Siege Station: Difference between revisions

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{{distinguish|Station}}
{{Defunct|description=Dominion Update}}
 
{{distinguish|Regional Objective|Station|Solar Sieges}}
 
== Siege Stations ==
[[File:Siegestation.png|thumb|300px|The siege station "AsteriFuelDepot", as viewed on the [[dynmap]].]]
[[File:Siegestation.png|thumb|300px|The siege station "AsteriFuelDepot", as viewed on the [[dynmap]].]]
'''Siege Stations''' are pre-generated regions in space, that can be captured by [[nation]]s through military force.  
'''Siege Stations''' are pre-generated regions in space, that can be captured by [[nation]]s through military force. A ship of 6,500+ size is required to capture one; this can either be a sufficiently-sized [[Medium Freighter]], or an [[Attack Frigates|Attack Frigate]].  


There are 24 siege stations on [[Horizon's End]], spread across the space worlds [[Asteri]], [[Regulus]], [[Sirius]], [[Ilios]], and [[Horizon]]. Stations can be sieged by any nation during their siege window (see "Sieging" section below); however, doing so is typically considered by most nations on the server to be an act of [[:Category:Conflicts|war]], and thus is typically reserved for nations in active conflict.
There are 24 siege stations on [[Horizon's End]], spread across the space worlds [[Asteri]], [[Regulus]], [[Sirius]], [[Ilios]], and [[Horizon]]. Stations can be sieged by any nation during their siege window (see "Sieging" section below); however, doing so was typically considered by most nations on the server to be an act of [[:Category:Conflicts|war]] prior to the removal of perks from them, and thus was typically reserved for nations in active conflict.


[[File:Sieged.png|thumb|300px|Messages logged in the Horizon's End public discord, showing [[Vask Authority]] sieging a [[Republic of Carthage]] station in July 2024.]]
[[File:Sieged.png|thumb|300px|Messages logged in the Horizon's End public discord, showing [[Vask Authority]] sieging a [[Republic of Carthage]] station in July 2024.]]
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All siege stations have an assigned 1-hour ''siege window'' in which the station is vulnerable to be sieged. As there are 24 siege stations, there is always exactly one station available to siege at any given moment in time. Which station is presently available can be checked by running the command /siege while outside of any siege station radius.
All siege stations have an assigned 1-hour ''siege window'' in which the station is vulnerable to be sieged. As there are 24 siege stations, there is always exactly one station available to siege at any given moment in time. Which station is presently available can be checked by running the command /siege while outside of any siege station radius.


To siege a station, a player in a [[starship|ship]] sized 2000 blocks or more must run the /siege command while inside of the station radius. Doing so will send a public message in chat and on Discord (alerting defenders to your actions, if they did not notice you previously), and start a 15-minute ''siege timer''. The siege succeeds if the timer reaches 0; the siege fails if the sieging ship is [[SvS|sunk]] or exits the station radius.
To siege a station, a player in a [[starship|ship]] sized 6500 blocks or more must run the /siege command while inside of the station radius. Doing so will send a public message in chat and on Discord (alerting defenders to your actions, if they did not notice you previously), and start a 15-minute ''siege timer''. The siege succeeds if the timer reaches 0; the siege fails if the sieging ship is [[SvS|sunk]], unpiloted, or exits the station radius.


Members of the defending nation or its allies may defend the station. The presence of any defending ships sized 2000 blocks or more inside of the station radius halts the countdown of the timer. Defenders and attackers must therefore engage in [[SvS]] until only one side's forces remain in the station radius (potentially with the exception very small ships such as [[starfighters]]).
Members of the defending nation or its allies may defend the station. The presence of any defending ships sized 6500 blocks or more inside of the station radius halts the countdown of the timer. Defenders and attackers must therefore engage in [[SvS]] until only one side's forces remain in the station radius, with the exception of smaller ships such as [[Corvette|Corvettes]] and [[Starfighter|Starfighters]].


== Siege Station Benefits ==
== Siege Station Benefits ==
Owning a siege station conveys benefits to the [[nation]] that owns it, which incentivizes powerful nations to capture and defend these stations.  
Owning a siege station used to convey benefits to the [[nation]] that owned it, which incentivized powerful nations to capture and defend these stations.  


=== Crate Trading Bonus ===
=== Crate Trading Bonus ===
All members of a nation that owns one or more siege stations receive bonus revenue for all [[crate]] shipments to [[Trade City|Trade Cities or Outposts]]. This bonus is equal to 5% per owned station, up to a maximum of 30% with 6 stations (additional stations beyond this do not give more bonus).
All members of a nation that owned one or more siege stations received bonus revenue for all [[crate]] shipments to [[Trade City|Trade Cities or Outposts]]. This bonus was equal to 5% per owned station, up to a maximum of 30% with 6 stations (additional stations beyond this did not give more bonus).


As this bonus applies to ''revenue'' rather than ''profit'', the increase in income derived from this bonus is more than 5% per station, since the cost of buying crates is a constant.
As this bonus applied to ''revenue'' rather than ''profit'', the increase in income derived from this bonus was more than 5% per station, since the cost of buying crates is a constant.


=== Hyperdrive Warmup Reduction ===
=== Hyperdrive Warmup Reduction ===
All members of a nation that owns ''three'' or more siege stations will experience reduced [[hyperdrive]] warmup times when jumping to [[hyperspace]]. The reduction in warmup time is equal to 1.5 seconds per siege station above the second (rounded down). This can present a marginal advantage in [[SvS|ship combat]], as a nation that owns several siege stations will be able to jump to hyperspace more quickly than their opponents in combat.
All members of a nation that owned ''three'' or more siege stations would experience reduced [[hyperdrive]] warmup times when jumping to [[hyperspace]]. The reduction in warmup time was equal to 1.5 seconds per siege station above the second (rounded down). This would present a marginal advantage in [[SvS|ship combat]], as a nation that owned several siege stations would be able to jump to hyperspace more quickly than their opponents in combat.


=== Passive Income ===
=== Passive Income ===
All siege stations add 75 credits per hour to the balance of the [[nation]] that owns them. This means that owning one siege station for 30 days generates 54000 credits in passive income, an amount which can become considerable with multiple stations across longer stretches of time.
All siege stations added credits per hour to the balance of the [[nation]] that owned them, up to a maximum of 300 (which was achieved at 4 stations). This means that owning one siege station for 30 days generated 54000 credits in passive income, an amount which could become considerable with multiple stations across longer stretches of time.
 
Three siege stations (225 credits per hour) were sufficient to keep up with the 125 credit per hour upkeep cost of owning a [[Trade City]].
 
The amount of C that siege stations gave was not X per station, instead scaling as:


Two siege stations (150 credits per hour) are sufficient to keep up with the 125 credit per hour upkeep cost of owning a [[Trade City]].
1 station: 50C/hour. 
2 stations: 100C/hour
3 stations: 225C/hour. 
4 stations: 300C/hour.


== List of Siege Stations ==
== List of Siege Stations ==

Latest revision as of 18:30, 10 September 2026

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Siege Stations

The siege station "AsteriFuelDepot", as viewed on the dynmap.

Siege Stations are pre-generated regions in space, that can be captured by nations through military force. A ship of 6,500+ size is required to capture one; this can either be a sufficiently-sized Medium Freighter, or an Attack Frigate.

There are 24 siege stations on Horizon's End, spread across the space worlds Asteri, Regulus, Sirius, Ilios, and Horizon. Stations can be sieged by any nation during their siege window (see "Sieging" section below); however, doing so was typically considered by most nations on the server to be an act of war prior to the removal of perks from them, and thus was typically reserved for nations in active conflict.

Messages logged in the Horizon's End public discord, showing Vask Authority sieging a Republic of Carthage station in July 2024.

Sieging

All siege stations have an assigned 1-hour siege window in which the station is vulnerable to be sieged. As there are 24 siege stations, there is always exactly one station available to siege at any given moment in time. Which station is presently available can be checked by running the command /siege while outside of any siege station radius.

To siege a station, a player in a ship sized 6500 blocks or more must run the /siege command while inside of the station radius. Doing so will send a public message in chat and on Discord (alerting defenders to your actions, if they did not notice you previously), and start a 15-minute siege timer. The siege succeeds if the timer reaches 0; the siege fails if the sieging ship is sunk, unpiloted, or exits the station radius.

Members of the defending nation or its allies may defend the station. The presence of any defending ships sized 6500 blocks or more inside of the station radius halts the countdown of the timer. Defenders and attackers must therefore engage in SvS until only one side's forces remain in the station radius, with the exception of smaller ships such as Corvettes and Starfighters.

Siege Station Benefits

Owning a siege station used to convey benefits to the nation that owned it, which incentivized powerful nations to capture and defend these stations.

Crate Trading Bonus

All members of a nation that owned one or more siege stations received bonus revenue for all crate shipments to Trade Cities or Outposts. This bonus was equal to 5% per owned station, up to a maximum of 30% with 6 stations (additional stations beyond this did not give more bonus).

As this bonus applied to revenue rather than profit, the increase in income derived from this bonus was more than 5% per station, since the cost of buying crates is a constant.

Hyperdrive Warmup Reduction

All members of a nation that owned three or more siege stations would experience reduced hyperdrive warmup times when jumping to hyperspace. The reduction in warmup time was equal to 1.5 seconds per siege station above the second (rounded down). This would present a marginal advantage in ship combat, as a nation that owned several siege stations would be able to jump to hyperspace more quickly than their opponents in combat.

Passive Income

All siege stations added credits per hour to the balance of the nation that owned them, up to a maximum of 300 (which was achieved at 4 stations). This means that owning one siege station for 30 days generated 54000 credits in passive income, an amount which could become considerable with multiple stations across longer stretches of time.

Three siege stations (225 credits per hour) were sufficient to keep up with the 125 credit per hour upkeep cost of owning a Trade City.

The amount of C that siege stations gave was not X per station, instead scaling as:

1 station: 50C/hour. 2 stations: 100C/hour. 3 stations: 225C/hour. 4 stations: 300C/hour.

List of Siege Stations

Station Location Siege Window
AsteriFuelDepot Central Asteri 0:00-1:00 UTC
GateProjectAlpha West Asteri 1:00-2:00 UTC
DeepSpaceResearchStation Southwest Horizon 2:00-3:00 UTC
ArtifactAlpha Northeast Sirius 3:00-4:00 UTC
RegulusCargoDepotBeta Northeast Regulus 4:00-5:00 UTC
DeepSpaceSignalAlpha Central Horizon 5:00-6:00 UTC
RegulusFuelDepot Central Regulus 6:00-7:00 UTC
DeepSpaceSignalBeta Central Horizon 7:00-8:00 UTC
AsteriResearchStation South Asteri 8:00-9:00 UTC
GateProjectBeta Northwest Regulus 9:00-10:00 UTC
IliosCargoDepot Southeast Ilios 10:00-11:00 UTC
ArtifactBeta Southeast Sirius 11:00-12:00 UTC
IliosFuelDepot Central Ilios 12:00-13:00 UTC
ArtifactDelta Southwest Sirius 13:00-14:00 UTC
RegulusResearchStation Southwest Regulus 14:00-15:00 UTC
DeepSpaceSignalDelta Northeast Horizon 15:00-16:00 UTC
AsteriCargoDepot North Asteri 16:00-17:00 UTC
GateProjectDelta North Ilios 17:00-18:00 UTC
DeepSpaceFuelDepot East Horizon 18:00-19:00 UTC
GateProjectGamma Southeast Ilios 19:00-20:00 UTC
IliosResearchStation West Ilios 20:00-21:00 UTC
ArtifactGamma Northwest Sirius 21:00-22:00 UTC
RegulusCargoDepotAlpha Southeast Regulus 22:00-23:00 UTC
DeepSpaceSignalGamma Northwest Horizon 23:00-0:00 UTC