Missile Cruiser: Difference between revisions

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(Add hyperwarm, fix "sheildregenmult", add hyperrange, fix starterships#vesta to vesta, Mention that it's REALLY stupid to use without proper support, since it just DIES to 3 smart ACVs T_T)
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{{Infobox starship|name=Missile Cruiser|subheader=Large Core|image=forseqtransmutation.png|caption=AWS160-1MCR Transmutation, Fortuna Sequence's Missile Cruiser|blockcount=13500-16500|shields=22 (20+2i)|shieldstrengthmult=.95|shieldregenmult=0.80|cruisemult=.85|hyperrangemult=1.9|hyperwarm=30s|weapons=2x [[Rapid Heavy Missile Launcher]] <br>
{{Infobox starship|name=Missile Cruiser|subheader=Large Core|image=Mcr.png|caption=VS Rasetsu, a Vega-operated Missile Cruiser|blockcount=13500-16500|shields=22 (20+2i)|shieldstrengthmult=.95|shieldregenmult=0.80|cruisemult=.85|hyperrangemult=1.9|hyperwarm=30s|weapons=2x [[Rapid Heavy Missile Launcher]] <br>
2x [[Thermonuclear Missile Launcher]] <br>
2x [[Thermonuclear Missile Launcher]] <br>
4x [[Arsenal Missile Launcher]]|wellstrength=2|jumpstrength=3|multiblocks=1x [[Disruptor]] <br>
4x [[Arsenal Missile Launcher]]|wellstrength=2|jumpstrength=3|multiblocks=1x [[Disruptor]] <br>
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1x [[Probe_Launcher#Advanced_Probe_Launcher|Advanced Probe Launcher]]}}
1x [[Probe_Launcher#Advanced_Probe_Launcher|Advanced Probe Launcher]]}}


The '''Missile Cruiser''' is a Tech 2 variant of the [[Cruiser]], with powerful close-range capabilities. This ship is a glass cannon, capable of outputting large damage, but with weak shields for a [[:Category:Supercapital|Supercapital]] ship, and a low cruise speed. Is a good option for fighting other large [[Starship|Ships]], including the [[Lancer]], as well as fighting smaller ships, given proper [[Logistics Ships|Logistics]] support. It is unwise to field this ship without any Logistics support, as it can be picked off by a few dedicated [[Assault Corvette|Assault Corvettes]], who have the shield strength to shrug off [[Rapid Heavy Missile Launcher|RHMs]] and the speed to outrun [[Thermonuclear Missile Launcher|Thermonuclear Missiles]], as well as weapons made for tackling large opponents..
The '''Missile Cruiser''' is a Tech 2 variant of the [[Cruiser]] with powerful mid-range capabilities and damage application. Designed as a [[Supercapital]] "glass cannon," it is capable of outputting large damage, but with somewhat weak shields for a supercapital ship and a slightly lower cruise speed. It performs very well against [[Capital]] ships and, with [[Logistics Ships|Logistics]] support, against [[Subcapital]] ships or other supercapitals.  
 
== Use ==
The first ship to sink to a Missile Cruiser was a [[Starter Ships#Vesta|Vesta]] piloted by CZ10_XP, who sunk to [[Vega|Vegan]] forces<!-- Who was the pilot :sob: I forgot --> after being trailed by two [[Stasis Corvette|Stasis Corvettes]] for five minutes, with the end goal of kiting the Shuttle into a [[Thermonuclear Missile]]. This did not succeed, so the sink was executed with the Cruiser's significantly faster [[RHML|RHMs]].


== Specifications ==
== Specifications ==
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* Requires a [[Reactor#Large Reactor|Large Reactor]] to function
* Requires a [[Reactor#Large Reactor|Large Reactor]] to function
* Requires a [[Fuel Tank]] to move
* Requires a [[Fuel Tank]] to move
** Uses [[Hydrogen Gas Canister|Hydrogen]] as Fuel
** Uses [[Xenon]] as Fuel
* Can uses [[Rapid Heavy Missile Launcher|Rapid Heavy Missile Launchers]], [[Thermonuclear Missile Launcher|Thermonuclear Missile Launchers]], and [[Arsenal Missile Launcher|Arsenal Missile Launchers]] as weapons
* Can uses [[Rapid Heavy Missile Launcher|Rapid Heavy Missile Launchers]], [[Thermonuclear Missile Launcher|Thermonuclear Missile Launchers]], and [[Arsenal Missile Launcher|Arsenal Missile Launchers]] as weapons
* Can use a [[Jump Field Generator]]
* Can use a [[Jump Field Generator]]
* Can use the [[Advanced Probe]]
* Can use the [[Advanced Probe|Advanced Probe Launcher]]
* Has a Jump Strength of 3 meaning only the [[Interdictor Destroyer]], or multiple smaller Interdictors/[[Disruptor|Disruptors]] can stop it from jumping.
* [[File:Forseqtransmutation.png|thumb|AWS160-1MCR Transmutation, another example of a Missile Cruiser built by Fortuna Sequence]]Has a Jump Strength of 3 meaning only the [[Interdictor Destroyer]], or multiple smaller Interdictors/[[Disruptor|Disruptors]] can stop it from jumping.
[[Category:Ship_Class]]
[[Category:Supercapital]]
[[Category:Supercapital]]
[[Category:Missile]]
{{Navbox starships}}
{{Navbox starships}}

Latest revision as of 04:40, 21 September 2026

Missile Cruiser
Large Core

VS Rasetsu, a Vega-operated Missile Cruiser

Stats
Block count 13500-16500
Shield count 22 (20+2i)
Shield Strength Multiplier .95
Cruise Multiplier .85
Shield Regen Multiplier 0.80
Hyperspace Range Multiplier 1.9
Properties
Weapons 2x Rapid Heavy Missile Launcher

2x Thermonuclear Missile Launcher
4x Arsenal Missile Launcher

Well Strength 2
Jump Strength 3
Supported Multiblocks 1x Disruptor

1x Jump Field Generator
1x Advanced Probe Launcher

Hyperdrive Warmup Time 30s

The Missile Cruiser is a Tech 2 variant of the Cruiser with powerful mid-range capabilities and damage application. Designed as a Supercapital "glass cannon," it is capable of outputting large damage, but with somewhat weak shields for a supercapital ship and a slightly lower cruise speed. It performs very well against Capital ships and, with Logistics support, against Subcapital ships or other supercapitals.

Specifications