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Show new changes starting from 12:43, 17 June 2026
   
 
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17 June 2026

N    08:32  Tech 2 Reactors‎‎ 3 changes history +1,251 [GriffMinester‎ (3×)]
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08:32 (cur | prev) −4 GriffMinester talk contribs (Recon fighter not starfighter) Tag: Visual edit
     
08:13 (cur | prev) +48 GriffMinester talk contribs Tag: Visual edit
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07:49 (cur | prev) +1,207 GriffMinester talk contribs (Created page with "Tech 2 Reactors are the multiblocks required to pilot Tech 2 ships. Alongside Tech 1 Supercapital Reactors, the cores for all of these reactors can be crafted at the Core Forge. The only special case is that Large Reactor Cores can only be crafted in Deep Space your nation owns. == Mini Reactor == {{Infobox multiblock v2|name=Mini Reactor}} The Mini Reactor is used to pilot the Recon Starfighter, Scrambler, Interdiction Gunship,...") Tag: Visual edit
N    08:14  Light Logistics Turret‎‎ 2 changes history +511 [GriffMinester‎ (2×)]
     
08:14 (cur | prev) +46 GriffMinester talk contribs Tag: Visual edit
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07:29 (cur | prev) +465 GriffMinester talk contribs (Created page with "{{Infobox multiblock v2|name=Light Logistics Cannon}} The '''Light Logistics Turret''' is the primary weapon of the Logistics Corvette. The turret fires a beam that heals any ship it contacts, which makes it great for healing allies on the battlefield. It has a short range, so the Corvette will have to be close to the ship it wants to heal. Additionally, the weapon can heal enemy ships on incidental contact, so you should be mindful of where you're aiming.") Tag: Visual edit
N    08:13  Logistics Cruiser‎‎ 2 changes history +700 [GriffMinester‎ (2×)]
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08:13 (cur | prev) +46 GriffMinester talk contribs (upcoming tag) Tag: Visual edit
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08:10 (cur | prev) +654 GriffMinester talk contribs (Created page with "{{Infobox starship|name=Logistics Cruiser|blockcount=13500-16500}} The '''Logistics Cruiser''' is a Tech 2 Cruiser capable of providing large amounts of fleet support in combat. The ship boasts access to the Heavy Logistics Turret, and the Capital Shield and Skirmish Command Bursts. This ship has a great capability to heal and buff allies on the battlefield, but can be made vulnerable fairly easily. == Specifications == * Requires a T...") Tag: Visual edit
N    07:11  Jump Field Generators‎‎ 3 changes history +34 [GriffMinester‎ (3×)]
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07:11 (cur | prev) −978 GriffMinester talk contribs (Turned into redirect to a properly spelled page.) Tags: New redirect Visual edit: Switched
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06:33 (cur | prev) +245 GriffMinester talk contribs (Added note about no osts) Tag: Visual edit
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06:31 (cur | prev) +767 GriffMinester talk contribs (Created page with "{{Infobox multiblock v2|name=Jump Field Generator}} The '''Jump Field Generator''' is a multiblock that allows you to jump to fleet members with active Jump Beacons. This allows for transit between systems within a region without needing to use known jump gates. Using /jump [player] allows you to jump to a fleet member, in another system, as long as they have an active Jump Beacon. This multiblock is available on Cruisers, Battlecruiser|Bat...") Tag: Visual edit

14 June 2026

N    21:09  Template:Upcoming Info‎‎ 2 changes history +946 [GriffMinester‎ (2×)]
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21:09 (cur | prev) 0 GriffMinester talk contribs (color change)
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20:42 (cur | prev) +946 GriffMinester talk contribs (Copied a bunch of the stuff from the one for stubs, will try to see how it works from here...)

13 June 2026

     02:00  Template:Infobox diffhist 0 SherbetS talk contribs (unreasonably wide)