Created page with "{{Infobox starship|name=Logistics Cruiser|blockcount=13500-16500}} The '''Logistics Cruiser''' is a Tech 2 Cruiser capable of providing large amounts of fleet support in combat. The ship boasts access to the Heavy Logistics Turret, and the Capital Shield and Skirmish Command Bursts. This ship has a great capability to heal and buff allies on the battlefield, but can be made vulnerable fairly easily. == Specifications == * Requires a T...") Tag: Visual edit
     07:26 Move log GriffMinester talk contribs moved page Logistics Corvettes to Logistics Corvette(I did it again and mispelled a name lmao)
N    07:24  Jump Field Generator‎‎ 5 changes history +1,138 [GriffMinester‎ (5×)]
 m   
07:24 (cur | prev) +46 GriffMinester talk contribs (Upcoming info tag) Tag: Visual edit
 m   
07:22 (cur | prev) +80 GriffMinester talk contribs (links and categories) Tag: Visual edit: Switched
 m   
07:10 (cur | prev) +1,012 GriffMinester talk contribs (Cant move the other page, so copy paste lol.)
 m   
07:09 (cur | prev) −35 GriffMinester talk contribs (Actually gonna move the generators to here...) Tag: Blanking
N    
07:09 (cur | prev) +35 GriffMinester talk contribs (Redirected page to Jump Field Generators) Tag: New redirect
 m   07:23  Jump Beacon‎‎ 2 changes history +118 [GriffMinester‎ (2×)]
 m   
07:23 (cur | prev) +60 GriffMinester talk contribs (Categories) Tag: Visual edit: Switched
 m   
06:27 (cur | prev) +58 GriffMinester talk contribs (minor grammar change) Tag: Visual edit
N    07:08  Logistics Corvettes diffhist +893 GriffMinester talk contribs (I found that I actually don't hate the specifications section as an idea because I can use it to infodump without writing anything nice.) Tag: Visual edit

16 June 2026

N    07:42  Jump Beacon‎‎ 2 changes history +1,928 [GriffMinester‎ (2×)]
 m   
07:42 (cur | prev) +192 GriffMinester talk contribs (Added final note about fleet members. Unsure if needed.) Tag: Visual edit
N    
07:40 (cur | prev) +1,736 GriffMinester talk contribs (Created page with "{{Upcoming Info|description=more information}}{{Infobox multiblock|name=Jump Beacon}} The '''Jump Beacon''' is a multiblock that allows you to light a path for members of your fleet to jump to you across systems, but within the same region. Activating this beacon with /jumpbeacon freezes your ship in place for 60 seconds, during which time your fleet members who have Jump Field Generators can /jump [yourname] to jump to your location, from any other system in the Region...") Tag: Visual edit
     01:22  Deep Space diffhist +119 GriffMinester talk contribs (→‎Power System: Edited power system to hopefully accurately reflect the planned implementation. Please revise for any wording or other concerns) Tag: Visual edit

15 June 2026

N    07:20  Deep Space diffhist +1,354 GriffMinester talk contribs (Power system might be inaccurate? I was going off memory of conversations.) Tag: Visual edit
N    06:35  Recon Fighter diffhist +1,019 GriffMinester talk contribs (Created page with "{{Upcoming Info}}{{Infobox starship|name=Recon Starfighter|blockcount=350-1000(allegedly, 500 is max realized as of June 14th)|multiblocks=1x Probe 1x Jump Beacon 1x Disruptor}} The '''Recon Fighter''' is a Tech 2 variant of the Starfighter which is meant for quick information gathering. This is the smallest vessel that can equip a Jump Beacon, and the smallest vessel that can field the Probe launcher. This means that it is well suited for tracki...") Tag: Visual edit
     06:18  Probe‎‎ 2 changes history +32 [GriffMinester‎ (2×)]
 m   
06:18 (cur | prev) +28 GriffMinester talk contribs (→‎Multiblock Needs: links) Tag: Visual edit
     
00:50 (cur | prev) +4 GriffMinester talk contribs (→‎Using The Probe Launcher) Tag: Visual edit
N    06:17  Black Ops Frigate‎‎ 2 changes history +868 [GriffMinester‎ (2×)]
 m   
06:17 (cur | prev) +93 GriffMinester talk contribs (Infobox) Tag: Visual edit
N    
06:14 (cur | prev) +775 GriffMinester talk contribs (Created page with "{{Upcoming Info|description=more information}}{{Infobox starship|name=Black ops Frigate}} '''Black Ops Frigates''' are a Tech 2 variant of the Frigate. Contrary to other Tech 2 ships, the Black Ops Frigate does not gain access to Tech 2 weapons. That being said it, it can use 2 phasers instead of just one allowing for high burst damage. Additionally it has access to the Disruptor and the Jump Field Generator. This means it can jump across systems t...") Tag: Visual edit

14 June 2026

N    23:56  MaidPierce diffhist +86 GriffMinester talk contribs (Created page with minimal stuff on it) Tag: Visual edit
     21:50  Starship Weapons‎‎ 4 changes history +2,082 [GriffMinester‎ (4×)]
 m   
21:50 (cur | prev) −3 GriffMinester talk contribs (→‎Probe: format good fr this time right) Tag: Visual edit
 m   
21:49 (cur | prev) 0 GriffMinester talk contribs (→‎Probe: fixed format hopefully) Tag: Visual edit
     
21:48 (cur | prev) +2,037 GriffMinester talk contribs (Added both Logi Cannons, Probe (should it stay here?) and just general stuff about T2 weapons.) Tag: Visual edit
 m   
20:49 (cur | prev) +48 GriffMinester talk contribs (→‎Tech 2 Weapons: Added Upcoming tag to it. If we adjust this page as a whole so be it but I'm tagging things that are for the update.) Tag: Visual edit
 m   21:41  Probe‎‎ 2 changes history +185 [GriffMinester‎ (2×)]
 m   
21:41 (cur | prev) +167 GriffMinester talk contribs (Note about the fact that this page is actually one about a heavy weapon and as such may be abandoned in favor of the starship weapons page.) Tag: Visual edit
 m   
20:37 (cur | prev) +18 GriffMinester talk contribs (Added what might be a template I need to heavily alter.) Tag: Visual edit: Switched
N    21:09  Template:Upcoming Info‎‎ 2 changes history +946 [GriffMinester‎ (2×)]
 m   
21:09 (cur | prev) 0 GriffMinester talk contribs (color change)
N    
20:42 (cur | prev) +946 GriffMinester talk contribs (Copied a bunch of the stuff from the one for stubs, will try to see how it works from here...)
 m   20:50  Dominion Update‎‎ 2 changes history +46 [GriffMinester‎ (2×)]
 m   
20:50 (cur | prev) +46 GriffMinester talk contribs (Tagged upcoming) Tag: Visual edit
 m   
20:03 (cur | prev) 0 GriffMinester talk contribs (Tier->Tech and changed one other word.) Tag: Visual edit
 m   20:45  Core Forge diffhist +47 GriffMinester talk contribs (Tagged as upcoming info) Tag: Visual edit