The '''Missile Cruiser''' is a Tech 2 variant of the [[Cruiser]], with powerful close-range capabilities. This ship, being the second of two [[Missile Ships]], is a glass cannon, capable of outputting large damage, but with weak shields for a [[:Category:Supercapital|Supercapital]] ship, and a low cruise speed. Is a good option for fighting other large [[Starship|Ships]], including the [[Lancer]], as well as fighting smaller ships, given proper [[Logistics Ships|Logistics]] support. It is unwise to field this ship without any Logistics support, as it can be picked off by a few dedicated [[Assault Corvette|Assault Corvettes]], who have the shield strength to shrug off [[Rapid Heavy Missile Launcher|RHMs]] and the speed to outrun [[Thermonuclear Missile Launcher|Thermonuclear Missiles]], as well as weapons made for tackling large opponents..
The '''Missile Cruiser''' is a Tech 2 variant of the [[Cruiser]] with powerful mid-range capabilities and damage application. Designed as a [[Supercapital]] "glass cannon," it is capable of outputting large damage, but with somewhat weak shields for a supercapital ship and a slightly lower cruise speed. It performs very well against [[Capital]] ships and, with [[Logistics Ships|Logistics]] support, against [[Subcapital]] ships or other supercapitals.
== Specifications ==
== Specifications ==
Line 15:
Line 15:
* Can use a [[Jump Field Generator]]
* Can use a [[Jump Field Generator]]
* Can use the [[Advanced Probe|Advanced Probe Launcher]]
* Can use the [[Advanced Probe|Advanced Probe Launcher]]
* Has a Jump Strength of 3 meaning only the [[Interdictor Destroyer]], or multiple smaller Interdictors/[[Disruptor|Disruptors]] can stop it from jumping.
* [[File:Forseqtransmutation.png|thumb|AWS160-1MCR Transmutation, another example of a Missile Cruiser built by Fortuna Sequence]]Has a Jump Strength of 3 meaning only the [[Interdictor Destroyer]], or multiple smaller Interdictors/[[Disruptor|Disruptors]] can stop it from jumping.
The Missile Cruiser is a Tech 2 variant of the Cruiser with powerful mid-range capabilities and damage application. Designed as a Supercapital "glass cannon," it is capable of outputting large damage, but with somewhat weak shields for a supercapital ship and a slightly lower cruise speed. It performs very well against Capital ships and, with Logistics support, against Subcapital ships or other supercapitals.
AWS160-1MCR Transmutation, another example of a Missile Cruiser built by Fortuna SequenceHas a Jump Strength of 3 meaning only the Interdictor Destroyer, or multiple smaller Interdictors/Disruptors can stop it from jumping.