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Particle Shield: Difference between revisions

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Deuterium (talk | contribs)
Copying the shield information from the Miscellanious Mechanics page to here, where it should probably be mentioned
Nicknme (talk | contribs)
m →Shield Regen Equation: Clean up (using AutoWikiBroswer)
 
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'''0.8i Class Particle Shields''' are used to protect vital starship components. The shield takes '''90% less damage''' as long as the shield's health is '''above 80%'''. A ship can use one 0.8i shield for every '''7500 blocks''' it has.
'''0.8i Class Particle Shields''' are used to protect vital starship components. The shield takes '''90% less damage''' as long as the shield's health is '''above 80%''', which roughly translates to a 2.8x multiplier in Shield Health. A ship can use one 0.8i shield for every '''7500 blocks''' it has.


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1: Initial Shield to Regen, or 100%-shield level indicated on your hud.
1: Initial Shield to Regen, or 100%-shield level indicated on your hud.


2: Shield Regen Increase, a factor not actually available in game as of September 5th 2026.
2: Shield Regen Increase, a factor not actually available in game as of September 5, 2026.


3: Shield Regen Decrease (or Shield Slow), Applied by [[Neutralizer|Neutralizers]] and [[Heavy Neutralizer|Heavy Neutralizers]].
3: Shield Regen Decrease (or Shield Slow), Applied by [[Neutralizer]]s and [[Heavy Neutralizer]]s.


4: Shield Regen Modifier, which varies by starship (if not listed, assume 1)
4: Shield Regen Modifier, which varies by starship (if not listed, assume 1)
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== Shield Count Graph ==
== Shield Count Graph ==
<iframe src="https://www.desmos.com/calculator/yrbrbrl7hx" width="1000" height="500" style="border: 1px solid #ccc" frameborder=0></iframe>
<iframe src="https://www.desmos.com/calculator/yrbrbrl7hx" width="1000" height="500" style="border: 1px solid #ccc" frameborder=0></iframe>
{{Navbox_starships}}
{{Navbox_multiblocks}}


== Shield Strength Graph (I'm not done with it but I want feedback) ==
== Shield Strength Per Shield ==
Every Starship at important sizes, shield strength given. Notes in notes folder, would love to know anything I'm missing & I need to run practical tests on the claims in the graph.
This graph contains every Starship at important sizes, with its health per shield given.


<iframe src="https://www.desmos.com/calculator/pnjwgnct2u" width="1100" height="600" style="border: 1px solid #ccc" frameborder=0></iframe>
<iframe src="https://www.desmos.com/calculator/pnjwgnct2u" width="1100" height="600" style="border: 1px solid #ccc" frameborder=0></iframe>
 
{{Navbox_starships}}
{{Navbox_multiblocks}}
[[Category:Starship Multiblocks]]
[[Category:Starship Multiblocks]]
[[Category:Multiblocks]]
[[Category:Multiblocks]]

Latest revision as of 06:48, 6 November 2026

  • Particle shields prevent starships from taking hull damage.
  • Particle shields can be detected with [shield] or [particleshield] on the first line of the sign. Put the shield name on the second line.
  • Particle shields provide coverage of starship blocks and prevents them from being destroyed.
  • Classes of particle shields are spherical and have a set size, with the exception of box shields.
  • Particle shield "Shield Capacity", or health, is only based on the total block count of the ship that it is mounted on, not the shield's total size.
  • The center of a particle shield is the sign. Because of this, parts of ships that absorb more incoming fire can be reinforced by placing a greater number of smaller shields in those areas, while placing fewer large shields will tend to make them weaker.
  • Don't spam shields! Every ship has an optimal number of shields based on its block count. You can see what this is for your ship via /starshipinfo. Going over or under this optimal shield count for your ship's class will result in penalties to shield regeneration and health.
    Minimize shield overlap - explosions will deal the same damage to both shields at once.
  • Particle shields take damage based on how many blocks WOULD be destroyed, were there no shield, due to this a double layer of high blast resistance blocks is marginally more effective than a single layer, and high blast resistance blocks can be used on the outside of ships to reduce shield damage.

Particle Shield 0.8

Particle Shield 0.8

Particle shield, class 0.8

Properties
Radius ~9.5
Resource Requirements
Any Glass
Any Glass
1
Any Glass Pane
Any Glass Pane
1
Iron Block
Iron Block
1
Any Sign
Any Sign
1
Sponge
Sponge
1

0.8 Class Particle Shields provide a modest shield coverage for small ships. This shield can be built mirrored.

Particle Shield 2.0

Particle Shield 2.0

Particle shield, class 2.0

Properties
Radius ~13.5
Resource Requirements
Any Glass
Any Glass
1
Iron Block4
Iron Block
4
Any Sign
Any Sign
1
Sponge
Sponge
1

2.0 Class Particle Shields provide a good shield coverage for small to medium ships.

Particle Shield 3.0

Particle Shield 3.0
Properties
Radius ~21.5
Resource Requirements
Any Glass
Any Glass
1
Any Glass Pane6
Any Glass Pane
6
Iron Block4
Iron Block
4
Any Sign
Any Sign
1
Sponge
Sponge
1
Any Stairs5
Any Stairs
5

3.0 Class Particle Shields provide a decent shield coverage for medium ships.

Particle Shield 6.5

Particle Shield 6.5
Properties
Radius ~29.5
Resource Requirements
Any Glass5
Any Glass
5
Any Glass Pane9
Any Glass Pane
9
Iron Block6
Iron Block
6
Any Sign
Any Sign
1
Sponge2
Sponge
2
Any Stairs8
Any Stairs
8

6.5 Class Particle Shields provide a massive shield coverage for large ships.

Particle Shield 8.5

Particle Shield 8.5
Properties
Radius ~34.5
Resource Requirements
Any Glass11
Any Glass
11
Any Glass Pane14
Any Glass Pane
14
Iron Block11
Iron Block
11
Any Sign
Any Sign
1
Sponge5
Sponge
5
Any Stairs18
Any Stairs
18

8.5 Class Particle Shields provide a colossal shield coverage for the largest ships.

Box Shield

Box Shield
Properties
Minimum dimension 5
Maximum dimension 21
Minimum volume 256
Maximum volume 8192
Resource Requirements
Any Glass
Any Glass
1
Any Glass Pane
Any Glass Pane
1
Iron Block8
Iron Block
8
Titanium Block
Titanium Block
1
Any Sign
Any Sign
1

Box Particle Shields protect a cuboid region instead of a spherical region.
On the third line of the sign, specify the dimensions of the shield (w) (h) (l)
The first number is the width of the shield, relative to the sides of the sign.
The second number is the height of the shield.
The third number is the length of the shield, relative to the front of the sign.
Dimensions must be odd numbers, between five and 21.
The shield's volume must be between 256 and 8192 blocks..

A primary advantage of box shields is the greater level of control they give shipbuilders over their shield layouts.

Particle Shield 0.8i

Particle Shield 0.8i
Properties
Radius ~9.5
Resource Requirements
Any Glass
Any Glass
1
Any Glass Pane2
Any Glass Pane
2
Chetherite Block
Chetherite Block
1
Any Sign
Any Sign
1
Sponge2
Sponge
2

0.8i Class Particle Shields are used to protect vital starship components. The shield takes 90% less damage as long as the shield's health is above 80%, which roughly translates to a 2.8x multiplier in Shield Health. A ship can use one 0.8i shield for every 7500 blocks it has.

Shield Regen Equation

(Initial Shield to Regen) * (1 + Shield Regen Increase) * (1 + Shield Regen Decrease/Slow) * (Starship Regen Modifier)

or (ISR1) * (1+SRI2) * (1+SRD3) * (SRM4)

1: Initial Shield to Regen, or 100%-shield level indicated on your hud.

2: Shield Regen Increase, a factor not actually available in game as of September 5, 2026.

3: Shield Regen Decrease (or Shield Slow), Applied by Neutralizers and Heavy Neutralizers.

4: Shield Regen Modifier, which varies by starship (if not listed, assume 1)

Shield Count Graph

Shield Strength Per Shield

This graph contains every Starship at important sizes, with its health per shield given.