Hyperdrive: Difference between revisions
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Two [[chetherite]] must be in each hopper of the hyperdrive to jump. The chetherite is consumed upon a successful jump. If there is not enough chetherite, the ship will fail to jump. | Two [[chetherite]] must be in each hopper of the hyperdrive to jump. The chetherite is consumed upon a successful jump. If there is not enough chetherite, the ship will fail to jump. | ||
Larger hyperdrives consume more chetherite (as they have more hoppers) | Larger hyperdrives consume more chetherite (as they have more hoppers), but also have a faster travel time in hyperspace. Hyperdrive warm up times can be reduced by owning [[Claimable System|Claimable Systems]]. | ||
A [[Navigation Computer]] is required for most ships to enter hyperspace. | A [[Navigation Computer]] is required for most ships to enter hyperspace. | ||
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| resource_value8 = 1 | | resource_value8 = 1 | ||
}} | }} | ||
'''Class 2 Hyperdrives''' | '''Class 2 Hyperdrives''' travel faster in hyperspace compared to the previous hyperdrive class.<br>They are the fastest hyperdrive that does not consume extra [[Chetherite]]. | ||
{{clear}} | {{clear}} | ||
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| resource_value8 = 1 | | resource_value8 = 1 | ||
}} | }} | ||
'''Class 3 Hyperdrives''' | '''Class 3 Hyperdrives''' travel faster in hyperspace compared to the previous hyperdrive classes. | ||
{{clear}} | {{clear}} | ||
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| resource_value8 = 1 | | resource_value8 = 1 | ||
}} | }} | ||
'''Class 4 Hyperdrives''' | '''Class 4 Hyperdrives''' travel faster in hyperspace compared to the previous hyperdrive classes. | ||
{{Navbox_starships}} | {{Navbox_starships}} | ||
Revision as of 07:23, 2 July 2026
Hyperdrives allow a starship to enter hyperspace and travel vast distances quickly. They can be detected with the sign text [hyperdrive].
Two chetherite must be in each hopper of the hyperdrive to jump. The chetherite is consumed upon a successful jump. If there is not enough chetherite, the ship will fail to jump.
Larger hyperdrives consume more chetherite (as they have more hoppers), but also have a faster travel time in hyperspace. Hyperdrive warm up times can be reduced by owning Claimable Systems.
A Navigation Computer is required for most ships to enter hyperspace.
Class 1 Hyperdrive
| Class 1 Hyperdrive | |
Hyperdrive, class 1 | |
| Properties | |
|---|---|
| Chetherite consumed per jump | 4 |
| Resource Requirements | |
| Glass (any color) | 2 |
| Hopper | 2 |
| Note Block | 1 |
| Sponge | 1 |
| Sign (any type) | 1 |
Class 1 Hyperdrives provide a slow but reliable way to enter hyperspace.
Class 2 Hyperdrive
| Class 2 Hyperdrive | |
| Properties | |
|---|---|
| Chetherite consumed per jump | 4 |
| Resource Requirements | |
| Diamond Block | 1 |
| Glass (any color) | 1 |
| Glass Pane (any color) | 2 |
| Hopper | 2 |
| Iron Block | 2 |
| Note Block | 1 |
| Sponge | 1 |
| Sign (any type) | 1 |
Class 2 Hyperdrives travel faster in hyperspace compared to the previous hyperdrive class.
They are the fastest hyperdrive that does not consume extra Chetherite.
Class 3 Hyperdrive
| Properties | |
|---|---|
| Chetherite consumed per jump | 6 |
| Resource Requirements | |
| Emerald Block | 1 |
| Glass (any color) | 4 |
| Glass Pane (any color) | 8 |
| Hopper | 3 |
| Iron Block | 4 |
| Note Block | 1 |
| Sponge | 2 |
| Sign (any type) | 1 |
Class 3 Hyperdrives travel faster in hyperspace compared to the previous hyperdrive classes.
Class 4 Hyperdrive
| Properties | |
|---|---|
| Chetherite consumed per jump | 12 |
| Resource Requirements | |
| Emerald Block | 3 |
| Glass (any color) | 10 |
| Glass Pane (any color) | 8 |
| Hopper | 6 |
| Iron Block | 9 |
| Note Block | 1 |
| Sponge | 4 |
| Sign (any type) | 1 |
Class 4 Hyperdrives travel faster in hyperspace compared to the previous hyperdrive classes.