Logistics Cruiser: Difference between revisions
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m Fine, sink sounds better than Kill or Fell. |
JFG parity smh |
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{{Infobox starship | {{Infobox starship | ||
|name = Logistics Cruiser | |name = Logistics Cruiser | ||
|subheader=Large Core|blockcount = 13,500-16, | |subheader=Large Core|blockcount = 13,500-16,500 | ||
|shields = | |shields = 22 (20+2 0.8i) | ||
|shieldstrengthmult=0. | |shieldstrengthmult=0.95|shieldregenmult=5.8|cruisemult=0.85|hyperrangemult=1.9|hyperwarm=30s|weapons = 1x [[Capital Command Bursts|Capital Command Burst]]<br>3x [[Heavy Logistics Cannon]] | ||
|wellstrength = 0 | |wellstrength = 0 | ||
|jumpstrength = 3 | |jumpstrength = 3 | ||
}} | |multiblocks=1x [[Jump Field Generator]]|info=Disruption Range: 1,250m (0 Disrupt Strength)}} | ||
The '''Logistics Cruiser''' is a Tech 2 variant of the [[Cruiser]], capable of providing large amounts of fleet support in combat. | The '''Logistics Cruiser''' is a Tech 2 variant of the [[Cruiser]], capable of providing large amounts of fleet support in combat. Being the second of two [[Logistics Ships]], it gains access to the [[Heavy Logistics Cannon]], and the [[Capital Command Bursts|Capital Shield and Skirmish Command Bursts]]. This ship has a great capability to heal and buff allies on the battlefield, but does not itself boast any weapons. While it may seem like a simple ship to sink, its high Shield Regeneration Rate allows it to survive indefinitely in most circumstances unless debuffed by an [[Assault Destroyer|Assault Destroyer's]] [[Heavy Neutralizer|Heavy Neutralizers]]. | ||
== Specifications == | == Specifications == | ||
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* Requires a [[Reactor#Large Reactor|Large Reactor]] to Function | * Requires a [[Reactor#Large Reactor|Large Reactor]] to Function | ||
* Requires a [[Fuel Tank]] to move | * Requires a [[Fuel Tank]] to move | ||
** Uses [[Xenon]] for fuel | |||
* Can use a [[Jump Field Generator]] | * Can use a [[Jump Field Generator]] | ||
* Low shield strength but high shield regeneration | * Low shield strength but high shield regeneration | ||
[[Category:Ship_Class]] | |||
[[Category:Supercapital]] | [[Category:Supercapital]] | ||
[[Category:Logistics]] | |||
{{Navbox starships}} | {{Navbox starships}} | ||
Latest revision as of 18:59, 20 October 2026
| Logistics Cruiser | |
| Large Core | |
| Stats | |
|---|---|
| Block count | 13,500-16,500 |
| Shield count | 22 (20+2 0.8i) |
| Shield Strength Multiplier | 0.95 |
| Cruise Multiplier | 0.85 |
| Shield Regen Multiplier | 5.8 |
| Hyperspace Range Multiplier | 1.9 |
| Properties | |
| Weapons | 1x Capital Command Burst 3x Heavy Logistics Cannon |
| Well Strength | 0 |
| Jump Strength | 3 |
| Supported Multiblocks | 1x Jump Field Generator |
| Ship Info | Disruption Range: 1,250m (0 Disrupt Strength) |
| Hyperdrive Warmup Time | 30s |
The Logistics Cruiser is a Tech 2 variant of the Cruiser, capable of providing large amounts of fleet support in combat. Being the second of two Logistics Ships, it gains access to the Heavy Logistics Cannon, and the Capital Shield and Skirmish Command Bursts. This ship has a great capability to heal and buff allies on the battlefield, but does not itself boast any weapons. While it may seem like a simple ship to sink, its high Shield Regeneration Rate allows it to survive indefinitely in most circumstances unless debuffed by an Assault Destroyer's Heavy Neutralizers.
Specifications
- Requires a Large Reactor to Function
- Requires a Fuel Tank to move
- Uses Xenon for fuel
- Can use a Jump Field Generator
- Low shield strength but high shield regeneration