Lancer: Difference between revisions

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{{Infobox starship|name=Lancer|subheader=Large Core|image=lancer.png|blockcount=25,000-32,000|shields=39 (36+3i)|shieldstrengthmult=1.9|cruisemult=1.05|hyperrangemult=2.5|hyperwarm=30s|weapons=2x [[Anti-Capital Turret]]<br>1x [[Doomsday Device]]|wellstrength=3|jumpstrength=6|multiblocks=1x [[Disruptor]]<br>1x [[Jump Field Generator]]<br>1x [[Fuel Tank]]<br>1x [[Large Reactor]]<br>|info=Interdiction range: 1,500}}
{{Infobox starship|name=Lancer|subheader=Large Core|blockcount=25,000-32,000|shields=39 (36+3i)|shieldstrengthmult=1.9|cruisemult=1.05|hyperrangemult=2.5|hyperwarm=30s|weapons=2x [[Anti-Capital Turret]]<br>1x [[Doomsday Device]]|wellstrength=3|jumpstrength=6|multiblocks=1x [[Disruptor]]<br>1x [[Jump Field Generator]]<br>1x [[Fuel Tank]]<br>1x [[Large Reactor]]<br>|info=Interdiction range: 1,500}}
The '''Lancer''' a Tech-2 variant of the [[Battlecruiser]], and the largest [[Warship]] in the game, boasting absolutely devastating capabilities against [[:Category:Capital|Capital]] ships and any other ships that stray into its line of fire. The [[Doomsday Device]] is a powerful heavy weapon capable of outright annihilating multiple shields on impact against most ships. The [[Anti-Capital Turret]]s are also highly damaging, with slow projectiles. While both these weapons are powerful, they struggle to hit smaller foes, and as such are best used on larger, Capital, ships, with a supporting fleet to kill [[:Category:Subcapital|Subcapital]] opponents. On top of this, the Lancer has a [[Jump Strength]] of 6, meaning two [[Interdictor Destroyer]]s are needed to hold it down.
The '''Lancer''' a Tech-2 variant of the [[Battlecruiser]], and the largest [[Warship]] in the game, boasting absolutely devastating capabilities against [[:Category:Capital|Capital]] ships and any other ships that stray into its line of fire. The [[Doomsday Device]] is a powerful heavy weapon capable of outright annihilating multiple shields on impact against most ships. The [[Anti-Capital Turret|Anti-Capital Turrets]] are also highly damaging, with slow projectiles. While both these weapons are powerful, they struggle to hit smaller foes, and as such are best used on larger, Capital, ships, with a supporting fleet to kill [[:Category:Subcapital|Subcapital]] opponents. On top of this, the Lancer has a [[Jump Strength]] of 6, meaning two [[Interdictor Destroyer|Interdictor Destroyers]] are needed to hold it down.
 
== Use ==
The very first Lancer sink was executed by [[WitherV]] of [[Vega]] in a debatably close fight against a singular [[Starter Ships#Ozark|Ozark]] on August 13, 2026<sub>,</sub> using the [[Doomsday Device]].


== Specifications ==
== Specifications ==


* Requires a [[Large Reactor]] to function  
* Requires a [[Large Reactor]] to function  
* Requires a [[fuel tank|Fuel Tank]] with [[Hydrogen]]<nowiki/> to function
* Requires a [[fuel tank|Fuel Tank]] with [[Xenon]] to<nowiki/> function
* Requires 30% concrete  
* Requires 30% concrete  
* Can use the [[Anti-Capital Turret]], [[Doomsday Device]], and [[Tri-Turret]]
* Can use the [[Anti-Capital Turret]], [[Doomsday Device]], and [[Tri-Turret]]
[[Category:Supercapital]]
[[Category:Supercapital]]
{{Navbox starships}}
{{Navbox starships}}

Latest revision as of 16:50, 29 August 2026

Lancer
Large Core
Stats
Block count 25,000-32,000
Shield count 39 (36+3i)
Shield Strength Multiplier 1.9
Cruise Multiplier 1.05
Hyperspace Range Multiplier 2.5
Properties
Weapons 2x Anti-Capital Turret
1x Doomsday Device
Well Strength 3
Jump Strength 6
Supported Multiblocks 1x Disruptor
1x Jump Field Generator
1x Fuel Tank
1x Large Reactor
Ship Info Interdiction range: 1,500
Hyperdrive Warmup Time 30s

The Lancer a Tech-2 variant of the Battlecruiser, and the largest Warship in the game, boasting absolutely devastating capabilities against Capital ships and any other ships that stray into its line of fire. The Doomsday Device is a powerful heavy weapon capable of outright annihilating multiple shields on impact against most ships. The Anti-Capital Turrets are also highly damaging, with slow projectiles. While both these weapons are powerful, they struggle to hit smaller foes, and as such are best used on larger, Capital, ships, with a supporting fleet to kill Subcapital opponents. On top of this, the Lancer has a Jump Strength of 6, meaning two Interdictor Destroyers are needed to hold it down.

Specifications