Starship Weapons

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Light Weapons

Light weapons have a high fire rate and low damage. Fire by left clicking with a clock.

Laser Cannon

Laser Cannon

A laser cannon

Properties
Range 200.0
Speed 250.0
Area shield damage multiplier 1.0
Starship shield damage multiplier 1.0
Shot thickness 0.2
Shot length 2.0
Explosion power 2.0
Power usage 1600
Firing arc 15.0°
Converge distance 20.0
Cooldown 250 ms

Laser cannons are light weapons which are suitable for ships of all size classes.

Plasma Cannon

Plasma Cannon

A plasma cannon

Properties
Range 160.0
Speed 400.0
Area shield damage multiplier 3.0
Starship shield damage multiplier 3.0
Shot thickness 0.5
Shot length 3.0
Explosion power 4.0
Power usage 2500
Firing arc 15.0°
Converge distance 10.0
Cooldown 250 ms

Plasma cannons are the best light weapon for small ships. However, they can only fire forwards.

Pulse Cannon

Pulse Cannon

A pulse cannon

Properties
Range 180.0
Speed 400.0
Area shield damage multiplier 2.0
Starship shield damage multiplier 2.0
Shot thickness 0.4
Shot length 2.0
Explosion power 1.875 (Gunship) / 1.6875 (Corvette)
Power usage 2400 (Gunship) / 2550 (Corvette)
Firing arc 180.0° (Vertical), 90.0° (Horizontal)
Converge distance 16.0
Cooldown 250 ms

Pulse cannons can only be used on Gunships and Corvettes and are excellent against starfighters and other small, fast ships.

Light Turret

Light Turret

A light turret

Properties
Range 200.0
Speed 250.0
Area shield damage multiplier 2.0
Starship shield damage multiplier 2.0
Shot thickness 0.3
Shot length 0.0
Explosion power 4.0
Power usage 5300 (Light Freighter) / 4500 (Gunship) / 6000 (other)
Firing inaccuracy 2.0°
Cooldown 250 ms

Light turrets are small turrets that are good at ship-to-ship combat with small ships. The lowermost sponge block (where the sign is attached) may be any block. Light turrets can be detected with the sign text [turret].

Minimum block count: 1750 for warships; 3500 for trade ships

Heavy Turret

Heavy Turret

A heavy turret

Properties
Range 500.0
Speed 200.0
Area shield damage multiplier 1.0
Starship shield damage multiplier 1.0
Shot thickness 0.3
Shot length 0.0
Explosion power 3.0
Power usage 8000
Firing inaccuracy
Cooldown 500 ms

Heavy turrets are larger turrets that excel in ship-to-ship combat with larger ships with its dual projectiles. The lowermost sponge block (where the sign is attached) may be any block. Heavy turrets can be detected with the sign text [turret]. They do not automatically fire and must be manually controlled with weapon sets. Despite their name, they are classed as light weapons, and fire with left-click.

Minimum block count: 6500 for all ships

Quad Turret

Quad turret

A quad turret

Properties
Range 500.0
Speed 87.5
Area shield damage multiplier 150.0
Starship shield damage multiplier 7.6
Shot thickness 0.6
Shot length 0.0
Explosion power 5.5
Power usage 4500
Firing inaccuracy 2.0°
Cooldown 2500 ms

Quad Turrets are capital-grade manual weapons that deal devastating damage to both shields and blocks. They fire once every three seconds, and the projectiles travel very slowly. They deal crippling damage to most ships they hit, however their slow speed allows for smaller ships to dodge their fire. Quad Turrets can be detected with the sign text [turret].

Minimum block count: 17500 for Battlecruisers

Ion Turret

Ion Turret

An ion turret

Properties
Range 380.0
Speed 95.0
Area shield damage multiplier 30.0
Starship shield damage multiplier 3.4
Shot thickness 0.6
Shot length 0.0
Explosion power 3.0
Power usage 3000
Firing inaccuracy 2.0°
Cooldown 2000 ms

Ion turrets are unique manual weapons that disrupt systems in an 8x8 cube around where their shots impact. This disruption disables thrusters in the area for 5 seconds, reducing cruise speed for a time. This mechanic has no effect on ships using direct control. Ion turret projectiles are very slow and also deal a modest amount of shield damage, and minimal hull damage. Ion turrets can be detected with the sign text [turret].

Minimum block count: 13500 for Cruisers

Point Defense Turret

Laser Cannon

An upward-facing point-defense turret

Properties
Range 120.0
Speed 150.0
Area shield damage multiplier 0.0
Starship shield damage multiplier 0.0
Shot thickness 0.35
Shot length 0.0
Explosion power 0.0
Power usage 500
Firing arc 0.0°
Cooldown 10 ms

Point defense turrets are small turrets intended for anti-personnel operations. They fire quickly and do decent damage against entities, but cannot damage ships or explode. They must be configured with Nodes.
The point defense turret shoots from the redstone lamp, on the face opposite the iron block.
The dispenser must be facing into the iron block.

Point defense turrets can be built facing upward, downward, or sideways.

Heavy Weapons

Heavy weapons are weapons operating on an alternate weapons system. Hold right click to activate. Most heavy weapons consume ammo from a Magazine.

Torpedo

Torpedo

A torpedo

Properties
Range 135.0
Speed 70.0
Area shield damage multiplier 2.0
Starship shield damage multiplier 2.0
Shot thickness 1.0
Shot length 3.0
Explosion power 7.0
Power usage 10000
Firing arc 360.0°
Converge distance 10.0
Cooldown 10 ms
Charge time 10 s

Torpedoes fire homing projectiles. They are the smallest heavy weapon and suited for smaller ships. Can only fire forwards, but their projectiles can home in any direction.

Heavy Laser

Heavy Laser

A heavy laser

Properties
Range 200.0
Speed 50.0
Area shield damage multiplier 2.0
Starship shield damage multiplier 2.0
Shot thickness 1.0
Shot length 8.0
Explosion power 12.0
Power usage 30000
Firing arc 25.0
Converge distance 0.0
Cooldown 250 ms
Charge time 5 s

Heavy lasers fire highly explosive homing projectiles. Consumes 4 Redstone per shot.

Minimum block count: 1000 for warships; 2916 for trade ships

Phaser

Phaser

A phaser

Properties
Range 140.0
Speed 1.0
Area shield damage multiplier 5.0
Starship shield damage multiplier 55.0
Shot thickness 0.2
Shot length 8.0
Explosion power 2.0
Power usage 50000
Firing arc 360.0°
Converge distance 0.0
Cooldown 10 ms
Charge time 3 s

Phasers fire a hitscan projectile that travels extremely quickly after a short delay (1s.). The projectile deals tremendous shield damage. Consumes 4 Prismarine Crystal per shot. The bells go between the copper blocks.

Minimum block count: 4630 for warships

Tri-Turret

Tri-Turret

A tri-turret

Properties
Range 500.0
Speed 125.0
Area shield damage multiplier 3.0
Starship shield damage multiplier 3.0
Shot thickness 0.8
Shot length 0.0
Explosion power 6.0
Power usage 45000
Firing inaccuracy 3.0°
Cooldown 10 ms
Charge time 7s (Corvette) / 3s (other)

Tri-turrets are mighty weapons of destruction that deal tremendous amounts of damage. Due to the projectile's slow speed, they are most useful against the largest ships. The lowermost sponge block (where the sign is attached) may be any block. Tri-turrets can be detected with the sign text [turret].

Minimum block count: 3400 for warships; 9850 for trade ships

Arsenal Missile Launcher

Arsenal Missile Launcher

An upward-facing arsenal missile launcher

Properties
Range 375.0
Speed 50.0
Area shield damage multiplier 650.0
Starship shield damage multiplier 2.0
Shot thickness 0.5
Shot length 3.0
Explosion power 13.0
Power usage 8000
Firing arc 360.0°
Converge distance 0.0
Cooldown 250 ms
Charge time 10 s

Arsenal Missile Launchers fire arsenal missiles, highly accurate guided projectiles that deal massive damage to area shields. They have modest explosion damage, and minimal shield damage. They can be fired much like any other heavy weapon, however they require the player to select the weaponset assigned to the missiles and perform /targetposition [x] [y] [z]. They are best used to assault area-shielded structures such as ground bases, stations, and BDPs. A node sign can be placed on the note block. Consumes 1 Arsenal Missile per shot.