Missile Cruiser: Difference between revisions

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(Created page with "{{Infobox starship|name=Missile Cruiser|blockcount=13500-16500|shieldstrengthmult=.95|sheildregenmult=.8|cruisemult=.85|weapons=Rapid Heavy Missile Launcher <br> Thermonuclear Missile Launcher <br> Arsenal Missile Launcher|wellstrength=2 (Can only use Disruptors for welling)|jumpstrength=3|multiblocks=1x Jump Field Generator <br> 1x Dirsuptor}} The '''Missile Cruiser''' is a Tech 2 variant of the Cruiser with powerful close range capabilities. Th...")
 
m (Removed light missile launchers. Revert if they actually do work.)
 
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{{Infobox starship|name=Missile Cruiser|blockcount=13500-16500|shieldstrengthmult=.95|sheildregenmult=.8|cruisemult=.85|weapons=[[Rapid Heavy Missile Launcher]] <br>
{{Infobox starship|name=Missile Cruiser|blockcount=13500-16500|shieldstrengthmult=.95|sheildregenmult=.8|cruisemult=.85|weapons=[[Rapid Heavy Missile Launcher]] <br>
[[Thermonuclear Missile Launcher]] <br>
[[Thermonuclear Missile Launcher]] <br>
[[Arsenal Missile Launcher]]|wellstrength=2 (Can only use [[Disruptors]] for welling)|jumpstrength=3|multiblocks=1x [[Jump Field Generator]] <br>
[[Arsenal Missile Launcher]]|wellstrength=2 (Can only use [[Disruptors]] for welling)|jumpstrength=3|multiblocks=1x [[Dirsuptor]] <br>
1x [[Dirsuptor]]}}
1x [[Jump Field Generator]] <br>
1x [[Advanced Probe]]}}


The '''Missile Cruiser''' is a Tech 2 variant of the Cruiser with powerful close range capabilities. This ship is a glass cannon, capable of outputing large damage, but is fairly sluggish and has weak shield strength and regen. Is a good option for fighting other large ships, including the [[Lancer]], and various smaller capital ships, given proper logistics support.
The '''Missile Cruiser''' is a Tech 2 variant of the Cruiser with powerful close range capabilities. This ship is a glass cannon, capable of outputing large damage, but is fairly sluggish and has weak shield strength and regen. Is a good option for fighting other large ships, including the [[Lancer]], and various smaller capital ships, given proper logistics support.
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* Requires a [[Fuel Tank]] to move
* Requires a [[Fuel Tank]] to move
** Uses [[Hydrogen Gas Canister|Hydrogen]] as Fuel
** Uses [[Hydrogen Gas Canister|Hydrogen]] as Fuel
* Uses Rapid Heavy Missile Launchers, Thermonuclear Missile Launchers, and Arsenal Missile Launchers as weapons
* Can uses [[Rapid Heavy Missile Launcher|Rapid Heavy Missile Launchers]], [[Thermonuclear Missile Launcher|Thermonuclear Missile Launchers]], and [[Arsenal Missile Launcher|Arsenal Missile Launchers]] as weapons
* Can use a [[Jump Field Generator]]
* Can use a [[Jump Field Generator]]
* Can use the [[Advanced Probe]]
* Has a Jump Strength of 3 meaning only the [[Interdictor Destroyer]], or multiple smaller interdictors/[[Disruptors]] can stop it from using hyperspace.
* Has a Jump Strength of 3 meaning only the [[Interdictor Destroyer]], or multiple smaller interdictors/[[Disruptors]] can stop it from using hyperspace.

Latest revision as of 13:43, 22 June 2026

Missile Cruiser
Stats
Block count 13500-16500
Shield Strength Multiplier .95
Cruise Multiplier .85
Properties
Weapons Rapid Heavy Missile Launcher

Thermonuclear Missile Launcher
Arsenal Missile Launcher

Well Strength 2 (Can only use Disruptors for welling)
Jump Strength 3
Supported Multiblocks 1x Dirsuptor

1x Jump Field Generator
1x Advanced Probe

The Missile Cruiser is a Tech 2 variant of the Cruiser with powerful close range capabilities. This ship is a glass cannon, capable of outputing large damage, but is fairly sluggish and has weak shield strength and regen. Is a good option for fighting other large ships, including the Lancer, and various smaller capital ships, given proper logistics support.

Specifications