The '''Missile Cruiser''' is a Tech 2 variant of the Cruiser with powerful close range capabilities. This ship is a glass cannon, capable of outputing large damage, but is fairly sluggish and has weak shield strength and regen. Is a good option for fighting other large ships, including the [[Lancer]], and various smaller capital ships, given proper logistics support.
The '''Missile Cruiser''' is a Tech 2 variant of the [[Cruiser]] with powerful mid-range capabilities and damage application. Designed as a [[Supercapital]] "glass cannon," it is capable of outputting large damage, but with somewhat weak shields for a supercapital ship and a slightly lower cruise speed. It performs very well against [[Capital]] ships and, with [[Logistics Ships|Logistics]] support, against [[Subcapital]] ships or other supercapitals.
== Specifications ==
== Specifications ==
* Requires a [[Tech 2 Reactors#Large Reactor|Large Reactor]] to function
* Requires a [[Reactor#Large Reactor|Large Reactor]] to function
* Requires a [[Fuel Tank]] to move
* Requires a [[Fuel Tank]] to move
** Uses [[Hydrogen Gas Canister|Hydrogen]] as Fuel
** Uses [[Xenon]] as Fuel
* Uses Rapid Heavy Missile Launchers, Thermonuclear Missile Launchers, and Arsenal Missile Launchers as weapons
* Can uses [[Rapid Heavy Missile Launcher|Rapid Heavy Missile Launchers]], [[Thermonuclear Missile Launcher|Thermonuclear Missile Launchers]], and [[Arsenal Missile Launcher|Arsenal Missile Launchers]] as weapons
* Can use a [[Jump Field Generator]]
* Can use a [[Jump Field Generator]]
* Has a Jump Strength of 3 meaning only the [[Interdictor Destroyer]], or multiple smaller interdictors/[[Disruptors]] can stop it from using hyperspace.
* Can use the [[Advanced Probe|Advanced Probe Launcher]]
* [[File:Forseqtransmutation.png|thumb|AWS160-1MCR Transmutation, another example of a Missile Cruiser built by Fortuna Sequence]]Has a Jump Strength of 3 meaning only the [[Interdictor Destroyer]], or multiple smaller Interdictors/[[Disruptor|Disruptors]] can stop it from jumping.
The Missile Cruiser is a Tech 2 variant of the Cruiser with powerful mid-range capabilities and damage application. Designed as a Supercapital "glass cannon," it is capable of outputting large damage, but with somewhat weak shields for a supercapital ship and a slightly lower cruise speed. It performs very well against Capital ships and, with Logistics support, against Subcapital ships or other supercapitals.
AWS160-1MCR Transmutation, another example of a Missile Cruiser built by Fortuna SequenceHas a Jump Strength of 3 meaning only the Interdictor Destroyer, or multiple smaller Interdictors/Disruptors can stop it from jumping.