Starship Weapons: Difference between revisions

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'''Starship weapons''' are used to deal damage to other starships, players, and entities.
[[Light Weapons]] are fired by left clicking with a controller. Multiple light weapons can be fired at once if you are not using [[weaponsets]] and [[nodes]] to control which weapons fire.
[[Heavy Weapons]] are fired by right clicking with a controller after a brief charge-up delay. Only one type of heavy weapon can be fired at a time, so ships with multiple heavy weapons must control them using weaponsets and nodes. Attempting to fire more than one weapon will jam the systems.
Turrets can fire in any direction that they have line of sight in. All turrets except for the [[Tri Turret]] are light weapons. [[Light Turrets]], Tri Turrets, and [[Point Defense Turrets]] can automatically fire on player or ship targets designated using <code>/settarget [node] [player]</code> or <code>/st [node] [player]</code>. Point Defense Turrets are light weapons and cannot be fired manually.
Some weapons such as [[Plasma Cannons]], [[Interceptor Cannons]], and [[Torpedoes]], can only fire forwards. The direction of fire for these weapons is the opposite direction of maximum thrust.
Players take 5 hearts of true damage when hit with any starship weapon.
= Light Weapons =
= Light Weapons =
Light weapons have a high fire rate and low damage. Fire by left clicking with a clock.
Light weapons have a comparatively high fire rate and low damage. Fire by left clicking with a clock.
 
==Interceptor Cannon==
 
{{Infobox multiblock
| name = Interceptor Cannon
| image = Interceptorcannon.png
| caption = An interceptor cannon
| custom_property_title1 = Range
| custom_property_value1 = 200.0
| custom_property_title2 = Speed
| custom_property_value2 = 250.0
| custom_property_title3 = Area shield damage multiplier
| custom_property_value3 = 1.0
| custom_property_title4 = Starship shield damage multiplier
| custom_property_value4 = 1.0
| custom_property_title5 = Shot thickness
| custom_property_value5 = 0.44
| custom_property_title6 = Shot length
| custom_property_value6 = 2.0
| custom_property_title7 = Explosion power
| custom_property_value7 = 0.1
| custom_property_title8 = Power usage
| custom_property_value8 = 160
| custom_property_title9 = Firing arc
| custom_property_value9 = 180.0°
| custom_property_title10 = Converge distance
| custom_property_value10 = 20.0
| custom_property_title11 = Cooldown
| custom_property_value11 = 250 ms
| resource_title1 = Piston
| resource_value1 = 1
| resource_title2 = [[Iron]] Block
| resource_value2 = 1
}}
'''Interceptor cannons''' are light weapons which are only useable by [[Interceptors]]. They deal heavy damage to ships less than 1000 blocks in size, and cannot damage larger ships or destroy terrain/builds. Interceptor cannons can only face forwards.
 
They appear to be laser cannons but with the sponge replaced by an iron block.
{{clear}}


==Laser Cannon==
==Laser Cannon==
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| custom_property_value3 = 1.0
| custom_property_value3 = 1.0
| custom_property_title4 = Starship shield damage multiplier
| custom_property_title4 = Starship shield damage multiplier
| custom_property_value4 = 1.0
| custom_property_value4 = 0.2
| custom_property_title5 = Shot thickness
| custom_property_title5 = Shot thickness
| custom_property_value5 = 0.2
| custom_property_value5 = 0.2
Line 30: Line 80:
| custom_property_title11 = Cooldown
| custom_property_title11 = Cooldown
| custom_property_value11 = 250 ms
| custom_property_value11 = 250 ms
| resource_title1 = Piston
| resource_value1 = 1
| resource_title2 = Sponge
| resource_value2 = 1
}}
}}
'''Laser cannons''' are light weapons which are suitable for ships of all size classes.
'''Laser cannons''' are light weapons which are suitable for ships of all size classes. They are, however, very weak.
{{clear}}
{{clear}}


Line 62: Line 116:
| custom_property_title11 = Cooldown
| custom_property_title11 = Cooldown
| custom_property_value11 = 250 ms
| custom_property_value11 = 250 ms
| resource_title1 = Furnace
| resource_value1 = 1
| resource_title2 = [[Iron]] Block
| resource_value2 = 1
| resource_title3 = [[Printer|Sponge]]
| resource_value3 = 1
}}
}}
'''Plasma cannons''' are the best light weapon for small ships. However, they can only fire forwards.  
'''Plasma cannons''' are the best light weapon for small ships; they deal great damage and have a good fire rate. However, they can only fire forwards, and are limited by poor arcs of fire, making ships that can only mount plasmas (like Starfighters and Tackle Gunships) very vulnerable to fast adversaries armed with turrets or pulse cannons.  
{{clear}}
{{clear}}


Line 93: Line 153:
| custom_property_title11 = Cooldown
| custom_property_title11 = Cooldown
| custom_property_value11 = 250 ms
| custom_property_value11 = 250 ms
| resource_title1 = [[Printer|Glass]] (any color)
| resource_value1 = 1
| resource_title2 = [[Printer|Sponge]]
| resource_value2 = 1
}}
}}
'''Pulse cannons''' can only be used on [[Gunships]] and [[Corvettes]] and are excellent against [[starfighters]] and other small, fast ships.
'''Pulse cannons''' can only be used on [[Gunships]] and [[Corvettes]] and are excellent against [[starfighters]] and other small, fast ships, thanks to their incredible arcs and accuracy. They pair up very well for anti-fighter duties alongside Light Turrets and Heavy Lasers.
 
Minimum block count: 1000, Maximum block count: 4000
{{clear}}
{{clear}}


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{{Infobox multiblock
{{Infobox multiblock
| name = Light Turret
| name = Light Turret
| image = Turret light.png
| image3 = <gallery mode=slideshow>
| image2 = Turret light 1.png
Turret light.png|Normal
Turret light 1.png|Expanded
</gallery>
| caption = A light turret
| caption = A light turret
| custom_property_title1 = Range
| custom_property_title1 = Range
Line 121: Line 189:
| custom_property_title9 = Firing inaccuracy
| custom_property_title9 = Firing inaccuracy
| custom_property_value9 = 2.0°
| custom_property_value9 = 2.0°
| custom_property_title11 = Cooldown
| custom_property_title10 = Cooldown
| custom_property_value11 = 250 ms
| custom_property_value10 = 250 ms
| resource_title1 = [[End Rod]]
| resource_value1 = 1
| resource_title2 = Grindstone
| resource_value2 = 1
| resource_title3 = [[Iron]] Block
| resource_value3 = 1
| resource_title4 = Sign (any type)
| resource_value4 = 1
| resource_title5 = Slab (any type)
| resource_value5 = 2
| resource_title6 = [[Printer|Sponge]]
| resource_value6 = 1
| resource_title7 = Stairs (any type)
| resource_value7 = 5
| resource_title8 = [[Printer|Terracotta]] (any color) or Slab (any type)
| resource_value8 = 4
}}
}}
'''Light turrets''' are small turrets that are good at ship-to-ship combat with small ships. The lowermost sponge block (where the sign is attached) may be any block. Light turrets can be detected with the sign text [turret].  
'''Light turrets''' are small turrets that are good at ship-to-ship combat with small ships. The lowermost sponge block (where the sign is attached) may be any block. Light turrets can be detected with the sign text [turret].  
Light turrets are most accurate and effective when they are noded to fire automatically. The node sign must be applied on the turret sign.


Minimum block count: 1750 for warships; 3500 for trade ships
Minimum block count: 1750 for warships; 3500 for trade ships
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{{Infobox multiblock
{{Infobox multiblock
| name = Heavy Turret
| name = Heavy Turret
| image = Turret heavy.png
| image3 = <gallery mode=slideshow>
| image2 = Turret heavy 1.png
Turret heavy.png|Normal
Turret heavy 1.png|Expanded
</gallery>
| caption2 = A heavy turret
| caption2 = A heavy turret
| custom_property_title1 = Range
| custom_property_title1 = Range
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| custom_property_title8 = Power usage
| custom_property_title8 = Power usage
| custom_property_value8 = 8000
| custom_property_value8 = 8000
| custom_property_title10 = Firing inaccuracy
| custom_property_title9 = Firing inaccuracy
| custom_property_value10 = 0°
| custom_property_value9 = 0°
| custom_property_title11 = Cooldown
| custom_property_title10 = Cooldown
| custom_property_value11 = 500 ms
| custom_property_value10 = 500 ms
| resource_title1 = [[Printer|Concrete]] (any color)
| resource_value1 = 5
| resource_title2 = [[End Rod]]
| resource_value2 = 2
| resource_title3 = Grindstone
| resource_value3 = 2
| resource_title4 = [[Iron]] Block
| resource_value4 = 1
| resource_title5 = [[Iron]] Trapdoor
| resource_value5 = 1
| resource_title6 = Sign (any type)
| resource_value6 = 1
| resource_title7 = [[Printer|Sponge]]
| resource_value7 = 4
| resource_title8 = Stairs (any type)
| resource_value8 = 15
| resource_title9 = [[Printer|Terracotta]] (any color) or Slab (any type)
| resource_value9 = 4
}}
}}
'''Heavy turrets''' are larger turrets that excel in ship-to-ship combat with larger ships with its dual projectiles. The lowermost sponge block (where the sign is attached) may be any block. Heavy turrets can be detected with the sign text [turret]. They do not automatically fire and must be manually controlled with weapon sets. Despite their name, they are classed as light weapons, and fire with left-click.
'''Heavy turrets''' are larger turrets that excel in ship-to-ship combat with larger ships with its dual projectiles. The lowermost sponge block (where the sign is attached) may be any block. Heavy turrets can be detected with the sign text [turret]. They do not automatically fire and must be manually controlled with weapon sets, which are accomplished with node signs placed on the turret signs. Despite their name, they are classed as light weapons, and fire with left-click.


Minimum block count: 6500 for all ships
Minimum block count: 6500 for all ships
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{{Infobox multiblock
{{Infobox multiblock
| name = Quad turret
| name = Quad turret
| image = Quad turret.png
| image3 = <gallery mode=slideshow>
| image2 = Quad turret 1.png
Quad turret.png|Normal
Quad turret 1.png|Expanded
</gallery>
| caption2 = A quad turret
| caption2 = A quad turret
| custom_property_title1 = Range
| custom_property_title1 = Range
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| custom_property_title9 = Firing inaccuracy
| custom_property_title9 = Firing inaccuracy
| custom_property_value9 = 2.0°
| custom_property_value9 = 2.0°
| custom_property_title11 = Cooldown
| custom_property_title10 = Cooldown
| custom_property_value11 = 2500 ms
| custom_property_value10 = 2500 ms
| custom_property_title11 = Ammunition consumed
| custom_property_value11 = 4 [[Loaded Shell]]
| resource_title1 = [[Printer|Concrete]] (any color)
| resource_value1 = 25
| resource_title2 = [[End Rod]]
| resource_value2 = 8
| resource_title3 = Grindstone
| resource_value3 = 4
| resource_title4 = [[Iron]] Block
| resource_value4 = 8
| resource_title5 = [[Iron]] Trapdoor
| resource_value5 = 2
| resource_title6 = Sign (any type)
| resource_value6 = 1
| resource_title7 = Slab (any type)
| resource_value7 = 8
| resource_title8 = [[Printer|Sponge]]
| resource_value8 = 4
| resource_title9 = Stairs (any type)
| resource_value9 = 14
| resource_title10 = [[Printer|Terracotta]] (any color) or Slab (any type)
| resource_value10 = 25
}}
}}
'''Quad Turrets''' are capital-grade manual weapons that deal devastating damage to both shields and blocks. They fire once every three seconds, and the projectiles travel very slowly. They deal crippling damage to most ships they hit, however their slow speed allows for smaller ships to dodge their fire. Quad Turrets can be detected with the sign text [turret].
'''Quad Turrets''' are capital-grade manual weapons that deal devastating damage to both shields and blocks. They fire once every three seconds, and the projectiles travel very slowly. They deal crippling damage to most ships they hit, however their slow speed allows for smaller ships to dodge their fire. Quad Turrets can be detected with the sign text [turret].
Quad turrets require Loaded Shells as ammunition.


Minimum block count: 17500 for [[Battlecruisers]]
Minimum block count: 17500 for [[Battlecruisers]]
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{{Infobox multiblock
{{Infobox multiblock
| name = Ion Turret
| name = Ion Turret
| image = Ion turret.png
| image3 = <gallery mode=slideshow>
| image2 = Ion turret 1.png
Ion turret.png|Normal
Ion turret 1.png|Expanded
</gallery>
| caption = An ion turret
| caption = An ion turret
| custom_property_title1 = Range
| custom_property_title1 = Range
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| custom_property_title9 = Firing inaccuracy
| custom_property_title9 = Firing inaccuracy
| custom_property_value9 = 2.0°
| custom_property_value9 = 2.0°
| custom_property_title11 = Cooldown
| custom_property_title10 = Cooldown
| custom_property_value11 = 2000 ms
| custom_property_value10 = 2000 ms
| custom_property_title11 = Ammunition consumed
| custom_property_value11 = 2 [[Charged Shell]]
| resource_title1 = [[Printer|Concrete]] (any color)
| resource_value1 = 12
| resource_title2 = [[End Rod]]
| resource_value2 = 4
| resource_title3 = Grindstone
| resource_value3 = 2
| resource_title4 = [[Iron]] Block
| resource_value4 = 4
| resource_title5 = [[Copper]] Block
| resource_value5 = 3
| resource_title6 = [[Iron]] Trapdoor
| resource_value6 = 1
| resource_title7 = Sign (any type)
| resource_value7 = 1
| resource_title8 = Slab (any type)
| resource_value8 = 7
| resource_title9 = [[Printer|Sponge]]
| resource_value9 = 4
| resource_title10 = Stairs (any type)
| resource_value10 = 11
| resource_title11 = [[Printer|Terracotta]] (any color) or Slab (any type)
| resource_value11 = 14
}}
}}
'''Ion turrets''' are unique manual weapons that disrupt systems in an 8x8 cube around where their shots impact. This disruption disables thrusters in the area for 5 seconds, reducing cruise speed for a time. This mechanic has no effect on ships using direct control. Ion turret projectiles are very slow and also deal a modest amount of shield damage, and minimal hull damage. Ion turrets can be detected with the sign text [turret].  
'''Ion turrets''' are unique manual weapons that disrupt systems in an 8x8 cube around where their shots impact. This disruption disables thrusters in the area for 5 seconds, reducing cruise speed for a time. This mechanic has no effect on ships using direct control. Ion turret projectiles are very slow and also deal a modest amount of shield damage, and minimal hull damage. Ion turrets can be detected with the sign text [turret].  
Ion turrets require Charged Shells as ammunition.


Minimum block count: 13500 for [[Cruisers]]
Minimum block count: 13500 for [[Cruisers]]
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==Point Defense Turret==
==Point Defense Turret==
{{Infobox multiblock
{{Infobox multiblock
| name = Laser Cannon
| name = Point Defense Turret
| image = Pointdefenseturret.png
| image = Pointdefenseturret.png
| caption = An upward-facing point-defense turret
| caption = An upward-facing point-defense turret
Line 248: Line 408:
| custom_property_title9 = Firing arc
| custom_property_title9 = Firing arc
| custom_property_value9 = 0.0°
| custom_property_value9 = 0.0°
| custom_property_title11 = Cooldown
| custom_property_title10 = Cooldown
| custom_property_value11 = 10 ms
| custom_property_value10 = 10 ms
| resource_title1 = Dispenser
| resource_value1 = 1
| resource_title2 = [[Iron]] Block
| resource_value2 = 1
| resource_title3 = [[Redstone]] Lamp
| resource_value3 = 1
}}
}}
'''Point defense turrets''' are small turrets intended for anti-personnel operations. They fire quickly and do decent damage against entities, but cannot damage ships or explode. They must be configured with Nodes.
'''Point defense turrets''' ('''PDTs'''), also commonly called '''autoturrets''' ('''ATs''') by some players, are small turrets intended for anti-personnel operations. They fire quickly and do decent damage against entities, but cannot damage ships or cause explosions. They must be configured with [[Nodes]].
<br>The point defense turret shoots from the redstone lamp, on the face opposite the iron block.
<br>The point defense turret shoots from the redstone lamp, on the face opposite the iron block.
<br>The dispenser must be facing into the iron block.  
<br>The dispenser must be facing into the iron block.  
 
<br>Point defense turrets can be built facing upward, downward, or sideways.
Point defense turrets can be built facing upward, downward, or sideways.
{{clear}}
{{clear}}


= Heavy Weapons =
= Heavy Weapons =
Heavy weapons are weapons operating on an alternate weapons system. Hold right click to activate. Most heavy weapons consume ammo from a [[Magazine]].
Heavy weapons are weapons operating on an alternate weapons system. Hold right click to activate. Most heavy weapons consume ammo from a [[Magazine]].
You cannot fire more than one heavy weapon at a time. Attempting to do so will jam the ship's systems and prevent all heavy weapons from firing. Circumventing this issue is done with node signs.


==Torpedo==
==Torpedo==
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| caption = A torpedo
| caption = A torpedo
| custom_property_title1 = Range
| custom_property_title1 = Range
| custom_property_value1 = 135.0
| custom_property_value1 = 300.0
| custom_property_title2 = Speed
| custom_property_title2 = Speed
| custom_property_value2 = 70.0
| custom_property_value2 = 70.0
Line 290: Line 457:
| custom_property_title12 = Charge time
| custom_property_title12 = Charge time
| custom_property_value12 = 10 s
| custom_property_value12 = 10 s
| resource_title1 = Dispenser
| resource_value1 = 1
| resource_title2 = [[Printer|Sponge]]
| resource_value2 = 2
}}
}}
'''Torpedoes''' fire homing projectiles. They are the smallest heavy weapon and suited for smaller ships. Can only fire forwards, but their projectiles can home in any direction.
'''Torpedoes''' fire homing projectiles. They are the smallest heavy weapon and suited for smaller ships. Can only fire forwards, but their projectiles can home in any direction.
If the weapon is to be noded, the sign needs to be placed on the rearmost sponge block.
{{clear}}
{{clear}}


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{{Infobox multiblock
{{Infobox multiblock
| name = Heavy Laser
| name = Heavy Laser
| image = Heavylaser.png
| image3 = <gallery mode=slideshow>
| image2 = Heavylaser 1.png
Heavylaser.png|Normal
Heavylaser 1.png|Expanded
</gallery>
| caption2 = A heavy laser
| caption2 = A heavy laser
| custom_property_title1 = Range
| custom_property_title1 = Range
Line 324: Line 499:
| custom_property_title12 = Charge time
| custom_property_title12 = Charge time
| custom_property_value12 = 5 s
| custom_property_value12 = 5 s
| custom_property_title13 = Ammunition consumed
| custom_property_value13 = 4 [[Redstone]]
| resource_title1 = Furnace
| resource_value1 = 1
| resource_title2 = [[Redstone]] Block
| resource_value2 = 7
| resource_title3 = [[Printer|Glass]] (any color)
| resource_value3 = 28
}}
}}
'''Heavy lasers''' fire highly explosive homing projectiles. Consumes 4 Redstone per shot.
'''Heavy lasers''' fire highly explosive homing projectiles. Their energy disruption properties allows the projectiles to slow down small enemy ships, like starfighters and light gunships. Consumes 4 Redstone per shot.
 
To node this weapon, the node sign must be placed on the rearmost redstone block.


Minimum block count: 1000 for warships; 2916 for trade ships
Minimum block count: 1000 for warships; 2916 for trade ships
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| custom_property_title12 = Charge time
| custom_property_title12 = Charge time
| custom_property_value12 = 3 s
| custom_property_value12 = 3 s
| custom_property_title13 = Ammunition consumed
| custom_property_value13 = 4 [[Prismarine Crystal]]s
| resource_title1 = [[Bell]]
| resource_value1 = 2
| resource_title2 = [[Copper]] Block
| resource_value2 = 3
| resource_title3 = Double slab (any type)
| resource_value3 = 1
| resource_title4 = [[Printer|Glass]] Pane
| resource_value4 = 4
| resource_title5 = Grindstone
| resource_value5 = 1
| resource_title6 = [[Iron|Hopper]]
| resource_value6 = 1
| resource_title7 = Wall (any type)
| resource_value7 = 6
}}
}}
'''Phasers fire''' a hitscan projectile that travels extremely quickly after a short delay (1s.). The projectile deals tremendous shield damage. Consumes 4 Prismarine Crystal per shot. The bells go between the copper blocks.
'''Phasers fire''' a hitscan projectile that travels extremely quickly after a short one second delay. The projectile deals tremendous shield damage, but is not effective against hull blocks. Consumes 4 Prismarine Crystal per shot.
 
The bells go between the copper blocks. Node signs, if required, must be placed on the rearmost copper block.


Minimum block count: 4630 for warships
Minimum block count: 4630 for warships
Line 368: Line 571:
{{Infobox multiblock
{{Infobox multiblock
| name = Tri-Turret
| name = Tri-Turret
| image = Turret tri.png
| image3 = <gallery mode=slideshow>
| image2 = Turret tri 1.png
Turret tri.png|Normal
Turret tri 1.png|Expanded
</gallery>
| caption2 = A tri-turret
| caption2 = A tri-turret
| custom_property_title1 = Range
| custom_property_title1 = Range
Line 389: Line 594:
| custom_property_title9 = Firing inaccuracy
| custom_property_title9 = Firing inaccuracy
| custom_property_value9 = 3.0°
| custom_property_value9 = 3.0°
| custom_property_title11 = Cooldown
| custom_property_title10 = Cooldown
| custom_property_value11 = 10 ms
| custom_property_value10 = 10 ms
| custom_property_title12 = Charge time
| custom_property_title11 = Charge time
| custom_property_value12 = 7s (Corvette) / 3s (other)
| custom_property_value11 = 7s (Corvette) / 3s (other)
| resource_title1 = [[Printer|Concrete]] (any color)
| resource_value1 = 15
| resource_title2 = [[End Rod]]
| resource_value2 = 6
| resource_title3 = Grindstone
| resource_value3 = 3
| resource_title4 = [[Iron]] Block
| resource_value4 = 4
| resource_title5 = [[Iron]] Trapdoor
| resource_value5 = 4
| resource_title6 = Sign (any type)
| resource_value6 = 1
| resource_title7 = Slab (any type)
| resource_value7 = 2
| resource_title8 = [[Printer|Sponge]]
| resource_value8 = 4
| resource_title9 = Stairs (any type)
| resource_value9 = 16
| resource_title10 = [[Printer|Terracotta]] (any color) or Slab (any type)
| resource_value10 = 16
}}
}}
'''Tri-turrets''' are mighty weapons of destruction that deal tremendous amounts of damage. Due to the projectile's slow speed, they are most useful against the largest ships. The lowermost sponge block (where the sign is attached) may be any block. Tri-turrets can be detected with the sign text [turret].  
'''Tri-turrets''' are hefty artillery pieces that deal great damage. Due to the projectile's slow speed, they are most useful against the largest ships.  
 
The lowermost sponge block (where the sign is attached) may be any block; sponge is used as a placeholder. Tri-turrets can be detected with the sign text [turret], just like any other turret.
 
Tri-turrets can be noded with signs to fire automatically or manually. This is done by placing a [node] sign on the turret sign.  


Minimum block count: 3400 for warships; 9850 for trade ships
Minimum block count: 3400 for warships; 9850 for trade ships
{{clear}}
{{clear}}


==Arsenal Missile Launcher==
== Missile Swarm Launcher ==
{{Infobox multiblock|name=Missile Swarm Launcher|image=missileswarmlauncher1.png|image2=missileswarmlauncher2expanded.png|resource_title1=Dispenser|resource_title2=Coal Block|resource_title3=Titanium Block|resource_title4=Iron Block|resource_title5=Glass (any)|resource_title6=Sponge|resource_title7=Stairs (any)|resource_value1=1|resource_value2=4|resource_value3=2|resource_value4=4|resource_value5=6|resource_value6=8|resource_value7=8}}
[Note: This weapon is new and subject to changes]
 
'''Missile Swarm Launchers''' fire nine fast missiles in salvos at short ranges. A full salvo does about 25% less damage than a phaser, but has better tracking, making it useful against smaller ships such as Gunships and Corvettes. They cannot, however damage Starfighters or Interceptors.
 
Minimum block count: 4500 for warships; not available for trade ships{{clear}}
 
== Arsenal Missile Launcher ==
{{Infobox multiblock
{{Infobox multiblock
| name = Arsenal Missile Launcher
| name = Arsenal Missile Launcher
| image = Arsenal missile launcher.png
| image3 = <gallery mode=slideshow>
| image2 = Arsenal missile launcher 1.png
Arsenal missile launcher.png|Normal
Arsenal missile launcher 1.png|Expanded
</gallery>
| caption2 = An upward-facing arsenal missile launcher
| caption2 = An upward-facing arsenal missile launcher
| custom_property_title1 = Range
| custom_property_title1 = Range
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| custom_property_title12 = Charge time
| custom_property_title12 = Charge time
| custom_property_value12 = 10 s
| custom_property_value12 = 10 s
| custom_property_title13 = Ammunition consumed
| custom_property_value13 = 1 [[Arsenal Missile]]
| resource_title1 = [[Titanium]] Block
| resource_value1 = 12
| resource_title2 = Stairs (any type)
| resource_value2 = 8
| resource_title3 = [[Printer|Sponge]]
| resource_value3 = 8
| resource_title4 = [[Iron]] Block
| resource_value4 = 7
| resource_title5 = Note Block
| resource_value5 = 1
| resource_title6 = Dispenser
| resource_value6 = 1
}}
}}
'''Arsenal Missile Launchers''' fire arsenal missiles, highly accurate guided projectiles that deal massive damage to area shields. They have modest explosion damage, and minimal shield damage. They can be fired much like any other heavy weapon, however they require the player to select the weaponset assigned to the missiles and perform /targetposition [x] [y] [z]. They are best used to assault area-shielded structures such as ground bases, stations, and [[Base Defense Platform|BDPs]]. A node sign can be placed on the note block. Consumes 1 Arsenal Missile per shot.
'''Arsenal Missile Launchers''' fire arsenal missiles, highly accurate guided projectiles that deal massive damage to area shields. They have modest explosion damage, and minimal ship shield damage. They can be fired much like any other heavy weapon, however they require the player to select the weaponset assigned to the missiles and perform /targetposition [x] [y] [z]. They are best used to assault area-shielded structures such as ground bases, stations, and [[Base Defense Platform|BDPs]]. A node sign can be placed on the note block. Consumes 1 Arsenal Missile per shot.


{{Navbox_starships}}
{{Navbox_starships}}
{{Navbox_multiblocks}}
{{Navbox_starship_weapons}}
{{Navbox_starship_weapons}}


[[Category:Starship Multiblocks]]
[[Category:Starship Multiblocks]]
[[Category:Multiblocks]]
[[Category:Multiblocks]]

Latest revision as of 20:36, 31 October 2025

Starship weapons are used to deal damage to other starships, players, and entities.

Light Weapons are fired by left clicking with a controller. Multiple light weapons can be fired at once if you are not using weaponsets and nodes to control which weapons fire.

Heavy Weapons are fired by right clicking with a controller after a brief charge-up delay. Only one type of heavy weapon can be fired at a time, so ships with multiple heavy weapons must control them using weaponsets and nodes. Attempting to fire more than one weapon will jam the systems.

Turrets can fire in any direction that they have line of sight in. All turrets except for the Tri Turret are light weapons. Light Turrets, Tri Turrets, and Point Defense Turrets can automatically fire on player or ship targets designated using /settarget [node] [player] or /st [node] [player]. Point Defense Turrets are light weapons and cannot be fired manually.

Some weapons such as Plasma Cannons, Interceptor Cannons, and Torpedoes, can only fire forwards. The direction of fire for these weapons is the opposite direction of maximum thrust.

Players take 5 hearts of true damage when hit with any starship weapon.

Light Weapons

Light weapons have a comparatively high fire rate and low damage. Fire by left clicking with a clock.

Interceptor Cannon

Interceptor Cannon
File:Interceptorcannon.png

An interceptor cannon

Properties
Range 200.0
Speed 250.0
Area shield damage multiplier 1.0
Starship shield damage multiplier 1.0
Shot thickness 0.44
Shot length 2.0
Explosion power 0.1
Power usage 160
Firing arc 180.0°
Converge distance 20.0
Cooldown 250 ms
Resource Requirements
Piston 1
Iron Block 1


Interceptor cannons are light weapons which are only useable by Interceptors. They deal heavy damage to ships less than 1000 blocks in size, and cannot damage larger ships or destroy terrain/builds. Interceptor cannons can only face forwards.

They appear to be laser cannons but with the sponge replaced by an iron block.

Laser Cannon

Laser Cannon

A laser cannon

Properties
Range 200.0
Speed 250.0
Area shield damage multiplier 1.0
Starship shield damage multiplier 0.2
Shot thickness 0.2
Shot length 2.0
Explosion power 2.0
Power usage 1600
Firing arc 15.0°
Converge distance 20.0
Cooldown 250 ms
Resource Requirements
Piston 1
Sponge 1


Laser cannons are light weapons which are suitable for ships of all size classes. They are, however, very weak.

Plasma Cannon

Plasma Cannon

A plasma cannon

Properties
Range 160.0
Speed 400.0
Area shield damage multiplier 3.0
Starship shield damage multiplier 3.0
Shot thickness 0.5
Shot length 3.0
Explosion power 4.0
Power usage 2500
Firing arc 15.0°
Converge distance 10.0
Cooldown 250 ms
Resource Requirements
Furnace 1
Iron Block 1
Sponge 1


Plasma cannons are the best light weapon for small ships; they deal great damage and have a good fire rate. However, they can only fire forwards, and are limited by poor arcs of fire, making ships that can only mount plasmas (like Starfighters and Tackle Gunships) very vulnerable to fast adversaries armed with turrets or pulse cannons.

Pulse Cannon

Pulse Cannon

A pulse cannon

Properties
Range 180.0
Speed 400.0
Area shield damage multiplier 2.0
Starship shield damage multiplier 2.0
Shot thickness 0.4
Shot length 2.0
Explosion power 1.875 (Gunship) / 1.6875 (Corvette)
Power usage 2400 (Gunship) / 2550 (Corvette)
Firing arc 180.0° (Vertical), 90.0° (Horizontal)
Converge distance 16.0
Cooldown 250 ms
Resource Requirements
Glass (any color) 1
Sponge 1


Pulse cannons can only be used on Gunships and Corvettes and are excellent against starfighters and other small, fast ships, thanks to their incredible arcs and accuracy. They pair up very well for anti-fighter duties alongside Light Turrets and Heavy Lasers.

Minimum block count: 1000, Maximum block count: 4000

Light Turret

Light Turret
Properties
Range 200.0
Speed 250.0
Area shield damage multiplier 2.0
Starship shield damage multiplier 2.0
Shot thickness 0.3
Shot length 0.0
Explosion power 4.0
Power usage 5300 (Light Freighter) / 4500 (Gunship) / 6000 (other)
Firing inaccuracy 2.0°
Cooldown 250 ms
Resource Requirements
End Rod 1
Grindstone 1
Iron Block 1
Sign (any type) 1
Slab (any type) 2
Sponge 1
Stairs (any type) 5
Terracotta (any color) or Slab (any type) 4


Light turrets are small turrets that are good at ship-to-ship combat with small ships. The lowermost sponge block (where the sign is attached) may be any block. Light turrets can be detected with the sign text [turret].

Light turrets are most accurate and effective when they are noded to fire automatically. The node sign must be applied on the turret sign.

Minimum block count: 1750 for warships; 3500 for trade ships

Heavy Turret

Heavy Turret
Properties
Range 500.0
Speed 200.0
Area shield damage multiplier 1.0
Starship shield damage multiplier 1.0
Shot thickness 0.3
Shot length 0.0
Explosion power 3.0
Power usage 8000
Firing inaccuracy
Cooldown 500 ms
Resource Requirements
Concrete (any color) 5
End Rod 2
Grindstone 2
Iron Block 1
Iron Trapdoor 1
Sign (any type) 1
Sponge 4
Stairs (any type) 15
Terracotta (any color) or Slab (any type) 4


Heavy turrets are larger turrets that excel in ship-to-ship combat with larger ships with its dual projectiles. The lowermost sponge block (where the sign is attached) may be any block. Heavy turrets can be detected with the sign text [turret]. They do not automatically fire and must be manually controlled with weapon sets, which are accomplished with node signs placed on the turret signs. Despite their name, they are classed as light weapons, and fire with left-click.

Minimum block count: 6500 for all ships

Quad Turret

Quad turret
Properties
Range 500.0
Speed 87.5
Area shield damage multiplier 150.0
Starship shield damage multiplier 7.6
Shot thickness 0.6
Shot length 0.0
Explosion power 5.5
Power usage 4500
Firing inaccuracy 2.0°
Cooldown 2500 ms
Ammunition consumed 4 Loaded Shell
Resource Requirements
Concrete (any color) 25
End Rod 8
Grindstone 4
Iron Block 8
Iron Trapdoor 2
Sign (any type) 1
Slab (any type) 8
Sponge 4
Stairs (any type) 14
Terracotta (any color) or Slab (any type) 25


Quad Turrets are capital-grade manual weapons that deal devastating damage to both shields and blocks. They fire once every three seconds, and the projectiles travel very slowly. They deal crippling damage to most ships they hit, however their slow speed allows for smaller ships to dodge their fire. Quad Turrets can be detected with the sign text [turret].

Quad turrets require Loaded Shells as ammunition.

Minimum block count: 17500 for Battlecruisers

Ion Turret

Ion Turret
Properties
Range 380.0
Speed 95.0
Area shield damage multiplier 30.0
Starship shield damage multiplier 3.4
Shot thickness 0.6
Shot length 0.0
Explosion power 3.0
Power usage 3000
Firing inaccuracy 2.0°
Cooldown 2000 ms
Ammunition consumed 2 Charged Shell
Resource Requirements
Concrete (any color) 12
End Rod 4
Grindstone 2
Iron Block 4
Copper Block 3
Iron Trapdoor 1
Sign (any type) 1
Slab (any type) 7
Sponge 4
Stairs (any type) 11
Terracotta (any color) or Slab (any type) 14


Ion turrets are unique manual weapons that disrupt systems in an 8x8 cube around where their shots impact. This disruption disables thrusters in the area for 5 seconds, reducing cruise speed for a time. This mechanic has no effect on ships using direct control. Ion turret projectiles are very slow and also deal a modest amount of shield damage, and minimal hull damage. Ion turrets can be detected with the sign text [turret].

Ion turrets require Charged Shells as ammunition.

Minimum block count: 13500 for Cruisers

Point Defense Turret

Point Defense Turret

An upward-facing point-defense turret

Properties
Range 120.0
Speed 150.0
Area shield damage multiplier 0.0
Starship shield damage multiplier 0.0
Shot thickness 0.35
Shot length 0.0
Explosion power 0.0
Power usage 500
Firing arc 0.0°
Cooldown 10 ms
Resource Requirements
Dispenser 1
Iron Block 1
Redstone Lamp 1


Point defense turrets (PDTs), also commonly called autoturrets (ATs) by some players, are small turrets intended for anti-personnel operations. They fire quickly and do decent damage against entities, but cannot damage ships or cause explosions. They must be configured with Nodes.
The point defense turret shoots from the redstone lamp, on the face opposite the iron block.
The dispenser must be facing into the iron block.
Point defense turrets can be built facing upward, downward, or sideways.

Heavy Weapons

Heavy weapons are weapons operating on an alternate weapons system. Hold right click to activate. Most heavy weapons consume ammo from a Magazine.

You cannot fire more than one heavy weapon at a time. Attempting to do so will jam the ship's systems and prevent all heavy weapons from firing. Circumventing this issue is done with node signs.

Torpedo

Torpedo

A torpedo

Properties
Range 300.0
Speed 70.0
Area shield damage multiplier 2.0
Starship shield damage multiplier 2.0
Shot thickness 1.0
Shot length 3.0
Explosion power 7.0
Power usage 10000
Firing arc 360.0°
Converge distance 10.0
Cooldown 10 ms
Charge time 10 s
Resource Requirements
Dispenser 1
Sponge 2


Torpedoes fire homing projectiles. They are the smallest heavy weapon and suited for smaller ships. Can only fire forwards, but their projectiles can home in any direction.

If the weapon is to be noded, the sign needs to be placed on the rearmost sponge block.

Heavy Laser

Heavy Laser
Properties
Range 200.0
Speed 50.0
Area shield damage multiplier 2.0
Starship shield damage multiplier 2.0
Shot thickness 1.0
Shot length 8.0
Explosion power 12.0
Power usage 30000
Firing arc 25.0
Converge distance 0.0
Cooldown 250 ms
Charge time 5 s
Ammunition consumed 4 Redstone
Resource Requirements
Furnace 1
Redstone Block 7
Glass (any color) 28


Heavy lasers fire highly explosive homing projectiles. Their energy disruption properties allows the projectiles to slow down small enemy ships, like starfighters and light gunships. Consumes 4 Redstone per shot.

To node this weapon, the node sign must be placed on the rearmost redstone block.

Minimum block count: 1000 for warships; 2916 for trade ships

Phaser

Phaser

A phaser

Properties
Range 140.0
Speed 1.0
Area shield damage multiplier 5.0
Starship shield damage multiplier 55.0
Shot thickness 0.2
Shot length 8.0
Explosion power 2.0
Power usage 50000
Firing arc 360.0°
Converge distance 0.0
Cooldown 10 ms
Charge time 3 s
Ammunition consumed 4 Prismarine Crystals
Resource Requirements
Bell 2
Copper Block 3
Double slab (any type) 1
Glass Pane 4
Grindstone 1
Hopper 1
Wall (any type) 6


Phasers fire a hitscan projectile that travels extremely quickly after a short one second delay. The projectile deals tremendous shield damage, but is not effective against hull blocks. Consumes 4 Prismarine Crystal per shot.

The bells go between the copper blocks. Node signs, if required, must be placed on the rearmost copper block.

Minimum block count: 4630 for warships

Tri-Turret

Tri-Turret
Properties
Range 500.0
Speed 125.0
Area shield damage multiplier 3.0
Starship shield damage multiplier 3.0
Shot thickness 0.8
Shot length 0.0
Explosion power 6.0
Power usage 45000
Firing inaccuracy 3.0°
Cooldown 10 ms
Charge time 7s (Corvette) / 3s (other)
Resource Requirements
Concrete (any color) 15
End Rod 6
Grindstone 3
Iron Block 4
Iron Trapdoor 4
Sign (any type) 1
Slab (any type) 2
Sponge 4
Stairs (any type) 16
Terracotta (any color) or Slab (any type) 16


Tri-turrets are hefty artillery pieces that deal great damage. Due to the projectile's slow speed, they are most useful against the largest ships.

The lowermost sponge block (where the sign is attached) may be any block; sponge is used as a placeholder. Tri-turrets can be detected with the sign text [turret], just like any other turret.

Tri-turrets can be noded with signs to fire automatically or manually. This is done by placing a [node] sign on the turret sign.

Minimum block count: 3400 for warships; 9850 for trade ships

Missile Swarm Launcher

Missile Swarm Launcher
File:Missileswarmlauncher1.png
File:Missileswarmlauncher2expanded.png
Properties
Resource Requirements
Dispenser 1
Coal Block 4
Titanium Block 2
Iron Block 4
Glass (any) 6
Sponge 8
Stairs (any) 8


[Note: This weapon is new and subject to changes]

Missile Swarm Launchers fire nine fast missiles in salvos at short ranges. A full salvo does about 25% less damage than a phaser, but has better tracking, making it useful against smaller ships such as Gunships and Corvettes. They cannot, however damage Starfighters or Interceptors.

Minimum block count: 4500 for warships; not available for trade ships

Arsenal Missile Launcher

Arsenal Missile Launcher
Properties
Range 375.0
Speed 50.0
Area shield damage multiplier 650.0
Starship shield damage multiplier 2.0
Shot thickness 0.5
Shot length 3.0
Explosion power 13.0
Power usage 8000
Firing arc 360.0°
Converge distance 0.0
Cooldown 250 ms
Charge time 10 s
Ammunition consumed 1 Arsenal Missile
Resource Requirements
Titanium Block 12
Stairs (any type) 8
Sponge 8
Iron Block 7
Note Block 1
Dispenser 1


Arsenal Missile Launchers fire arsenal missiles, highly accurate guided projectiles that deal massive damage to area shields. They have modest explosion damage, and minimal ship shield damage. They can be fired much like any other heavy weapon, however they require the player to select the weaponset assigned to the missiles and perform /targetposition [x] [y] [z]. They are best used to assault area-shielded structures such as ground bases, stations, and BDPs. A node sign can be placed on the note block. Consumes 1 Arsenal Missile per shot.