Starship Weapons: Difference between revisions
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| custom_property_title11 = Cooldown | | custom_property_title11 = Cooldown | ||
| custom_property_value11 = 250 ms | | custom_property_value11 = 250 ms | ||
| resource_title1 = Furnace | |||
| resource_value1 = 1 | |||
| resource_title2 = [[Iron]] Block | |||
| resource_value2 = 1 | |||
| resource_title3 = [[Printer|Sponge]] | |||
| resource_value3 = 1 | |||
}} | }} | ||
'''Plasma cannons''' are the best light weapon for small ships. However, they can only fire forwards. | '''Plasma cannons''' are the best light weapon for small ships. However, they can only fire forwards. | ||
Line 97: | Line 103: | ||
| custom_property_title11 = Cooldown | | custom_property_title11 = Cooldown | ||
| custom_property_value11 = 250 ms | | custom_property_value11 = 250 ms | ||
| resource_title1 = [[Printer|Glass]] (any color) | |||
| resource_value1 = 1 | |||
| resource_title2 = [[Printer|Sponge]] | |||
| resource_value2 = 1 | |||
}} | }} | ||
'''Pulse cannons''' can only be used on [[Gunships]] and [[Corvettes]] and are excellent against [[starfighters]] and other small, fast ships. | '''Pulse cannons''' can only be used on [[Gunships]] and [[Corvettes]] and are excellent against [[starfighters]] and other small, fast ships. | ||
Line 129: | Line 139: | ||
| custom_property_title11 = Cooldown | | custom_property_title11 = Cooldown | ||
| custom_property_value11 = 250 ms | | custom_property_value11 = 250 ms | ||
| resource_title1 = [[End Rod]] | |||
| resource_value1 = 1 | |||
| resource_title2 = Grindstone | |||
| resource_value2 = 1 | |||
| resource_title3 = [[Iron]] Block | |||
| resource_value3 = 1 | |||
| resource_title4 = Sign (any type) | |||
| resource_value4 = 1 | |||
| resource_title5 = Slab (any type) | |||
| resource_value5 = 2 | |||
| resource_title6 = [[Printer|Sponge]] | |||
| resource_value6 = 1 | |||
| resource_title7 = Stairs (any type) | |||
| resource_value7 = 5 | |||
| resource_title8 = [[Printer|Terracotta]] (any color) or Slab (any type) | |||
| resource_value8 = 4 | |||
}} | }} | ||
'''Light turrets''' are small turrets that are good at ship-to-ship combat with small ships. The lowermost sponge block (where the sign is attached) may be any block. Light turrets can be detected with the sign text [turret]. | '''Light turrets''' are small turrets that are good at ship-to-ship combat with small ships. The lowermost sponge block (where the sign is attached) may be any block. Light turrets can be detected with the sign text [turret]. | ||
Line 163: | Line 189: | ||
| custom_property_title11 = Cooldown | | custom_property_title11 = Cooldown | ||
| custom_property_value11 = 500 ms | | custom_property_value11 = 500 ms | ||
| resource_title1 = [[Printer|Concrete]] (any color) | |||
| resource_value1 = 5 | |||
| resource_title2 = [[End Rod]] | |||
| resource_value2 = 2 | |||
| resource_title3 = Grindstone | |||
| resource_value3 = 2 | |||
| resource_title4 = [[Iron]] Block | |||
| resource_value4 = 1 | |||
| resource_title5 = [[Iron]] Trapdoor | |||
| resource_value5 = 1 | |||
| resource_title6 = Sign (any type) | |||
| resource_value6 = 1 | |||
| resource_title7 = [[Printer|Sponge]] | |||
| resource_value7 = 4 | |||
| resource_title8 = Stairs (any type) | |||
| resource_value8 = 15 | |||
| resource_title9 = [[Printer|Terracotta]] (any color) or Slab (any type) | |||
| resource_value9 = 4 | |||
}} | }} | ||
'''Heavy turrets''' are larger turrets that excel in ship-to-ship combat with larger ships with its dual projectiles. The lowermost sponge block (where the sign is attached) may be any block. Heavy turrets can be detected with the sign text [turret]. They do not automatically fire and must be manually controlled with weapon sets. Despite their name, they are classed as light weapons, and fire with left-click. | '''Heavy turrets''' are larger turrets that excel in ship-to-ship combat with larger ships with its dual projectiles. The lowermost sponge block (where the sign is attached) may be any block. Heavy turrets can be detected with the sign text [turret]. They do not automatically fire and must be manually controlled with weapon sets. Despite their name, they are classed as light weapons, and fire with left-click. | ||
Line 197: | Line 241: | ||
| custom_property_title11 = Cooldown | | custom_property_title11 = Cooldown | ||
| custom_property_value11 = 2500 ms | | custom_property_value11 = 2500 ms | ||
| custom_property_title12 = Ammunition consumed | |||
| custom_property_value12 = 4 [[Loaded Shell]] | |||
| resource_title1 = [[Printer|Concrete]] (any color) | |||
| resource_value1 = 25 | |||
| resource_title2 = [[End Rod]] | |||
| resource_value2 = 8 | |||
| resource_title3 = Grindstone | |||
| resource_value3 = 4 | |||
| resource_title4 = [[Iron]] Block | |||
| resource_value4 = 8 | |||
| resource_title5 = [[Iron]] Trapdoor | |||
| resource_value5 = 2 | |||
| resource_title6 = Sign (any type) | |||
| resource_value6 = 1 | |||
| resource_title7 = Slab (any type) | |||
| resource_value7 = 8 | |||
| resource_title8 = [[Printer|Sponge]] | |||
| resource_value8 = 4 | |||
| resource_title9 = Stairs (any type) | |||
| resource_value9 = 14 | |||
| resource_title10 = [[Printer|Terracotta]] (any color) or Slab (any type) | |||
| resource_value10 = 25 | |||
}} | }} | ||
'''Quad Turrets''' are capital-grade manual weapons that deal devastating damage to both shields and blocks. They fire once every three seconds, and the projectiles travel very slowly. They deal crippling damage to most ships they hit, however their slow speed allows for smaller ships to dodge their fire. Quad Turrets can be detected with the sign text [turret]. | '''Quad Turrets''' are capital-grade manual weapons that deal devastating damage to both shields and blocks. They fire once every three seconds, and the projectiles travel very slowly. They deal crippling damage to most ships they hit, however their slow speed allows for smaller ships to dodge their fire. Quad Turrets can be detected with the sign text [turret]. | ||
Line 231: | Line 297: | ||
| custom_property_title11 = Cooldown | | custom_property_title11 = Cooldown | ||
| custom_property_value11 = 2000 ms | | custom_property_value11 = 2000 ms | ||
| custom_property_title12 = Ammunition consumed | |||
| custom_property_value12 = 2 [[Charged Shell]] | |||
| resource_title1 = [[Printer|Concrete]] (any color) | |||
| resource_value1 = 12 | |||
| resource_title2 = [[End Rod]] | |||
| resource_value2 = 4 | |||
| resource_title3 = Grindstone | |||
| resource_value3 = 2 | |||
| resource_title4 = [[Iron]] Block | |||
| resource_value4 = 4 | |||
| resource_title5 = [[Copper]] Block | |||
| resource_value5 = 3 | |||
| resource_title6 = [[Iron]] Trapdoor | |||
| resource_value6 = 1 | |||
| resource_title7 = Sign (any type) | |||
| resource_value7 = 1 | |||
| resource_title8 = Slab (any type) | |||
| resource_value8 = 7 | |||
| resource_title9 = [[Printer|Sponge]] | |||
| resource_value9 = 4 | |||
| resource_title10 = Stairs (any type) | |||
| resource_value10 = 11 | |||
| resource_title11 = [[Printer|Terracotta]] (any color) or Slab (any type) | |||
| resource_value11 = 14 | |||
}} | }} | ||
'''Ion turrets''' are unique manual weapons that disrupt systems in an 8x8 cube around where their shots impact. This disruption disables thrusters in the area for 5 seconds, reducing cruise speed for a time. This mechanic has no effect on ships using direct control. Ion turret projectiles are very slow and also deal a modest amount of shield damage, and minimal hull damage. Ion turrets can be detected with the sign text [turret]. | '''Ion turrets''' are unique manual weapons that disrupt systems in an 8x8 cube around where their shots impact. This disruption disables thrusters in the area for 5 seconds, reducing cruise speed for a time. This mechanic has no effect on ships using direct control. Ion turret projectiles are very slow and also deal a modest amount of shield damage, and minimal hull damage. Ion turrets can be detected with the sign text [turret]. | ||
Line 262: | Line 352: | ||
| custom_property_title11 = Cooldown | | custom_property_title11 = Cooldown | ||
| custom_property_value11 = 10 ms | | custom_property_value11 = 10 ms | ||
| resource_title1 = Dispenser | |||
| resource_value1 = 1 | |||
| resource_title2 = [[Iron]] Block | |||
| resource_value2 = 1 | |||
| resource_title3 = [[Redstone]] Lamp | |||
| resource_value3 = 1 | |||
}} | }} | ||
'''Point defense turrets''' are small turrets intended for anti-personnel operations. They fire quickly and do decent damage against entities, but cannot damage ships or explode. They must be configured with Nodes. | '''Point defense turrets''' are small turrets intended for anti-personnel operations. They fire quickly and do decent damage against entities, but cannot damage ships or explode. They must be configured with Nodes. | ||
Line 302: | Line 398: | ||
| custom_property_title12 = Charge time | | custom_property_title12 = Charge time | ||
| custom_property_value12 = 10 s | | custom_property_value12 = 10 s | ||
| resource_title1 = Dispenser | |||
| resource_value1 = 1 | |||
| resource_title2 = [[Printer|Sponge]] | |||
| resource_value2 = 2 | |||
}} | }} | ||
'''Torpedoes''' fire homing projectiles. They are the smallest heavy weapon and suited for smaller ships. Can only fire forwards, but their projectiles can home in any direction. | '''Torpedoes''' fire homing projectiles. They are the smallest heavy weapon and suited for smaller ships. Can only fire forwards, but their projectiles can home in any direction. | ||
Line 338: | Line 438: | ||
| custom_property_title12 = Charge time | | custom_property_title12 = Charge time | ||
| custom_property_value12 = 5 s | | custom_property_value12 = 5 s | ||
| custom_property_value13 = Ammunition consumed | |||
| custom_property_value13 = 4 [[Redstone]] | |||
| resource_title1 = Furnace | |||
| resource_value1 = 1 | |||
| resource_title2 = [[Redstone]] Block | |||
| resource_value2 = 7 | |||
| resource_title3 = [[Printer|Glass]] (any color) | |||
| resource_value3 = 28 | |||
}} | }} | ||
'''Heavy lasers''' fire highly explosive homing projectiles. Consumes 4 Redstone per shot. | '''Heavy lasers''' fire highly explosive homing projectiles. Consumes 4 Redstone per shot. | ||
Line 373: | Line 481: | ||
| custom_property_title12 = Charge time | | custom_property_title12 = Charge time | ||
| custom_property_value12 = 3 s | | custom_property_value12 = 3 s | ||
| custom_property_title13 = Ammunition consumed | |||
| custom_property_value13 = 4 [[Prismarine Crystal]]s | |||
| resource_title1 = [[Bell]] | |||
| resource_value1 = 2 | |||
| resource_title2 = [[Copper]] Block | |||
| resource_value2 = 3 | |||
| resource_title3 = Double slab (any type) | |||
| resource_value3 = 1 | |||
| resource_title4 = [[Printer|Glass]] Pane | |||
| resource_value4 = 4 | |||
| resource_title5 = Grindstone | |||
| resource_value5 = 1 | |||
| resource_title6 = [[Iron|Hopper]] | |||
| resource_value6 = 1 | |||
| resource_title7 = Wall (any type) | |||
| resource_value7 = 6 | |||
}} | }} | ||
'''Phasers fire''' a hitscan projectile that travels extremely quickly after a short delay (1s.). The projectile deals tremendous shield damage. Consumes 4 Prismarine Crystal per shot. The bells go between the copper blocks. | '''Phasers fire''' a hitscan projectile that travels extremely quickly after a short delay (1s.). The projectile deals tremendous shield damage. Consumes 4 Prismarine Crystal per shot. The bells go between the copper blocks. | ||
Line 409: | Line 533: | ||
| custom_property_title12 = Charge time | | custom_property_title12 = Charge time | ||
| custom_property_value12 = 7s (Corvette) / 3s (other) | | custom_property_value12 = 7s (Corvette) / 3s (other) | ||
| resource_title1 = [[Printer|Concrete]] (any color) | |||
| resource_value1 = 15 | |||
| resource_title2 = [[End Rod]] | |||
| resource_value2 = 6 | |||
| resource_title3 = Grindstone | |||
| resource_value3 = 3 | |||
| resource_title4 = [[Iron]] Block | |||
| resource_value4 = 4 | |||
| resource_title5 = [[Iron]] Trapdoor | |||
| resource_value5 = 4 | |||
| resource_title6 = Sign (any type) | |||
| resource_value6 = 1 | |||
| resource_title7 = Slab (any type) | |||
| resource_value7 = 2 | |||
| resource_title8 = [[Printer|Sponge]] | |||
| resource_value8 = 4 | |||
| resource_title9 = Stairs (any type) | |||
| resource_value9 = 16 | |||
| resource_title10 = [[Printer|Terracotta]] (any color) or Slab (any type) | |||
| resource_value10 = 16 | |||
}} | }} | ||
'''Tri-turrets''' are mighty weapons of destruction that deal tremendous amounts of damage. Due to the projectile's slow speed, they are most useful against the largest ships. The lowermost sponge block (where the sign is attached) may be any block. Tri-turrets can be detected with the sign text [turret]. | '''Tri-turrets''' are mighty weapons of destruction that deal tremendous amounts of damage. Due to the projectile's slow speed, they are most useful against the largest ships. The lowermost sponge block (where the sign is attached) may be any block. Tri-turrets can be detected with the sign text [turret]. | ||
Line 447: | Line 591: | ||
| custom_property_title12 = Charge time | | custom_property_title12 = Charge time | ||
| custom_property_value12 = 10 s | | custom_property_value12 = 10 s | ||
| custom_property_title13 = Ammunition consumed | |||
| custom_property_value13 = 1 [[Arsenal Missile]] | |||
| resource_title1 = [[Titanium]] Block | |||
| resource_value1 = 12 | |||
| resource_title1 = Stairs (any type) | |||
| resource_value1 = 8 | |||
| resource_title1 = [[Printer|Sponge]] | |||
| resource_value1 = 8 | |||
| resource_title1 = [[Iron]] Block | |||
| resource_value1 = 7 | |||
| resource_title1 = Note Block | |||
| resource_value1 = 1 | |||
| resource_title1 = Dispenser | |||
| resource_value1 = 1 | |||
}} | }} | ||
'''Arsenal Missile Launchers''' fire arsenal missiles, highly accurate guided projectiles that deal massive damage to area shields. They have modest explosion damage, and minimal shield damage. They can be fired much like any other heavy weapon, however they require the player to select the weaponset assigned to the missiles and perform /targetposition [x] [y] [z]. They are best used to assault area-shielded structures such as ground bases, stations, and [[Base Defense Platform|BDPs]]. A node sign can be placed on the note block. Consumes 1 Arsenal Missile per shot. | '''Arsenal Missile Launchers''' fire arsenal missiles, highly accurate guided projectiles that deal massive damage to area shields. They have modest explosion damage, and minimal shield damage. They can be fired much like any other heavy weapon, however they require the player to select the weaponset assigned to the missiles and perform /targetposition [x] [y] [z]. They are best used to assault area-shielded structures such as ground bases, stations, and [[Base Defense Platform|BDPs]]. A node sign can be placed on the note block. Consumes 1 Arsenal Missile per shot. |
Latest revision as of 12:41, 22 February 2025
Light Weapons[edit | edit source]
Light weapons have a high fire rate and low damage. Fire by left clicking with a clock.
Laser Cannon[edit | edit source]
Laser cannons are light weapons which are suitable for ships of all size classes.
Plasma Cannon[edit | edit source]
Plasma Cannon | |
![]() A plasma cannon | |
Properties | |
---|---|
Range | 160.0 |
Speed | 400.0 |
Area shield damage multiplier | 3.0 |
Starship shield damage multiplier | 3.0 |
Shot thickness | 0.5 |
Shot length | 3.0 |
Explosion power | 4.0 |
Power usage | 2500 |
Firing arc | 15.0° |
Converge distance | 10.0 |
Cooldown | 250 ms |
Resource Requirements | |
Furnace | 1 |
Iron Block | 1 |
Sponge | 1 |
Plasma cannons are the best light weapon for small ships. However, they can only fire forwards.
Pulse Cannon[edit | edit source]
Pulse Cannon | |
![]() A pulse cannon | |
Properties | |
---|---|
Range | 180.0 |
Speed | 400.0 |
Area shield damage multiplier | 2.0 |
Starship shield damage multiplier | 2.0 |
Shot thickness | 0.4 |
Shot length | 2.0 |
Explosion power | 1.875 (Gunship) / 1.6875 (Corvette) |
Power usage | 2400 (Gunship) / 2550 (Corvette) |
Firing arc | 180.0° (Vertical), 90.0° (Horizontal) |
Converge distance | 16.0 |
Cooldown | 250 ms |
Resource Requirements | |
Glass (any color) | 1 |
Sponge | 1 |
Pulse cannons can only be used on Gunships and Corvettes and are excellent against starfighters and other small, fast ships.
Light Turret[edit | edit source]
Light Turret | |
Properties | |
---|---|
Range | 200.0 |
Speed | 250.0 |
Area shield damage multiplier | 2.0 |
Starship shield damage multiplier | 2.0 |
Shot thickness | 0.3 |
Shot length | 0.0 |
Explosion power | 4.0 |
Power usage | 5300 (Light Freighter) / 4500 (Gunship) / 6000 (other) |
Firing inaccuracy | 2.0° |
Cooldown | 250 ms |
Resource Requirements | |
End Rod | 1 |
Grindstone | 1 |
Iron Block | 1 |
Sign (any type) | 1 |
Slab (any type) | 2 |
Sponge | 1 |
Stairs (any type) | 5 |
Terracotta (any color) or Slab (any type) | 4 |
Light turrets are small turrets that are good at ship-to-ship combat with small ships. The lowermost sponge block (where the sign is attached) may be any block. Light turrets can be detected with the sign text [turret].
Minimum block count: 1750 for warships; 3500 for trade ships
Heavy Turret[edit | edit source]
Heavy Turret | |
Properties | |
---|---|
Range | 500.0 |
Speed | 200.0 |
Area shield damage multiplier | 1.0 |
Starship shield damage multiplier | 1.0 |
Shot thickness | 0.3 |
Shot length | 0.0 |
Explosion power | 3.0 |
Power usage | 8000 |
Firing inaccuracy | 0° |
Cooldown | 500 ms |
Resource Requirements | |
Concrete (any color) | 5 |
End Rod | 2 |
Grindstone | 2 |
Iron Block | 1 |
Iron Trapdoor | 1 |
Sign (any type) | 1 |
Sponge | 4 |
Stairs (any type) | 15 |
Terracotta (any color) or Slab (any type) | 4 |
Heavy turrets are larger turrets that excel in ship-to-ship combat with larger ships with its dual projectiles. The lowermost sponge block (where the sign is attached) may be any block. Heavy turrets can be detected with the sign text [turret]. They do not automatically fire and must be manually controlled with weapon sets. Despite their name, they are classed as light weapons, and fire with left-click.
Minimum block count: 6500 for all ships
Quad Turret[edit | edit source]
Quad turret | |
Properties | |
---|---|
Range | 500.0 |
Speed | 87.5 |
Area shield damage multiplier | 150.0 |
Starship shield damage multiplier | 7.6 |
Shot thickness | 0.6 |
Shot length | 0.0 |
Explosion power | 5.5 |
Power usage | 4500 |
Firing inaccuracy | 2.0° |
Cooldown | 2500 ms |
Ammunition consumed | 4 Loaded Shell |
Resource Requirements | |
Concrete (any color) | 25 |
End Rod | 8 |
Grindstone | 4 |
Iron Block | 8 |
Iron Trapdoor | 2 |
Sign (any type) | 1 |
Slab (any type) | 8 |
Sponge | 4 |
Stairs (any type) | 14 |
Terracotta (any color) or Slab (any type) | 25 |
Quad Turrets are capital-grade manual weapons that deal devastating damage to both shields and blocks. They fire once every three seconds, and the projectiles travel very slowly. They deal crippling damage to most ships they hit, however their slow speed allows for smaller ships to dodge their fire. Quad Turrets can be detected with the sign text [turret].
Minimum block count: 17500 for Battlecruisers
Ion Turret[edit | edit source]
Ion Turret | |
Properties | |
---|---|
Range | 380.0 |
Speed | 95.0 |
Area shield damage multiplier | 30.0 |
Starship shield damage multiplier | 3.4 |
Shot thickness | 0.6 |
Shot length | 0.0 |
Explosion power | 3.0 |
Power usage | 3000 |
Firing inaccuracy | 2.0° |
Cooldown | 2000 ms |
Ammunition consumed | 2 Charged Shell |
Resource Requirements | |
Concrete (any color) | 12 |
End Rod | 4 |
Grindstone | 2 |
Iron Block | 4 |
Copper Block | 3 |
Iron Trapdoor | 1 |
Sign (any type) | 1 |
Slab (any type) | 7 |
Sponge | 4 |
Stairs (any type) | 11 |
Terracotta (any color) or Slab (any type) | 14 |
Ion turrets are unique manual weapons that disrupt systems in an 8x8 cube around where their shots impact. This disruption disables thrusters in the area for 5 seconds, reducing cruise speed for a time. This mechanic has no effect on ships using direct control. Ion turret projectiles are very slow and also deal a modest amount of shield damage, and minimal hull damage. Ion turrets can be detected with the sign text [turret].
Minimum block count: 13500 for Cruisers
Point Defense Turret[edit | edit source]
Point Defense Turret | |
![]() An upward-facing point-defense turret | |
Properties | |
---|---|
Range | 120.0 |
Speed | 150.0 |
Area shield damage multiplier | 0.0 |
Starship shield damage multiplier | 0.0 |
Shot thickness | 0.35 |
Shot length | 0.0 |
Explosion power | 0.0 |
Power usage | 500 |
Firing arc | 0.0° |
Cooldown | 10 ms |
Resource Requirements | |
Dispenser | 1 |
Iron Block | 1 |
Redstone Lamp | 1 |
Point defense turrets are small turrets intended for anti-personnel operations. They fire quickly and do decent damage against entities, but cannot damage ships or explode. They must be configured with Nodes.
The point defense turret shoots from the redstone lamp, on the face opposite the iron block.
The dispenser must be facing into the iron block.
Point defense turrets can be built facing upward, downward, or sideways.
Heavy Weapons[edit | edit source]
Heavy weapons are weapons operating on an alternate weapons system. Hold right click to activate. Most heavy weapons consume ammo from a Magazine.
Torpedo[edit | edit source]
Torpedo | |
![]() A torpedo | |
Properties | |
---|---|
Range | 135.0 |
Speed | 70.0 |
Area shield damage multiplier | 2.0 |
Starship shield damage multiplier | 2.0 |
Shot thickness | 1.0 |
Shot length | 3.0 |
Explosion power | 7.0 |
Power usage | 10000 |
Firing arc | 360.0° |
Converge distance | 10.0 |
Cooldown | 10 ms |
Charge time | 10 s |
Resource Requirements | |
Dispenser | 1 |
Sponge | 2 |
Torpedoes fire homing projectiles. They are the smallest heavy weapon and suited for smaller ships. Can only fire forwards, but their projectiles can home in any direction.
Heavy Laser[edit | edit source]
Heavy Laser | |
Properties | |
---|---|
Range | 200.0 |
Speed | 50.0 |
Area shield damage multiplier | 2.0 |
Starship shield damage multiplier | 2.0 |
Shot thickness | 1.0 |
Shot length | 8.0 |
Explosion power | 12.0 |
Power usage | 30000 |
Firing arc | 25.0 |
Converge distance | 0.0 |
Cooldown | 250 ms |
Charge time | 5 s |
4 Redstone | |
Resource Requirements | |
Furnace | 1 |
Redstone Block | 7 |
Glass (any color) | 28 |
Heavy lasers fire highly explosive homing projectiles. Consumes 4 Redstone per shot.
Minimum block count: 1000 for warships; 2916 for trade ships
Phaser[edit | edit source]
Phaser | |
![]() A phaser | |
Properties | |
---|---|
Range | 140.0 |
Speed | 1.0 |
Area shield damage multiplier | 5.0 |
Starship shield damage multiplier | 55.0 |
Shot thickness | 0.2 |
Shot length | 8.0 |
Explosion power | 2.0 |
Power usage | 50000 |
Firing arc | 360.0° |
Converge distance | 0.0 |
Cooldown | 10 ms |
Charge time | 3 s |
Ammunition consumed | 4 Prismarine Crystals |
Resource Requirements | |
Bell | 2 |
Copper Block | 3 |
Double slab (any type) | 1 |
Glass Pane | 4 |
Grindstone | 1 |
Hopper | 1 |
Wall (any type) | 6 |
Phasers fire a hitscan projectile that travels extremely quickly after a short delay (1s.). The projectile deals tremendous shield damage. Consumes 4 Prismarine Crystal per shot. The bells go between the copper blocks.
Minimum block count: 4630 for warships
Tri-Turret[edit | edit source]
Tri-Turret | |
Properties | |
---|---|
Range | 500.0 |
Speed | 125.0 |
Area shield damage multiplier | 3.0 |
Starship shield damage multiplier | 3.0 |
Shot thickness | 0.8 |
Shot length | 0.0 |
Explosion power | 6.0 |
Power usage | 45000 |
Firing inaccuracy | 3.0° |
Cooldown | 10 ms |
Charge time | 7s (Corvette) / 3s (other) |
Resource Requirements | |
Concrete (any color) | 15 |
End Rod | 6 |
Grindstone | 3 |
Iron Block | 4 |
Iron Trapdoor | 4 |
Sign (any type) | 1 |
Slab (any type) | 2 |
Sponge | 4 |
Stairs (any type) | 16 |
Terracotta (any color) or Slab (any type) | 16 |
Tri-turrets are mighty weapons of destruction that deal tremendous amounts of damage. Due to the projectile's slow speed, they are most useful against the largest ships. The lowermost sponge block (where the sign is attached) may be any block. Tri-turrets can be detected with the sign text [turret].
Minimum block count: 3400 for warships; 9850 for trade ships
Arsenal Missile Launcher[edit | edit source]
Arsenal Missile Launcher | |
Properties | |
---|---|
Range | 375.0 |
Speed | 50.0 |
Area shield damage multiplier | 650.0 |
Starship shield damage multiplier | 2.0 |
Shot thickness | 0.5 |
Shot length | 3.0 |
Explosion power | 13.0 |
Power usage | 8000 |
Firing arc | 360.0° |
Converge distance | 0.0 |
Cooldown | 250 ms |
Charge time | 10 s |
Ammunition consumed | 1 Arsenal Missile |
Resource Requirements | |
Dispenser | 1 |
Arsenal Missile Launchers fire arsenal missiles, highly accurate guided projectiles that deal massive damage to area shields. They have modest explosion damage, and minimal shield damage. They can be fired much like any other heavy weapon, however they require the player to select the weaponset assigned to the missiles and perform /targetposition [x] [y] [z]. They are best used to assault area-shielded structures such as ground bases, stations, and BDPs. A node sign can be placed on the note block. Consumes 1 Arsenal Missile per shot.