Ship Building FAQ
This is a list of common ship building questions.
What do the different ship Multiblocks do?
- Hyperdrive:
- Allows ship to jump into Hyperspace.
- Higher tiers increase hyperspace travel speed.
- Navigation Computers:
- Allows ship to use the /jump command.
- Higher tiers increase the jump range of the ship.
- Without a navigation computer, ships can still take hyperspace beacons but cannot /jump.
- Shuttles can /jump without a navigation computer, but their range is halved. (To 9,000 blocks)
Why aren't my guns firing?
- Forward-facing ship weapons require a thruster to determine what the "front" of the ship is, else they will default to North (at the time of piloting) as the front of the ship. Add a thruster.
- The weapon you are trying to use is disabled by default. (See default weapon balancing values.)
- The weapon you are trying to use is disabled for your ship class. (See balancing values for your ship class.)
- Your ship does not have enough weapon capacitor/power.
- For light weapons:
- Take your ship's block count. If the block count would be less than 500, assume your block count is 500.
- Take the cube root.
- Multiply by 3000.
- If your ship is not a warship, multiply by 0.7. (See your starship type's powerOverrider for the exact value.)
- If your ship is oversized (larger than the maximum block count for its class), multiply by 0.5.
- Divide by 6.
- Divide by the weapon's firePowerConsumption, or the weapon's firePowerConsumption on a certain class.
- Your ship can fire a number of weapons of this type equal to the calculated value, or the value of maxPerShot, whichever is lower, whenever you fire your light weapons.
- For heavy weapons:
- Take your ship's block count. If the block count would be less than 500, assume your block count is 500.
- Take the cube root.
- Multiply by 3000.
- If your ship is not a warship, multiply by 0.7. (See your starship type's powerOverrider for the exact value.)
- If your ship is oversized (larger than the maximum block count for its class), multiply by 0.5.
- Divide by the weapon's firePowerConsumption, or the weapon's firePowerConsumption on a certain class.
- Your ship can fire a number of weapons of this type equal to the calculated value, or the value of maxPerShot, whichever is lower, whenever you fire your heavy weapons.
- Additional sources related to starship power: WeaponCapacitor.kt, ReactorSubsystem.kt