Light Turret
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Any info found on this page has been made obsolete by either being removed entirely, or reworked into completely different material.
The Light Turret was a weapon for capitals and subcapitals to defend against smaller ships before the Dominion Update.
Light Turret
| Light Turret | |
| Properties | |
|---|---|
| Range | 200.0 |
| Speed | 250.0 |
| Area shield damage multiplier | 2.0 |
| Starship shield damage multiplier | 2.0 |
| Shot thickness | 0.3 |
| Shot length | 0.0 |
| Explosion power | 4.0 |
| Power usage | 5300 (Light Freighter) / 4500 (Gunship) / 6000 (other) |
| Firing inaccuracy | 2.0° |
| Cooldown | 250 ms |
| Resource Requirements | |
| End Rod | 1 |
| Grindstone | 1 |
| Iron Block | 1 |
| Sign (any type) | 1 |
| Slab (any type) | 2 |
| Sponge | 1 |
| Stairs (any type) | 5 |
| Terracotta (any color) or Slab (any type) | 4 |
Light turrets are small turrets that are good at ship-to-ship combat with small ships. The lowermost sponge block (where the sign is attached) may be any block. Light turrets can be detected with the sign text [turret].
Light turrets are most accurate and effective when they are noded to fire automatically. The node sign must be applied on the turret sign.
Minimum block count: 1750 for warships; 3500 for trade ships