Logistics Cruiser: Difference between revisions
(They're logi CANNONS, not TURRETS! They do NOT turn, and poke out of the SIDES of ships. (Duplicate of what I said on LCV page)) |
m (Fine, sink sounds better than Kill or Fell.) |
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The '''Logistics Cruiser''' is a Tech 2 variant of the [[Cruiser]], capable of providing large amounts of fleet support in combat. The ship boasts access to the [[Heavy Logistics Cannon]], and the [[Capital Command Bursts|Capital Shield and Skirmish Command Bursts]]. This ship has a great capability to heal and buff allies on the battlefield, but does not itself boast any weapons. Due to its large profile and slow speed, and Cruiser caught away from its fleet is a simple task to | The '''Logistics Cruiser''' is a Tech 2 variant of the [[Cruiser]], capable of providing large amounts of fleet support in combat. The ship boasts access to the [[Heavy Logistics Cannon]], and the [[Capital Command Bursts|Capital Shield and Skirmish Command Bursts]]. This ship has a great capability to heal and buff allies on the battlefield, but does not itself boast any weapons. Due to its large profile and slow speed, and Cruiser caught away from its fleet is a simple task to sink. | ||
== Specifications == | == Specifications == | ||
Latest revision as of 18:17, 18 August 2026
| Logistics Cruiser | |
| Large Core | |
| Stats | |
|---|---|
| Block count | 13,500-16,000 |
| Shield count | 21 |
| Shield Strength Multiplier | 0.80 |
| Cruise Multiplier | 0.85 |
| Shield Regen Multiplier | 4.5 |
| Hyperspace Range Multiplier | 1.9 |
| Properties | |
| Weapons | 1x Capital Command Burst 2x Heavy Logistics Cannon |
| Well Strength | 0 |
| Jump Strength | 3 |
| Hyperdrive Warmup Time | 30s |
The Logistics Cruiser is a Tech 2 variant of the Cruiser, capable of providing large amounts of fleet support in combat. The ship boasts access to the Heavy Logistics Cannon, and the Capital Shield and Skirmish Command Bursts. This ship has a great capability to heal and buff allies on the battlefield, but does not itself boast any weapons. Due to its large profile and slow speed, and Cruiser caught away from its fleet is a simple task to sink.
Specifications
- Requires a Large Reactor to Function
- Requires a Fuel Tank to move
- Can use a Jump Field Generator
- Low shield strength but high shield regeneration