Deep Space: Difference between revisions

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(Rearranged Cosmic sigs vs soverignty, and tried to reword it based on these being the regions as a whole?)
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{{Upcoming Info}}'''Deep Space''' regions are a regions containing many systems, some of which can be claimed by nations under the Sovereignty<!-- This may warrant its own page. I'll see after I write this on. --> system. As of the release of the [[Dominion Update]] there will be 26 claimable Deep Space systems, in addition to a number of [[Trade System|Trade Systems]] and [[Border Systems]].  
{{Upcoming Info}}'''Deep Space''' regions are a regions containing many systems and unique mechanics. Some systems in Deep Space regions can be claimed by nations under the Sovereignty<!-- This may warrant its own page. I'll see after I write this on. --> system. As of the release of the [[Dominion Update]] there will be 26 [[Claimable Systems]], in addition to a number of [[Trade System|Trade Systems]] and [[Border Systems]].  


== Cosmic Signatures ==
== Cosmic Signatures ==
[[Cosmic Signatures]] are wrecks, asteroid fields, and NPC loci which can only be found in deep space. For more information see the dedicated page on them, and for additional information on locating them, see the page on [[Probe|Probes]].
[[Cosmic Signatures]] are wrecks, asteroid fields, and NPC loci which can only be found in deep space. For more information see the dedicated page on them, and for additional information on locating them, see the page on [[Probe|Probes]].
== Soveriegnty ==
== Soveriegnty<!-- Moving this to claimable systems page when i can -->==
Under the new Soveriegnty system, nations will be able to complete regional objectives to gain control over certain systems. Once they achieve control, they will recieve powerful rewards, such as ability to craft [[Large Reactor Cores]] and various nation buffs. These claims function similar to faction claims on some other servers, becoming siegeable by other nations if certain parameters are met.  
Under the new Soveriegnty system, nations will be able to complete regional objectives to gain control over certain systems. Once they achieve control, they will recieve powerful rewards, such as ability to craft [[Large Reactor Cores]] and various nation buffs. These claims function similar to faction claims on some other servers, becoming siegeable by other nations if certain parameters are met.  


=== Power System ===
=== Power System ===
The power system is based off player kills, and designed to give the defender an advantage given the passive gain of power. Like many factions servers, each player will have a set amount of max-power, which is 20, and min-power, which is -20. Players passively gain power during time online, at a rate of 5 power per hour. They will then lose 5 power after combat-related deaths, with a 5 minute window between loss periods, which over time can make their nation vulnerable to siege.
The power system is based off player kills, and designed to give the defender an advantage given the passive gain of power. Like many factions servers, each player will have a set amount of max-power, which is 20, and min-power, which is -20. Players passively gain power during time online, at a rate of 5 power per hour. They will then lose 5 power after combat-related deaths, with a 5 minute window between loss periods, which over time can make their nation vulnerable to siege.

Revision as of 16:46, 18 June 2026

Upcoming
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This page is about Upcoming Information
Any info found on this page is subject to change before release.

Deep Space regions are a regions containing many systems and unique mechanics. Some systems in Deep Space regions can be claimed by nations under the Sovereignty system. As of the release of the Dominion Update there will be 26 Claimable Systems, in addition to a number of Trade Systems and Border Systems.

Cosmic Signatures

Cosmic Signatures are wrecks, asteroid fields, and NPC loci which can only be found in deep space. For more information see the dedicated page on them, and for additional information on locating them, see the page on Probes.

Soveriegnty

Under the new Soveriegnty system, nations will be able to complete regional objectives to gain control over certain systems. Once they achieve control, they will recieve powerful rewards, such as ability to craft Large Reactor Cores and various nation buffs. These claims function similar to faction claims on some other servers, becoming siegeable by other nations if certain parameters are met.

Power System

The power system is based off player kills, and designed to give the defender an advantage given the passive gain of power. Like many factions servers, each player will have a set amount of max-power, which is 20, and min-power, which is -20. Players passively gain power during time online, at a rate of 5 power per hour. They will then lose 5 power after combat-related deaths, with a 5 minute window between loss periods, which over time can make their nation vulnerable to siege.