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| '''Starship weapons''' are used to deal damage to other starships, players, and entities. | | '''Starship weapons''' are used to deal damage to other starships, players, and entities. |
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| [[Light Weapons]] are fired by left clicking with a controller. Multiple light weapons can be fired at once if you are not using [[weaponsets]] and [[nodes]] to control which weapons fire.
| | Light Weapons are fired by left clicking with a controller. Multiple light weapons can be fired at once if you are not using [[weaponsets]] and [[nodes]] to control which weapons fire. |
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| [[Heavy Weapons]] are fired by right clicking with a controller after a brief charge-up delay. Only one type of heavy weapon can be fired at a time, so ships with multiple heavy weapons must control them using weaponsets and nodes. Attempting to fire more than one weapon will jam the systems.
| | Heavy Weapons are fired by right clicking with a controller after a brief charge-up delay. Only one type of heavy weapon can be fired at a time, so ships with multiple heavy weapons must control them using weaponsets and nodes. Attempting to fire more than one weapon will jam the systems. |
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| Turrets can fire in any direction that they have line of sight in. All turrets except for the [[Tri Turret]] are light weapons. [[Light Turrets]], Tri Turrets, and [[Point Defense Turrets]] can automatically fire on player or ship targets designated using <code>/settarget [node] [player]</code> or <code>/st [node] [player]</code>. Point Defense Turrets are light weapons and cannot be fired manually. | | Turrets can fire in any direction that they have line of sight in. All turrets except for the [[Tri Turret]] are light weapons. Tri Turrets and [[Point Defense Turrets]] can automatically fire on player or ship targets designated using <code>/settarget [node] [player]</code> or <code>/st [node] [player]</code>. Point Defense Turrets are light weapons and cannot be fired manually. |
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| Some weapons such as [[Plasma Cannons]], [[Interceptor Cannons]], and [[Torpedoes]], can only fire forwards. The direction of fire for these weapons is the opposite direction of maximum thrust. | | Some weapons such as [[Plasma Cannons]], [[Torpedoes]], and the [[Scram]] can only fire forwards. The direction of fire for these weapons is the opposite direction of maximum thrust. |
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| Players take 5 hearts of true damage when hit with any starship weapon. | | Players take 5 hearts of true damage when hit with any starship weapon, except for Doomsday Lasers which deal 15,000 hearts of true damage to anything within the blast. |
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| = Tech 1 Light Weapons =
| | Ship weapons can be hidden under a block of armor and still fire. That is, if say a gunship has a phaser hidden behind a block of terracotta, the phaser will still be able to fire through that block. |
| Light weapons have a comparatively high fire rate and low damage. Fire by left clicking with a clock. These weapons are used by Tech 1 ships and the Tech 2 [[Interdictor Corvette|Interdictor Corvettes]], [[Interdictor Destroyer|Interdictor Destroyers]], and [[Black Ops Frigate]].
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| ==Interceptor Cannon==
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| {{Infobox multiblock
| | This page will cover all weapons available in the game, with links directly to pages for each individual weapon. There are also pages for [[Tech 1 Weapons]] only, [[Tech 2 Weapons]] only, and, for weapons by each Starship (work in progress as of September 2026). <!-- DO NOT ATTEMPT TO EDIT WEAPONS FROM THIS PAGE PLEASE |
| | name = Interceptor Cannon
| | EDIT THEM FROM THE INDIVIDUAL PAGE --> |
| | image = Interceptorcannon.png
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| | caption = An interceptor cannon
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| | custom_property_title1 = Range
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| | custom_property_value1 = 200.0
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| | custom_property_title2 = Speed
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| | custom_property_value2 = 250.0
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| | custom_property_title3 = Area shield damage multiplier
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| | custom_property_value3 = 1.0
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| | custom_property_title4 = Starship shield damage multiplier
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| | custom_property_value4 = 1.0
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| | custom_property_title5 = Shot thickness
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| | custom_property_value5 = 0.44
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| | custom_property_title6 = Shot length
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| | custom_property_value6 = 2.0
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| | custom_property_title7 = Explosion power
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| | custom_property_value7 = 0.1
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| | custom_property_title8 = Power usage
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| | custom_property_value8 = 160
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| | custom_property_title9 = Firing arc
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| | custom_property_value9 = 180.0°
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| | custom_property_title10 = Converge distance
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| | custom_property_value10 = 20.0
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| | custom_property_title11 = Cooldown
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| | custom_property_value11 = 250 ms
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| | resource_title1 = Piston
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| | resource_value1 = 1
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| | resource_title2 = [[Iron]] Block
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| | resource_value2 = 1
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| }}
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| '''Interceptor cannons''' are light weapons which are only useable by [[Interceptors]]. They deal heavy damage to ships less than 1000 blocks in size, and cannot damage larger ships or destroy terrain/builds. Interceptor cannons can only face forwards.
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| They appear to be laser cannons but with the sponge replaced by an iron block.
| | = Tech 1 Light Weapons = |
| {{clear}}
| | Light weapons have a comparatively high fire rate and low damage. Fire by left clicking with a clock. These weapons are used by Tech 1 ships and to varying degrees by the Tech 2 [[Interdictor Gunship|Interdictor Gunships]], [[Interdictor Corvette|Interdictor Corvettes]], [[Interdictor Destroyer|Interdictor Destroyers]], and [[Black Ops Frigate]]. |
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| ==Laser Cannon==
| | {{Clear}} |
| | | == [[Laser Cannon]] == |
| {{Infobox multiblock | | {{:Laser Cannon}}{{clear}} |
| | name = Laser Cannon
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| | image = Lasercannon.png
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| | caption = A laser cannon
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| | custom_property_title1 = Range
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| | custom_property_value1 = 200.0
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| | custom_property_title2 = Speed
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| | custom_property_value2 = 250.0
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| | custom_property_title3 = Area shield damage multiplier
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| | custom_property_value3 = 1.0
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| | custom_property_title4 = Starship shield damage multiplier
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| | custom_property_value4 = 0.2
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| | custom_property_title5 = Shot thickness
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| | custom_property_value5 = 0.2
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| | custom_property_title6 = Shot length
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| | custom_property_value6 = 2.0
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| | custom_property_title7 = Explosion power
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| | custom_property_value7 = 2.0
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| | custom_property_title8 = Power usage
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| | custom_property_value8 = 1600
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| | custom_property_title9 = Firing arc
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| | custom_property_value9 = 15.0°
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| | custom_property_title10 = Converge distance
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| | custom_property_value10 = 20.0
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| | custom_property_title11 = Cooldown
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| | custom_property_value11 = 250 ms
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| | resource_title1 = Piston
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| | resource_value1 = 1
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| | resource_title2 = Sponge
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| | resource_value2 = 1
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| }}
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| '''Laser cannons''' are light weapons which are suitable for ships of all size classes. They are, however, very weak.
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| {{clear}}
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| ==Plasma Cannon==
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| {{Infobox multiblock
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| | name = Plasma Cannon
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| | image = Plasmacannon.png
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| | caption = A plasma cannon
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| | custom_property_title1 = Range
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| | custom_property_value1 = 160.0
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| | custom_property_title2 = Speed
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| | custom_property_value2 = 400.0
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| | custom_property_title3 = Area shield damage multiplier
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| | custom_property_value3 = 3.0
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| | custom_property_title4 = Starship shield damage multiplier
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| | custom_property_value4 = 3.0
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| | custom_property_title5 = Shot thickness
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| | custom_property_value5 = 0.5
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| | custom_property_title6 = Shot length
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| | custom_property_value6 = 3.0
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| | custom_property_title7 = Explosion power
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| | custom_property_value7 = 4.0
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| | custom_property_title8 = Power usage
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| | custom_property_value8 = 2500
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| | custom_property_title9 = Firing arc
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| | custom_property_value9 = 15.0°
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| | custom_property_title10 = Converge distance
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| | custom_property_value10 = 10.0
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| | custom_property_title11 = Cooldown
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| | custom_property_value11 = 250 ms
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| | resource_title1 = Furnace
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| | resource_value1 = 1
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| | resource_title2 = [[Iron]] Block
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| | resource_value2 = 1
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| | resource_title3 = [[Printer|Sponge]]
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| | resource_value3 = 1
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| }}
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| '''Plasma cannons''' are the best primary weapon for small ships; they deal great damage and have a good fire rate. However, they can only fire forwards, and are limited by range and poor arcs of fire, making ships that can only mount plasmas (like Starfighters and Tackle Gunships) very vulnerable to fast adversaries armed with turrets or pulse cannons.
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| {{clear}} | |
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| ==Pulse Cannon==
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| {{Infobox multiblock
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| | name = Pulse Cannon
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| | image = Pulsecannon.png
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| | caption = A pulse cannon
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| | custom_property_title1 = Range
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| | custom_property_value1 = 180.0
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| | custom_property_title2 = Speed
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| | custom_property_value2 = 400.0
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| | custom_property_title3 = Area shield damage multiplier
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| | custom_property_value3 = 2.0
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| | custom_property_title4 = Starship shield damage multiplier
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| | custom_property_value4 = 2.0
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| | custom_property_title5 = Shot thickness
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| | custom_property_value5 = 0.4
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| | custom_property_title6 = Shot length
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| | custom_property_value6 = 2.0
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| | custom_property_title7 = Explosion power
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| | custom_property_value7 = 1.875 (Gunship) / 1.6875 (Corvette)
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| | custom_property_title8 = Power usage
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| | custom_property_value8 = 2400 (Gunship) / 2550 (Corvette)
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| | custom_property_title9 = Firing arc
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| | custom_property_value9 = 180.0° (Vertical), 90.0° (Horizontal)
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| | custom_property_title10 = Converge distance
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| | custom_property_value10 = 16.0
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| | custom_property_title11 = Cooldown
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| | custom_property_value11 = 250 ms
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| | resource_title1 = [[Printer|Glass]] (any color)
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| | resource_value1 = 1
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| | resource_title2 = [[Printer|Sponge]]
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| | resource_value2 = 1
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| }} | |
| '''Pulse cannons''' can only be used on [[Gunships]] and [[Corvettes]] and are excellent against [[starfighters]] and other small, fast ships, thanks to their incredible arcs and accuracy. They pair up very well for anti-fighter duties alongside Light Turrets and Heavy Lasers.
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| Minimum block count: 1000, Maximum block count: 4000
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| {{clear}} | |
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| ==Light Turret==
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| {{Infobox multiblock
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| | name = Light Turret
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| | image3 = <gallery mode=slideshow>
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| Turret light.png|Normal
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| Turret light 1.png|Expanded
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| </gallery>
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| | caption = A light turret
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| | custom_property_title1 = Range
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| | custom_property_value1 = 200.0
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| | custom_property_title2 = Speed
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| | custom_property_value2 = 250.0
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| | custom_property_title3 = Area shield damage multiplier
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| | custom_property_value3 = 2.0
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| | custom_property_title4 = Starship shield damage multiplier
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| | custom_property_value4 = 2.0
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| | custom_property_title5 = Shot thickness
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| | custom_property_value5 = 0.3
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| | custom_property_title6 = Shot length
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| | custom_property_value6 = 0.0
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| | custom_property_title7 = Explosion power
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| | custom_property_value7 = 4.0
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| | custom_property_title8 = Power usage
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| | custom_property_value8 = 5300 (Light Freighter) / 4500 (Gunship) / 6000 (other)
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| | custom_property_title9 = Firing inaccuracy
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| | custom_property_value9 = 2.0°
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| | custom_property_title10 = Cooldown
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| | custom_property_value10 = 250 ms
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| | resource_title1 = [[End Rod]]
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| | resource_value1 = 1
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| | resource_title2 = Grindstone
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| | resource_value2 = 1
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| | resource_title3 = [[Iron]] Block
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| | resource_value3 = 1
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| | resource_title4 = Sign (any type)
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| | resource_value4 = 1
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| | resource_title5 = Slab (any type)
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| | resource_value5 = 2
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| | resource_title6 = [[Printer|Sponge]]
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| | resource_value6 = 1
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| | resource_title7 = Stairs (any type)
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| | resource_value7 = 5
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| | resource_title8 = [[Printer|Terracotta]] (any color) or Slab (any type)
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| | resource_value8 = 4
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| }}
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| '''Light turrets''' are small turrets that are good at ship-to-ship combat with small ships. The lowermost sponge block (where the sign is attached) may be any block. Light turrets can be detected with the sign text [turret].
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| Light turrets are most accurate and effective when they are noded to fire automatically. The node sign must be applied on the turret sign.
| | == [[Plasma Cannon]] == |
| | {{:Plasma Cannon}}{{clear}} |
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| Minimum block count: 1750 for warships; 3500 for trade ships
| | == [[Pulse Cannon]] == |
| | {{:Pulse Cannon}} |
| {{clear}} | | {{clear}} |
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| ==Heavy Turret==
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| {{Infobox multiblock
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| | name = Heavy Turret
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| | image3 = <gallery mode=slideshow>
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| Turret heavy.png|Normal
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| Turret heavy 1.png|Expanded
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| </gallery>
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| | caption2 = A heavy turret
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| | custom_property_title1 = Range
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| | custom_property_value1 = 500.0
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| | custom_property_title2 = Speed
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| | custom_property_value2 = 200.0
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| | custom_property_title3 = Area shield damage multiplier
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| | custom_property_value3 = 1.0
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| | custom_property_title4 = Starship shield damage multiplier
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| | custom_property_value4 = 1.0
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| | custom_property_title5 = Shot thickness
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| | custom_property_value5 = 0.3
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| | custom_property_title6 = Shot length
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| | custom_property_value6 = 0.0
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| | custom_property_title7 = Explosion power
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| | custom_property_value7 = 3.0
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| | custom_property_title8 = Power usage
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| | custom_property_value8 = 8000
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| | custom_property_title9 = Firing inaccuracy
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| | custom_property_value9 = 0°
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| | custom_property_title10 = Cooldown
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| | custom_property_value10 = 500 ms
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| | resource_title1 = [[Printer|Concrete]] (any color)
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| | resource_value1 = 5
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| | resource_title2 = [[End Rod]]
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| | resource_value2 = 2
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| | resource_title3 = Grindstone
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| | resource_value3 = 2
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| | resource_title4 = [[Iron]] Block
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| | resource_value4 = 1
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| | resource_title5 = Trapdoor (any type)
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| | resource_value5 = 1
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| | resource_title6 = Sign (any type)
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| | resource_value6 = 1
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| | resource_title7 = [[Printer|Sponge]]
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| | resource_value7 = 4
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| | resource_title8 = Stairs (any type)
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| | resource_value8 = 15
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| | resource_title9 = [[Printer|Terracotta]] (any color) or Slab (any type)
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| | resource_value9 = 4
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| }}
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| '''Heavy turrets''' are larger turrets that excel in ship-to-ship combat with larger ships with its dual projectiles. The lowermost sponge block (where the sign is attached) may be any block. Heavy turrets can be detected with the sign text [turret]. They do not automatically fire and must be manually controlled with weapon sets, which are accomplished with node signs placed on the turret signs. Despite their name, they are classed as light weapons, and fire with left-click.
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| Minimum block count: 6500 for all ships
| | == [[Heavy Turret]] == |
| | {{:Heavy Turret}} |
| {{clear}} | | {{clear}} |
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| ==Quad Turret== | | == [[Quad Turret]] == |
| {{Infobox multiblock | | {{:Quad Turret}} |
| | name = Quad turret
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| | image3 = <gallery mode=slideshow>
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| Quad turret.png|Normal
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| Quad turret 1.png|Expanded
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| </gallery>
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| | caption2 = A quad turret
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| | custom_property_title1 = Range
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| | custom_property_value1 = 500.0
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| | custom_property_title2 = Speed
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| | custom_property_value2 = 87.5
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| | custom_property_title3 = Area shield damage multiplier
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| | custom_property_value3 = 150.0
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| | custom_property_title4 = Starship shield damage multiplier
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| | custom_property_value4 = 7.6
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| | custom_property_title5 = Shot thickness
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| | custom_property_value5 = 0.6
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| | custom_property_title6 = Shot length
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| | custom_property_value6 = 0.0
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| | custom_property_title7 = Explosion power
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| | custom_property_value7 = 5.5
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| | custom_property_title8 = Power usage
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| | custom_property_value8 = 4500
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| | custom_property_title9 = Firing inaccuracy
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| | custom_property_value9 = 2.0°
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| | custom_property_title10 = Cooldown
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| | custom_property_value10 = 2500 ms
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| | custom_property_title11 = Ammunition consumed
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| | custom_property_value11 = 4 [[Loaded Shell]]
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| | resource_title1 = [[Printer|Concrete]] (any color)
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| | resource_value1 = 25
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| | resource_title2 = [[End Rod]]
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| | resource_value2 = 8
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| | resource_title3 = Grindstone
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| | resource_value3 = 4
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| | resource_title4 = [[Iron]] Block
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| | resource_value4 = 8
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| | resource_title5 = [[Iron]] Trapdoor
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| | resource_value5 = 2
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| | resource_title6 = Sign (any type)
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| | resource_value6 = 1
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| | resource_title7 = Slab (any type)
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| | resource_value7 = 8
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| | resource_title8 = [[Printer|Sponge]]
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| | resource_value8 = 4
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| | resource_title9 = Stairs (any type)
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| | resource_value9 = 14
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| | resource_title10 = [[Printer|Terracotta]] (any color) or Slab (any type)
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| | resource_value10 = 25
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| }} | |
| '''Quad Turrets''' are capital-grade manual weapons that deal devastating damage to both shields and blocks. They fire once every three seconds, and the projectiles travel very slowly. They deal crippling damage to most ships they hit, however their slow speed allows for smaller ships to dodge their fire. Quad Turrets can be detected with the sign text [turret].
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| Quad turrets require Loaded Shells as ammunition.
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| Minimum block count: 17500 for [[Battlecruisers]]
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| {{clear}} | | {{clear}} |
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| ==Ion Turret== | | == [[Ion Turret]] == |
| {{Infobox multiblock | | {{:Ion Turret}} |
| | name = Ion Turret
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| | image3 = <gallery mode=slideshow>
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| Ion turret.png|Normal
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| Ion turret 1.png|Expanded
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| </gallery>
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| | caption = An ion turret
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| | custom_property_title1 = Range
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| | custom_property_value1 = 380.0
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| | custom_property_title2 = Speed
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| | custom_property_value2 = 95.0
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| | custom_property_title3 = Area shield damage multiplier
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| | custom_property_value3 = 30.0
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| | custom_property_title4 = Starship shield damage multiplier
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| | custom_property_value4 = 3.4
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| | custom_property_title5 = Shot thickness
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| | custom_property_value5 = 0.6
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| | custom_property_title6 = Shot length
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| | custom_property_value6 = 0.0
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| | custom_property_title7 = Explosion power
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| | custom_property_value7 = 3.0
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| | custom_property_title8 = Power usage
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| | custom_property_value8 = 3000
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| | custom_property_title9 = Firing inaccuracy
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| | custom_property_value9 = 2.0°
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| | custom_property_title10 = Cooldown
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| | custom_property_value10 = 2000 ms
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| | custom_property_title11 = Ammunition consumed
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| | custom_property_value11 = 2 [[Charged Shell]]
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| | resource_title1 = [[Printer|Concrete]] (any color)
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| | resource_value1 = 12
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| | resource_title2 = [[End Rod]]
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| | resource_value2 = 4
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| | resource_title3 = Grindstone
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| | resource_value3 = 2
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| | resource_title4 = [[Iron]] Block
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| | resource_value4 = 4
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| | resource_title5 = [[Copper]] Block
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| | resource_value5 = 3
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| | resource_title6 = [[Iron]] Trapdoor
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| | resource_value6 = 1
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| | resource_title7 = Sign (any type)
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| | resource_value7 = 1
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| | resource_title8 = Slab (any type)
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| | resource_value8 = 7
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| | resource_title9 = [[Printer|Sponge]]
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| | resource_value9 = 4
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| | resource_title10 = Stairs (any type)
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| | resource_value10 = 11
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| | resource_title11 = [[Printer|Terracotta]] (any color) or Slab (any type)
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| | resource_value11 = 14
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| }} | |
| '''Ion turrets''' are unique manual weapons that disrupt systems in an 8x8 cube around where their shots impact. This disruption disables thrusters in the area for 5 seconds, reducing cruise speed for a time. This mechanic has no effect on ships using direct control. Ion turret projectiles are very slow and also deal a modest amount of shield damage, and minimal hull damage. Ion turrets can be detected with the sign text [turret].
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| Ion turrets require Charged Shells as ammunition.
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| Minimum block count: 13500 for [[Cruisers]]
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| {{clear}} | | {{clear}} |
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| ==Point Defense Turret== | | ==[[Point Defense Turret]]== |
| {{Infobox multiblock | | {{:Point Defense Turret}} |
| | name = Point Defense Turret
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| | image = Pointdefenseturret.png
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| | caption = An upward-facing point-defense turret
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| | custom_property_title1 = Range
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| | custom_property_value1 = 120.0
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| | custom_property_title2 = Speed
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| | custom_property_value2 = 150.0
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| | custom_property_title3 = Area shield damage multiplier
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| | custom_property_value3 = 0.0
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| | custom_property_title4 = Starship shield damage multiplier
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| | custom_property_value4 = 0.0
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| | custom_property_title5 = Shot thickness
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| | custom_property_value5 = 0.35
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| | custom_property_title6 = Shot length
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| | custom_property_value6 = 0.0
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| | custom_property_title7 = Explosion power
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| | custom_property_value7 = 0.0
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| | custom_property_title8 = Power usage
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| | custom_property_value8 = 500
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| | custom_property_title9 = Firing arc
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| | custom_property_value9 = 0.0°
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| | custom_property_title10 = Cooldown
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| | custom_property_value10 = 10 ms
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| | resource_title1 = Dispenser
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| | resource_value1 = 1
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| | resource_title2 = [[Iron]] Block
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| | resource_value2 = 1
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| | resource_title3 = [[Redstone]] Lamp
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| | resource_value3 = 1
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| }} | |
| '''Point defense turrets''' ('''PDTs'''), also commonly called '''autoturrets''' ('''ATs''') by some players, are small turrets intended for anti-personnel operations. They fire quickly and do decent damage against entities, but cannot damage ships or cause explosions. They must be configured with [[Nodes]].
| |
| <br>The point defense turret shoots from the redstone lamp, on the face opposite the iron block.
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| <br>The dispenser must be facing into the iron block.
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| <br>Point defense turrets can be built facing upward, downward, or sideways.
| |
| {{clear}} | | {{clear}} |
|
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|
| Line 428: |
Line 53: |
| You cannot fire more than one heavy weapon at a time. Attempting to do so will jam the ship's systems and prevent all heavy weapons from firing. Circumventing this issue is done with node signs. | | You cannot fire more than one heavy weapon at a time. Attempting to do so will jam the ship's systems and prevent all heavy weapons from firing. Circumventing this issue is done with node signs. |
|
| |
|
| ==Torpedo== | | ==[[Torpedo]]== |
| {{Infobox multiblock | | {{:Torpedo}} |
| | name = Torpedo
| | {{clear}} |
| | image = Torpedo.png
| |
| | caption = A torpedo
| |
| | custom_property_title1 = Range
| |
| | custom_property_value1 = 300.0
| |
| | custom_property_title2 = Speed
| |
| | custom_property_value2 = 70.0
| |
| | custom_property_title3 = Area shield damage multiplier
| |
| | custom_property_value3 = 2.0
| |
| | custom_property_title4 = Starship shield damage multiplier
| |
| | custom_property_value4 = 2.0
| |
| | custom_property_title5 = Shot thickness
| |
| | custom_property_value5 = 1.0
| |
| | custom_property_title6 = Shot length
| |
| | custom_property_value6 = 3.0
| |
| | custom_property_title7 = Explosion power
| |
| | custom_property_value7 = 7.0
| |
| | custom_property_title8 = Power usage
| |
| | custom_property_value8 = 10000
| |
| | custom_property_title9 = Firing arc
| |
| | custom_property_value9 = 360.0°
| |
| | custom_property_title10 = Converge distance
| |
| | custom_property_value10 = 10.0
| |
| | custom_property_title11 = Cooldown
| |
| | custom_property_value11 = 10 ms
| |
| | custom_property_title12 = Charge time
| |
| | custom_property_value12 = 10 s
| |
| | resource_title1 = Dispenser
| |
| | resource_value1 = 1
| |
| | resource_title2 = [[Printer|Sponge]]
| |
| | resource_value2 = 2
| |
| }} | |
| '''Torpedoes''' fire homing projectiles. They are the smallest heavy weapon and suited for smaller ships. Can only fire forwards, but their projectiles can home in any direction.
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|
| |
|
| If the weapon is to be noded, the sign needs to be placed on the rearmost sponge block.
| | ==[[Heavy Laser]]== |
| | {{:Heavy Laser}} |
| {{clear}} | | {{clear}} |
|
| |
|
| ==Heavy Laser== | | ==[[Phaser]]== |
| {{Infobox multiblock
| | {{:Phaser}} |
| | name = Heavy Laser
| | {{clear}} |
| | image3 = <gallery mode=slideshow>
| |
| Heavylaser.png|Normal
| |
| Heavylaser 1.png|Expanded
| |
| </gallery>
| |
| | caption2 = A heavy laser
| |
| | custom_property_title1 = Range
| |
| | custom_property_value1 = 220.0
| |
| | custom_property_title2 = Speed
| |
| | custom_property_value2 = 50.0
| |
| | custom_property_title3 = Area shield damage multiplier
| |
| | custom_property_value3 = 2.0
| |
| | custom_property_title4 = Starship shield damage multiplier
| |
| | custom_property_value4 = 2.0
| |
| | custom_property_title5 = Shot thickness
| |
| | custom_property_value5 = 1.0
| |
| | custom_property_title6 = Shot length
| |
| | custom_property_value6 = 8.0
| |
| | custom_property_title7 = Explosion power
| |
| | custom_property_value7 = 12.0
| |
| | custom_property_title8 = Power usage
| |
| | custom_property_value8 = 30000
| |
| | custom_property_title9 = Firing arc
| |
| | custom_property_value9 = 25.0
| |
| | custom_property_title10 = Converge distance
| |
| | custom_property_value10 = 0.0
| |
| | custom_property_title11 = Cooldown
| |
| | custom_property_value11 = 250 ms
| |
| | custom_property_title12 = Charge time
| |
| | custom_property_value12 = 5 s
| |
| | custom_property_title13 = Ammunition consumed
| |
| | custom_property_value13 = 4 [[Redstone]]
| |
| | resource_title1 = Furnace
| |
| | resource_value1 = 1
| |
| | resource_title2 = [[Redstone]] Block
| |
| | resource_value2 = 7
| |
| | resource_title3 = [[Printer|Glass]] (any color)
| |
| | resource_value3 = 28
| |
| }} | |
| '''Heavy lasers''' fire highly explosive homing projectiles. Their energy disruption properties allows the projectiles to slow down small enemy ships, like starfighters and light gunships. Consumes 4 Redstone per shot.
| |
|
| |
|
| To node this weapon, the node sign must be placed on the rearmost redstone block.
| | ==[[Tri Turret|Tri-Turret]]== |
| | | {{:Tri Turret}} |
| Minimum block count: 1000 for warships; 2916 for trade ships
| |
| {{clear}} | | {{clear}} |
|
| |
|
| ==Phaser== | | = '''Tech 2 Weapons''' = |
| {{Infobox multiblock
| | Tech 2 Weapons are an addition from the [[Dominion Update]], which are used on most Tech 2 ships. The only Tech 2 ships not entirely using Tech 2 weapons are the [[Interdictor Gunship]], [[Interdictor Corvette|Corvette]], and [[Interdictor Destroyer|Destroyer]], and the [[Black Ops Frigate]]. Most Tech 2 weapons have a higher damage than similar Tech 1 weapons. On top of that a number of these weapons provide different status effects, such as the [[Webifier]] slowing enemies, or the [[Neutralizer]] crippling enemy Regeneration. <!-- This section can be deleted later after the update has been around for more than a few days. --> |
| | name = Phaser
| |
| | image = Phaser.png
| |
| | caption = A phaser
| |
| | custom_property_title1 = Range
| |
| | custom_property_value1 = 140.0
| |
| | custom_property_title2 = Speed
| |
| | custom_property_value2 = 1.0
| |
| | custom_property_title3 = Area shield damage multiplier
| |
| | custom_property_value3 = 5.0
| |
| | custom_property_title4 = Starship shield damage multiplier
| |
| | custom_property_value4 = 55.0
| |
| | custom_property_title5 = Shot thickness
| |
| | custom_property_value5 = 0.2
| |
| | custom_property_title6 = Shot length
| |
| | custom_property_value6 = 8.0
| |
| | custom_property_title7 = Explosion power
| |
| | custom_property_value7 = 2.0
| |
| | custom_property_title8 = Power usage
| |
| | custom_property_value8 = 50000
| |
| | custom_property_title9 = Firing arc
| |
| | custom_property_value9 = 360.0°
| |
| | custom_property_title10 = Converge distance
| |
| | custom_property_value10 = 0.0
| |
| | custom_property_title11 = Cooldown
| |
| | custom_property_value11 = 10 ms
| |
| | custom_property_title12 = Charge time
| |
| | custom_property_value12 = 3 s
| |
| | custom_property_title13 = Ammunition consumed
| |
| | custom_property_value13 = 4 [[Prismarine Crystal]]s
| |
| | resource_title1 = [[Bell]]
| |
| | resource_value1 = 2
| |
| | resource_title2 = [[Copper]] Block
| |
| | resource_value2 = 3
| |
| | resource_title3 = Double slab (any type)
| |
| | resource_value3 = 1
| |
| | resource_title4 = [[Printer|Glass]] Pane
| |
| | resource_value4 = 4
| |
| | resource_title5 = Grindstone
| |
| | resource_value5 = 1
| |
| | resource_title6 = [[Iron|Hopper]]
| |
| | resource_value6 = 1
| |
| | resource_title7 = Wall (any type)
| |
| | resource_value7 = 6
| |
| }}
| |
| '''Phasers fire''' a hitscan projectile that travels extremely quickly after a short one second delay. The projectile deals tremendous shield damage, but is not effective against hull blocks. Consumes 4 Prismarine Crystal per shot.
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|
| |
|
| The bells go between the copper blocks. Node signs, if required, must be placed on the rearmost copper block.
| | == Tech 2 Light Weapons == |
| | Tech 2 Light weapons work the same way as Tech 1 Light weapons, although some may require ammo and therefore a [[magazine]] to fire, in the same way that the Tech 1 Quad Cannons and Ion Turrets, as well as most heavy weapons do. In addition to traditional offensive power, many of these weapons also provide certain status effects to the ship you hit, and there are even logistics weapons that heal ships. All Tech 2 ships use some form of Tech 2 weapon with the exception of [[Interdictor Ships]]. |
|
| |
|
| Minimum block count: 4630 for warships
| | ==[[Scram]]== |
| | {{:Scram}} |
| {{clear}} | | {{clear}} |
|
| |
|
| ==Tri-Turret== | | == [[Gauss Cannon]] == |
| {{Infobox multiblock
| | {{:Gauss Cannon}} |
| | name = Tri-Turret
| |
| | image3 = <gallery mode=slideshow>
| |
| Turret tri.png|Normal
| |
| Turret tri 1.png|Expanded
| |
| </gallery>
| |
| | caption2 = A tri-turret
| |
| | custom_property_title1 = Range
| |
| | custom_property_value1 = 500.0
| |
| | custom_property_title2 = Speed
| |
| | custom_property_value2 = 125.0
| |
| | custom_property_title3 = Area shield damage multiplier
| |
| | custom_property_value3 = 3.0
| |
| | custom_property_title4 = Starship shield damage multiplier
| |
| | custom_property_value4 = 3.0
| |
| | custom_property_title5 = Shot thickness
| |
| | custom_property_value5 = 0.8
| |
| | custom_property_title6 = Shot length
| |
| | custom_property_value6 = 0.0
| |
| | custom_property_title7 = Explosion power
| |
| | custom_property_value7 = 6.0
| |
| | custom_property_title8 = Power usage
| |
| | custom_property_value8 = 45000
| |
| | custom_property_title9 = Firing inaccuracy
| |
| | custom_property_value9 = 3.0°
| |
| | custom_property_title10 = Cooldown
| |
| | custom_property_value10 = 10 ms
| |
| | custom_property_title11 = Charge time
| |
| | custom_property_value11 = 7s (Corvette) / 3s (other)
| |
| | resource_title1 = [[Printer|Concrete]] (any color)
| |
| | resource_value1 = 15
| |
| | resource_title2 = [[End Rod]]
| |
| | resource_value2 = 6
| |
| | resource_title3 = Grindstone
| |
| | resource_value3 = 3
| |
| | resource_title4 = [[Iron]] Block
| |
| | resource_value4 = 4
| |
| | resource_title5 = [[Iron]] Trapdoor
| |
| | resource_value5 = 4
| |
| | resource_title6 = Sign (any type)
| |
| | resource_value6 = 1
| |
| | resource_title7 = Slab (any type)
| |
| | resource_value7 = 2
| |
| | resource_title8 = [[Printer|Sponge]]
| |
| | resource_value8 = 4
| |
| | resource_title9 = Stairs (any type)
| |
| | resource_value9 = 16
| |
| | resource_title10 = [[Printer|Terracotta]] (any color) or Slab (any type)
| |
| | resource_value10 = 16
| |
| }} | |
| '''Tri-turrets''' are hefty artillery pieces that deal great damage. Due to the projectile's slow speed, they are most useful against the largest ships.
| |
|
| |
|
| The lowermost sponge block (where the sign is attached) may be any block; sponge is used as a placeholder. Tri-turrets can be detected with the sign text [turret], just like any other turret.
| | {{clear}} |
| | == [[Light Logistics Cannon]] == |
| | {{:Light Logistics Cannon}} |
| | {{clear}} |
| | == [[Autocannon]] == |
| | {{:Autocannon}} |
| | {{clear}} |
| | == [[Artillery]] == |
| | {{:Artillery}} |
| | {{clear}} |
| | == [[Assault Turret]] == |
| | {{:Assault Turret}} |
| | {{clear}} |
| | == [[Light Missile Launcher]] == |
| | {{:Light Missile Launcher}} |
| | {{clear}} |
| | == [[Rapid Heavy Missile Launcher]] == |
| | {{:Rapid Heavy Missile Launcher}} |
|
| |
|
| Tri-turrets can be noded with signs to fire automatically or manually. This is done by placing a [node] sign on the turret sign.
| | {{clear}} |
| | == [[Heavy Logistics Cannon]] == |
| | {{:Heavy Logistics Cannon}} |
| | {{clear}} |
| | == [[ACAP Turret|Anti-Capital Turret]] == |
| | {{:Anti-Capital Turret}} |
| | {{clear}} |
| | == Tech 2 Heavy Weapons == |
| | Tech 2 Heavy weapons are the heavy weapons for Tech 2 ships. Being heavy weapons, they have to be charged up before use, with some having lengthy charge-up times. All Tech 2 ships use some form of Tech 2 weapon with the exception of [[Interdictor Ships]] and [[Black Ops Frigate]]. The only Tech 2 weapons that can be fitted on Tech 1 ships are the [[Advanced Probe Launcher]] and [[Arsenal Missile Launcher]]. The Advanced Probe Launcher can be fit onto a [[Barge]], and the Arsenal Missile Launcher onto a [[Battlecruiser]]. The Basic Probe Launcher can be fit onto a number of ships, listed below. |
|
| |
|
| Minimum block count: 3400 for warships; 9850 for trade ships
| | == [[Probe Launcher|Probe Launchers]] (on a technicality) == |
| | {{:Probe Launcher}} |
| | {{clear}} |
| | == [[EMP Missile]] == |
| | {{:EMP Missile}} |
| | {{clear}} |
| | == [[Neutralizer]] == |
| | {{:Neutralizer}} |
| | {{clear}} |
| | == [[Webifier]] == |
| | {{:Webifier}} |
| {{clear}} | | {{clear}} |
|
| |
|
| == Missile Swarm Launcher == | | {{clear}} |
| {{Infobox multiblock|name=Missile Swarm Launcher|image=missileswarmlaunchertemp.png|image2=missileswarmlauncherexpandedtemp.png|custom_property_title1=Range|custom_property_title2=Speed|custom_property_title3=AreaShieldDamageMultiplier|custom_property_title4=StarshipShieldDamageMultiplier|custom_property_title5=Shot Thickness|custom_property_title6=Shot Length|custom_property_title7=Explosion Power|custom_property_title8=Power Useage|custom_property_title9=Fire Arc|custom_property_title10=Converge Distance|custom_property_title11=Cooldown|custom_property_title12=Charge Time|custom_property_title13=Ammuntion Consumed|custom_property_value1=170|custom_property_value2=100|custom_property_value3=4|custom_property_value4=5.8|custom_property_value5=?|custom_property_value6=?|custom_property_value7=2|custom_property_value8=?|custom_property_value9=?|custom_property_value10=?|custom_property_value11=6(4.5K)/8(10.5K) Seconds|custom_property_value12=?|custom_property_value13=2 Coal Blocks/18 Coal/36 Charcoal|resource_title1=Dispenser|resource_title2=Coal Block|resource_title3=Titanium Block|resource_title4=Iron Block|resource_title5=Glass (any)|resource_title6=Sponge|resource_title7=Stairs (any)|resource_value1=1|resource_value2=4|resource_value3=2|resource_value4=4|resource_value5=6|resource_value6=8|resource_value7=8}} | | == [[Command Burst|Command Bursts]] == |
| [Note: This weapon is new and subject to changes]
| | {{:Command Burst}} |
|
| |
|
| '''Missile Swarm Launchers''' fire nine fast missiles in salvos at short ranges. A full salvo does about 25% less damage than a phaser, but has better tracking, making it useful against smaller ships such as Gunships and Corvettes. They cannot, however damage Starfighters or Interceptors. Consumes 2 Coal blocks, 18 coal, OR 36 Charcoal per salvo (of a singular weapon, cannot mix ammo types and will only pull from stacks meeting or exceeding the required counts of ammo).
| | {{clear}} |
| | == [[Heavy Neutralizer]] == |
| | {{:Heavy Neutralizer}} |
| | {{clear}} |
| | == [[Arsenal Missile Launcher]] == |
| | {{:Arsenal Missile Launcher}} |
| | {{clear}} |
| | == [[Thermonuclear Missile Launcher]] == |
| | {{:Thermonuclear Missile Launcher}} |
| | {{clear}} |
| | == [[Capital Command Bursts]] == |
| | {{:Capital Command Burst}} |
|
| |
|
| Minimum block count: 4500 for warships (10500 for two); not available for trade ships {{clear}}
| | {{clear}} |
| | | == [[Doomsday Device]] == |
| == Arsenal Missile Launcher ==
| | {{:Doomsday Device}} |
| {{Infobox multiblock
| | {{clear}} |
| | name = Arsenal Missile Launcher
| | == Defunct Weapons == |
| | image3 = <gallery mode=slideshow>
| | Weapons that no are in operation after updates (as of September 20th 2026, most were from the [[Dominion Update]] and it's aftermath): |
| Arsenal missile launcher.png|Normal
| |
| Arsenal missile launcher 1.png|Expanded
| |
| </gallery>
| |
| | caption2 = An upward-facing arsenal missile launcher
| |
| | custom_property_title1 = Range
| |
| | custom_property_value1 = 375.0
| |
| | custom_property_title2 = Speed
| |
| | custom_property_value2 = 50.0
| |
| | custom_property_title3 = Area shield damage multiplier
| |
| | custom_property_value3 = 650.0
| |
| | custom_property_title4 = Starship shield damage multiplier
| |
| | custom_property_value4 = 2.0
| |
| | custom_property_title5 = Shot thickness
| |
| | custom_property_value5 = 0.5
| |
| | custom_property_title6 = Shot length
| |
| | custom_property_value6 = 3.0
| |
| | custom_property_title7 = Explosion power
| |
| | custom_property_value7 = 13.0
| |
| | custom_property_title8 = Power usage
| |
| | custom_property_value8 = 8000
| |
| | custom_property_title9 = Firing arc
| |
| | custom_property_value9 = 360.0°
| |
| | custom_property_title10 = Converge distance
| |
| | custom_property_value10 = 0.0
| |
| | custom_property_title11 = Cooldown
| |
| | custom_property_value11 = 250 ms
| |
| | custom_property_title12 = Charge time
| |
| | custom_property_value12 = 10 s
| |
| | custom_property_title13 = Ammunition consumed
| |
| | custom_property_value13 = 1 [[Arsenal Missile]]
| |
| | resource_title1 = [[Titanium]] Block
| |
| | resource_value1 = 12
| |
| | resource_title2 = Stairs (any type)
| |
| | resource_value2 = 8
| |
| | resource_title3 = [[Printer|Sponge]]
| |
| | resource_value3 = 8
| |
| | resource_title4 = [[Iron]] Block
| |
| | resource_value4 = 7
| |
| | resource_title5 = Note Block
| |
| | resource_value5 = 1
| |
| | resource_title6 = Dispenser
| |
| | resource_value6 = 1
| |
| }} | |
| '''Arsenal Missile Launchers''' fire arsenal missiles, highly accurate guided projectiles that deal massive damage to area shields. They have modest explosion damage, and minimal ship shield damage. They can be fired much like any other heavy weapon, however they require the player to select the weaponset assigned to the missiles and perform /targetposition [x] [y] [z]. They are best used to assault area-shielded structures such as ground bases, stations, and [[Base Defense Platform|BDPs]]. A node sign can be placed on the note block. Consumes 1 Arsenal Missile per shot.{{clear}}
| |
| | |
| = Tech 2 Weapons = | |
| {{Upcoming Info|description=more information}}
| |
| | |
| Tech 2 Weapons are an addition in the [[Dominion Update]], which are going to be used on most Tech 2 ships. The only Tech 2 ships not using Tech 2 weapons are the [[Interdiction Corvette]], [[Interdiction Destroyer]], and the [[Black Ops Frigate]]. Most Tech 2 weapons have a higher damage than similar Tech 1 weapons. On top of that a number of these weapons provide different status effects, and there are even some that actually heal ships, called logistics weapons, which can be outfitted on the [[Logistics Corvette]] and the [[Logistics Cruiser]]. <!-- This section can be deleted later after the update has been around for more than a few days. -->
| |
| | |
| = Tech 2 Light Weapons =
| |
| Tech 2 Light weapons work the same way as Tech 1 Light weapons, although some may require ammo and therefore a [[magazine]] to fire, in the same way that the Tech 1 Quad Cannons and Ion Turrets, as well as most heavy weapons do. In addition to traditional offensive power, many of these weapons also provide certain status effects to the ship you hit, and there are even logistics weapons that heal ships. All Tech 2 ships use some form of Tech 2 weapon with the exceptions of the [[Interdiction Destroyer]], [[Interdiction Corvette]], and [[Black Ops Frigate]].
| |
| | |
| == Light Logistics Cannon ==
| |
| '''The Light Logistics Cannon''' is the main weapon of the [[Logistics Corvette]]. This weapon heals any ship it hits by repairing some damaged blocks from it over time.
| |
| {{Clear}}
| |
| | |
| == Heavy Logistics Cannon ==
| |
| '''The Heavy Logistics Cannon''' is the main weapon of the [[Logistics Cruiser]]. This weapon heals any ship it hits by repairing damaged blocks over time.
| |
| {{Clear}}
| |
| | |
| = Tech 2 Heavy Weapons =
| |
| Tech 2 Heavy weapons are the heavy weapons for Tech 2 ships. Being heavy weapons they have to be charged up before use, with some having lengthy charge up times. All Tech 2 ships use some form of Tech 2 weapon with the exceptions of the [[Interdiction Destroyer]], [[Interdiction Corvette]], and [[Black Ops Frigate]]. The only Tech 2 weapon that can be fitted on Tech 1 ships is the probe, which is explained in it's section.
| |
|
| |
|
| == Probe ==
| | * [[Light Turret|Light Turrets]] |
| {{Infobox multiblock|name=Probe|image=probe.png|resource_title1=Iron block|resource_title2=End Rod|resource_title3=Grindstone|resource_title4=Note Block|resource_title5=Stair (any)|resource_title6=Sponge|resource_title7=Dispenser|resource_value1=2|resource_value2=2|resource_value3=2|resource_value4=1|resource_value5=1|resource_value6=1|resource_value7=1}}
| | * [[Missile Swarm Launcher]] |
| This is technically a heavy weapon, used on the [[Recon Starfighter|Recon]][[Recon Starfighter|Starfighter]], as well as the Tech 1 [[Transport]], [[Light Freighter]], and [[Barge]]. The Probe is actually a launcher for [[Scanner Probes]] and [[Combat Probes]]. Scanner probes are used to locate [[Cosmic Signatures]], which has it's own page you can find more details on.{{Clear}}{{Navbox_starships}}
| | * [[Interceptor Cannon]] (Allegedly) (only does entity damage as of 2026/09/20). |
| | {{Navbox_starships}} |
| {{Navbox_multiblocks}} | | {{Navbox_multiblocks}} |
| {{Navbox_starship_weapons}} | | {{Navbox_starship_weapons}} |