Recon Fighter: Difference between revisions
(Created page with "{{Upcoming Info}}{{Infobox starship|name=Recon Starfighter|blockcount=350-1000(allegedly, 500 is max realized as of June 14th)|multiblocks=1x Probe 1x Jump Beacon 1x Disruptor}} The '''Recon Fighter''' is a Tech 2 variant of the Starfighter which is meant for quick information gathering. This is the smallest vessel that can equip a Jump Beacon, and the smallest vessel that can field the Probe launcher. This means that it is well suited for tracki...") |
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{{Infobox starship|name=Recon Starfighter|blockcount=350-1000|shieldstrengthmult=0.35|shieldregenmult=0.25|hyperrangemult=1.5|wellstrength=1|jumpstrength=1|multiblocks=1x [[Advanced Probe Launcher]] | |||
1x [[Jump Beacon]] | 1x [[Jump Beacon]] | ||
1x [[Disruptor]]}} | 1x [[Disruptor]]}} | ||
The '''Recon Fighter''' is a Tech 2 variant of the [[Starfighter]] which is meant for quick information gathering. This is the smallest vessel that can equip a [[Jump Beacon]], and the smallest vessel that can field the [[Probe]] | The '''Recon Fighter''' is a Tech 2 variant of the [[Starfighter]] which is meant for quick information gathering. This is the smallest vessel that can equip a [[Jump Beacon]], and the smallest vessel that can field the [[Advanced Probe Launcher]]. This means that it is well suited for tracking down players or other points of interest and calling in an allied fleet. It has a small contact radius of 700m, the fastest Hyperdrive Warmup Time of any ship class, and the ability to light a path for allied ships with the jump beacon. That being said, the ship has no weapons, weak shields, and slow cruise, meaning it is incredibly vulnerable if detected. As such, it must use its small detection radius to its advantage to keep itself alive by staying hidden, and use its fast Hyperdrive Warmup Time to escape if enemies do approach. | ||
== Specifications == | |||
* Requires a [[Reactor#Mini Reactor|Mini Reactor]] to Function | |||
** Does '''NOT''' require a Fuel Tank | |||
* Requires 0% Concrete | |||
* Gains access to the [[Advanced Probe Launcher]] | |||
** Can shoot [[Probe Launcher#Probes|Combat Probes]] | |||
* Fastest jumping ship in the game | |||
* Low shield strength and low shield regeneration | |||
[[Category:Ship_Class]] | |||
[[Category:Subcapital]] | |||
{{Navbox starships}} | |||
Latest revision as of 07:00, 29 July 2026
| Recon Starfighter | |
| Stats | |
|---|---|
| Block count | 350-1000 |
| Shield Strength Multiplier | 0.35 |
| Shield Regen Multiplier | 0.25 |
| Hyperspace Range Multiplier | 1.5 |
| Properties | |
| Well Strength | 1 |
| Jump Strength | 1 |
| Supported Multiblocks | 1x Advanced Probe Launcher
1x Jump Beacon 1x Disruptor |
The Recon Fighter is a Tech 2 variant of the Starfighter which is meant for quick information gathering. This is the smallest vessel that can equip a Jump Beacon, and the smallest vessel that can field the Advanced Probe Launcher. This means that it is well suited for tracking down players or other points of interest and calling in an allied fleet. It has a small contact radius of 700m, the fastest Hyperdrive Warmup Time of any ship class, and the ability to light a path for allied ships with the jump beacon. That being said, the ship has no weapons, weak shields, and slow cruise, meaning it is incredibly vulnerable if detected. As such, it must use its small detection radius to its advantage to keep itself alive by staying hidden, and use its fast Hyperdrive Warmup Time to escape if enemies do approach.
Specifications
- Requires a Mini Reactor to Function
- Does NOT require a Fuel Tank
- Requires 0% Concrete
- Gains access to the Advanced Probe Launcher
- Can shoot Combat Probes
- Fastest jumping ship in the game
- Low shield strength and low shield regeneration