Starship Weapons: Difference between revisions
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==Laser Cannon== | ==Laser Cannon== | ||
{{Infobox multiblock | {{Infobox multiblock | ||
| name = Laser Cannon | | name = Laser Cannon | ||
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| custom_property_title7 = Explosion power | | custom_property_title7 = Explosion power | ||
| custom_property_value7 = 2.0 | | custom_property_value7 = 2.0 | ||
| custom_property_title8 = Power usage | |||
| custom_property_value8 = 1600 | |||
| custom_property_title9 = Firing arc | | custom_property_title9 = Firing arc | ||
| custom_property_value9 = 15.0° | | custom_property_value9 = 15.0° | ||
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}} | }} | ||
'''Laser cannons''' are light weapons which are suitable for ships of all size classes. | '''Laser cannons''' are light weapons which are suitable for ships of all size classes. | ||
{{clear}} | |||
==Plasma Cannon== | ==Plasma Cannon== | ||
{{Infobox multiblock | {{Infobox multiblock | ||
| name = Plasma Cannon | | name = Plasma Cannon | ||
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}} | }} | ||
'''Plasma cannons''' are the best light weapon for small ships. However, they can only fire forwards. | '''Plasma cannons''' are the best light weapon for small ships. However, they can only fire forwards. | ||
{{clear}} | |||
==Pulse Cannon== | ==Pulse Cannon== | ||
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| custom_property_value11 = 250 ms | | custom_property_value11 = 250 ms | ||
}} | }} | ||
'''Pulse cannons''' can only be used on Gunships and Corvettes and are excellent against starfighters and other small, fast ships. | '''Pulse cannons''' can only be used on [[Gunships]] and [[Corvettes]] and are excellent against [[starfighters]] and other small, fast ships. | ||
{{clear}} | |||
==Light Turret== | ==Light Turret== | ||
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Minimum block count: 1750 for warships; 3500 for trade ships | Minimum block count: 1750 for warships; 3500 for trade ships | ||
{{clear}} | |||
==Heavy Turret== | ==Heavy Turret== | ||
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Minimum block count: 6500 for all ships | Minimum block count: 6500 for all ships | ||
{{clear}} | |||
==Quad Turret== | ==Quad Turret== | ||
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'''Quad Turrets''' are capital-grade manual weapons that deal devastating damage to both shields and blocks. They fire once every three seconds, and the projectiles travel very slowly. They deal crippling damage to most ships they hit, however their slow speed allows for smaller ships to dodge their fire. Quad Turrets can be detected with the sign text [turret]. | '''Quad Turrets''' are capital-grade manual weapons that deal devastating damage to both shields and blocks. They fire once every three seconds, and the projectiles travel very slowly. They deal crippling damage to most ships they hit, however their slow speed allows for smaller ships to dodge their fire. Quad Turrets can be detected with the sign text [turret]. | ||
Minimum block count: 17500 for Battlecruisers | Minimum block count: 17500 for [[Battlecruisers]] | ||
{{clear}} | |||
==Ion Turret== | ==Ion Turret== | ||
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'''Ion turrets''' are unique manual weapons that disrupt systems in an 8x8 cube around where their shots impact. This disruption disables thrusters in the area for 5 seconds, reducing cruise speed for a time. This mechanic has no effect on ships using direct control. Ion turret projectiles are very slow and also deal a modest amount of shield damage, and minimal hull damage. Ion turrets can be detected with the sign text [turret]. | '''Ion turrets''' are unique manual weapons that disrupt systems in an 8x8 cube around where their shots impact. This disruption disables thrusters in the area for 5 seconds, reducing cruise speed for a time. This mechanic has no effect on ships using direct control. Ion turret projectiles are very slow and also deal a modest amount of shield damage, and minimal hull damage. Ion turrets can be detected with the sign text [turret]. | ||
Minimum block count: 13500 for | Minimum block count: 13500 for [[Cruisers]] | ||
{{clear}} | |||
==Point Defense Turret== | ==Point Defense Turret== | ||
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Point defense turrets can be built facing upward, downward, or sideways. | Point defense turrets can be built facing upward, downward, or sideways. | ||
{{clear}} | |||
= Heavy Weapons = | = Heavy Weapons = | ||
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}} | }} | ||
'''Torpedoes''' fire homing projectiles. They are the smallest heavy weapon and suited for smaller ships. Can only fire forwards, but their projectiles can home in any direction. | '''Torpedoes''' fire homing projectiles. They are the smallest heavy weapon and suited for smaller ships. Can only fire forwards, but their projectiles can home in any direction. | ||
{{clear}} | |||
==Heavy Laser== | ==Heavy Laser== | ||
{{Infobox multiblock | {{Infobox multiblock | ||
| name = Heavy Laser | | name = Heavy Laser | ||
| image = | | image = Heavylaser.png | ||
| image2 = | | image2 = Heavylaser 1.png | ||
| caption2 = A laser | | caption2 = A heavy laser | ||
| custom_property_title1 = Range | | custom_property_title1 = Range | ||
| custom_property_value1 = 200.0 | | custom_property_value1 = 200.0 | ||
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Minimum block count: 1000 for warships; 2916 for trade ships | Minimum block count: 1000 for warships; 2916 for trade ships | ||
{{clear}} | |||
==Phaser== | ==Phaser== | ||
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Minimum block count: 4630 for warships | Minimum block count: 4630 for warships | ||
{{clear}} | |||
==Tri-Turret== | ==Tri-Turret== | ||
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Minimum block count: 3400 for warships; 9850 for trade ships | Minimum block count: 3400 for warships; 9850 for trade ships | ||
{{clear}} | |||
==Arsenal Missile Launcher== | ==Arsenal Missile Launcher== | ||
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| image = Arsenal missile launcher.png | | image = Arsenal missile launcher.png | ||
| image2 = Arsenal missile launcher 1.png | | image2 = Arsenal missile launcher 1.png | ||
| caption2 = | | caption2 = An upward-facing arsenal missile launcher | ||
| custom_property_title1 = Range | | custom_property_title1 = Range | ||
| custom_property_value1 = 375.0 | | custom_property_value1 = 375.0 | ||
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| custom_property_value12 = 10 s | | custom_property_value12 = 10 s | ||
}} | }} | ||
'''Arsenal Missile Launchers''' fire arsenal missiles, highly accurate guided projectiles that deal massive damage to area shields. They have modest explosion damage, and minimal shield damage. They can be fired much like any other heavy weapon, however they require the player to select the weaponset assigned to the missiles and perform /targetposition [x] [y] [z]. They are best used to assault area-shielded structures such as ground bases, stations, and BDPs. A node sign can be placed on the note block. Consumes 1 Arsenal Missile per shot. | '''Arsenal Missile Launchers''' fire arsenal missiles, highly accurate guided projectiles that deal massive damage to area shields. They have modest explosion damage, and minimal shield damage. They can be fired much like any other heavy weapon, however they require the player to select the weaponset assigned to the missiles and perform /targetposition [x] [y] [z]. They are best used to assault area-shielded structures such as ground bases, stations, and [[Base Defense Platform|BDPs]]. A node sign can be placed on the note block. Consumes 1 Arsenal Missile per shot. | ||
{{Navbox_starships}} | |||
{{Navbox_multiblocks}} | |||
{{Navbox_starship_weapons}} | |||
[[Category:Starship Multiblocks]] | [[Category:Starship Multiblocks]] | ||
[[Category:Multiblocks]] | [[Category:Multiblocks]] |
Latest revision as of 03:02, 18 January 2025
Light Weapons[edit | edit source]
Light weapons have a high fire rate and low damage. Fire by left clicking with a clock.
Laser Cannon[edit | edit source]
Laser cannons are light weapons which are suitable for ships of all size classes.
Plasma Cannon[edit | edit source]
Plasma cannons are the best light weapon for small ships. However, they can only fire forwards.
Pulse Cannon[edit | edit source]
Pulse cannons can only be used on Gunships and Corvettes and are excellent against starfighters and other small, fast ships.
Light Turret[edit | edit source]
Light turrets are small turrets that are good at ship-to-ship combat with small ships. The lowermost sponge block (where the sign is attached) may be any block. Light turrets can be detected with the sign text [turret].
Minimum block count: 1750 for warships; 3500 for trade ships
Heavy Turret[edit | edit source]
Heavy turrets are larger turrets that excel in ship-to-ship combat with larger ships with its dual projectiles. The lowermost sponge block (where the sign is attached) may be any block. Heavy turrets can be detected with the sign text [turret]. They do not automatically fire and must be manually controlled with weapon sets. Despite their name, they are classed as light weapons, and fire with left-click.
Minimum block count: 6500 for all ships
Quad Turret[edit | edit source]
Quad Turrets are capital-grade manual weapons that deal devastating damage to both shields and blocks. They fire once every three seconds, and the projectiles travel very slowly. They deal crippling damage to most ships they hit, however their slow speed allows for smaller ships to dodge their fire. Quad Turrets can be detected with the sign text [turret].
Minimum block count: 17500 for Battlecruisers
Ion Turret[edit | edit source]
Ion turrets are unique manual weapons that disrupt systems in an 8x8 cube around where their shots impact. This disruption disables thrusters in the area for 5 seconds, reducing cruise speed for a time. This mechanic has no effect on ships using direct control. Ion turret projectiles are very slow and also deal a modest amount of shield damage, and minimal hull damage. Ion turrets can be detected with the sign text [turret].
Minimum block count: 13500 for Cruisers
Point Defense Turret[edit | edit source]
Point defense turrets are small turrets intended for anti-personnel operations. They fire quickly and do decent damage against entities, but cannot damage ships or explode. They must be configured with Nodes.
The point defense turret shoots from the redstone lamp, on the face opposite the iron block.
The dispenser must be facing into the iron block.
Point defense turrets can be built facing upward, downward, or sideways.
Heavy Weapons[edit | edit source]
Heavy weapons are weapons operating on an alternate weapons system. Hold right click to activate. Most heavy weapons consume ammo from a Magazine.
Torpedo[edit | edit source]
Torpedoes fire homing projectiles. They are the smallest heavy weapon and suited for smaller ships. Can only fire forwards, but their projectiles can home in any direction.
Heavy Laser[edit | edit source]
Heavy lasers fire highly explosive homing projectiles. Consumes 4 Redstone per shot.
Minimum block count: 1000 for warships; 2916 for trade ships
Phaser[edit | edit source]
Phasers fire a hitscan projectile that travels extremely quickly after a short delay (1s.). The projectile deals tremendous shield damage. Consumes 4 Prismarine Crystal per shot. The bells go between the copper blocks.
Minimum block count: 4630 for warships
Tri-Turret[edit | edit source]
Tri-turrets are mighty weapons of destruction that deal tremendous amounts of damage. Due to the projectile's slow speed, they are most useful against the largest ships. The lowermost sponge block (where the sign is attached) may be any block. Tri-turrets can be detected with the sign text [turret].
Minimum block count: 3400 for warships; 9850 for trade ships
Arsenal Missile Launcher[edit | edit source]
Arsenal Missile Launchers fire arsenal missiles, highly accurate guided projectiles that deal massive damage to area shields. They have modest explosion damage, and minimal shield damage. They can be fired much like any other heavy weapon, however they require the player to select the weaponset assigned to the missiles and perform /targetposition [x] [y] [z]. They are best used to assault area-shielded structures such as ground bases, stations, and BDPs. A node sign can be placed on the note block. Consumes 1 Arsenal Missile per shot.