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Missing regen, though it was mentioned in the body text. Regen added.
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JFG parity smh
 
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{{Infobox starship
{{Infobox starship
|name = Logistics Cruiser
|name = Logistics Cruiser
|blockcount = 13,500-16,000
|subheader=Large Core|blockcount = 13,500-16,500
|shields = 21
|shields = 22 (20+2 0.8i)
|shieldstrengthmult=0.80|shieldregenmult=4.5|cruisemult=0.85|hyperrangemult=1.9|hyperwarm=30s|weapons = 1x [[Capital Command Bursts|Capital Command Burst]]<br>2x [[Heavy Logistics Turret]]
|shieldstrengthmult=0.95|shieldregenmult=5.8|cruisemult=0.85|hyperrangemult=1.9|hyperwarm=30s|weapons = 1x [[Capital Command Bursts|Capital Command Burst]]<br>3x [[Heavy Logistics Cannon]]
|wellstrength = 0
|wellstrength = 0
|jumpstrength = 3
|jumpstrength = 3
}}
|multiblocks=1x [[Jump Field Generator]]|info=Disruption Range: 1,250m (0 Disrupt Strength)}}


The '''Logistics Cruiser''' is a Tech 2 Cruiser capable of providing large amounts of fleet support in combat. The ship boasts access to the [[Heavy Logistics Turret]], and the [[Capital Command Bursts|Capital Shield and Skirmish Command Bursts]]. This ship has a great capability to heal and buff allies on the battlefield, but can be made vulnerable fairly easily.  
The '''Logistics Cruiser''' is a Tech 2 variant of the [[Cruiser]], capable of providing large amounts of fleet support in combat. Being the second of two [[Logistics Ships]], it gains access to the [[Heavy Logistics Cannon]], and the [[Capital Command Bursts|Capital Shield and Skirmish Command Bursts]]. This ship has a great capability to heal and buff allies on the battlefield, but does not itself boast any weapons. While it may seem like a simple ship to sink, its high Shield Regeneration Rate allows it to survive indefinitely in most circumstances unless debuffed by an [[Assault Destroyer|Assault Destroyer's]] [[Heavy Neutralizer|Heavy Neutralizers]].  


== Specifications ==
== Specifications ==
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* Requires a [[Reactor#Large Reactor|Large Reactor]] to Function
* Requires a [[Reactor#Large Reactor|Large Reactor]] to Function
* Requires a [[Fuel Tank]] to move
* Requires a [[Fuel Tank]] to move
** Uses [[Xenon]] for fuel
* Can use a [[Jump Field Generator]]
* Can use a [[Jump Field Generator]]
* Low shield strength but high shield regeneration
* Low shield strength but high shield regeneration
[[Category:Ship_Class]]
[[Category:Supercapital]]
[[Category:Supercapital]]
[[Category:Logistics]]
{{Navbox starships}}
{{Navbox starships}}

Latest revision as of 18:59, 20 October 2026

Logistics Cruiser
Large Core
Stats
Block count 13,500-16,500
Shield count 22 (20+2 0.8i)
Shield Strength Multiplier 0.95
Cruise Multiplier 0.85
Shield Regen Multiplier 5.8
Hyperspace Range Multiplier 1.9
Properties
Weapons 1x Capital Command Burst
3x Heavy Logistics Cannon
Well Strength 0
Jump Strength 3
Supported Multiblocks 1x Jump Field Generator
Ship Info Disruption Range: 1,250m (0 Disrupt Strength)
Hyperdrive Warmup Time 30s

The Logistics Cruiser is a Tech 2 variant of the Cruiser, capable of providing large amounts of fleet support in combat. Being the second of two Logistics Ships, it gains access to the Heavy Logistics Cannon, and the Capital Shield and Skirmish Command Bursts. This ship has a great capability to heal and buff allies on the battlefield, but does not itself boast any weapons. While it may seem like a simple ship to sink, its high Shield Regeneration Rate allows it to survive indefinitely in most circumstances unless debuffed by an Assault Destroyer's Heavy Neutralizers.

Specifications