Missile Swarm Launcher: Difference between revisions
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{{Defunct|description=Dominion}} | {{Defunct|description=Dominion}} | ||
The Missile Swarm Launcher was a weapon used for a brief time before the [[Dominion Update]] | The Missile Swarm Launcher was a weapon used for a brief time before the [[Dominion Update]]. | ||
== Missile Swarm Launcher == | == Missile Swarm Launcher == | ||
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|resource_value1=1 | |resource_value1=1 | ||
|resource_value2=4 | |resource_value2=4 | ||
|resource_value3=2|resource_value4=4|resource_value5=6|resource_value6=8|resource_value7=8}}'''Missile Swarm Launchers''' fired nine fast missiles in salvos at short ranges. A full salvo did about 25% less damage than a phaser, but had better tracking, making it useful against smaller ships such as [[Gunship | |resource_value3=2|resource_value4=4|resource_value5=6|resource_value6=8|resource_value7=8}}'''Missile Swarm Launchers''' fired nine fast missiles in salvos at short ranges. A full salvo did about 25% less damage than a phaser, but had better tracking, making it useful against smaller ships such as [[Gunship]]s and [[Corvette]]s. They could not, however, damage [[Starfighters]] or [[Interceptors]]. They consumed 2 [[Coal]] blocks, 18 [[Coal]], OR 36 Charcoal per salvo (of a singular weapon, you could not mix ammo types and it would only pull from stacks meeting or exceeding the required counts of ammo). | ||
Minimum block count: 4500 for warships (10500 for two); not available for | Minimum block count: 4500 for warships (10500 for two); not available for civships.{{clear}} | ||
Latest revision as of 06:40, 6 November 2026

This page is about Defunct/Outdated Information
Any info found on this page has been made obsolete by either being removed entirely, or reworked into completely different material.
The Missile Swarm Launcher was a weapon used for a brief time before the Dominion Update.
Missile Swarm Launcher
Missile Swarm Launchers fired nine fast missiles in salvos at short ranges. A full salvo did about 25% less damage than a phaser, but had better tracking, making it useful against smaller ships such as Gunships and Corvettes. They could not, however, damage Starfighters or Interceptors. They consumed 2 Coal blocks, 18 Coal, OR 36 Charcoal per salvo (of a singular weapon, you could not mix ammo types and it would only pull from stacks meeting or exceeding the required counts of ammo).
Minimum block count: 4500 for warships (10500 for two); not available for civships.