Jump Freighter: Difference between revisions
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{{Infobox starship|name=Jump Freighter|blockcount=24000-32000|speed=MAX Cruise of 12 bps|shieldstrengthmult=0. | {{Infobox starship|name=Jump Freighter|blockcount=24000-32000|speed=MAX Cruise of 12 bps|shieldstrengthmult=0.9|hyperrangemult=3|hyperwarm=60s|crates=1252|wellstrength=1|jumpstrength=3|multiblocks=1x [[Basic Probe Launcher]] <br> | ||
1x [[Jump Field Generator]]}} | 1x [[Jump Field Generator]]}} | ||
The '''Jump Freighter''' is a [[Starship#Tech 2 Ships|Tech 2]] variant of the [[Barge]] with the ability to carry numerous [[crate|crates]]. This makes it a great asset for anyone wishing to deliver crates between Deep Space systems, as it can use the [[Jump Field Generator]] in conjunction with more mobile ships, such as the [[Recon | The '''Jump Freighter''' is a [[Starship#Tech 2 Ships|Tech 2]] variant of the [[Barge]] with the ability to carry numerous [[crate|crates]]. This makes it a great asset for anyone wishing to deliver crates between Deep Space systems, as it can use the [[Jump Field Generator]] in conjunction with more mobile ships, such as the [[Recon Starfighter]], to quickly move between Deep Space Trade Stations. | ||
The Jump Freighter is the only [[Starship]] with a block count over 16,500 capable of entering [[:Category:Planet|Planets]]. However, as [[Trade City]] owners can take ownership of anything inside their walls, and the Jump Field Generator cannot activate on planets, it is not advised to use this ship to trade between planets. | |||
== Specifications == | == Specifications == | ||
* Requires a [[Reactor#Large Reactor|Large Reactor]] to function | * Requires a [[Reactor#Large Reactor|Large Reactor]] to function | ||
* Requires a [[Fuel Tank]] to move | * Requires a [[Fuel Tank]] to move | ||
** Uses [[ | ** Uses [[Xenon]] as fuel | ||
* | * Requires 10% Concrete | ||
* At max size, capable of carrying | * Standard shield regeneration speed, relatively low shield strength (Slightly weaker per-shield than a [[Battlecruiser]]) | ||
* At max size, capable of carrying 1,252 Crates (do not try to buy that many at once, you will reach the item limit and they will despawn.) | |||
* Can use a [[Jump Field Generator]] | * Can use a [[Jump Field Generator]] | ||
* Can use a [[Basic Probe Launcher]] | * Can use a [[Basic Probe Launcher]] | ||
Latest revision as of 18:55, 18 September 2026
| Jump Freighter | |
| Stats | |
|---|---|
| Block count | 24000-32000 |
| Movement Speed | MAX Cruise of 12 bps |
| Crate Slots | 1252 |
| Shield Strength Multiplier | 0.9 |
| Hyperspace Range Multiplier | 3 |
| Properties | |
| Well Strength | 1 |
| Jump Strength | 3 |
| Supported Multiblocks | 1x Basic Probe Launcher |
| Hyperdrive Warmup Time | 60s |
The Jump Freighter is a Tech 2 variant of the Barge with the ability to carry numerous crates. This makes it a great asset for anyone wishing to deliver crates between Deep Space systems, as it can use the Jump Field Generator in conjunction with more mobile ships, such as the Recon Starfighter, to quickly move between Deep Space Trade Stations.
The Jump Freighter is the only Starship with a block count over 16,500 capable of entering Planets. However, as Trade City owners can take ownership of anything inside their walls, and the Jump Field Generator cannot activate on planets, it is not advised to use this ship to trade between planets.
Specifications
- Requires a Large Reactor to function
- Requires a Fuel Tank to move
- Uses Xenon as fuel
- Requires 10% Concrete
- Standard shield regeneration speed, relatively low shield strength (Slightly weaker per-shield than a Battlecruiser)
- At max size, capable of carrying 1,252 Crates (do not try to buy that many at once, you will reach the item limit and they will despawn.)
- Can use a Jump Field Generator
- Can use a Basic Probe Launcher