Missile Cruiser: Difference between revisions
m (supercap category) |
m (comment) |
||
| (3 intermediate revisions by 2 users not shown) | |||
| Line 1: | Line 1: | ||
{{Infobox starship|name=Missile Cruiser|image=forseqtransmutation.png|blockcount=13500-16500|shields=22 (20+2i)|shieldstrengthmult=.95|sheildregenmult=.8|cruisemult=.85|weapons=[[Rapid Heavy Missile Launcher]] <br> | {{Infobox starship|name=Missile Cruiser|subheader=Large Core|image=forseqtransmutation.png|caption=AWS160-1MCR Transmutation, Fortuna Sequence's Missile Cruiser|blockcount=13500-16500|shields=22 (20+2i)|shieldstrengthmult=.95|sheildregenmult=.8|cruisemult=.85|weapons=[[Rapid Heavy Missile Launcher]] <br> | ||
[[Thermonuclear Missile Launcher]] <br> | [[Thermonuclear Missile Launcher]] <br> | ||
[[Arsenal Missile Launcher]]|wellstrength=2 | [[Arsenal Missile Launcher]]|wellstrength=2|jumpstrength=3|multiblocks=1x [[Disruptor]] <br> | ||
1x [[Jump Field Generator]] <br> | 1x [[Jump Field Generator]] <br> | ||
1x [[Advanced Probe]]}} | 1x [[Probe_Launcher#Advanced_Probe_Launcher|Advanced Probe Launcher]]}} | ||
The '''Missile Cruiser''' is a Tech 2 variant of the Cruiser with powerful close range capabilities. This ship is a glass cannon, capable of | The '''Missile Cruiser''' is a Tech 2 variant of the [[Cruiser]], with powerful close-range capabilities. This ship is a glass cannon, capable of outputting large damage, but with weak shields for a [[:Category:Supercapital|Supercapital]] ship, and a low speed. Is a good option for fighting other large [[Starship|Ships]], including the [[Lancer]], as well as fighting smaller ships, given proper [[Logistics Ships|Logistics]] support. | ||
== Use == | |||
The first ship to sink to a Missile Cruiser was a [[Starter Ships#Vesta]] piloted by CZ10_XP, who sunk to [[Vega|Vegan]] forces<!-- Who was the pilot :sob: I forgot --> after being trailed by two [[Stasis Corvette|Stasis Corvettes]] for five minutes, with the end goal of kiting the Shuttle into a [[Thermonuclear Missile]]. This did not succeed, so the sink was executed with the Cruiser's significantly faster [[RHML|RHMs]]. | |||
== Specifications == | == Specifications == | ||
| Line 15: | Line 18: | ||
* Can use a [[Jump Field Generator]] | * Can use a [[Jump Field Generator]] | ||
* Can use the [[Advanced Probe]] | * Can use the [[Advanced Probe]] | ||
* Has a Jump Strength of 3 meaning only the [[Interdictor Destroyer]], or multiple smaller | * Has a Jump Strength of 3 meaning only the [[Interdictor Destroyer]], or multiple smaller Interdictors/[[Disruptor|Disruptors]] can stop it from jumping. | ||
[[Category:Supercapital]] | [[Category:Supercapital]] | ||
{{Navbox starships}} | {{Navbox starships}} | ||
Latest revision as of 17:17, 21 August 2026
| Missile Cruiser | |
| Large Core | |
AWS160-1MCR Transmutation, Fortuna Sequence's Missile Cruiser | |
| Stats | |
|---|---|
| Block count | 13500-16500 |
| Shield count | 22 (20+2i) |
| Shield Strength Multiplier | .95 |
| Cruise Multiplier | .85 |
| Properties | |
| Weapons | Rapid Heavy Missile Launcher |
| Well Strength | 2 |
| Jump Strength | 3 |
| Supported Multiblocks | 1x Disruptor |
The Missile Cruiser is a Tech 2 variant of the Cruiser, with powerful close-range capabilities. This ship is a glass cannon, capable of outputting large damage, but with weak shields for a Supercapital ship, and a low speed. Is a good option for fighting other large Ships, including the Lancer, as well as fighting smaller ships, given proper Logistics support.
Use
The first ship to sink to a Missile Cruiser was a Starter Ships#Vesta piloted by CZ10_XP, who sunk to Vegan forces after being trailed by two Stasis Corvettes for five minutes, with the end goal of kiting the Shuttle into a Thermonuclear Missile. This did not succeed, so the sink was executed with the Cruiser's significantly faster RHMs.
Specifications
- Requires a Large Reactor to function
- Requires a Fuel Tank to move
- Uses Hydrogen as Fuel
- Can uses Rapid Heavy Missile Launchers, Thermonuclear Missile Launchers, and Arsenal Missile Launchers as weapons
- Can use a Jump Field Generator
- Can use the Advanced Probe
- Has a Jump Strength of 3 meaning only the Interdictor Destroyer, or multiple smaller Interdictors/Disruptors can stop it from jumping.