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| = Light Weapons =
| | '''Starship weapons''' are used to deal damage to other starships, players, and entities. |
| Light weapons have a high fire rate and low damage. Fire by left clicking with a clock.
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| ==Interceptor Cannon==
| | Light Weapons are fired by left clicking with a controller. Multiple light weapons can be fired at once if you are not using [[weaponsets]] and [[nodes]] to control which weapons fire. |
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| {{Infobox multiblock
| | Heavy Weapons are fired by right clicking with a controller after a brief charge-up delay. Only one type of heavy weapon can be fired at a time, so ships with multiple heavy weapons must control them using weaponsets and nodes. Attempting to fire more than one weapon will jam the systems. |
| | name = Interceptor Cannon
| | |
| | image = Interceptorcannon.png
| | Turrets can fire in any direction that they have line of sight in. All turrets except for the [[Tri Turret]] are light weapons. Tri Turrets and [[Point Defense Turrets]] can automatically fire on player or ship targets designated using <code>/settarget [node] [player]</code> or <code>/st [node] [player]</code>. Point Defense Turrets are light weapons and cannot be fired manually. |
| | caption = An interceptor cannon
| | |
| | custom_property_title1 = Range
| | Some weapons such as [[Plasma Cannons]], [[Torpedoes]], and the [[Scram]] can only fire forwards. The direction of fire for these weapons is the opposite direction of maximum thrust. |
| | custom_property_value1 = 200.0
| | |
| | custom_property_title2 = Speed
| | Players take 5 hearts of true damage when hit with any starship weapon, except for Doomsday Lasers which deal 15,000 hearts of true damage to anything within the blast. |
| | custom_property_value2 = 250.0
| | |
| | custom_property_title3 = Area shield damage multiplier
| | Ship weapons can be hidden under a block of armor and still fire. That is, if say a gunship has a phaser hidden behind a block of terracotta, the phaser will still be able to fire through that block. |
| | custom_property_value3 = 1.0
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| | custom_property_title4 = Starship shield damage multiplier
| | |
| | custom_property_value4 = 1.0
| | This page will cover all weapons available in the game, with links directly to pages for each individual weapon. There are also pages for [[Tech 1 Weapons]] only, [[Tech 2 Weapons]] only, and, for weapons by each Starship (work in progress as of September 2026). <!-- DO NOT ATTEMPT TO EDIT WEAPONS FROM THIS PAGE PLEASE |
| | custom_property_title5 = Shot thickness
| | EDIT THEM FROM THE INDIVIDUAL PAGE --> |
| | custom_property_value5 = 0.44
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| | custom_property_title6 = Shot length
| | = Tech 1 Light Weapons = |
| | custom_property_value6 = 2.0
| | Light weapons have a comparatively high fire rate and low damage. Fire by left clicking with a clock. These weapons are used by Tech 1 ships and to varying degrees by the Tech 2 [[Interdictor Gunship|Interdictor Gunships]], [[Interdictor Corvette|Interdictor Corvettes]], [[Interdictor Destroyer|Interdictor Destroyers]], and [[Black Ops Frigate]]. |
| | custom_property_title7 = Explosion power
| | |
| | custom_property_value7 = 0.1
| | {{Clear}} |
| | custom_property_title8 = Power usage
| | == [[Laser Cannon]] == |
| | custom_property_value8 = 160
| | {{:Laser Cannon}}{{clear}} |
| | custom_property_title9 = Firing arc
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| | custom_property_value9 = 180.0°
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| | custom_property_title10 = Converge distance
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| | custom_property_value10 = 20.0
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| | custom_property_title11 = Cooldown | |
| | custom_property_value11 = 250 ms | |
| | resource_title1 = Piston | |
| | resource_value1 = 1
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| | resource_title2 = [[Iron]] Block
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| | resource_value2 = 1
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| }} | |
| '''Interceptor cannons''' are light weapons which are only useable by [[Interceptors]]. They deal heavy damage to ships less than 1000 blocks in size, and cannot damage larger ships or blow up terrain or builds.
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| {{clear}} | |
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| ==Laser Cannon== | | == [[Plasma Cannon]] == |
| | {{:Plasma Cannon}}{{clear}} |
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| {{Infobox multiblock
| | == [[Pulse Cannon]] == |
| | name = Laser Cannon
| | {{:Pulse Cannon}} |
| | image = Lasercannon.png
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| | caption = A laser cannon
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| | custom_property_title1 = Range
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| | custom_property_value1 = 200.0
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| | custom_property_title2 = Speed
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| | custom_property_value2 = 250.0
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| | custom_property_title3 = Area shield damage multiplier
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| | custom_property_value3 = 1.0
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| | custom_property_title4 = Starship shield damage multiplier
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| | custom_property_value4 = 1.0
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| | custom_property_title5 = Shot thickness
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| | custom_property_value5 = 0.2
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| | custom_property_title6 = Shot length
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| | custom_property_value6 = 2.0
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| | custom_property_title7 = Explosion power
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| | custom_property_value7 = 2.0
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| | custom_property_title8 = Power usage
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| | custom_property_value8 = 1600
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| | custom_property_title9 = Firing arc
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| | custom_property_value9 = 15.0°
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| | custom_property_title10 = Converge distance
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| | custom_property_value10 = 20.0
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| | custom_property_title11 = Cooldown
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| | custom_property_value11 = 250 ms
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| | resource_title1 = Piston
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| | resource_value1 = 1
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| | resource_title2 = Sponge
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| | resource_value2 = 1
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| }} | |
| '''Laser cannons''' are light weapons which are suitable for ships of all size classes.
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| {{clear}} | | {{clear}} |
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| ==Plasma Cannon==
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| {{Infobox multiblock
| | == [[Heavy Turret]] == |
| | name = Plasma Cannon
| | {{:Heavy Turret}} |
| | image = Plasmacannon.png
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| | caption = A plasma cannon
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| | custom_property_title1 = Range
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| | custom_property_value1 = 160.0
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| | custom_property_title2 = Speed
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| | custom_property_value2 = 400.0
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| | custom_property_title3 = Area shield damage multiplier
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| | custom_property_value3 = 3.0
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| | custom_property_title4 = Starship shield damage multiplier
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| | custom_property_value4 = 3.0
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| | custom_property_title5 = Shot thickness
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| | custom_property_value5 = 0.5
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| | custom_property_title6 = Shot length
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| | custom_property_value6 = 3.0
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| | custom_property_title7 = Explosion power
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| | custom_property_value7 = 4.0
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| | custom_property_title8 = Power usage
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| | custom_property_value8 = 2500
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| | custom_property_title9 = Firing arc
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| | custom_property_value9 = 15.0°
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| | custom_property_title10 = Converge distance
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| | custom_property_value10 = 10.0
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| | custom_property_title11 = Cooldown
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| | custom_property_value11 = 250 ms
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| | resource_title1 = Furnace
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| | resource_value1 = 1
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| | resource_title2 = [[Iron]] Block
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| | resource_value2 = 1
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| | resource_title3 = [[Printer|Sponge]]
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| | resource_value3 = 1
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| }} | |
| '''Plasma cannons''' are the best light weapon for small ships. However, they can only fire forwards.
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| {{clear}} | | {{clear}} |
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| ==Pulse Cannon== | | == [[Quad Turret]] == |
| {{Infobox multiblock
| | {{:Quad Turret}} |
| | name = Pulse Cannon
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| | image = Pulsecannon.png
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| | caption = A pulse cannon
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| | custom_property_title1 = Range
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| | custom_property_value1 = 180.0
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| | custom_property_title2 = Speed
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| | custom_property_value2 = 400.0
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| | custom_property_title3 = Area shield damage multiplier
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| | custom_property_value3 = 2.0
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| | custom_property_title4 = Starship shield damage multiplier
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| | custom_property_value4 = 2.0
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| | custom_property_title5 = Shot thickness
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| | custom_property_value5 = 0.4
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| | custom_property_title6 = Shot length
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| | custom_property_value6 = 2.0
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| | custom_property_title7 = Explosion power
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| | custom_property_value7 = 1.875 (Gunship) / 1.6875 (Corvette)
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| | custom_property_title8 = Power usage
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| | custom_property_value8 = 2400 (Gunship) / 2550 (Corvette)
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| | custom_property_title9 = Firing arc
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| | custom_property_value9 = 180.0° (Vertical), 90.0° (Horizontal)
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| | custom_property_title10 = Converge distance
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| | custom_property_value10 = 16.0
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| | custom_property_title11 = Cooldown
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| | custom_property_value11 = 250 ms
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| | resource_title1 = [[Printer|Glass]] (any color)
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| | resource_value1 = 1
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| | resource_title2 = [[Printer|Sponge]]
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| | resource_value2 = 1
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| }} | |
| '''Pulse cannons''' can only be used on [[Gunships]] and [[Corvettes]] and are excellent against [[starfighters]] and other small, fast ships.
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| {{clear}} | | {{clear}} |
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| ==Light Turret== | | == [[Ion Turret]] == |
| {{Infobox multiblock | | {{:Ion Turret}} |
| | name = Light Turret
| | {{clear}} |
| | image3 = <gallery mode=slideshow>
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| Turret light.png|Normal
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| Turret light 1.png|Expanded
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| </gallery>
| |
| | caption = A light turret
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| | custom_property_title1 = Range
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| | custom_property_value1 = 200.0
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| | custom_property_title2 = Speed
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| | custom_property_value2 = 250.0
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| | custom_property_title3 = Area shield damage multiplier
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| | custom_property_value3 = 2.0
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| | custom_property_title4 = Starship shield damage multiplier
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| | custom_property_value4 = 2.0
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| | custom_property_title5 = Shot thickness
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| | custom_property_value5 = 0.3
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| | custom_property_title6 = Shot length
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| | custom_property_value6 = 0.0
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| | custom_property_title7 = Explosion power
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| | custom_property_value7 = 4.0
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| | custom_property_title8 = Power usage
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| | custom_property_value8 = 5300 (Light Freighter) / 4500 (Gunship) / 6000 (other)
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| | custom_property_title9 = Firing inaccuracy
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| | custom_property_value9 = 2.0°
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| | custom_property_title11 = Cooldown
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| | custom_property_value11 = 250 ms
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| | resource_title1 = [[End Rod]]
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| | resource_value1 = 1
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| | resource_title2 = Grindstone
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| | resource_value2 = 1
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| | resource_title3 = [[Iron]] Block
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| | resource_value3 = 1
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| | resource_title4 = Sign (any type)
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| | resource_value4 = 1
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| | resource_title5 = Slab (any type)
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| | resource_value5 = 2
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| | resource_title6 = [[Printer|Sponge]]
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| | resource_value6 = 1
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| | resource_title7 = Stairs (any type)
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| | resource_value7 = 5
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| | resource_title8 = [[Printer|Terracotta]] (any color) or Slab (any type)
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| | resource_value8 = 4
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| }} | |
| '''Light turrets''' are small turrets that are good at ship-to-ship combat with small ships. The lowermost sponge block (where the sign is attached) may be any block. Light turrets can be detected with the sign text [turret].
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| Minimum block count: 1750 for warships; 3500 for trade ships
| | ==[[Point Defense Turret]]== |
| | {{:Point Defense Turret}} |
| {{clear}} | | {{clear}} |
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| ==Heavy Turret== | | = Tech 1 Heavy Weapons = |
| {{Infobox multiblock
| | Heavy weapons are weapons operating on an alternate weapons system. Hold right click to activate. Most heavy weapons consume ammo from a [[Magazine]]. |
| | name = Heavy Turret
| | |
| | image3 = <gallery mode=slideshow>
| | You cannot fire more than one heavy weapon at a time. Attempting to do so will jam the ship's systems and prevent all heavy weapons from firing. Circumventing this issue is done with node signs. |
| Turret heavy.png|Normal
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| Turret heavy 1.png|Expanded
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| </gallery>
| |
| | caption2 = A heavy turret
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| | custom_property_title1 = Range
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| | custom_property_value1 = 500.0
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| | custom_property_title2 = Speed
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| | custom_property_value2 = 200.0
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| | custom_property_title3 = Area shield damage multiplier
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| | custom_property_value3 = 1.0
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| | custom_property_title4 = Starship shield damage multiplier
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| | custom_property_value4 = 1.0
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| | custom_property_title5 = Shot thickness
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| | custom_property_value5 = 0.3
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| | custom_property_title6 = Shot length
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| | custom_property_value6 = 0.0
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| | custom_property_title7 = Explosion power
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| | custom_property_value7 = 3.0
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| | custom_property_title8 = Power usage
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| | custom_property_value8 = 8000
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| | custom_property_title10 = Firing inaccuracy
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| | custom_property_value10 = 0°
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| | custom_property_title11 = Cooldown
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| | custom_property_value11 = 500 ms
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| | resource_title1 = [[Printer|Concrete]] (any color)
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| | resource_value1 = 5
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| | resource_title2 = [[End Rod]]
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| | resource_value2 = 2
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| | resource_title3 = Grindstone
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| | resource_value3 = 2
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| | resource_title4 = [[Iron]] Block
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| | resource_value4 = 1
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| | resource_title5 = [[Iron]] Trapdoor
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| | resource_value5 = 1
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| | resource_title6 = Sign (any type)
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| | resource_value6 = 1
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| | resource_title7 = [[Printer|Sponge]]
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| | resource_value7 = 4
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| | resource_title8 = Stairs (any type)
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| | resource_value8 = 15
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| | resource_title9 = [[Printer|Terracotta]] (any color) or Slab (any type)
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| | resource_value9 = 4
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| }}
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| '''Heavy turrets''' are larger turrets that excel in ship-to-ship combat with larger ships with its dual projectiles. The lowermost sponge block (where the sign is attached) may be any block. Heavy turrets can be detected with the sign text [turret]. They do not automatically fire and must be manually controlled with weapon sets. Despite their name, they are classed as light weapons, and fire with left-click.
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| Minimum block count: 6500 for all ships
| | ==[[Torpedo]]== |
| | {{:Torpedo}} |
| {{clear}} | | {{clear}} |
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| ==Quad Turret== | | ==[[Heavy Laser]]== |
| {{Infobox multiblock
| | {{:Heavy Laser}} |
| | name = Quad turret
| | {{clear}} |
| | image3 = <gallery mode=slideshow>
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| Quad turret.png|Normal
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| Quad turret 1.png|Expanded
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| </gallery>
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| | caption2 = A quad turret
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| | custom_property_title1 = Range
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| | custom_property_value1 = 500.0
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| | custom_property_title2 = Speed
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| | custom_property_value2 = 87.5
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| | custom_property_title3 = Area shield damage multiplier
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| | custom_property_value3 = 150.0
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| | custom_property_title4 = Starship shield damage multiplier
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| | custom_property_value4 = 7.6
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| | custom_property_title5 = Shot thickness
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| | custom_property_value5 = 0.6
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| | custom_property_title6 = Shot length
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| | custom_property_value6 = 0.0
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| | custom_property_title7 = Explosion power
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| | custom_property_value7 = 5.5
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| | custom_property_title8 = Power usage
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| | custom_property_value8 = 4500
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| | custom_property_title9 = Firing inaccuracy
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| | custom_property_value9 = 2.0°
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| | custom_property_title11 = Cooldown
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| | custom_property_value11 = 2500 ms
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| | custom_property_title12 = Ammunition consumed
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| | custom_property_value12 = 4 [[Loaded Shell]]
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| | resource_title1 = [[Printer|Concrete]] (any color)
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| | resource_value1 = 25
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| | resource_title2 = [[End Rod]]
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| | resource_value2 = 8
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| | resource_title3 = Grindstone
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| | resource_value3 = 4
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| | resource_title4 = [[Iron]] Block
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| | resource_value4 = 8
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| | resource_title5 = [[Iron]] Trapdoor
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| | resource_value5 = 2
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| | resource_title6 = Sign (any type)
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| | resource_value6 = 1
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| | resource_title7 = Slab (any type)
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| | resource_value7 = 8
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| | resource_title8 = [[Printer|Sponge]]
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| | resource_value8 = 4
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| | resource_title9 = Stairs (any type)
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| | resource_value9 = 14
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| | resource_title10 = [[Printer|Terracotta]] (any color) or Slab (any type)
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| | resource_value10 = 25
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| }} | |
| '''Quad Turrets''' are capital-grade manual weapons that deal devastating damage to both shields and blocks. They fire once every three seconds, and the projectiles travel very slowly. They deal crippling damage to most ships they hit, however their slow speed allows for smaller ships to dodge their fire. Quad Turrets can be detected with the sign text [turret].
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| Minimum block count: 17500 for [[Battlecruisers]]
| | ==[[Phaser]]== |
| | {{:Phaser}} |
| {{clear}} | | {{clear}} |
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| ==Ion Turret== | | ==[[Tri Turret|Tri-Turret]]== |
| {{Infobox multiblock
| | {{:Tri Turret}} |
| | name = Ion Turret | | {{clear}} |
| | image3 = <gallery mode=slideshow>
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| Ion turret.png|Normal
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| Ion turret 1.png|Expanded
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| </gallery>
| |
| | caption = An ion turret
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| | custom_property_title1 = Range
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| | custom_property_value1 = 380.0
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| | custom_property_title2 = Speed
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| | custom_property_value2 = 95.0
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| | custom_property_title3 = Area shield damage multiplier
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| | custom_property_value3 = 30.0
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| | custom_property_title4 = Starship shield damage multiplier
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| | custom_property_value4 = 3.4
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| | custom_property_title5 = Shot thickness
| |
| | custom_property_value5 = 0.6
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| | custom_property_title6 = Shot length
| |
| | custom_property_value6 = 0.0
| |
| | custom_property_title7 = Explosion power
| |
| | custom_property_value7 = 3.0
| |
| | custom_property_title8 = Power usage
| |
| | custom_property_value8 = 3000
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| | custom_property_title9 = Firing inaccuracy
| |
| | custom_property_value9 = 2.0°
| |
| | custom_property_title11 = Cooldown
| |
| | custom_property_value11 = 2000 ms
| |
| | custom_property_title12 = Ammunition consumed
| |
| | custom_property_value12 = 2 [[Charged Shell]]
| |
| | resource_title1 = [[Printer|Concrete]] (any color)
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| | resource_value1 = 12
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| | resource_title2 = [[End Rod]]
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| | resource_value2 = 4
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| | resource_title3 = Grindstone
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| | resource_value3 = 2
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| | resource_title4 = [[Iron]] Block
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| | resource_value4 = 4
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| | resource_title5 = [[Copper]] Block
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| | resource_value5 = 3
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| | resource_title6 = [[Iron]] Trapdoor
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| | resource_value6 = 1
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| | resource_title7 = Sign (any type)
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| | resource_value7 = 1
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| | resource_title8 = Slab (any type)
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| | resource_value8 = 7
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| | resource_title9 = [[Printer|Sponge]]
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| | resource_value9 = 4
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| | resource_title10 = Stairs (any type)
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| | resource_value10 = 11
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| | resource_title11 = [[Printer|Terracotta]] (any color) or Slab (any type)
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| | resource_value11 = 14
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| }} | |
| '''Ion turrets''' are unique manual weapons that disrupt systems in an 8x8 cube around where their shots impact. This disruption disables thrusters in the area for 5 seconds, reducing cruise speed for a time. This mechanic has no effect on ships using direct control. Ion turret projectiles are very slow and also deal a modest amount of shield damage, and minimal hull damage. Ion turrets can be detected with the sign text [turret].
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| Minimum block count: 13500 for [[Cruisers]]
| | = '''Tech 2 Weapons''' = |
| {{clear}}
| | Tech 2 Weapons are an addition from the [[Dominion Update]], which are used on most Tech 2 ships. The only Tech 2 ships not entirely using Tech 2 weapons are the [[Interdictor Gunship]], [[Interdictor Corvette|Corvette]], and [[Interdictor Destroyer|Destroyer]], and the [[Black Ops Frigate]]. Most Tech 2 weapons have a higher damage than similar Tech 1 weapons. On top of that a number of these weapons provide different status effects, such as the [[Webifier]] slowing enemies, or the [[Neutralizer]] crippling enemy Regeneration. <!-- This section can be deleted later after the update has been around for more than a few days. --> |
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| ==Point Defense Turret== | | == Tech 2 Light Weapons == |
| {{Infobox multiblock
| | Tech 2 Light weapons work the same way as Tech 1 Light weapons, although some may require ammo and therefore a [[magazine]] to fire, in the same way that the Tech 1 Quad Cannons and Ion Turrets, as well as most heavy weapons do. In addition to traditional offensive power, many of these weapons also provide certain status effects to the ship you hit, and there are even logistics weapons that heal ships. All Tech 2 ships use some form of Tech 2 weapon with the exception of [[Interdictor Ships]]. |
| | name = Point Defense Turret
| |
| | image = Pointdefenseturret.png
| |
| | caption = An upward-facing point-defense turret
| |
| | custom_property_title1 = Range
| |
| | custom_property_value1 = 120.0
| |
| | custom_property_title2 = Speed
| |
| | custom_property_value2 = 150.0
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| | custom_property_title3 = Area shield damage multiplier
| |
| | custom_property_value3 = 0.0
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| | custom_property_title4 = Starship shield damage multiplier
| |
| | custom_property_value4 = 0.0
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| | custom_property_title5 = Shot thickness
| |
| | custom_property_value5 = 0.35
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| | custom_property_title6 = Shot length
| |
| | custom_property_value6 = 0.0
| |
| | custom_property_title7 = Explosion power
| |
| | custom_property_value7 = 0.0
| |
| | custom_property_title8 = Power usage
| |
| | custom_property_value8 = 500
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| | custom_property_title9 = Firing arc
| |
| | custom_property_value9 = 0.0°
| |
| | custom_property_title11 = Cooldown
| |
| | custom_property_value11 = 10 ms
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| | resource_title1 = Dispenser
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| | resource_value1 = 1
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| | resource_title2 = [[Iron]] Block
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| | resource_value2 = 1
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| | resource_title3 = [[Redstone]] Lamp
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| | resource_value3 = 1
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| }}
| |
| '''Point defense turrets''' are small turrets intended for anti-personnel operations. They fire quickly and do decent damage against entities, but cannot damage ships or explode. They must be configured with Nodes.
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| <br>The point defense turret shoots from the redstone lamp, on the face opposite the iron block.
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| <br>The dispenser must be facing into the iron block.
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| Point defense turrets can be built facing upward, downward, or sideways.
| | ==[[Scram]]== |
| | {{:Scram}} |
| {{clear}} | | {{clear}} |
|
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| = Heavy Weapons = | | == [[Gauss Cannon]] == |
| Heavy weapons are weapons operating on an alternate weapons system. Hold right click to activate. Most heavy weapons consume ammo from a [[Magazine]].
| | {{:Gauss Cannon}} |
|
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| ==Torpedo==
| |
| {{Infobox multiblock
| |
| | name = Torpedo
| |
| | image = Torpedo.png
| |
| | caption = A torpedo
| |
| | custom_property_title1 = Range
| |
| | custom_property_value1 = 135.0
| |
| | custom_property_title2 = Speed
| |
| | custom_property_value2 = 70.0
| |
| | custom_property_title3 = Area shield damage multiplier
| |
| | custom_property_value3 = 2.0
| |
| | custom_property_title4 = Starship shield damage multiplier
| |
| | custom_property_value4 = 2.0
| |
| | custom_property_title5 = Shot thickness
| |
| | custom_property_value5 = 1.0
| |
| | custom_property_title6 = Shot length
| |
| | custom_property_value6 = 3.0
| |
| | custom_property_title7 = Explosion power
| |
| | custom_property_value7 = 7.0
| |
| | custom_property_title8 = Power usage
| |
| | custom_property_value8 = 10000
| |
| | custom_property_title9 = Firing arc
| |
| | custom_property_value9 = 360.0°
| |
| | custom_property_title10 = Converge distance
| |
| | custom_property_value10 = 10.0
| |
| | custom_property_title11 = Cooldown
| |
| | custom_property_value11 = 10 ms
| |
| | custom_property_title12 = Charge time
| |
| | custom_property_value12 = 10 s
| |
| | resource_title1 = Dispenser
| |
| | resource_value1 = 1
| |
| | resource_title2 = [[Printer|Sponge]]
| |
| | resource_value2 = 2
| |
| }}
| |
| '''Torpedoes''' fire homing projectiles. They are the smallest heavy weapon and suited for smaller ships. Can only fire forwards, but their projectiles can home in any direction.
| |
| {{clear}} | | {{clear}} |
| | == [[Light Logistics Cannon]] == |
| | {{:Light Logistics Cannon}} |
| | {{clear}} |
| | == [[Autocannon]] == |
| | {{:Autocannon}} |
| | {{clear}} |
| | == [[Artillery]] == |
| | {{:Artillery}} |
| | {{clear}} |
| | == [[Assault Turret]] == |
| | {{:Assault Turret}} |
| | {{clear}} |
| | == [[Light Missile Launcher]] == |
| | {{:Light Missile Launcher}} |
| | {{clear}} |
| | == [[Rapid Heavy Missile Launcher]] == |
| | {{:Rapid Heavy Missile Launcher}} |
|
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|
| ==Heavy Laser== | | {{clear}} |
| {{Infobox multiblock | | == [[Heavy Logistics Cannon]] == |
| | name = Heavy Laser
| | {{:Heavy Logistics Cannon}} |
| | image3 = <gallery mode=slideshow>
| | {{clear}} |
| Heavylaser.png|Normal
| | == [[ACAP Turret|Anti-Capital Turret]] == |
| Heavylaser 1.png|Expanded
| | {{:Anti-Capital Turret}} |
| </gallery>
| | {{clear}} |
| | caption2 = A heavy laser
| | == Tech 2 Heavy Weapons == |
| | custom_property_title1 = Range
| | Tech 2 Heavy weapons are the heavy weapons for Tech 2 ships. Being heavy weapons, they have to be charged up before use, with some having lengthy charge-up times. All Tech 2 ships use some form of Tech 2 weapon with the exception of [[Interdictor Ships]] and [[Black Ops Frigate]]. The only Tech 2 weapons that can be fitted on Tech 1 ships are the [[Advanced Probe Launcher]] and [[Arsenal Missile Launcher]]. The Advanced Probe Launcher can be fit onto a [[Barge]], and the Arsenal Missile Launcher onto a [[Battlecruiser]]. The Basic Probe Launcher can be fit onto a number of ships, listed below. |
| | custom_property_value1 = 200.0 | |
| | custom_property_title2 = Speed
| |
| | custom_property_value2 = 50.0
| |
| | custom_property_title3 = Area shield damage multiplier
| |
| | custom_property_value3 = 2.0
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| | custom_property_title4 = Starship shield damage multiplier
| |
| | custom_property_value4 = 2.0
| |
| | custom_property_title5 = Shot thickness
| |
| | custom_property_value5 = 1.0
| |
| | custom_property_title6 = Shot length
| |
| | custom_property_value6 = 8.0
| |
| | custom_property_title7 = Explosion power
| |
| | custom_property_value7 = 12.0
| |
| | custom_property_title8 = Power usage
| |
| | custom_property_value8 = 30000
| |
| | custom_property_title9 = Firing arc
| |
| | custom_property_value9 = 25.0
| |
| | custom_property_title10 = Converge distance
| |
| | custom_property_value10 = 0.0
| |
| | custom_property_title11 = Cooldown
| |
| | custom_property_value11 = 250 ms
| |
| | custom_property_title12 = Charge time
| |
| | custom_property_value12 = 5 s
| |
| | custom_property_value13 = Ammunition consumed
| |
| | custom_property_value13 = 4 [[Redstone]]
| |
| | resource_title1 = Furnace
| |
| | resource_value1 = 1
| |
| | resource_title2 = [[Redstone]] Block
| |
| | resource_value2 = 7
| |
| | resource_title3 = [[Printer|Glass]] (any color)
| |
| | resource_value3 = 28
| |
| }}
| |
| '''Heavy lasers''' fire highly explosive homing projectiles. Consumes 4 Redstone per shot.
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| Minimum block count: 1000 for warships; 2916 for trade ships
| | == [[Probe Launcher|Probe Launchers]] (on a technicality) == |
| | {{:Probe Launcher}} |
| | {{clear}} |
| | == [[EMP Missile]] == |
| | {{:EMP Missile}} |
| | {{clear}} |
| | == [[Neutralizer]] == |
| | {{:Neutralizer}} |
| | {{clear}} |
| | == [[Webifier]] == |
| | {{:Webifier}} |
| {{clear}} | | {{clear}} |
|
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|
| ==Phaser==
| | {{clear}} |
| {{Infobox multiblock | | == [[Command Burst|Command Bursts]] == |
| | name = Phaser
| | {{:Command Burst}} |
| | image = Phaser.png
| |
| | caption = A phaser
| |
| | custom_property_title1 = Range
| |
| | custom_property_value1 = 140.0
| |
| | custom_property_title2 = Speed
| |
| | custom_property_value2 = 1.0
| |
| | custom_property_title3 = Area shield damage multiplier
| |
| | custom_property_value3 = 5.0
| |
| | custom_property_title4 = Starship shield damage multiplier
| |
| | custom_property_value4 = 55.0
| |
| | custom_property_title5 = Shot thickness
| |
| | custom_property_value5 = 0.2
| |
| | custom_property_title6 = Shot length
| |
| | custom_property_value6 = 8.0
| |
| | custom_property_title7 = Explosion power
| |
| | custom_property_value7 = 2.0
| |
| | custom_property_title8 = Power usage
| |
| | custom_property_value8 = 50000
| |
| | custom_property_title9 = Firing arc
| |
| | custom_property_value9 = 360.0°
| |
| | custom_property_title10 = Converge distance
| |
| | custom_property_value10 = 0.0
| |
| | custom_property_title11 = Cooldown
| |
| | custom_property_value11 = 10 ms
| |
| | custom_property_title12 = Charge time
| |
| | custom_property_value12 = 3 s
| |
| | custom_property_title13 = Ammunition consumed
| |
| | custom_property_value13 = 4 [[Prismarine Crystal]]s
| |
| | resource_title1 = [[Bell]]
| |
| | resource_value1 = 2 | |
| | resource_title2 = [[Copper]] Block
| |
| | resource_value2 = 3
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| | resource_title3 = Double slab (any type)
| |
| | resource_value3 = 1
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| | resource_title4 = [[Printer|Glass]] Pane
| |
| | resource_value4 = 4
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| | resource_title5 = Grindstone
| |
| | resource_value5 = 1
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| | resource_title6 = [[Iron|Hopper]]
| |
| | resource_value6 = 1
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| | resource_title7 = Wall (any type)
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| | resource_value7 = 6
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| }} | |
| '''Phasers fire''' a hitscan projectile that travels extremely quickly after a short delay (1s.). The projectile deals tremendous shield damage. Consumes 4 Prismarine Crystal per shot. The bells go between the copper blocks.
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| Minimum block count: 4630 for warships
| |
| {{clear}} | | {{clear}} |
| | == [[Heavy Neutralizer]] == |
| | {{:Heavy Neutralizer}} |
| | {{clear}} |
| | == [[Arsenal Missile Launcher]] == |
| | {{:Arsenal Missile Launcher}} |
| | {{clear}} |
| | == [[Thermonuclear Missile Launcher]] == |
| | {{:Thermonuclear Missile Launcher}} |
| | {{clear}} |
| | == [[Capital Command Bursts]] == |
| | {{:Capital Command Burst}} |
|
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| ==Tri-Turret==
| |
| {{Infobox multiblock
| |
| | name = Tri-Turret
| |
| | image3 = <gallery mode=slideshow>
| |
| Turret tri.png|Normal
| |
| Turret tri 1.png|Expanded
| |
| </gallery>
| |
| | caption2 = A tri-turret
| |
| | custom_property_title1 = Range
| |
| | custom_property_value1 = 500.0
| |
| | custom_property_title2 = Speed
| |
| | custom_property_value2 = 125.0
| |
| | custom_property_title3 = Area shield damage multiplier
| |
| | custom_property_value3 = 3.0
| |
| | custom_property_title4 = Starship shield damage multiplier
| |
| | custom_property_value4 = 3.0
| |
| | custom_property_title5 = Shot thickness
| |
| | custom_property_value5 = 0.8
| |
| | custom_property_title6 = Shot length
| |
| | custom_property_value6 = 0.0
| |
| | custom_property_title7 = Explosion power
| |
| | custom_property_value7 = 6.0
| |
| | custom_property_title8 = Power usage
| |
| | custom_property_value8 = 45000
| |
| | custom_property_title9 = Firing inaccuracy
| |
| | custom_property_value9 = 3.0°
| |
| | custom_property_title11 = Cooldown
| |
| | custom_property_value11 = 10 ms
| |
| | custom_property_title12 = Charge time
| |
| | custom_property_value12 = 7s (Corvette) / 3s (other)
| |
| | resource_title1 = [[Printer|Concrete]] (any color)
| |
| | resource_value1 = 15
| |
| | resource_title2 = [[End Rod]]
| |
| | resource_value2 = 6
| |
| | resource_title3 = Grindstone
| |
| | resource_value3 = 3
| |
| | resource_title4 = [[Iron]] Block
| |
| | resource_value4 = 4
| |
| | resource_title5 = [[Iron]] Trapdoor
| |
| | resource_value5 = 4
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| | resource_title6 = Sign (any type)
| |
| | resource_value6 = 1
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| | resource_title7 = Slab (any type)
| |
| | resource_value7 = 2
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| | resource_title8 = [[Printer|Sponge]]
| |
| | resource_value8 = 4
| |
| | resource_title9 = Stairs (any type)
| |
| | resource_value9 = 16
| |
| | resource_title10 = [[Printer|Terracotta]] (any color) or Slab (any type)
| |
| | resource_value10 = 16
| |
| }}
| |
| '''Tri-turrets''' are mighty weapons of destruction that deal tremendous amounts of damage. Due to the projectile's slow speed, they are most useful against the largest ships. The lowermost sponge block (where the sign is attached) may be any block. Tri-turrets can be detected with the sign text [turret].
| |
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| Minimum block count: 3400 for warships; 9850 for trade ships
| |
| {{clear}} | | {{clear}} |
| | == [[Doomsday Device]] == |
| | {{:Doomsday Device}} |
| | {{clear}} |
| | == Defunct Weapons == |
| | Weapons that no are in operation after updates (as of September 20th 2026, most were from the [[Dominion Update]] and it's aftermath): |
|
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|
| ==Arsenal Missile Launcher==
| | * [[Light Turret|Light Turrets]] |
| {{Infobox multiblock
| | * [[Missile Swarm Launcher]] |
| | name = Arsenal Missile Launcher
| | * [[Interceptor Cannon]] (Allegedly) (only does entity damage as of 2026/09/20). |
| | image3 = <gallery mode=slideshow>
| |
| Arsenal missile launcher.png|Normal
| |
| Arsenal missile launcher 1.png|Expanded
| |
| </gallery>
| |
| | caption2 = An upward-facing arsenal missile launcher
| |
| | custom_property_title1 = Range
| |
| | custom_property_value1 = 375.0
| |
| | custom_property_title2 = Speed
| |
| | custom_property_value2 = 50.0
| |
| | custom_property_title3 = Area shield damage multiplier
| |
| | custom_property_value3 = 650.0
| |
| | custom_property_title4 = Starship shield damage multiplier
| |
| | custom_property_value4 = 2.0
| |
| | custom_property_title5 = Shot thickness
| |
| | custom_property_value5 = 0.5
| |
| | custom_property_title6 = Shot length
| |
| | custom_property_value6 = 3.0
| |
| | custom_property_title7 = Explosion power
| |
| | custom_property_value7 = 13.0
| |
| | custom_property_title8 = Power usage
| |
| | custom_property_value8 = 8000
| |
| | custom_property_title9 = Firing arc
| |
| | custom_property_value9 = 360.0°
| |
| | custom_property_title10 = Converge distance
| |
| | custom_property_value10 = 0.0
| |
| | custom_property_title11 = Cooldown
| |
| | custom_property_value11 = 250 ms
| |
| | custom_property_title12 = Charge time
| |
| | custom_property_value12 = 10 s
| |
| | custom_property_title13 = Ammunition consumed
| |
| | custom_property_value13 = 1 [[Arsenal Missile]]
| |
| | resource_title1 = [[Titanium]] Block | |
| | resource_value1 = 12
| |
| | resource_title1 = Stairs (any type)
| |
| | resource_value1 = 8
| |
| | resource_title1 = [[Printer|Sponge]]
| |
| | resource_value1 = 8
| |
| | resource_title1 = [[Iron]] Block
| |
| | resource_value1 = 7
| |
| | resource_title1 = Note Block
| |
| | resource_value1 = 1
| |
| | resource_title1 = Dispenser
| |
| | resource_value1 = 1
| |
| }}
| |
| '''Arsenal Missile Launchers''' fire arsenal missiles, highly accurate guided projectiles that deal massive damage to area shields. They have modest explosion damage, and minimal shield damage. They can be fired much like any other heavy weapon, however they require the player to select the weaponset assigned to the missiles and perform /targetposition [x] [y] [z]. They are best used to assault area-shielded structures such as ground bases, stations, and [[Base Defense Platform|BDPs]]. A node sign can be placed on the note block. Consumes 1 Arsenal Missile per shot.
| |
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| {{Navbox_starships}} | | {{Navbox_starships}} |
| {{Navbox_multiblocks}} | | {{Navbox_multiblocks}} |