Ship Building FAQ: Difference between revisions

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(Created page with "This is a list of common ship building questions. === What do the different ship multiblocks do? === * Hyperdrive ** Allows ship to jump into hyperspace ** Higher tiers increase hyperspace travel speed * Navigation computers ** Allows ship to use the /jump command ** Higher tiers increase the jump range of the ship ** Without a navigation computer, ships can still take hyperspace beacons but cannot /jump ** Shuttles can /jump without a navigation computer, but their ra...")
 
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This is a list of common ship building questions.
This is a list of common [[ship]] building questions.


=== What do the different ship multiblocks do? ===
=== What do the different ship multiblocks do? ===


* Hyperdrive
* [[Hyperdrive]]
** Allows ship to jump into hyperspace
** Allows ship to jump into hyperspace
** Higher tiers increase hyperspace travel speed
** Higher tiers increase hyperspace travel speed
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** Allows ship to use the /jump command
** Allows ship to use the /jump command
** Higher tiers increase the jump range of the ship
** Higher tiers increase the jump range of the ship
** Without a navigation computer, ships can still take hyperspace beacons but cannot /jump
** Without a [[navigation computer]], ships can still take hyperspace beacons but cannot /jump
** Shuttles can /jump without a navigation computer, but their range is halved
** [[Shuttle]]s can /jump without a navigation computer, but their range is halved


=== Why aren't my guns firing? ===
=== Why aren't my guns firing? ===

Revision as of 06:30, 12 August 2026

This is a list of common ship building questions.

What do the different ship multiblocks do?

  • Hyperdrive
    • Allows ship to jump into hyperspace
    • Higher tiers increase hyperspace travel speed
  • Navigation computers
    • Allows ship to use the /jump command
    • Higher tiers increase the jump range of the ship
    • Without a navigation computer, ships can still take hyperspace beacons but cannot /jump
    • Shuttles can /jump without a navigation computer, but their range is halved

Why aren't my guns firing?

  • Forward-facing ship weapons require a thruster to determine what the "front" of the ship is. Add a thruster.
  • The weapon you are trying to use is disabled by default. (See default weapon balancing values.)
  • The weapon you are trying to use is disabled for your ship class. (See balancing values for your ship class.)
  • Your ship does not have enough weapon capacitor/power.
  • For light weapons:
    • Take your ship's block count. If the block count would be less than 500, assume your block count is 500.
    • Take the cube root.
    • Multiply by 3000.
    • If your ship is not a warship, multiply by 0.7. (See your starship type's powerOverrider for the exact value.)
    • If your ship is oversized (larger than the maximum block count for its class), multiply by 0.5.
    • Divide by 6.
    • Divide by the weapon's firePowerConsumption, or the weapon's firePowerConsumption on a certain class.
    • Your ship can fire a number of weapons of this type equal to the calculated value, or the value of maxPerShot, whichever is lower, whenever you fire your light weapons.
  • For heavy weapons:
    • Take your ship's block count. If the block count would be less than 500, assume your block count is 500.
    • Take the cube root.
    • Multiply by 3000.
    • If your ship is not a warship, multiply by 0.7. (See your starship type's powerOverrider for the exact value.)
    • If your ship is oversized (larger than the maximum block count for its class), multiply by 0.5.
    • Divide by the weapon's firePowerConsumption, or the weapon's firePowerConsumption on a certain class.
    • Your ship can fire a number of weapons of this type equal to the calculated value, or the value of maxPerShot, whichever is lower, whenever you fire your heavy weapons.
  • Additional sources related to starship power: WeaponCapacitor.kt, ReactorSubsystem.kt