Assault Destroyer Weapons
List (Tested at 12000 Blocks)
- 4x Assault Turret
- 2x Heavy Neutralizer with 6s cooldown
- 2x Neutralizer with 4.5s Cooldown
4x Assault Turret
| Assault Turret | |
| Properties | |
|---|---|
| Cooldown | 2500ms |
| Power Consumption | 2667 |
| Inaccuracy Degrees | 2.0 |
| Projectile Range | 500m |
| Projectile Velocity | 105m/s |
| Explosion power | 4.5 |
| Starship Shield Damage Modifier | 6.0 |
| Area Shield Damage Modifier | 1.0 |
| Resource Requirements | |
6
| |
4
| |
Iron Trapdoor 3
| |
4
| |
2
| |
Stairs (Any) 15
| |
13
| |
Concrete15 Concrete 15
| |
Sign 1
| |
The Assault Turret is a light weapon available on the Assault Destroyer. It is a slow-moving, hard-hitting weapon, good for use against Capital and Supercapital opponents. When used in combination with the Heavy Neutralizer, it serves as a strong weapon against fleets relying on the Logistics Cruiser.
Uses Helix Shells for ammuntion.
2x Heavy Neutralizer
The Heavy Neutralizer is a Heavy Weapon available on the Assault Destroyer. It is designed to counter the Logistics Cruiser by weakening the shield regeneration of Supercapital opponents by 70% for 30s. This hard-hitting weapon follows standard Missile Tracking Mechanics for heavy weapons.
2x Neutralizer
| Neutralizer | |
| Properties | |
|---|---|
| Vertical Fire Arc | 45.0 (Alleged, Actual may be 90 or greater) |
| Horizontal Fire Arc | 45.0 |
| Aim Distance | 10 |
| Projectile Range | 220 |
| Projectile Speed | 80 |
| Explosion Power | 6 |
| Shield damage multiplier | 2.0 |
| Area Shield Damage Multiplier | 2.0 |
| Effect Duration (Shield Regen Weakening) | 20s |
| Ammo Consumed | 1x Loaded Entropic Charge |
| Resource Requirements | |
6
| |
1
| |
1
| |
Any Glass Block 28
| |
The Neutralizer is a Heavy Weapon available on all Assault Ships. It is designed as a counter to Logistics Ships, acting as a way of reducing the Shield Regen of non-Supercapital opponents by 40%. Additionally, it slows tech-1 ships smaller than 2,500 blocks by 15%. Both effects last 20 seconds. It has decent damage and range. This weapon follows standard Missile Tracking Mechanics for heavy weapons.
The Neutralizer uses Loaded Entropic Charge for ammo.