Industrial Command Ship: Difference between revisions

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(Additional info on more multiblocks)
(Bit of rewriting for clarity & because recons can't be probed lol)
 
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{{Infobox starship|name=Industrial Command Ship|blockcount=24000-32000|speed=MAX Cruise of 14 bps|shieldstrengthmult=1.5|hyperrangemult=3|hyperwarm=120s|wellstrength=1|jumpstrength=3|multiblocks=14x [[Mining Laser#Tier 4 Mining Laser|Mining Laser]] Tier 4 <br>
{{Infobox starship|name=Industrial Command Ship|subheader=Large Core|image=ics.png|blockcount=24000-32000|speed=MAX Cruise of 15 bps|shieldstrengthmult=1.5|cruisemult=1.2|hyperrangemult=3|hyperwarm=60s|weapons=4x [[Heavy Turret]] <br>1x [[Tri Turret]]|jumpstrength=4|multiblocks=14x [[Mining Laser#Tier 4 Mining Laser|Mining Laser]] Tier 4 <br>
1x [[Advanced Probe Launcher]] <br>
1x [[Advanced Probe Launcher]] <br>
1x [[Industrial Invulnerability Unit]] <br>
1x [[Industrial Invulnerability Unit]] <br>
1x [[Jump Beacon]]}}
1x [[Jump Beacon]] <br> 1x [[Jump Field Generator]]}}
 
The '''Industrial Command Ship''' is a [[Starship#Tech 2 Ships|Tech 2]] [[civilian ship]] capable of mining vast amounts of resources. The ship is capable of carrying 14 Tier 4 [[Mining Laser#Tier 4 Mining Laser|Mining Lasers]], granting the ship the ability to mine 1,064 blocks per second. On top of that, the ship can carry an [[Advanced Probe Launcher]], for scanning resources and identifying Jump Noises. A core feature of the ship is its combination of the [[Industrial Invulnerability Unit]] and a [[Jump Beacon]]. This combination allows the vessel to become temporarily indestructible while calling for backup directly to its position, which helps keep it safe despite its lack of any weapons outpacing a Tech 1 [[Destroyer]]. With few allies online, it can use its [[Jump Field Generator]] to escape to friendly space within 15 seconds of hearing a Jump, as multiple [[Disruptor|Disruptors]] or [[Interdiction Well|Interdiction Wells]] are needed to hold it down.
 
== Specifications ==
 
* Requires a [[Reactor#Large Reactor|Large Reactor]] to function
* Requires a [[Fuel Tank]] to move
** Uses [[Xenon]] as fuel
 
* Can have 14 Tier 4 [[Mining Laser#Tier 4 Mining Laser|Mining Lasers]]
* Can use an [[Advanced Probe Launcher]]
* Can use an [[Industrial Invulnerability Unit]]
* Can use a [[Jump Beacon]]


The '''Industrial Command Ship''' is a [[Starship#Tech 2 Ships|Tech 2]] [[civilian ship]] capable of mining vast amounts of resources. The ship is capable of carrying 14 of the most powerful mining lasers on the server, granting great mining speed. On top of that, the ship can carry an [[Advanced Probe Launcher]], for scanning resources or threats. Additionally, a core feature of the ship is it's combination of a [[Industrial Invulnerability Unit]] and a [[Jump Beacon]]. This combination allows the vessel to become temporarily indestructible while calling for backup directly to its position.
[[Category:Supercapital]]
[[Category:Supercapital]]
{{Navbox starships}}
{{Navbox starships}}

Latest revision as of 12:51, 2 September 2026

Industrial Command Ship
Large Core
Stats
Block count 24000-32000
Movement Speed MAX Cruise of 15 bps
Shield Strength Multiplier 1.5
Cruise Multiplier 1.2
Hyperspace Range Multiplier 3
Properties
Weapons 4x Heavy Turret
1x Tri Turret
Jump Strength 4
Supported Multiblocks 14x Mining Laser Tier 4

1x Advanced Probe Launcher
1x Industrial Invulnerability Unit
1x Jump Beacon
1x Jump Field Generator

Hyperdrive Warmup Time 60s

The Industrial Command Ship is a Tech 2 civilian ship capable of mining vast amounts of resources. The ship is capable of carrying 14 Tier 4 Mining Lasers, granting the ship the ability to mine 1,064 blocks per second. On top of that, the ship can carry an Advanced Probe Launcher, for scanning resources and identifying Jump Noises. A core feature of the ship is its combination of the Industrial Invulnerability Unit and a Jump Beacon. This combination allows the vessel to become temporarily indestructible while calling for backup directly to its position, which helps keep it safe despite its lack of any weapons outpacing a Tech 1 Destroyer. With few allies online, it can use its Jump Field Generator to escape to friendly space within 15 seconds of hearing a Jump, as multiple Disruptors or Interdiction Wells are needed to hold it down.

Specifications