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Miscellaneous Mechanics: Difference between revisions

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Bronze (talk | contribs)
I think it's neat and need feedback; will post in #wiki in a few hours or whatever.
Bronze (talk | contribs)
Add basic capacitor graph.
 
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<iframe src="https://www.desmos.com/calculator/pnjwgnct2u" width="1100" height="600" style="border: 1px solid #ccc" frameborder=0></iframe>
<iframe src="https://www.desmos.com/calculator/pnjwgnct2u" width="1100" height="600" style="border: 1px solid #ccc" frameborder=0></iframe>
== Capacitor ==
The equation for weapons' capacitor is cbrt(blockcount)*3000*powermultiplier/6. An HT uses 2667 Power. 11951 blocks on an HF required for 3. Min size (6500) frig fires 3.5 HTs, min size (6500) MF fires 2.44. A warship can fire 4 HTs at 9713 blocks, which is why [[Attack Destroyer]]s are so optimal.
<iframe src="https://www.desmos.com/calculator/rm6s3lk8rn" width="1100" height="600" style="border: 1px solid #ccc" frameborder=0></iframe>

Latest revision as of 12:35, 2 October 2026

This page is for mechanics that don't yet justify their own page

Shield Regen Equation

(Initial Shield to Regen) * (1 + Shield Regen Increase) * (1 + Shield Regen Decrease/Slow) * (Starship Regen Modifier)

or (ISR1) * (1+SRI2) * (1+SRD3) * (SRM4)

1: Initial Shield to Regen, or 100%-shield level indicated on your hud.

2: Shield Regen Increase, a factor not actually available in game as of September 5th 2026.

3: Shield Regen Decrease (or Shield Slow), Applied by Neutralizers and Heavy Neutralizers.

4: Shield Regen Modifier, which varies by starship (if not listed, assume 1)

Shield Strength Graph (I'm not done with it but I want feedback)

Every Starship at important sizes, shield strength given. Notes in notes folder, would love to know anything I'm missing & I need to run practical tests on the claims in the graph.

Capacitor

The equation for weapons' capacitor is cbrt(blockcount)*3000*powermultiplier/6. An HT uses 2667 Power. 11951 blocks on an HF required for 3. Min size (6500) frig fires 3.5 HTs, min size (6500) MF fires 2.44. A warship can fire 4 HTs at 9713 blocks, which is why Attack Destroyers are so optimal.