Missile Cruiser: Difference between revisions

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{{Infobox starship|name=Missile Cruiser|subheader=Large Core|image=forseqtransmutation.png|caption=AWS160-1MCR Transmutation, Fortuna Sequence's Missile Cruiser|blockcount=13500-16500|shields=22 (20+2i)|shieldstrengthmult=.95|sheildregenmult=.8|cruisemult=.85|weapons=[[Rapid Heavy Missile Launcher]] <br>
{{Infobox starship|name=Missile Cruiser|subheader=Large Core|image=forseqtransmutation.png|caption=AWS160-1MCR Transmutation, Fortuna Sequence's Missile Cruiser|blockcount=13500-16500|shields=22 (20+2i)|shieldstrengthmult=.95|sheildregenmult=.8|cruisemult=.85|weapons=[[Rapid Heavy Missile Launcher]] <br>
[[Thermonuclear Missile Launcher]] <br>
[[Thermonuclear Missile Launcher]] <br>
[[Arsenal Missile Launcher]]|wellstrength=2 (Can only use [[Disruptors]] for welling)|jumpstrength=3|multiblocks=1x [[Dirsuptor]] <br>
[[Arsenal Missile Launcher]]|wellstrength=2|jumpstrength=3|multiblocks=1x [[Disruptor]] <br>
1x [[Jump Field Generator]] <br>
1x [[Jump Field Generator]] <br>
1x [[Advanced Probe]]}}
1x [[Probe_Launcher#Advanced_Probe_Launcher|Advanced Probe Launcher]]}}


The '''Missile Cruiser''' is a Tech 2 variant of the Cruiser with powerful close range capabilities. This ship is a glass cannon, capable of outputing large damage, but is fairly sluggish and has weak shield strength and regen. Is a good option for fighting other large ships, including the [[Lancer]], and various smaller capital ships, given proper logistics support.
The '''Missile Cruiser''' is a Tech 2 variant of the [[Cruiser]], with powerful close-range capabilities. This ship is a glass cannon, capable of outputting large damage, but with weak shields for a [[:Category:Supercapital|Supercapital]] ship, and a low speed. Is a good option for fighting other large [[Starship|Ships]], including the [[Lancer]], as well as fighting smaller ships, given proper [[Logistics Ships|Logistics]] support.


== Specifications ==
== Specifications ==
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* Can use a [[Jump Field Generator]]
* Can use a [[Jump Field Generator]]
* Can use the [[Advanced Probe]]
* Can use the [[Advanced Probe]]
* Has a Jump Strength of 3 meaning only the [[Interdictor Destroyer]], or multiple smaller interdictors/[[Disruptors]] can stop it from using hyperspace.
* Has a Jump Strength of 3 meaning only the [[Interdictor Destroyer]], or multiple smaller Interdictors/[[Disruptor|Disruptors]] can stop it from jumping.
[[Category:Supercapital]]
[[Category:Supercapital]]
{{Navbox starships}}
{{Navbox starships}}

Revision as of 17:05, 18 August 2026

Missile Cruiser
Large Core

AWS160-1MCR Transmutation, Fortuna Sequence's Missile Cruiser

Stats
Block count 13500-16500
Shield count 22 (20+2i)
Shield Strength Multiplier .95
Cruise Multiplier .85
Properties
Weapons Rapid Heavy Missile Launcher

Thermonuclear Missile Launcher
Arsenal Missile Launcher

Well Strength 2
Jump Strength 3
Supported Multiblocks 1x Disruptor

1x Jump Field Generator
1x Advanced Probe Launcher

The Missile Cruiser is a Tech 2 variant of the Cruiser, with powerful close-range capabilities. This ship is a glass cannon, capable of outputting large damage, but with weak shields for a Supercapital ship, and a low speed. Is a good option for fighting other large Ships, including the Lancer, as well as fighting smaller ships, given proper Logistics support.

Specifications