Scrambler: Difference between revisions

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{{Upcoming Info|description=more information}}{{Infobox starship|name=Scrambler|blockcount=350-500|shieldstrengthmult=0.4|sheildregenmult=0.7|cruisemult=.95|weapons=1x [[Scram]]
{{Infobox starship|name=Scrambler|subheader=Mini Core|blockcount=350-500|shieldstrengthmult=0.4|sheildregenmult=0.7|shieldregenmult=0.7|cruisemult=.95|hyperrangemult=1.5|weapons=1x [[Scram]]
1x [[EMP Missile]]|wellstrength=1 ([[Disruptor]] only)|multiblocks=1x [[Disruptor]]
1x [[EMP Missile]]|wellstrength=1|multiblocks=1x [[Disruptor]]
1x [[Magazine]]}}
1x [[Magazine]]}}


The '''Scrambler''' is a Tech 2 variant of the Starfighter, with high speed, high damage and low durability. The ship is meant to be able to either solo-pirate using hit and run tactics, or play the role of a nuisance/chaser in fleet combat. It is easily countered by [[Stasis Corvette|Stasis Corvettes]] or [[Missile Frigate|Missile Frigates]], so be careful not to stay in one spot for long! The Scram and EMP Missile's offer it a great capability for damage, and it is the fastest ship in the game, allowing it a great deal of flexibility if the pilot is careful enough.
The '''Scrambler''' is a Tech 2 variant of the [[Starfighter]], with high speed, high damage and low durability. The ship is meant to be able to either solo-pirate using hit and run tactics, or play the role of a nuisance/chaser in fleet combat. It is easily countered by<!-- Technically Cruisers too, but that requires HITTING the scrambler with an ion turret. --> [[Stasis Corvette]]s or [[Missile Frigate]]s, as these ships' high-spread, high-firerate guns negate the Scrambler's size advantage. The [[Scram]] and [[EMP Missile]] offer it a great capability for damage on [[:Category:Subcapital|Subcapital Ships]]. As it is the fastest ship in the game, it is near-impossible to catch a Scrambler without Stasis support.


== Specifications ==
== Specifications ==


* Requires a [[Tech 2 Reactors#Mini Reactor|Mini Reactor]] to Function
* Requires a [[Reactor#Mini Reactor|Mini Reactor]] to Function
** Does '''NOT''' require a Fuel Tank
** Does '''NOT''' require a Fuel Tank
* Gains acces to the [[Scram]] and [[EMP Missile]] weapons
*Requires 15% Concrete
** Scram scrambles the impacted players sidebar for all ships (more details coming on it's dedicated page)
* Gains access to the [[Scram]] and [[EMP Missile]] weapons
** Scram scrambles the impacted players sidebar for all ships  
* Fastest ship in the game
* Fastest ship in the game
* Low shield strength and low shield regeneration
* Low shield strength and low shield regeneration
[[Category:Ship_Class]]
[[Category:Subcapital]]
{{Navbox starships}}

Latest revision as of 19:11, 18 August 2026

Scrambler
Mini Core
Stats
Block count 350-500
Shield Strength Multiplier 0.4
Cruise Multiplier .95
Shield Regen Multiplier 0.7
Hyperspace Range Multiplier 1.5
Properties
Weapons 1x Scram

1x EMP Missile

Well Strength 1
Supported Multiblocks 1x Disruptor

1x Magazine

The Scrambler is a Tech 2 variant of the Starfighter, with high speed, high damage and low durability. The ship is meant to be able to either solo-pirate using hit and run tactics, or play the role of a nuisance/chaser in fleet combat. It is easily countered by Stasis Corvettes or Missile Frigates, as these ships' high-spread, high-firerate guns negate the Scrambler's size advantage. The Scram and EMP Missile offer it a great capability for damage on Subcapital Ships. As it is the fastest ship in the game, it is near-impossible to catch a Scrambler without Stasis support.

Specifications

  • Requires a Mini Reactor to Function
    • Does NOT require a Fuel Tank
  • Requires 15% Concrete
  • Gains access to the Scram and EMP Missile weapons
    • Scram scrambles the impacted players sidebar for all ships
  • Fastest ship in the game
  • Low shield strength and low shield regeneration